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authorMW2007-03-25 17:34:58 +0000
committerMW2007-03-25 17:34:58 +0000
commit40af8c256165eb6fb56f58e3c13ee9293e052f66 (patch)
treeadd744edd5c35ddc6de735cfab4ae39e944755d1 /OpenSim.RegionServer/AgentAssetUpload.cs
parentAdding the only stuff that makes sense (diff)
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You want large textures, you shall have! - Xfer system now working for large asset uploads
Fixed the VS solution file. Now forwars ViewerEffect messages onto the other clients Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs
Diffstat (limited to 'OpenSim.RegionServer/AgentAssetUpload.cs')
-rw-r--r--OpenSim.RegionServer/AgentAssetUpload.cs212
1 files changed, 212 insertions, 0 deletions
diff --git a/OpenSim.RegionServer/AgentAssetUpload.cs b/OpenSim.RegionServer/AgentAssetUpload.cs
new file mode 100644
index 0000000..2b4d78f
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+++ b/OpenSim.RegionServer/AgentAssetUpload.cs
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1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim.Framework.Assets;
5using OpenSim.Framework.Utilities;
6using libsecondlife;
7using libsecondlife.Packets;
8
9namespace OpenSim
10{
11 public class AgentAssetUpload
12 {
13 private Dictionary<LLUUID, AssetTransaction> transactions = new Dictionary<LLUUID, AssetTransaction>();
14 private SimClient ourClient;
15
16 public AgentAssetUpload(SimClient client)
17 {
18 this.ourClient = client;
19 }
20
21 public void AddUpload(LLUUID transactionID, AssetBase asset)
22 {
23 Console.WriteLine("adding upload asset");
24 AssetTransaction upload = new AssetTransaction();
25 lock (this.transactions)
26 {
27 upload.Asset = asset;
28 upload.TransactionID = transactionID;
29 this.transactions.Add(transactionID, upload);
30 }
31 if (upload.Asset.Data.Length > 2)
32 {
33 //is complete
34 upload.UploadComplete = true;
35 AssetUploadCompletePacket response = new AssetUploadCompletePacket();
36 response.AssetBlock.Type = asset.Type;
37 response.AssetBlock.Success = true;
38 response.AssetBlock.UUID = transactionID.Combine(this.ourClient.SecureSessionID);
39 this.ourClient.OutPacket(response);
40 }
41 else
42 {
43 Console.WriteLine(" no data in upload request so use xfer system");
44 upload.UploadComplete = false;
45 upload.XferID = Util.GetNextXferID();
46 RequestXferPacket xfer = new RequestXferPacket();
47 xfer.XferID.ID = upload.XferID;
48 xfer.XferID.VFileType = upload.Asset.Type;
49 xfer.XferID.VFileID = transactionID.Combine(this.ourClient.SecureSessionID);
50 xfer.XferID.FilePath = 0;
51 xfer.XferID.Filename = new byte[0];
52 this.ourClient.OutPacket(xfer);
53 }
54
55 }
56
57 public AssetBase GetUpload(LLUUID transactionID)
58 {
59 if (this.transactions.ContainsKey(transactionID))
60 {
61 return this.transactions[transactionID].Asset;
62 }
63
64 return null;
65 }
66
67 public void HandleUploadPacket(AssetUploadRequestPacket pack, LLUUID assetID)
68 {
69
70 AssetBase asset = null;
71 if (pack.AssetBlock.Type == 0)
72 {
73
74 //first packet for transaction
75 asset = new AssetBase();
76 asset.FullID = assetID;
77 asset.Type = pack.AssetBlock.Type;
78 asset.InvType = asset.Type;
79 asset.Name = "UploadedTexture" + Util.RandomClass.Next(1, 1000).ToString("000");
80 asset.Data = pack.AssetBlock.AssetData;
81
82
83 }
84 /* for now we will only support uploading of textures
85 else if (pack.AssetBlock.Type == 13 | pack.AssetBlock.Type == 5)
86 {
87
88 asset = new AssetBase();
89 asset.FullID = assetID;
90 Console.WriteLine("skin asset id is " + assetID.ToStringHyphenated());
91 asset.Type = pack.AssetBlock.Type;
92 asset.InvType = asset.Type;
93 asset.Name = "NewClothing" + Util.RandomClass.Next(1, 1000).ToString("000");
94 asset.Data = pack.AssetBlock.AssetData;
95
96
97 }*/
98
99 if (asset != null)
100 {
101 this.AddUpload(pack.AssetBlock.TransactionID, asset);
102 }
103 else
104 {
105
106 //currently we don't support this asset type
107 //so lets just tell the client that the upload is complete
108 AssetUploadCompletePacket response = new AssetUploadCompletePacket();
109 response.AssetBlock.Type = pack.AssetBlock.Type;
110 response.AssetBlock.Success = true;
111 response.AssetBlock.UUID = pack.AssetBlock.TransactionID.Combine(this.ourClient.SecureSessionID);
112 this.ourClient.OutPacket(response);
113 }
114
115 }
116
117 #region Xfer packet system for larger uploads
118
119 public void HandleXferPacket(SendXferPacketPacket xferPacket)
120 {
121 lock (this.transactions)
122 {
123 foreach (AssetTransaction trans in this.transactions.Values)
124 {
125 if (trans.XferID == xferPacket.XferID.ID)
126 {
127 if (trans.Asset.Data.Length > 1)
128 {
129 byte[] newArray = new byte[trans.Asset.Data.Length + xferPacket.DataPacket.Data.Length];
130 Array.Copy(trans.Asset.Data, 0, newArray, 0, trans.Asset.Data.Length);
131 Array.Copy(xferPacket.DataPacket.Data, 0, newArray, trans.Asset.Data.Length, xferPacket.DataPacket.Data.Length);
132 trans.Asset.Data = newArray;
133 }
134 else
135 {
136 byte[] newArray = new byte[xferPacket.DataPacket.Data.Length-4];
137 Array.Copy(xferPacket.DataPacket.Data, 4, newArray, 0, xferPacket.DataPacket.Data.Length-4);
138 trans.Asset.Data = newArray;
139 }
140
141 if ((xferPacket.XferID.Packet & 2147483648) != 0)
142 {
143 //end of transfer
144 trans.UploadComplete = true;
145 AssetUploadCompletePacket response = new AssetUploadCompletePacket();
146 response.AssetBlock.Type = trans.Asset.Type;
147 response.AssetBlock.Success = true;
148 response.AssetBlock.UUID = trans.TransactionID.Combine(this.ourClient.SecureSessionID);
149 this.ourClient.OutPacket(response);
150
151 //check if we should add it to inventory
152 if (trans.AddToInventory)
153 {
154 OpenSimRoot.Instance.AssetCache.AddAsset(trans.Asset);
155 OpenSimRoot.Instance.InventoryCache.AddNewInventoryItem(this.ourClient, trans.InventFolder, trans.Asset);
156 }
157
158 Console.WriteLine(Helpers.FieldToString(trans.Asset.Data));
159 }
160 break;
161 }
162
163 }
164 }
165
166 ConfirmXferPacketPacket confirmXfer = new ConfirmXferPacketPacket();
167 confirmXfer.XferID.ID = xferPacket.XferID.ID;
168 confirmXfer.XferID.Packet = xferPacket.XferID.Packet;
169 this.ourClient.OutPacket(confirmXfer);
170 }
171
172 #endregion
173
174 public void CreateInventoryItem(CreateInventoryItemPacket packet)
175 {
176 if(this.transactions.ContainsKey(packet.InventoryBlock.TransactionID))
177 {
178 AssetTransaction trans = this.transactions[packet.InventoryBlock.TransactionID];
179 trans.Asset.Description = Helpers.FieldToString(packet.InventoryBlock.Description);
180 trans.Asset.Name = Helpers.FieldToString(packet.InventoryBlock.Name);
181 trans.Asset.Type = packet.InventoryBlock.Type;
182 if (trans.UploadComplete)
183 {
184 //already complete so we can add it to the inventory
185 OpenSimRoot.Instance.AssetCache.AddAsset(trans.Asset);
186 OpenSimRoot.Instance.InventoryCache.AddNewInventoryItem(this.ourClient, packet.InventoryBlock.FolderID, trans.Asset);
187 }
188 else
189 {
190 trans.AddToInventory = true;
191 trans.InventFolder = packet.InventoryBlock.FolderID;
192 }
193 }
194 }
195
196 }
197
198 public class AssetTransaction
199 {
200 public uint XferID;
201 public AssetBase Asset;
202 public bool AddToInventory;
203 public LLUUID InventFolder = LLUUID.Zero;
204 public bool UploadComplete = false;
205 public LLUUID TransactionID = LLUUID.Zero;
206
207 public AssetTransaction()
208 {
209
210 }
211 }
212}