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authorMW2007-03-30 12:12:33 +0000
committerMW2007-03-30 12:12:33 +0000
commitcf182b98970a684ba57eed590db17a039d66158b (patch)
treec4f80d82c4dcf90febe0886c7c2587597c52e0d7 /OpenSim.RegionServer/AgentAssetUpload.cs
parentRemoved a few comments sent to the console (diff)
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Clothing now seems to work (though there are likely to still be some problems)
Diffstat (limited to '')
-rw-r--r--OpenSim.RegionServer/AgentAssetUpload.cs6
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim.RegionServer/AgentAssetUpload.cs b/OpenSim.RegionServer/AgentAssetUpload.cs
index f6b388d..722da53 100644
--- a/OpenSim.RegionServer/AgentAssetUpload.cs
+++ b/OpenSim.RegionServer/AgentAssetUpload.cs
@@ -41,6 +41,7 @@ namespace OpenSim
41 response.AssetBlock.Success = true; 41 response.AssetBlock.Success = true;
42 response.AssetBlock.UUID = transactionID.Combine(this.ourClient.SecureSessionID); 42 response.AssetBlock.UUID = transactionID.Combine(this.ourClient.SecureSessionID);
43 this.ourClient.OutPacket(response); 43 this.ourClient.OutPacket(response);
44 m_assetCache.AddAsset(asset);
44 } 45 }
45 else 46 else
46 { 47 {
@@ -150,10 +151,11 @@ namespace OpenSim
150 response.AssetBlock.UUID = trans.TransactionID.Combine(this.ourClient.SecureSessionID); 151 response.AssetBlock.UUID = trans.TransactionID.Combine(this.ourClient.SecureSessionID);
151 this.ourClient.OutPacket(response); 152 this.ourClient.OutPacket(response);
152 153
154 m_assetCache.AddAsset(trans.Asset);
153 //check if we should add it to inventory 155 //check if we should add it to inventory
154 if (trans.AddToInventory) 156 if (trans.AddToInventory)
155 { 157 {
156 m_assetCache.AddAsset(trans.Asset); 158 // m_assetCache.AddAsset(trans.Asset);
157 m_inventoryCache.AddNewInventoryItem(this.ourClient, trans.InventFolder, trans.Asset); 159 m_inventoryCache.AddNewInventoryItem(this.ourClient, trans.InventFolder, trans.Asset);
158 } 160 }
159 161
@@ -201,7 +203,7 @@ namespace OpenSim
201 if (trans.UploadComplete) 203 if (trans.UploadComplete)
202 { 204 {
203 //already complete so we can add it to the inventory 205 //already complete so we can add it to the inventory
204 m_assetCache.AddAsset(trans.Asset); 206 //m_assetCache.AddAsset(trans.Asset);
205 Console.WriteLine( "Item created is " +m_inventoryCache.AddNewInventoryItem(this.ourClient, packet.InventoryBlock.FolderID, trans.Asset).ToStringHyphenated()); 207 Console.WriteLine( "Item created is " +m_inventoryCache.AddNewInventoryItem(this.ourClient, packet.InventoryBlock.FolderID, trans.Asset).ToStringHyphenated());
206 } 208 }
207 else 209 else