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author | lbsa71 | 2007-03-27 20:45:04 +0000 |
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committer | lbsa71 | 2007-03-27 20:45:04 +0000 |
commit | 7adbe756fbb1d1c4cd71df90bd12d7e3da60bdf8 (patch) | |
tree | d8dc563b7fef4ce9dcc34fbcc31c3fcc7d99d49f /OpenSim.RegionServer/AgentAssetUpload.cs | |
parent | * Config should be loaded before login server startup... (diff) | |
download | opensim-SC_OLD-7adbe756fbb1d1c4cd71df90bd12d7e3da60bdf8.zip opensim-SC_OLD-7adbe756fbb1d1c4cd71df90bd12d7e3da60bdf8.tar.gz opensim-SC_OLD-7adbe756fbb1d1c4cd71df90bd12d7e3da60bdf8.tar.bz2 opensim-SC_OLD-7adbe756fbb1d1c4cd71df90bd12d7e3da60bdf8.tar.xz |
* Reverting todays work. It was worth a try.
Diffstat (limited to '')
-rw-r--r-- | OpenSim.RegionServer/AgentAssetUpload.cs | 17 |
1 files changed, 6 insertions, 11 deletions
diff --git a/OpenSim.RegionServer/AgentAssetUpload.cs b/OpenSim.RegionServer/AgentAssetUpload.cs index 9f85598..a482e80 100644 --- a/OpenSim.RegionServer/AgentAssetUpload.cs +++ b/OpenSim.RegionServer/AgentAssetUpload.cs | |||
@@ -1,7 +1,6 @@ | |||
1 | using System; | 1 | using System; |
2 | using System.Collections.Generic; | 2 | using System.Collections.Generic; |
3 | using System.Text; | 3 | using System.Text; |
4 | using OpenSim.Assets; | ||
5 | using OpenSim.Framework.Assets; | 4 | using OpenSim.Framework.Assets; |
6 | using OpenSim.Framework.Utilities; | 5 | using OpenSim.Framework.Utilities; |
7 | using libsecondlife; | 6 | using libsecondlife; |
@@ -13,14 +12,10 @@ namespace OpenSim | |||
13 | { | 12 | { |
14 | private Dictionary<LLUUID, AssetTransaction> transactions = new Dictionary<LLUUID, AssetTransaction>(); | 13 | private Dictionary<LLUUID, AssetTransaction> transactions = new Dictionary<LLUUID, AssetTransaction>(); |
15 | private SimClient ourClient; | 14 | private SimClient ourClient; |
16 | private AssetCache m_assetCache; | ||
17 | private InventoryCache m_inventoryCache; | ||
18 | 15 | ||
19 | public AgentAssetUpload(SimClient client, AssetCache assetCache, InventoryCache inventoryCache) | 16 | public AgentAssetUpload(SimClient client) |
20 | { | 17 | { |
21 | this.ourClient = client; | 18 | this.ourClient = client; |
22 | m_assetCache = assetCache; | ||
23 | m_inventoryCache = inventoryCache; | ||
24 | } | 19 | } |
25 | 20 | ||
26 | public void AddUpload(LLUUID transactionID, AssetBase asset) | 21 | public void AddUpload(LLUUID transactionID, AssetBase asset) |
@@ -153,8 +148,8 @@ namespace OpenSim | |||
153 | //check if we should add it to inventory | 148 | //check if we should add it to inventory |
154 | if (trans.AddToInventory) | 149 | if (trans.AddToInventory) |
155 | { | 150 | { |
156 | m_assetCache.AddAsset(trans.Asset); | 151 | OpenSimRoot.Instance.AssetCache.AddAsset(trans.Asset); |
157 | m_inventoryCache.AddNewInventoryItem(this.ourClient, trans.InventFolder, trans.Asset); | 152 | OpenSimRoot.Instance.InventoryCache.AddNewInventoryItem(this.ourClient, trans.InventFolder, trans.Asset); |
158 | } | 153 | } |
159 | 154 | ||
160 | 155 | ||
@@ -181,7 +176,7 @@ namespace OpenSim | |||
181 | AssetTransaction trans = this.transactions[transactionID]; | 176 | AssetTransaction trans = this.transactions[transactionID]; |
182 | if (trans.UploadComplete) | 177 | if (trans.UploadComplete) |
183 | { | 178 | { |
184 | m_assetCache.AddAsset(trans.Asset); | 179 | OpenSimRoot.Instance.AssetCache.AddAsset(trans.Asset); |
185 | asset = trans.Asset; | 180 | asset = trans.Asset; |
186 | } | 181 | } |
187 | } | 182 | } |
@@ -200,8 +195,8 @@ namespace OpenSim | |||
200 | if (trans.UploadComplete) | 195 | if (trans.UploadComplete) |
201 | { | 196 | { |
202 | //already complete so we can add it to the inventory | 197 | //already complete so we can add it to the inventory |
203 | m_assetCache.AddAsset(trans.Asset); | 198 | OpenSimRoot.Instance.AssetCache.AddAsset(trans.Asset); |
204 | Console.WriteLine( "ITem created is " +m_inventoryCache.AddNewInventoryItem(this.ourClient, packet.InventoryBlock.FolderID, trans.Asset).ToStringHyphenated()); | 199 | Console.WriteLine( "ITem created is " +OpenSimRoot.Instance.InventoryCache.AddNewInventoryItem(this.ourClient, packet.InventoryBlock.FolderID, trans.Asset).ToStringHyphenated()); |
205 | } | 200 | } |
206 | else | 201 | else |
207 | { | 202 | { |