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authorMW2007-03-29 20:55:44 +0000
committerMW2007-03-29 20:55:44 +0000
commitb2ae86dd6adfc41925040905f01cec7078b77353 (patch)
tree1b121ddd9c897f4f6742416180e3fc3c78d2ff24 /OpenSim.RegionServer/AgentAssetUpload.cs
parent* Moved LoginServer and LocalUserProfileManager to OpenSim.Servers (diff)
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When you change the name of a inventory item, it should no longer revert after a logout / login
Diffstat (limited to 'OpenSim.RegionServer/AgentAssetUpload.cs')
-rw-r--r--OpenSim.RegionServer/AgentAssetUpload.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim.RegionServer/AgentAssetUpload.cs b/OpenSim.RegionServer/AgentAssetUpload.cs
index dae2191..bf8531a 100644
--- a/OpenSim.RegionServer/AgentAssetUpload.cs
+++ b/OpenSim.RegionServer/AgentAssetUpload.cs
@@ -197,6 +197,7 @@ namespace OpenSim
197 trans.Asset.Description = Helpers.FieldToString(packet.InventoryBlock.Description); 197 trans.Asset.Description = Helpers.FieldToString(packet.InventoryBlock.Description);
198 trans.Asset.Name = Helpers.FieldToString(packet.InventoryBlock.Name); 198 trans.Asset.Name = Helpers.FieldToString(packet.InventoryBlock.Name);
199 trans.Asset.Type = packet.InventoryBlock.Type; 199 trans.Asset.Type = packet.InventoryBlock.Type;
200 trans.Asset.InvType = packet.InventoryBlock.InvType;
200 if (trans.UploadComplete) 201 if (trans.UploadComplete)
201 { 202 {
202 //already complete so we can add it to the inventory 203 //already complete so we can add it to the inventory