diff options
author | MW | 2007-03-25 20:23:06 +0000 |
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committer | MW | 2007-03-25 20:23:06 +0000 |
commit | 84c2a72140822fc28da3590b48db392d132ef0ea (patch) | |
tree | f7060653bc50070a48cd86f6940381dbde32c910 /OpenSim.RegionServer/AgentAssetUpload.cs | |
parent | * Hopefully it builds again... (diff) | |
download | opensim-SC_OLD-84c2a72140822fc28da3590b48db392d132ef0ea.zip opensim-SC_OLD-84c2a72140822fc28da3590b48db392d132ef0ea.tar.gz opensim-SC_OLD-84c2a72140822fc28da3590b48db392d132ef0ea.tar.bz2 opensim-SC_OLD-84c2a72140822fc28da3590b48db392d132ef0ea.tar.xz |
Hopefully fixed the texture uploading and the crashing when a prim with a uploaded texture on it is moved.
Diffstat (limited to 'OpenSim.RegionServer/AgentAssetUpload.cs')
-rw-r--r-- | OpenSim.RegionServer/AgentAssetUpload.cs | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/OpenSim.RegionServer/AgentAssetUpload.cs b/OpenSim.RegionServer/AgentAssetUpload.cs index 2b4d78f..5d40c88 100644 --- a/OpenSim.RegionServer/AgentAssetUpload.cs +++ b/OpenSim.RegionServer/AgentAssetUpload.cs | |||
@@ -20,7 +20,6 @@ namespace OpenSim | |||
20 | 20 | ||
21 | public void AddUpload(LLUUID transactionID, AssetBase asset) | 21 | public void AddUpload(LLUUID transactionID, AssetBase asset) |
22 | { | 22 | { |
23 | Console.WriteLine("adding upload asset"); | ||
24 | AssetTransaction upload = new AssetTransaction(); | 23 | AssetTransaction upload = new AssetTransaction(); |
25 | lock (this.transactions) | 24 | lock (this.transactions) |
26 | { | 25 | { |
@@ -40,7 +39,6 @@ namespace OpenSim | |||
40 | } | 39 | } |
41 | else | 40 | else |
42 | { | 41 | { |
43 | Console.WriteLine(" no data in upload request so use xfer system"); | ||
44 | upload.UploadComplete = false; | 42 | upload.UploadComplete = false; |
45 | upload.XferID = Util.GetNextXferID(); | 43 | upload.XferID = Util.GetNextXferID(); |
46 | RequestXferPacket xfer = new RequestXferPacket(); | 44 | RequestXferPacket xfer = new RequestXferPacket(); |
@@ -155,7 +153,7 @@ namespace OpenSim | |||
155 | OpenSimRoot.Instance.InventoryCache.AddNewInventoryItem(this.ourClient, trans.InventFolder, trans.Asset); | 153 | OpenSimRoot.Instance.InventoryCache.AddNewInventoryItem(this.ourClient, trans.InventFolder, trans.Asset); |
156 | } | 154 | } |
157 | 155 | ||
158 | Console.WriteLine(Helpers.FieldToString(trans.Asset.Data)); | 156 | |
159 | } | 157 | } |
160 | break; | 158 | break; |
161 | } | 159 | } |
@@ -183,7 +181,7 @@ namespace OpenSim | |||
183 | { | 181 | { |
184 | //already complete so we can add it to the inventory | 182 | //already complete so we can add it to the inventory |
185 | OpenSimRoot.Instance.AssetCache.AddAsset(trans.Asset); | 183 | OpenSimRoot.Instance.AssetCache.AddAsset(trans.Asset); |
186 | OpenSimRoot.Instance.InventoryCache.AddNewInventoryItem(this.ourClient, packet.InventoryBlock.FolderID, trans.Asset); | 184 | Console.WriteLine( "ITem created is " +OpenSimRoot.Instance.InventoryCache.AddNewInventoryItem(this.ourClient, packet.InventoryBlock.FolderID, trans.Asset).ToStringHyphenated()); |
187 | } | 185 | } |
188 | else | 186 | else |
189 | { | 187 | { |