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authorlbsa712007-03-27 18:27:11 +0000
committerlbsa712007-03-27 18:27:11 +0000
commit893a1824d075a6edfd40ac1ef2a7e4fc2fec968c (patch)
tree0bf4a03dd6635be9691c3cc114a4229ac2db5a12 /OpenSim.RegionServer/AgentAssetUpload.cs
parent* Prebuild breaks nant build if project is empty. Quick fix : add dummy file (diff)
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* Introduced BaseHttpServer (doing nothing at the moment)
* Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
Diffstat (limited to '')
-rw-r--r--OpenSim.RegionServer/AgentAssetUpload.cs17
1 files changed, 11 insertions, 6 deletions
diff --git a/OpenSim.RegionServer/AgentAssetUpload.cs b/OpenSim.RegionServer/AgentAssetUpload.cs
index a482e80..9f85598 100644
--- a/OpenSim.RegionServer/AgentAssetUpload.cs
+++ b/OpenSim.RegionServer/AgentAssetUpload.cs
@@ -1,6 +1,7 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using OpenSim.Assets;
4using OpenSim.Framework.Assets; 5using OpenSim.Framework.Assets;
5using OpenSim.Framework.Utilities; 6using OpenSim.Framework.Utilities;
6using libsecondlife; 7using libsecondlife;
@@ -12,10 +13,14 @@ namespace OpenSim
12 { 13 {
13 private Dictionary<LLUUID, AssetTransaction> transactions = new Dictionary<LLUUID, AssetTransaction>(); 14 private Dictionary<LLUUID, AssetTransaction> transactions = new Dictionary<LLUUID, AssetTransaction>();
14 private SimClient ourClient; 15 private SimClient ourClient;
16 private AssetCache m_assetCache;
17 private InventoryCache m_inventoryCache;
15 18
16 public AgentAssetUpload(SimClient client) 19 public AgentAssetUpload(SimClient client, AssetCache assetCache, InventoryCache inventoryCache)
17 { 20 {
18 this.ourClient = client; 21 this.ourClient = client;
22 m_assetCache = assetCache;
23 m_inventoryCache = inventoryCache;
19 } 24 }
20 25
21 public void AddUpload(LLUUID transactionID, AssetBase asset) 26 public void AddUpload(LLUUID transactionID, AssetBase asset)
@@ -148,8 +153,8 @@ namespace OpenSim
148 //check if we should add it to inventory 153 //check if we should add it to inventory
149 if (trans.AddToInventory) 154 if (trans.AddToInventory)
150 { 155 {
151 OpenSimRoot.Instance.AssetCache.AddAsset(trans.Asset); 156 m_assetCache.AddAsset(trans.Asset);
152 OpenSimRoot.Instance.InventoryCache.AddNewInventoryItem(this.ourClient, trans.InventFolder, trans.Asset); 157 m_inventoryCache.AddNewInventoryItem(this.ourClient, trans.InventFolder, trans.Asset);
153 } 158 }
154 159
155 160
@@ -176,7 +181,7 @@ namespace OpenSim
176 AssetTransaction trans = this.transactions[transactionID]; 181 AssetTransaction trans = this.transactions[transactionID];
177 if (trans.UploadComplete) 182 if (trans.UploadComplete)
178 { 183 {
179 OpenSimRoot.Instance.AssetCache.AddAsset(trans.Asset); 184 m_assetCache.AddAsset(trans.Asset);
180 asset = trans.Asset; 185 asset = trans.Asset;
181 } 186 }
182 } 187 }
@@ -195,8 +200,8 @@ namespace OpenSim
195 if (trans.UploadComplete) 200 if (trans.UploadComplete)
196 { 201 {
197 //already complete so we can add it to the inventory 202 //already complete so we can add it to the inventory
198 OpenSimRoot.Instance.AssetCache.AddAsset(trans.Asset); 203 m_assetCache.AddAsset(trans.Asset);
199 Console.WriteLine( "ITem created is " +OpenSimRoot.Instance.InventoryCache.AddNewInventoryItem(this.ourClient, packet.InventoryBlock.FolderID, trans.Asset).ToStringHyphenated()); 204 Console.WriteLine( "ITem created is " +m_inventoryCache.AddNewInventoryItem(this.ourClient, packet.InventoryBlock.FolderID, trans.Asset).ToStringHyphenated());
200 } 205 }
201 else 206 else
202 { 207 {