diff options
Temporary fix for the object taking bug
Diffstat (limited to 'OpenSim.RegionServer/Assets/AssetCache.cs')
-rw-r--r-- | OpenSim.RegionServer/Assets/AssetCache.cs | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/OpenSim.RegionServer/Assets/AssetCache.cs b/OpenSim.RegionServer/Assets/AssetCache.cs index 1d5b286..573e5fd 100644 --- a/OpenSim.RegionServer/Assets/AssetCache.cs +++ b/OpenSim.RegionServer/Assets/AssetCache.cs | |||
@@ -51,8 +51,6 @@ namespace OpenSim.Assets | |||
51 | public Dictionary<LLUUID, AssetRequest> RequestedAssets = new Dictionary<LLUUID, AssetRequest>(); //Assets requested from the asset server | 51 | public Dictionary<LLUUID, AssetRequest> RequestedAssets = new Dictionary<LLUUID, AssetRequest>(); //Assets requested from the asset server |
52 | public Dictionary<LLUUID, AssetRequest> RequestedTextures = new Dictionary<LLUUID, AssetRequest>(); //Textures requested from the asset server | 52 | public Dictionary<LLUUID, AssetRequest> RequestedTextures = new Dictionary<LLUUID, AssetRequest>(); //Textures requested from the asset server |
53 | 53 | ||
54 | //private Dictionary<libsecondlife.LLUUID, AssetBase> IncomingAssets; | ||
55 | |||
56 | private IAssetServer _assetServer; | 54 | private IAssetServer _assetServer; |
57 | private Thread _assetCacheThread; | 55 | private Thread _assetCacheThread; |
58 | private LLUUID[] textureList = new LLUUID[5]; | 56 | private LLUUID[] textureList = new LLUUID[5]; |
@@ -67,7 +65,6 @@ namespace OpenSim.Assets | |||
67 | _assetServer.SetReceiver(this); | 65 | _assetServer.SetReceiver(this); |
68 | Assets = new Dictionary<libsecondlife.LLUUID, AssetInfo>(); | 66 | Assets = new Dictionary<libsecondlife.LLUUID, AssetInfo>(); |
69 | Textures = new Dictionary<libsecondlife.LLUUID, TextureImage>(); | 67 | Textures = new Dictionary<libsecondlife.LLUUID, TextureImage>(); |
70 | //IncomingAssets = new Dictionary<libsecondlife.LLUUID, AssetBase>(); | ||
71 | this._assetCacheThread = new Thread(new ThreadStart(RunAssetManager)); | 68 | this._assetCacheThread = new Thread(new ThreadStart(RunAssetManager)); |
72 | this._assetCacheThread.IsBackground = true; | 69 | this._assetCacheThread.IsBackground = true; |
73 | this._assetCacheThread.Start(); | 70 | this._assetCacheThread.Start(); |