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authorMW2007-05-21 16:06:58 +0000
committerMW2007-05-21 16:06:58 +0000
commitfe46b045f75dec5ecdd0a29273c70df3e6ea540e (patch)
tree554c0fb47e513fc6a89f496d99b7b67de24edde7 /OpenSim.RegionServer/Assets
parentIncreased version number to 0.2! ZOMG! (diff)
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Start of a redesign of SimClient (now renamed ClientView)/World/Avatar/Prim , switching to a event based system (World/Avatar register as event handlers). It is possible that I've broke something with this commit but it doesn't matter as I'll just hide and no one will find me.
Diffstat (limited to '')
-rw-r--r--OpenSim.RegionServer/Assets/AssetCache.cs6
-rw-r--r--OpenSim.RegionServer/Assets/InventoryCache.cs20
2 files changed, 13 insertions, 13 deletions
diff --git a/OpenSim.RegionServer/Assets/AssetCache.cs b/OpenSim.RegionServer/Assets/AssetCache.cs
index e8bf292..ccebb24 100644
--- a/OpenSim.RegionServer/Assets/AssetCache.cs
+++ b/OpenSim.RegionServer/Assets/AssetCache.cs
@@ -324,7 +324,7 @@ namespace OpenSim.Assets
324 /// </summary> 324 /// </summary>
325 /// <param name="userInfo"></param> 325 /// <param name="userInfo"></param>
326 /// <param name="transferRequest"></param> 326 /// <param name="transferRequest"></param>
327 public void AddAssetRequest(SimClient userInfo, TransferRequestPacket transferRequest) 327 public void AddAssetRequest(ClientView userInfo, TransferRequestPacket transferRequest)
328 { 328 {
329 LLUUID requestID = new LLUUID(transferRequest.TransferInfo.Params, 0); 329 LLUUID requestID = new LLUUID(transferRequest.TransferInfo.Params, 0);
330 //check to see if asset is in local cache, if not we need to request it from asset server. 330 //check to see if asset is in local cache, if not we need to request it from asset server.
@@ -464,7 +464,7 @@ namespace OpenSim.Assets
464 /// </summary> 464 /// </summary>
465 /// <param name="userInfo"></param> 465 /// <param name="userInfo"></param>
466 /// <param name="imageID"></param> 466 /// <param name="imageID"></param>
467 public void AddTextureRequest(SimClient userInfo, LLUUID imageID) 467 public void AddTextureRequest(ClientView userInfo, LLUUID imageID)
468 { 468 {
469 //check to see if texture is in local cache, if not request from asset server 469 //check to see if texture is in local cache, if not request from asset server
470 if (!this.Textures.ContainsKey(imageID)) 470 if (!this.Textures.ContainsKey(imageID))
@@ -517,7 +517,7 @@ namespace OpenSim.Assets
517 517
518 public class AssetRequest 518 public class AssetRequest
519 { 519 {
520 public SimClient RequestUser; 520 public ClientView RequestUser;
521 public LLUUID RequestAssetID; 521 public LLUUID RequestAssetID;
522 public AssetInfo AssetInf; 522 public AssetInfo AssetInf;
523 public TextureImage ImageInfo; 523 public TextureImage ImageInfo;
diff --git a/OpenSim.RegionServer/Assets/InventoryCache.cs b/OpenSim.RegionServer/Assets/InventoryCache.cs
index 136ae53..64a7a32 100644
--- a/OpenSim.RegionServer/Assets/InventoryCache.cs
+++ b/OpenSim.RegionServer/Assets/InventoryCache.cs
@@ -94,12 +94,12 @@ namespace OpenSim.Assets
94 } 94 }
95 } 95 }
96 96
97 public bool CreateNewInventoryFolder(SimClient remoteClient, LLUUID folderID) 97 public bool CreateNewInventoryFolder(ClientView remoteClient, LLUUID folderID)
98 { 98 {
99 return this.CreateNewInventoryFolder(remoteClient, folderID, 0); 99 return this.CreateNewInventoryFolder(remoteClient, folderID, 0);
100 } 100 }
101 101
102 public bool CreateNewInventoryFolder(SimClient remoteClient, LLUUID folderID, ushort type) 102 public bool CreateNewInventoryFolder(ClientView remoteClient, LLUUID folderID, ushort type)
103 { 103 {
104 bool res = false; 104 bool res = false;
105 if (folderID != LLUUID.Zero) //don't create a folder with a zero id 105 if (folderID != LLUUID.Zero) //don't create a folder with a zero id
@@ -112,7 +112,7 @@ namespace OpenSim.Assets
112 return res; 112 return res;
113 } 113 }
114 114
115 public bool CreateNewInventoryFolder(SimClient remoteClient, LLUUID folderID, ushort type, string folderName, LLUUID parent) 115 public bool CreateNewInventoryFolder(ClientView remoteClient, LLUUID folderID, ushort type, string folderName, LLUUID parent)
116 { 116 {
117 bool res = false; 117 bool res = false;
118 if (folderID != LLUUID.Zero) //don't create a folder with a zero id 118 if (folderID != LLUUID.Zero) //don't create a folder with a zero id
@@ -125,7 +125,7 @@ namespace OpenSim.Assets
125 return res; 125 return res;
126 } 126 }
127 127
128 public LLUUID AddNewInventoryItem(SimClient remoteClient, LLUUID folderID, OpenSim.Framework.Types.AssetBase asset) 128 public LLUUID AddNewInventoryItem(ClientView remoteClient, LLUUID folderID, OpenSim.Framework.Types.AssetBase asset)
129 { 129 {
130 LLUUID newItem = null; 130 LLUUID newItem = null;
131 if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) 131 if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
@@ -140,7 +140,7 @@ namespace OpenSim.Assets
140 140
141 return newItem; 141 return newItem;
142 } 142 }
143 public bool DeleteInventoryItem(SimClient remoteClient, LLUUID itemID) 143 public bool DeleteInventoryItem(ClientView remoteClient, LLUUID itemID)
144 { 144 {
145 bool res = false; 145 bool res = false;
146 if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) 146 if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
@@ -161,7 +161,7 @@ namespace OpenSim.Assets
161 return res; 161 return res;
162 } 162 }
163 163
164 public bool UpdateInventoryItemAsset(SimClient remoteClient, LLUUID itemID, OpenSim.Framework.Types.AssetBase asset) 164 public bool UpdateInventoryItemAsset(ClientView remoteClient, LLUUID itemID, OpenSim.Framework.Types.AssetBase asset)
165 { 165 {
166 if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) 166 if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
167 { 167 {
@@ -177,7 +177,7 @@ namespace OpenSim.Assets
177 return false; 177 return false;
178 } 178 }
179 179
180 public bool UpdateInventoryItemDetails(SimClient remoteClient, LLUUID itemID, UpdateInventoryItemPacket.InventoryDataBlock packet) 180 public bool UpdateInventoryItemDetails(ClientView remoteClient, LLUUID itemID, UpdateInventoryItemPacket.InventoryDataBlock packet)
181 { 181 {
182 if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) 182 if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
183 { 183 {
@@ -193,7 +193,7 @@ namespace OpenSim.Assets
193 return false; 193 return false;
194 } 194 }
195 195
196 public void FetchInventoryDescendents(SimClient userInfo, FetchInventoryDescendentsPacket FetchDescend) 196 public void FetchInventoryDescendents(ClientView userInfo, FetchInventoryDescendentsPacket FetchDescend)
197 { 197 {
198 if (this._agentsInventory.ContainsKey(userInfo.AgentID)) 198 if (this._agentsInventory.ContainsKey(userInfo.AgentID))
199 { 199 {
@@ -250,7 +250,7 @@ namespace OpenSim.Assets
250 } 250 }
251 } 251 }
252 252
253 public void FetchInventory(SimClient userInfo, FetchInventoryPacket FetchItems) 253 public void FetchInventory(ClientView userInfo, FetchInventoryPacket FetchItems)
254 { 254 {
255 if (this._agentsInventory.ContainsKey(userInfo.AgentID)) 255 if (this._agentsInventory.ContainsKey(userInfo.AgentID))
256 { 256 {
@@ -291,7 +291,7 @@ namespace OpenSim.Assets
291 } 291 }
292 } 292 }
293 293
294 private void SendItemUpdateCreate(SimClient remoteClient, InventoryItem Item) 294 private void SendItemUpdateCreate(ClientView remoteClient, InventoryItem Item)
295 { 295 {
296 296
297 UpdateCreateInventoryItemPacket InventoryReply = new UpdateCreateInventoryItemPacket(); 297 UpdateCreateInventoryItemPacket InventoryReply = new UpdateCreateInventoryItemPacket();