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authorMW2007-05-20 15:50:36 +0000
committerMW2007-05-20 15:50:36 +0000
commit4f26cf8ea220427f65d3b2adbf4b76f540469373 (patch)
tree1dc87689d586d1e2ff8026ac6a96a3b67c31b4d4 /OpenSim.RegionServer/AuthenticateSessionsBase.cs
parent* Fixed depreciated warning in MSSQL Manager (diff)
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Didn't want to get left behind in the number of commits, and hey it says there are some differences between my local copy and svn, so why not commit?
Diffstat (limited to '')
-rw-r--r--OpenSim.RegionServer/AuthenticateSessionsBase.cs4
1 files changed, 0 insertions, 4 deletions
diff --git a/OpenSim.RegionServer/AuthenticateSessionsBase.cs b/OpenSim.RegionServer/AuthenticateSessionsBase.cs
index 91bc54d..99b86d4 100644
--- a/OpenSim.RegionServer/AuthenticateSessionsBase.cs
+++ b/OpenSim.RegionServer/AuthenticateSessionsBase.cs
@@ -82,9 +82,7 @@ namespace OpenSim
82 this.AgentCircuits[(uint)agentData.circuitcode].lastname = agentData.lastname; 82 this.AgentCircuits[(uint)agentData.circuitcode].lastname = agentData.lastname;
83 this.AgentCircuits[(uint)agentData.circuitcode].startpos = agentData.startpos; 83 this.AgentCircuits[(uint)agentData.circuitcode].startpos = agentData.startpos;
84 // Console.WriteLine("update user start pos is " + agentData.startpos.X + " , " + agentData.startpos.Y + " , " + agentData.startpos.Z); 84 // Console.WriteLine("update user start pos is " + agentData.startpos.X + " , " + agentData.startpos.Y + " , " + agentData.startpos.Z);
85
86 } 85 }
87
88 } 86 }
89 87
90 public void UpdateAgentChildStatus(uint circuitcode, bool childstatus) 88 public void UpdateAgentChildStatus(uint circuitcode, bool childstatus)
@@ -92,7 +90,6 @@ namespace OpenSim
92 if (this.AgentCircuits.ContainsKey(circuitcode)) 90 if (this.AgentCircuits.ContainsKey(circuitcode))
93 { 91 {
94 this.AgentCircuits[circuitcode].child = childstatus; 92 this.AgentCircuits[circuitcode].child = childstatus;
95
96 } 93 }
97 } 94 }
98 95
@@ -101,7 +98,6 @@ namespace OpenSim
101 if (this.AgentCircuits.ContainsKey(circuitcode)) 98 if (this.AgentCircuits.ContainsKey(circuitcode))
102 { 99 {
103 return this.AgentCircuits[circuitcode].child; 100 return this.AgentCircuits[circuitcode].child;
104
105 } 101 }
106 return false; 102 return false;
107 } 103 }