diff options
Added a CheckSumServer (handles template checksum , so there is no longer the need to connect to LL userserver). Currently onlt active in sandbox mode (someone simple needs to add
"CheckSumServer checkserver = new CheckSumServer(12036, m_console);" to the grid userserver).
Then when starting up the SL client add " -user localhost" (or whatever the IP address that the sim or grid userserver is at) to the command line
Diffstat (limited to '')
-rw-r--r-- | OpenSim.RegionServer/CheckSumServer.cs | 120 |
1 files changed, 120 insertions, 0 deletions
diff --git a/OpenSim.RegionServer/CheckSumServer.cs b/OpenSim.RegionServer/CheckSumServer.cs new file mode 100644 index 0000000..353383a --- /dev/null +++ b/OpenSim.RegionServer/CheckSumServer.cs | |||
@@ -0,0 +1,120 @@ | |||
1 | using System; | ||
2 | using System.Text; | ||
3 | using System.IO; | ||
4 | using System.Threading; | ||
5 | using System.Net; | ||
6 | using System.Net.Sockets; | ||
7 | using System.Timers; | ||
8 | using System.Reflection; | ||
9 | using System.Collections; | ||
10 | using System.Collections.Generic; | ||
11 | using libsecondlife; | ||
12 | using libsecondlife.Packets; | ||
13 | using OpenSim.world; | ||
14 | using OpenSim.Terrain; | ||
15 | using OpenSim.Framework.Interfaces; | ||
16 | using OpenSim.Framework.Types; | ||
17 | using OpenSim.UserServer; | ||
18 | using OpenSim.Assets; | ||
19 | using OpenSim.CAPS; | ||
20 | using OpenSim.Framework.Console; | ||
21 | using Nwc.XmlRpc; | ||
22 | using OpenSim.Servers; | ||
23 | using OpenSim.GenericConfig; | ||
24 | |||
25 | |||
26 | namespace OpenSim | ||
27 | { | ||
28 | public class CheckSumServer : UDPServer | ||
29 | { | ||
30 | public CheckSumServer(int port, ConsoleBase console) | ||
31 | { | ||
32 | listenPort = port; | ||
33 | this.m_console = console; | ||
34 | } | ||
35 | |||
36 | protected override void CreatePacketServer() | ||
37 | { | ||
38 | |||
39 | } | ||
40 | |||
41 | public override void RegisterPacketServer(PacketServer server) | ||
42 | { | ||
43 | |||
44 | } | ||
45 | |||
46 | protected override void OnReceivedData(IAsyncResult result) | ||
47 | { | ||
48 | ipeSender = new IPEndPoint(IPAddress.Any, 0); | ||
49 | epSender = (EndPoint)ipeSender; | ||
50 | Packet packet = null; | ||
51 | int numBytes = Server.EndReceiveFrom(result, ref epSender); | ||
52 | int packetEnd = numBytes - 1; | ||
53 | |||
54 | packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer); | ||
55 | |||
56 | // do we already have a circuit for this endpoint | ||
57 | if (packet.Type == PacketType.SecuredTemplateChecksumRequest) | ||
58 | { | ||
59 | SecuredTemplateChecksumRequestPacket checksum = (SecuredTemplateChecksumRequestPacket)packet; | ||
60 | TemplateChecksumReplyPacket checkreply = new TemplateChecksumReplyPacket(); | ||
61 | checkreply.DataBlock.Checksum = 180572585; | ||
62 | checkreply.DataBlock.Flags = 0; | ||
63 | checkreply.DataBlock.MajorVersion = 1; | ||
64 | checkreply.DataBlock.MinorVersion = 15; | ||
65 | checkreply.DataBlock.PatchVersion = 0; | ||
66 | checkreply.DataBlock.ServerVersion = 2; | ||
67 | checkreply.TokenBlock.Token = checksum.TokenBlock.Token; | ||
68 | this.SendPacket(checkreply, epSender); | ||
69 | |||
70 | } | ||
71 | else | ||
72 | { // invalid client | ||
73 | // Console.Error.WriteLine("CheckSumServer.cs:OnReceivedData() - WARNING: Got a invalid packet from an invalid client - " + epSender.ToString()); | ||
74 | } | ||
75 | |||
76 | Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); | ||
77 | } | ||
78 | |||
79 | protected override void AddNewClient(Packet packet) | ||
80 | { | ||
81 | } | ||
82 | |||
83 | private void SendPacket(Packet Pack, EndPoint endp) | ||
84 | { | ||
85 | if (!Pack.Header.Resent) | ||
86 | { | ||
87 | // Set the sequence number | ||
88 | |||
89 | Pack.Header.Sequence = 1; | ||
90 | |||
91 | } | ||
92 | byte[] ZeroOutBuffer = new byte[4096]; | ||
93 | byte[] sendbuffer; | ||
94 | sendbuffer = Pack.ToBytes(); | ||
95 | |||
96 | try | ||
97 | { | ||
98 | if (Pack.Header.Zerocoded) | ||
99 | { | ||
100 | int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer); | ||
101 | this.SendPackTo(ZeroOutBuffer, packetsize, SocketFlags.None, endp); | ||
102 | } | ||
103 | else | ||
104 | { | ||
105 | this.SendPackTo(sendbuffer, sendbuffer.Length, SocketFlags.None, endp); | ||
106 | } | ||
107 | } | ||
108 | catch (Exception) | ||
109 | { | ||
110 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " ); | ||
111 | |||
112 | } | ||
113 | } | ||
114 | |||
115 | private void SendPackTo(byte[] buffer, int size, SocketFlags flags, EndPoint endp) | ||
116 | { | ||
117 | this.Server.SendTo(buffer, size, flags, endp); | ||
118 | } | ||
119 | } | ||
120 | } | ||