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authorMW2007-04-03 18:25:43 +0000
committerMW2007-04-03 18:25:43 +0000
commit73380ed52bcc48c6a960cafb7b4243e97a4c121f (patch)
tree37549f896b67602421df4cee9a85ad48617fef28 /OpenSim.RegionServer/AgentAssetUpload.cs
parentAdded easier way to add "scripts" to prims: to add Libsa71's test script, cre... (diff)
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attempt at a temporary fix to the shirt creation bug. (Its only temporary as I think the real problem is a deeper one)
Diffstat (limited to 'OpenSim.RegionServer/AgentAssetUpload.cs')
-rw-r--r--OpenSim.RegionServer/AgentAssetUpload.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim.RegionServer/AgentAssetUpload.cs b/OpenSim.RegionServer/AgentAssetUpload.cs
index 46585ca..998a9db 100644
--- a/OpenSim.RegionServer/AgentAssetUpload.cs
+++ b/OpenSim.RegionServer/AgentAssetUpload.cs
@@ -204,7 +204,7 @@ namespace OpenSim
204 { 204 {
205 //already complete so we can add it to the inventory 205 //already complete so we can add it to the inventory
206 //m_assetCache.AddAsset(trans.Asset); 206 //m_assetCache.AddAsset(trans.Asset);
207 Console.WriteLine("Item created is " + m_inventoryCache.AddNewInventoryItem(this.ourClient, packet.InventoryBlock.FolderID, trans.Asset).ToStringHyphenated()); 207 m_inventoryCache.AddNewInventoryItem(this.ourClient, packet.InventoryBlock.FolderID, trans.Asset);
208 } 208 }
209 else 209 else
210 { 210 {