diff options
Should now be able to create and edit Notecards
Diffstat (limited to 'OpenSim.RegionServer/Assets')
-rw-r--r-- | OpenSim.RegionServer/Assets/AssetCache.cs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim.RegionServer/Assets/AssetCache.cs b/OpenSim.RegionServer/Assets/AssetCache.cs index 244f562..196fb57 100644 --- a/OpenSim.RegionServer/Assets/AssetCache.cs +++ b/OpenSim.RegionServer/Assets/AssetCache.cs | |||
@@ -329,6 +329,7 @@ namespace OpenSim.Assets | |||
329 | /// <param name="transferRequest"></param> | 329 | /// <param name="transferRequest"></param> |
330 | public void AddAssetRequest(SimClient userInfo, TransferRequestPacket transferRequest) | 330 | public void AddAssetRequest(SimClient userInfo, TransferRequestPacket transferRequest) |
331 | { | 331 | { |
332 | Console.WriteLine("AssetCache- got asset request: " + transferRequest.TransferInfo.TransferID.ToString()); | ||
332 | LLUUID requestID = new LLUUID(transferRequest.TransferInfo.Params, 0); | 333 | LLUUID requestID = new LLUUID(transferRequest.TransferInfo.Params, 0); |
333 | //check to see if asset is in local cache, if not we need to request it from asset server. | 334 | //check to see if asset is in local cache, if not we need to request it from asset server. |
334 | if (!this.Assets.ContainsKey(requestID)) | 335 | if (!this.Assets.ContainsKey(requestID)) |
@@ -337,6 +338,7 @@ namespace OpenSim.Assets | |||
337 | // so request from asset server | 338 | // so request from asset server |
338 | if (!this.RequestedAssets.ContainsKey(requestID)) | 339 | if (!this.RequestedAssets.ContainsKey(requestID)) |
339 | { | 340 | { |
341 | Console.WriteLine("which isn't in our cache, so requesting from asset server"); | ||
340 | AssetRequest request = new AssetRequest(); | 342 | AssetRequest request = new AssetRequest(); |
341 | request.RequestUser = userInfo; | 343 | request.RequestUser = userInfo; |
342 | request.RequestAssetID = requestID; | 344 | request.RequestAssetID = requestID; |
@@ -347,6 +349,7 @@ namespace OpenSim.Assets | |||
347 | return; | 349 | return; |
348 | } | 350 | } |
349 | //it is in our cache | 351 | //it is in our cache |
352 | Console.WriteLine("which is in our cache so will be sending it"); | ||
350 | AssetInfo asset = this.Assets[requestID]; | 353 | AssetInfo asset = this.Assets[requestID]; |
351 | 354 | ||
352 | //work out how many packets it should be sent in | 355 | //work out how many packets it should be sent in |