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When you change the name of a inventory item, it should no longer revert after a logout / login
Diffstat (limited to 'OpenSim.RegionServer/AgentAssetUpload.cs')
-rw-r--r-- | OpenSim.RegionServer/AgentAssetUpload.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim.RegionServer/AgentAssetUpload.cs b/OpenSim.RegionServer/AgentAssetUpload.cs index dae2191..bf8531a 100644 --- a/OpenSim.RegionServer/AgentAssetUpload.cs +++ b/OpenSim.RegionServer/AgentAssetUpload.cs | |||
@@ -197,6 +197,7 @@ namespace OpenSim | |||
197 | trans.Asset.Description = Helpers.FieldToString(packet.InventoryBlock.Description); | 197 | trans.Asset.Description = Helpers.FieldToString(packet.InventoryBlock.Description); |
198 | trans.Asset.Name = Helpers.FieldToString(packet.InventoryBlock.Name); | 198 | trans.Asset.Name = Helpers.FieldToString(packet.InventoryBlock.Name); |
199 | trans.Asset.Type = packet.InventoryBlock.Type; | 199 | trans.Asset.Type = packet.InventoryBlock.Type; |
200 | trans.Asset.InvType = packet.InventoryBlock.InvType; | ||
200 | if (trans.UploadComplete) | 201 | if (trans.UploadComplete) |
201 | { | 202 | { |
202 | //already complete so we can add it to the inventory | 203 | //already complete so we can add it to the inventory |