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authorgareth2007-03-22 10:11:15 +0000
committergareth2007-03-22 10:11:15 +0000
commit7daa3955bc3a1918e40962851f9e8d38597a245e (patch)
treebee3e1372a7eed0c1b220a8a49f7bee7d29a6b91 /OpenSim.Physics
parentLoad XML for neighbourinfo from grid (diff)
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brought zircon branch into trunk
Diffstat (limited to '')
-rw-r--r--OpenSim.Physics/BasicPhysicsPlugin/AssemblyInfo.cs31
-rw-r--r--OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs (renamed from src/physics/plugins/PhysXplugin.cs)52
-rw-r--r--OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj90
-rw-r--r--OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj.user12
-rw-r--r--OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.dll.build42
-rw-r--r--OpenSim.Physics/Manager/AssemblyInfo.cs31
-rw-r--r--OpenSim.Physics/Manager/OpenSim.Physics.Manager.csproj102
-rw-r--r--OpenSim.Physics/Manager/OpenSim.Physics.Manager.dll.build46
-rw-r--r--OpenSim.Physics/Manager/PhysicsActor.cs161
-rw-r--r--OpenSim.Physics/Manager/PhysicsManager.cs116
-rw-r--r--OpenSim.Physics/Manager/PhysicsScene.cs98
-rw-r--r--OpenSim.Physics/Manager/PhysicsVector.cs54
-rw-r--r--OpenSim.Physics/PhysXPlugin/AssemblyInfo.cs (renamed from src/physics/RealPhysX/RealPhysXplugin/AssemblyInfo.cs)0
-rw-r--r--OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.csproj93
-rw-r--r--OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.dll.build43
-rw-r--r--OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs (renamed from src/physics/RealPhysX/RealPhysXplugin/RealPhysX.cs)69
16 files changed, 1022 insertions, 18 deletions
diff --git a/OpenSim.Physics/BasicPhysicsPlugin/AssemblyInfo.cs b/OpenSim.Physics/BasicPhysicsPlugin/AssemblyInfo.cs
new file mode 100644
index 0000000..0c9c06c
--- /dev/null
+++ b/OpenSim.Physics/BasicPhysicsPlugin/AssemblyInfo.cs
@@ -0,0 +1,31 @@
1using System.Reflection;
2using System.Runtime.CompilerServices;
3using System.Runtime.InteropServices;
4
5// Information about this assembly is defined by the following
6// attributes.
7//
8// change them to the information which is associated with the assembly
9// you compile.
10
11[assembly: AssemblyTitle("PhysXplugin")]
12[assembly: AssemblyDescription("")]
13[assembly: AssemblyConfiguration("")]
14[assembly: AssemblyCompany("")]
15[assembly: AssemblyProduct("PhysXplugin")]
16[assembly: AssemblyCopyright("")]
17[assembly: AssemblyTrademark("")]
18[assembly: AssemblyCulture("")]
19
20// This sets the default COM visibility of types in the assembly to invisible.
21// If you need to expose a type to COM, use [ComVisible(true)] on that type.
22[assembly: ComVisible(false)]
23
24// The assembly version has following format :
25//
26// Major.Minor.Build.Revision
27//
28// You can specify all values by your own or you can build default build and revision
29// numbers with the '*' character (the default):
30
31[assembly: AssemblyVersion("1.0.*")]
diff --git a/src/physics/plugins/PhysXplugin.cs b/OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
index 8c09dc8..deff803 100644
--- a/src/physics/plugins/PhysXplugin.cs
+++ b/OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
@@ -26,18 +26,18 @@
26*/ 26*/
27using System; 27using System;
28using System.Collections.Generic; 28using System.Collections.Generic;
29using PhysicsSystem; 29using OpenSim.Physics.Manager;
30 30
31namespace PhysXplugin 31namespace OpenSim.Physics.BasicPhysicsPlugin
32{ 32{
33 /// <summary> 33 /// <summary>
34 /// Will be the PhysX plugin but for now will be a very basic physics engine 34 /// Will be the PhysX plugin but for now will be a very basic physics engine
35 /// </summary> 35 /// </summary>
36 public class PhysXPlugin : IPhysicsPlugin 36 public class BasicPhysicsPlugin : IPhysicsPlugin
37 { 37 {
38 private PhysXScene _mScene; 38 private BasicScene _mScene;
39 39
40 public PhysXPlugin() 40 public BasicPhysicsPlugin()
41 { 41 {
42 42
43 } 43 }
@@ -51,14 +51,14 @@ namespace PhysXplugin
51 { 51 {
52 if(_mScene == null) 52 if(_mScene == null)
53 { 53 {
54 _mScene = new PhysXScene(); 54 _mScene = new BasicScene();
55 } 55 }
56 return(_mScene); 56 return(_mScene);
57 } 57 }
58 58
59 public string GetName() 59 public string GetName()
60 { 60 {
61 return("PhysX"); 61 return("basicphysics");
62 } 62 }
63 63
64 public void Dispose() 64 public void Dispose()
@@ -67,19 +67,19 @@ namespace PhysXplugin
67 } 67 }
68 } 68 }
69 69
70 public class PhysXScene :PhysicsScene 70 public class BasicScene :PhysicsScene
71 { 71 {
72 private List<PhysXActor> _actors = new List<PhysXActor>(); 72 private List<BasicActor> _actors = new List<BasicActor>();
73 private float[] _heightMap; 73 private float[] _heightMap;
74 74
75 public PhysXScene() 75 public BasicScene()
76 { 76 {
77 77
78 } 78 }
79 79
80 public override PhysicsActor AddAvatar(PhysicsVector position) 80 public override PhysicsActor AddAvatar(PhysicsVector position)
81 { 81 {
82 PhysXActor act = new PhysXActor(); 82 BasicActor act = new BasicActor();
83 act.Position = position; 83 act.Position = position;
84 _actors.Add(act); 84 _actors.Add(act);
85 return act; 85 return act;
@@ -92,7 +92,7 @@ namespace PhysXplugin
92 92
93 public override void Simulate(float timeStep) 93 public override void Simulate(float timeStep)
94 { 94 {
95 foreach (PhysXActor actor in _actors) 95 foreach (BasicActor actor in _actors)
96 { 96 {
97 actor.Position.X = actor.Position.X + (actor.Velocity.X * timeStep); 97 actor.Position.X = actor.Position.X + (actor.Velocity.X * timeStep);
98 actor.Position.Y = actor.Position.Y + (actor.Velocity.Y * timeStep); 98 actor.Position.Y = actor.Position.Y + (actor.Velocity.Y * timeStep);
@@ -151,13 +151,13 @@ namespace PhysXplugin
151 } 151 }
152 } 152 }
153 153
154 public class PhysXActor : PhysicsActor 154 public class BasicActor : PhysicsActor
155 { 155 {
156 private PhysicsVector _position; 156 private PhysicsVector _position;
157 private PhysicsVector _velocity; 157 private PhysicsVector _velocity;
158 private PhysicsVector _acceleration; 158 private PhysicsVector _acceleration;
159 private bool flying; 159 private bool flying;
160 public PhysXActor() 160 public BasicActor()
161 { 161 {
162 _velocity = new PhysicsVector(); 162 _velocity = new PhysicsVector();
163 _position = new PhysicsVector(); 163 _position = new PhysicsVector();
@@ -200,6 +200,18 @@ namespace PhysXplugin
200 } 200 }
201 } 201 }
202 202
203 public override Axiom.MathLib.Quaternion Orientation
204 {
205 get
206 {
207 return Axiom.MathLib.Quaternion.Identity;
208 }
209 set
210 {
211
212 }
213 }
214
203 public override PhysicsVector Acceleration 215 public override PhysicsVector Acceleration
204 { 216 {
205 get 217 get
@@ -208,6 +220,18 @@ namespace PhysXplugin
208 } 220 }
209 221
210 } 222 }
223
224 public override bool Kinematic
225 {
226 get
227 {
228 return true;
229 }
230 set
231 {
232
233 }
234 }
211 public void SetAcceleration (PhysicsVector accel) 235 public void SetAcceleration (PhysicsVector accel)
212 { 236 {
213 this._acceleration = accel; 237 this._acceleration = accel;
diff --git a/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj b/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj
new file mode 100644
index 0000000..dbfebd3
--- /dev/null
+++ b/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj
@@ -0,0 +1,90 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <ProjectType>Local</ProjectType>
4 <ProductVersion>8.0.50727</ProductVersion>
5 <SchemaVersion>2.0</SchemaVersion>
6 <ProjectGuid>{00594B9E-29A5-4B9C-AEBD-0AD08C73CFE8}</ProjectGuid>
7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
9 <ApplicationIcon></ApplicationIcon>
10 <AssemblyKeyContainerName>
11 </AssemblyKeyContainerName>
12 <AssemblyName>OpenSim.Physics.BasicPhysicsPlugin</AssemblyName>
13 <DefaultClientScript>JScript</DefaultClientScript>
14 <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
15 <DefaultTargetSchema>IE50</DefaultTargetSchema>
16 <DelaySign>false</DelaySign>
17 <OutputType>Library</OutputType>
18 <AppDesignerFolder></AppDesignerFolder>
19 <RootNamespace>OpenSim.Physics.BasicPhysicsPlugin</RootNamespace>
20 <StartupObject></StartupObject>
21 <FileUpgradeFlags>
22 </FileUpgradeFlags>
23 </PropertyGroup>
24 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
25 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
26 <BaseAddress>285212672</BaseAddress>
27 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
28 <ConfigurationOverrideFile>
29 </ConfigurationOverrideFile>
30 <DefineConstants>TRACE;DEBUG</DefineConstants>
31 <DocumentationFile></DocumentationFile>
32 <DebugSymbols>True</DebugSymbols>
33 <FileAlignment>4096</FileAlignment>
34 <Optimize>False</Optimize>
35 <OutputPath>..\..\bin\Physics\</OutputPath>
36 <RegisterForComInterop>False</RegisterForComInterop>
37 <RemoveIntegerChecks>False</RemoveIntegerChecks>
38 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
39 <WarningLevel>4</WarningLevel>
40 <NoWarn></NoWarn>
41 </PropertyGroup>
42 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
43 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
44 <BaseAddress>285212672</BaseAddress>
45 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
46 <ConfigurationOverrideFile>
47 </ConfigurationOverrideFile>
48 <DefineConstants>TRACE</DefineConstants>
49 <DocumentationFile></DocumentationFile>
50 <DebugSymbols>False</DebugSymbols>
51 <FileAlignment>4096</FileAlignment>
52 <Optimize>True</Optimize>
53 <OutputPath>..\..\bin\Physics\</OutputPath>
54 <RegisterForComInterop>False</RegisterForComInterop>
55 <RemoveIntegerChecks>False</RemoveIntegerChecks>
56 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
57 <WarningLevel>4</WarningLevel>
58 <NoWarn></NoWarn>
59 </PropertyGroup>
60 <ItemGroup>
61 <Reference Include="System" >
62 <HintPath>\System.dll</HintPath>
63 </Reference>
64 <Reference Include="Axiom.MathLib.dll" >
65 <HintPath>\Axiom.MathLib.dll.dll</HintPath>
66 </Reference>
67 </ItemGroup>
68 <ItemGroup>
69 <ProjectReference Include="..\Manager\OpenSim.Physics.Manager.csproj">
70 <Name>OpenSim.Physics.Manager</Name>
71 <Project>{58360A80-9333-4E0F-8F83-3CF937E51633}</Project>
72 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
73 </ProjectReference>
74 </ItemGroup>
75 <ItemGroup>
76 <Compile Include="AssemblyInfo.cs">
77 <SubType>Code</SubType>
78 </Compile>
79 <Compile Include="BasicPhysicsPlugin.cs">
80 <SubType>Code</SubType>
81 </Compile>
82 </ItemGroup>
83 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
84 <PropertyGroup>
85 <PreBuildEvent>
86 </PreBuildEvent>
87 <PostBuildEvent>
88 </PostBuildEvent>
89 </PropertyGroup>
90</Project>
diff --git a/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj.user b/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj.user
new file mode 100644
index 0000000..13e65a8
--- /dev/null
+++ b/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj.user
@@ -0,0 +1,12 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\Documents and Settings\Stefan\My Documents\Projects\source\opensim\branches\zircon\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.dll.build b/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.dll.build
new file mode 100644
index 0000000..f146733
--- /dev/null
+++ b/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.dll.build
@@ -0,0 +1,42 @@
1<?xml version="1.0" ?>
2<project name="OpenSim.Physics.BasicPhysicsPlugin" default="build">
3 <target name="build">
4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
5 <mkdir dir="${project::get-base-directory()}/${build.dir}" />
6 <copy todir="${project::get-base-directory()}/${build.dir}">
7 <fileset basedir="${project::get-base-directory()}">
8 </fileset>
9 </copy>
10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
11 <resources prefix="OpenSim.Physics.BasicPhysicsPlugin" dynamicprefix="true" >
12 </resources>
13 <sources failonempty="true">
14 <include name="AssemblyInfo.cs" />
15 <include name="BasicPhysicsPlugin.cs" />
16 </sources>
17 <references basedir="${project::get-base-directory()}">
18 <lib>
19 <include name="${project::get-base-directory()}" />
20 <include name="${project::get-base-directory()}/${build.dir}" />
21 </lib>
22 <include name="System.dll" />
23 <include name="../../bin/Axiom.MathLib.dll" />
24 <include name="../Manager/${build.dir}/OpenSim.Physics.Manager.dll" />
25 </references>
26 </csc>
27 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/Physics/" />
28 <mkdir dir="${project::get-base-directory()}/../../bin/Physics/"/>
29 <copy todir="${project::get-base-directory()}/../../bin/Physics/">
30 <fileset basedir="${project::get-base-directory()}/${build.dir}/" >
31 <include name="*.dll"/>
32 <include name="*.exe"/>
33 </fileset>
34 </copy>
35 </target>
36 <target name="clean">
37 <delete dir="${bin.dir}" failonerror="false" />
38 <delete dir="${obj.dir}" failonerror="false" />
39 </target>
40 <target name="doc" description="Creates documentation.">
41 </target>
42</project>
diff --git a/OpenSim.Physics/Manager/AssemblyInfo.cs b/OpenSim.Physics/Manager/AssemblyInfo.cs
new file mode 100644
index 0000000..57a8913
--- /dev/null
+++ b/OpenSim.Physics/Manager/AssemblyInfo.cs
@@ -0,0 +1,31 @@
1using System.Reflection;
2using System.Runtime.CompilerServices;
3using System.Runtime.InteropServices;
4
5// Information about this assembly is defined by the following
6// attributes.
7//
8// change them to the information which is associated with the assembly
9// you compile.
10
11[assembly: AssemblyTitle("PhysicsManager")]
12[assembly: AssemblyDescription("")]
13[assembly: AssemblyConfiguration("")]
14[assembly: AssemblyCompany("")]
15[assembly: AssemblyProduct("PhysicsManager")]
16[assembly: AssemblyCopyright("")]
17[assembly: AssemblyTrademark("")]
18[assembly: AssemblyCulture("")]
19
20// This sets the default COM visibility of types in the assembly to invisible.
21// If you need to expose a type to COM, use [ComVisible(true)] on that type.
22[assembly: ComVisible(false)]
23
24// The assembly version has following format :
25//
26// Major.Minor.Build.Revision
27//
28// You can specify all values by your own or you can build default build and revision
29// numbers with the '*' character (the default):
30
31[assembly: AssemblyVersion("1.0.*")]
diff --git a/OpenSim.Physics/Manager/OpenSim.Physics.Manager.csproj b/OpenSim.Physics/Manager/OpenSim.Physics.Manager.csproj
new file mode 100644
index 0000000..728686e
--- /dev/null
+++ b/OpenSim.Physics/Manager/OpenSim.Physics.Manager.csproj
@@ -0,0 +1,102 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <ProjectType>Local</ProjectType>
4 <ProductVersion>8.0.50727</ProductVersion>
5 <SchemaVersion>2.0</SchemaVersion>
6 <ProjectGuid>{58360A80-9333-4E0F-8F83-3CF937E51633}</ProjectGuid>
7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
9 <ApplicationIcon></ApplicationIcon>
10 <AssemblyKeyContainerName>
11 </AssemblyKeyContainerName>
12 <AssemblyName>OpenSim.Physics.Manager</AssemblyName>
13 <DefaultClientScript>JScript</DefaultClientScript>
14 <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
15 <DefaultTargetSchema>IE50</DefaultTargetSchema>
16 <DelaySign>false</DelaySign>
17 <OutputType>Library</OutputType>
18 <AppDesignerFolder></AppDesignerFolder>
19 <RootNamespace>OpenSim.Physics.Manager</RootNamespace>
20 <StartupObject></StartupObject>
21 <FileUpgradeFlags>
22 </FileUpgradeFlags>
23 </PropertyGroup>
24 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
25 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
26 <BaseAddress>285212672</BaseAddress>
27 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
28 <ConfigurationOverrideFile>
29 </ConfigurationOverrideFile>
30 <DefineConstants>TRACE;DEBUG</DefineConstants>
31 <DocumentationFile></DocumentationFile>
32 <DebugSymbols>True</DebugSymbols>
33 <FileAlignment>4096</FileAlignment>
34 <Optimize>False</Optimize>
35 <OutputPath>..\..\bin\</OutputPath>
36 <RegisterForComInterop>False</RegisterForComInterop>
37 <RemoveIntegerChecks>False</RemoveIntegerChecks>
38 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
39 <WarningLevel>4</WarningLevel>
40 <NoWarn></NoWarn>
41 </PropertyGroup>
42 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
43 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
44 <BaseAddress>285212672</BaseAddress>
45 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
46 <ConfigurationOverrideFile>
47 </ConfigurationOverrideFile>
48 <DefineConstants>TRACE</DefineConstants>
49 <DocumentationFile></DocumentationFile>
50 <DebugSymbols>False</DebugSymbols>
51 <FileAlignment>4096</FileAlignment>
52 <Optimize>True</Optimize>
53 <OutputPath>..\..\bin\</OutputPath>
54 <RegisterForComInterop>False</RegisterForComInterop>
55 <RemoveIntegerChecks>False</RemoveIntegerChecks>
56 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
57 <WarningLevel>4</WarningLevel>
58 <NoWarn></NoWarn>
59 </PropertyGroup>
60 <ItemGroup>
61 <Reference Include="System" >
62 <HintPath>\System.dll</HintPath>
63 </Reference>
64 <Reference Include="System.Xml.dll" >
65 <HintPath>\System.Xml.dll.dll</HintPath>
66 </Reference>
67 <Reference Include="Axiom.MathLib.dll" >
68 <HintPath>\Axiom.MathLib.dll.dll</HintPath>
69 </Reference>
70 </ItemGroup>
71 <ItemGroup>
72 <ProjectReference Include="..\..\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj">
73 <Name>OpenSim.Framework.Console</Name>
74 <Project>{C8405E1A-EC19-48B6-9C8C-CA03624B9916}</Project>
75 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
76 </ProjectReference>
77 </ItemGroup>
78 <ItemGroup>
79 <Compile Include="AssemblyInfo.cs">
80 <SubType>Code</SubType>
81 </Compile>
82 <Compile Include="PhysicsActor.cs">
83 <SubType>Code</SubType>
84 </Compile>
85 <Compile Include="PhysicsManager.cs">
86 <SubType>Code</SubType>
87 </Compile>
88 <Compile Include="PhysicsScene.cs">
89 <SubType>Code</SubType>
90 </Compile>
91 <Compile Include="PhysicsVector.cs">
92 <SubType>Code</SubType>
93 </Compile>
94 </ItemGroup>
95 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
96 <PropertyGroup>
97 <PreBuildEvent>
98 </PreBuildEvent>
99 <PostBuildEvent>
100 </PostBuildEvent>
101 </PropertyGroup>
102</Project>
diff --git a/OpenSim.Physics/Manager/OpenSim.Physics.Manager.dll.build b/OpenSim.Physics/Manager/OpenSim.Physics.Manager.dll.build
new file mode 100644
index 0000000..0f6565b
--- /dev/null
+++ b/OpenSim.Physics/Manager/OpenSim.Physics.Manager.dll.build
@@ -0,0 +1,46 @@
1<?xml version="1.0" ?>
2<project name="OpenSim.Physics.Manager" default="build">
3 <target name="build">
4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
5 <mkdir dir="${project::get-base-directory()}/${build.dir}" />
6 <copy todir="${project::get-base-directory()}/${build.dir}">
7 <fileset basedir="${project::get-base-directory()}">
8 </fileset>
9 </copy>
10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
11 <resources prefix="OpenSim.Physics.Manager" dynamicprefix="true" >
12 </resources>
13 <sources failonempty="true">
14 <include name="AssemblyInfo.cs" />
15 <include name="PhysicsActor.cs" />
16 <include name="PhysicsManager.cs" />
17 <include name="PhysicsScene.cs" />
18 <include name="PhysicsVector.cs" />
19 </sources>
20 <references basedir="${project::get-base-directory()}">
21 <lib>
22 <include name="${project::get-base-directory()}" />
23 <include name="${project::get-base-directory()}/${build.dir}" />
24 </lib>
25 <include name="System.dll" />
26 <include name="System.Xml.dll.dll" />
27 <include name="../../bin/Axiom.MathLib.dll" />
28 <include name="../../OpenSim.Framework.Console/${build.dir}/OpenSim.Framework.Console.dll" />
29 </references>
30 </csc>
31 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" />
32 <mkdir dir="${project::get-base-directory()}/../../bin/"/>
33 <copy todir="${project::get-base-directory()}/../../bin/">
34 <fileset basedir="${project::get-base-directory()}/${build.dir}/" >
35 <include name="*.dll"/>
36 <include name="*.exe"/>
37 </fileset>
38 </copy>
39 </target>
40 <target name="clean">
41 <delete dir="${bin.dir}" failonerror="false" />
42 <delete dir="${obj.dir}" failonerror="false" />
43 </target>
44 <target name="doc" description="Creates documentation.">
45 </target>
46</project>
diff --git a/OpenSim.Physics/Manager/PhysicsActor.cs b/OpenSim.Physics/Manager/PhysicsActor.cs
new file mode 100644
index 0000000..a0b6c21
--- /dev/null
+++ b/OpenSim.Physics/Manager/PhysicsActor.cs
@@ -0,0 +1,161 @@
1/*
2* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
3*
4* Redistribution and use in source and binary forms, with or without
5* modification, are permitted provided that the following conditions are met:
6* * Redistributions of source code must retain the above copyright
7* notice, this list of conditions and the following disclaimer.
8* * Redistributions in binary form must reproduce the above copyright
9* notice, this list of conditions and the following disclaimer in the
10* documentation and/or other materials provided with the distribution.
11* * Neither the name of the <organization> nor the
12* names of its contributors may be used to endorse or promote products
13* derived from this software without specific prior written permission.
14*
15* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
16* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
17* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
18* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
19* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
20* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
21* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
22* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
24* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25*
26*/
27
28using System;
29using System.Collections.Generic;
30using System.Text;
31
32namespace OpenSim.Physics.Manager
33{
34 public abstract class PhysicsActor
35 {
36 public static PhysicsActor Null
37 {
38 get
39 {
40 return new NullPhysicsActor();
41 }
42 }
43
44 public abstract PhysicsVector Position
45 {
46 get;
47 set;
48 }
49
50 public abstract PhysicsVector Velocity
51 {
52 get;
53 set;
54 }
55
56 public abstract PhysicsVector Acceleration
57 {
58 get;
59 }
60
61 public abstract Axiom.MathLib.Quaternion Orientation
62 {
63 get;
64 set;
65 }
66
67 public abstract bool Flying
68 {
69 get;
70 set;
71 }
72
73 public abstract bool Kinematic
74 {
75 get;
76 set;
77 }
78
79 public abstract void AddForce(PhysicsVector force);
80
81 public abstract void SetMomentum(PhysicsVector momentum);
82 }
83
84 public class NullPhysicsActor : PhysicsActor
85 {
86 public override PhysicsVector Position
87 {
88 get
89 {
90 return PhysicsVector.Zero;
91 }
92 set
93 {
94 return;
95 }
96 }
97
98 public override PhysicsVector Velocity
99 {
100 get
101 {
102 return PhysicsVector.Zero;
103 }
104 set
105 {
106 return;
107 }
108 }
109
110 public override Axiom.MathLib.Quaternion Orientation
111 {
112 get
113 {
114 return Axiom.MathLib.Quaternion.Identity;
115 }
116 set
117 {
118
119 }
120 }
121
122 public override PhysicsVector Acceleration
123 {
124 get { return PhysicsVector.Zero; }
125 }
126
127 public override bool Flying
128 {
129 get
130 {
131 return false;
132 }
133 set
134 {
135 return;
136 }
137 }
138
139 public override bool Kinematic
140 {
141 get
142 {
143 return true;
144 }
145 set
146 {
147 return;
148 }
149 }
150
151 public override void AddForce(PhysicsVector force)
152 {
153 return;
154 }
155
156 public override void SetMomentum(PhysicsVector momentum)
157 {
158 return;
159 }
160 }
161}
diff --git a/OpenSim.Physics/Manager/PhysicsManager.cs b/OpenSim.Physics/Manager/PhysicsManager.cs
new file mode 100644
index 0000000..616682b
--- /dev/null
+++ b/OpenSim.Physics/Manager/PhysicsManager.cs
@@ -0,0 +1,116 @@
1/*
2* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
3*
4* Redistribution and use in source and binary forms, with or without
5* modification, are permitted provided that the following conditions are met:
6* * Redistributions of source code must retain the above copyright
7* notice, this list of conditions and the following disclaimer.
8* * Redistributions in binary form must reproduce the above copyright
9* notice, this list of conditions and the following disclaimer in the
10* documentation and/or other materials provided with the distribution.
11* * Neither the name of the <organization> nor the
12* names of its contributors may be used to endorse or promote products
13* derived from this software without specific prior written permission.
14*
15* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
16* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
17* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
18* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
19* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
20* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
21* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
22* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
24* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25*
26*/
27using System;
28using System.Collections.Generic;
29using System.Collections;
30using System.IO;
31using System.Reflection;
32using Axiom.MathLib;
33
34namespace OpenSim.Physics.Manager
35{
36 /// <summary>
37 /// Description of MyClass.
38 /// </summary>
39 public class PhysicsManager
40 {
41 private Dictionary<string, IPhysicsPlugin> _plugins=new Dictionary<string, IPhysicsPlugin>();
42
43 public PhysicsManager()
44 {
45
46 }
47
48 public PhysicsScene GetPhysicsScene(string engineName)
49 {
50 if (String.IsNullOrEmpty(engineName))
51 {
52 return new NullPhysicsScene();
53 }
54
55 if(_plugins.ContainsKey(engineName))
56 {
57 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("creating "+engineName);
58 return _plugins[engineName].GetScene();
59 }
60 else
61 {
62 string error = String.Format("couldn't find physicsEngine: {0}", engineName);
63 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(error);
64 throw new ArgumentException(error);
65 }
66 }
67
68 public void LoadPlugins()
69 {
70 string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory ,"Physics");
71 string[] pluginFiles = Directory.GetFiles(path, "*.dll");
72
73
74 for(int i= 0; i<pluginFiles.Length; i++)
75 {
76 this.AddPlugin(pluginFiles[i]);
77 }
78 }
79
80 private void AddPlugin(string FileName)
81 {
82 Assembly pluginAssembly = Assembly.LoadFrom(FileName);
83
84 foreach (Type pluginType in pluginAssembly.GetTypes())
85 {
86 if (pluginType.IsPublic)
87 {
88 if (!pluginType.IsAbstract)
89 {
90 Type typeInterface = pluginType.GetInterface("IPhysicsPlugin", true);
91
92 if (typeInterface != null)
93 {
94 IPhysicsPlugin plug = (IPhysicsPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
95 plug.Init();
96 this._plugins.Add(plug.GetName(),plug);
97
98 }
99
100 typeInterface = null;
101 }
102 }
103 }
104
105 pluginAssembly = null;
106 }
107 }
108
109 public interface IPhysicsPlugin
110 {
111 bool Init();
112 PhysicsScene GetScene();
113 string GetName();
114 void Dispose();
115 }
116}
diff --git a/OpenSim.Physics/Manager/PhysicsScene.cs b/OpenSim.Physics/Manager/PhysicsScene.cs
new file mode 100644
index 0000000..35c961e
--- /dev/null
+++ b/OpenSim.Physics/Manager/PhysicsScene.cs
@@ -0,0 +1,98 @@
1/*
2* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
3*
4* Redistribution and use in source and binary forms, with or without
5* modification, are permitted provided that the following conditions are met:
6* * Redistributions of source code must retain the above copyright
7* notice, this list of conditions and the following disclaimer.
8* * Redistributions in binary form must reproduce the above copyright
9* notice, this list of conditions and the following disclaimer in the
10* documentation and/or other materials provided with the distribution.
11* * Neither the name of the <organization> nor the
12* names of its contributors may be used to endorse or promote products
13* derived from this software without specific prior written permission.
14*
15* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
16* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
17* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
18* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
19* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
20* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
21* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
22* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
24* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25*
26*/
27
28using System;
29using System.Collections.Generic;
30using System.Text;
31
32namespace OpenSim.Physics.Manager
33{
34 public abstract class PhysicsScene
35 {
36 public static PhysicsScene Null
37 {
38 get
39 {
40 return new NullPhysicsScene();
41 }
42 }
43
44 public abstract PhysicsActor AddAvatar(PhysicsVector position);
45
46 public abstract PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size);
47
48 public abstract void Simulate(float timeStep);
49
50 public abstract void GetResults();
51
52 public abstract void SetTerrain(float[] heightMap);
53
54 public abstract bool IsThreaded
55 {
56 get;
57 }
58 }
59
60 public class NullPhysicsScene : PhysicsScene
61 {
62 private static int m_workIndicator;
63
64 public override PhysicsActor AddAvatar(PhysicsVector position)
65 {
66 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : AddAvatar({0})", position);
67 return PhysicsActor.Null;
68 }
69
70 public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size)
71 {
72 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : AddPrim({0},{1})", position, size);
73 return PhysicsActor.Null;
74 }
75
76 public override void Simulate(float timeStep)
77 {
78 m_workIndicator = (m_workIndicator + 1) % 10;
79
80 OpenSim.Framework.Console.MainConsole.Instance.SetStatus(m_workIndicator.ToString());
81 }
82
83 public override void GetResults()
84 {
85 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : GetResults()");
86 }
87
88 public override void SetTerrain(float[] heightMap)
89 {
90 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : SetTerrain({0} items)", heightMap.Length);
91 }
92
93 public override bool IsThreaded
94 {
95 get { return false; }
96 }
97 }
98}
diff --git a/OpenSim.Physics/Manager/PhysicsVector.cs b/OpenSim.Physics/Manager/PhysicsVector.cs
new file mode 100644
index 0000000..3c824d0
--- /dev/null
+++ b/OpenSim.Physics/Manager/PhysicsVector.cs
@@ -0,0 +1,54 @@
1/*
2* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
3*
4* Redistribution and use in source and binary forms, with or without
5* modification, are permitted provided that the following conditions are met:
6* * Redistributions of source code must retain the above copyright
7* notice, this list of conditions and the following disclaimer.
8* * Redistributions in binary form must reproduce the above copyright
9* notice, this list of conditions and the following disclaimer in the
10* documentation and/or other materials provided with the distribution.
11* * Neither the name of the <organization> nor the
12* names of its contributors may be used to endorse or promote products
13* derived from this software without specific prior written permission.
14*
15* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
16* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
17* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
18* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
19* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
20* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
21* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
22* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
24* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25*
26*/
27
28using System;
29using System.Collections.Generic;
30using System.Text;
31
32namespace OpenSim.Physics.Manager
33{
34 public class PhysicsVector
35 {
36 public float X;
37 public float Y;
38 public float Z;
39
40 public PhysicsVector()
41 {
42
43 }
44
45 public PhysicsVector(float x, float y, float z)
46 {
47 X = x;
48 Y = y;
49 Z = z;
50 }
51
52 public static readonly PhysicsVector Zero = new PhysicsVector(0f, 0f, 0f);
53 }
54}
diff --git a/src/physics/RealPhysX/RealPhysXplugin/AssemblyInfo.cs b/OpenSim.Physics/PhysXPlugin/AssemblyInfo.cs
index 913aae7..913aae7 100644
--- a/src/physics/RealPhysX/RealPhysXplugin/AssemblyInfo.cs
+++ b/OpenSim.Physics/PhysXPlugin/AssemblyInfo.cs
diff --git a/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.csproj b/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.csproj
new file mode 100644
index 0000000..e1e8eea
--- /dev/null
+++ b/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.csproj
@@ -0,0 +1,93 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <ProjectType>Local</ProjectType>
4 <ProductVersion>8.0.50727</ProductVersion>
5 <SchemaVersion>2.0</SchemaVersion>
6 <ProjectGuid>{CBE1E31D-D7E3-4791-A616-F00173BBC26A}</ProjectGuid>
7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
9 <ApplicationIcon></ApplicationIcon>
10 <AssemblyKeyContainerName>
11 </AssemblyKeyContainerName>
12 <AssemblyName>OpenSim.Physics.PhysXPlugin</AssemblyName>
13 <DefaultClientScript>JScript</DefaultClientScript>
14 <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
15 <DefaultTargetSchema>IE50</DefaultTargetSchema>
16 <DelaySign>false</DelaySign>
17 <OutputType>Library</OutputType>
18 <AppDesignerFolder></AppDesignerFolder>
19 <RootNamespace>OpenSim.Physics.PhysXPlugin</RootNamespace>
20 <StartupObject></StartupObject>
21 <FileUpgradeFlags>
22 </FileUpgradeFlags>
23 </PropertyGroup>
24 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
25 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
26 <BaseAddress>285212672</BaseAddress>
27 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
28 <ConfigurationOverrideFile>
29 </ConfigurationOverrideFile>
30 <DefineConstants>TRACE;DEBUG</DefineConstants>
31 <DocumentationFile></DocumentationFile>
32 <DebugSymbols>True</DebugSymbols>
33 <FileAlignment>4096</FileAlignment>
34 <Optimize>False</Optimize>
35 <OutputPath>..\..\bin\Physics\</OutputPath>
36 <RegisterForComInterop>False</RegisterForComInterop>
37 <RemoveIntegerChecks>False</RemoveIntegerChecks>
38 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
39 <WarningLevel>4</WarningLevel>
40 <NoWarn></NoWarn>
41 </PropertyGroup>
42 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
43 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
44 <BaseAddress>285212672</BaseAddress>
45 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
46 <ConfigurationOverrideFile>
47 </ConfigurationOverrideFile>
48 <DefineConstants>TRACE</DefineConstants>
49 <DocumentationFile></DocumentationFile>
50 <DebugSymbols>False</DebugSymbols>
51 <FileAlignment>4096</FileAlignment>
52 <Optimize>True</Optimize>
53 <OutputPath>..\..\bin\Physics\</OutputPath>
54 <RegisterForComInterop>False</RegisterForComInterop>
55 <RemoveIntegerChecks>False</RemoveIntegerChecks>
56 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
57 <WarningLevel>4</WarningLevel>
58 <NoWarn></NoWarn>
59 </PropertyGroup>
60 <ItemGroup>
61 <Reference Include="System" >
62 <HintPath>\System.dll</HintPath>
63 </Reference>
64 <Reference Include="Axiom.MathLib.dll" >
65 <HintPath>\Axiom.MathLib.dll.dll</HintPath>
66 </Reference>
67 <Reference Include="PhysX_Wrapper_Dotnet.dll" >
68 <HintPath>\PhysX_Wrapper_Dotnet.dll.dll</HintPath>
69 </Reference>
70 </ItemGroup>
71 <ItemGroup>
72 <ProjectReference Include="..\Manager\OpenSim.Physics.Manager.csproj">
73 <Name>OpenSim.Physics.Manager</Name>
74 <Project>{58360A80-9333-4E0F-8F83-3CF937E51633}</Project>
75 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
76 </ProjectReference>
77 </ItemGroup>
78 <ItemGroup>
79 <Compile Include="AssemblyInfo.cs">
80 <SubType>Code</SubType>
81 </Compile>
82 <Compile Include="PhysXPlugin.cs">
83 <SubType>Code</SubType>
84 </Compile>
85 </ItemGroup>
86 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
87 <PropertyGroup>
88 <PreBuildEvent>
89 </PreBuildEvent>
90 <PostBuildEvent>
91 </PostBuildEvent>
92 </PropertyGroup>
93</Project>
diff --git a/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.dll.build b/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.dll.build
new file mode 100644
index 0000000..8f9e7dc
--- /dev/null
+++ b/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.dll.build
@@ -0,0 +1,43 @@
1<?xml version="1.0" ?>
2<project name="OpenSim.Physics.PhysXPlugin" default="build">
3 <target name="build">
4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
5 <mkdir dir="${project::get-base-directory()}/${build.dir}" />
6 <copy todir="${project::get-base-directory()}/${build.dir}">
7 <fileset basedir="${project::get-base-directory()}">
8 </fileset>
9 </copy>
10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
11 <resources prefix="OpenSim.Physics.PhysXPlugin" dynamicprefix="true" >
12 </resources>
13 <sources failonempty="true">
14 <include name="AssemblyInfo.cs" />
15 <include name="PhysXPlugin.cs" />
16 </sources>
17 <references basedir="${project::get-base-directory()}">
18 <lib>
19 <include name="${project::get-base-directory()}" />
20 <include name="${project::get-base-directory()}/${build.dir}" />
21 </lib>
22 <include name="System.dll" />
23 <include name="../../bin/Axiom.MathLib.dll" />
24 <include name="../../bin/PhysX_Wrapper_Dotnet.dll" />
25 <include name="../Manager/${build.dir}/OpenSim.Physics.Manager.dll" />
26 </references>
27 </csc>
28 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/Physics/" />
29 <mkdir dir="${project::get-base-directory()}/../../bin/Physics/"/>
30 <copy todir="${project::get-base-directory()}/../../bin/Physics/">
31 <fileset basedir="${project::get-base-directory()}/${build.dir}/" >
32 <include name="*.dll"/>
33 <include name="*.exe"/>
34 </fileset>
35 </copy>
36 </target>
37 <target name="clean">
38 <delete dir="${bin.dir}" failonerror="false" />
39 <delete dir="${obj.dir}" failonerror="false" />
40 </target>
41 <target name="doc" description="Creates documentation.">
42 </target>
43</project>
diff --git a/src/physics/RealPhysX/RealPhysXplugin/RealPhysX.cs b/OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs
index 9576a40..043c2f1 100644
--- a/src/physics/RealPhysX/RealPhysXplugin/RealPhysX.cs
+++ b/OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs
@@ -52,10 +52,10 @@
52*/ 52*/
53using System; 53using System;
54using System.Collections.Generic; 54using System.Collections.Generic;
55using PhysicsSystem; 55using OpenSim.Physics.Manager;
56using PhysXWrapper; 56using PhysXWrapper;
57 57
58namespace PhysXplugin 58namespace OpenSim.Physics.PhysXPlugin
59{ 59{
60 /// <summary> 60 /// <summary>
61 /// Will be the PhysX plugin but for now will be a very basic physics engine 61 /// Will be the PhysX plugin but for now will be a very basic physics engine
@@ -105,6 +105,7 @@ namespace PhysXplugin
105 public PhysXScene() 105 public PhysXScene()
106 { 106 {
107 mySdk = NxPhysicsSDK.CreateSDK(); 107 mySdk = NxPhysicsSDK.CreateSDK();
108 Console.WriteLine("Sdk created - now creating scene");
108 scene = mySdk.CreateScene(); 109 scene = mySdk.CreateScene();
109 110
110 } 111 }
@@ -179,6 +180,7 @@ namespace PhysXplugin
179 private PhysicsVector _acceleration; 180 private PhysicsVector _acceleration;
180 private NxCharacter _character; 181 private NxCharacter _character;
181 private bool flying; 182 private bool flying;
183 private float gravityAccel;
182 184
183 public PhysXCharacter(NxCharacter character) 185 public PhysXCharacter(NxCharacter character)
184 { 186 {
@@ -224,6 +226,30 @@ namespace PhysXplugin
224 } 226 }
225 } 227 }
226 228
229 public override bool Kinematic
230 {
231 get
232 {
233 return false;
234 }
235 set
236 {
237
238 }
239 }
240
241 public override Axiom.MathLib.Quaternion Orientation
242 {
243 get
244 {
245 return Axiom.MathLib.Quaternion.Identity;
246 }
247 set
248 {
249
250 }
251 }
252
227 public override PhysicsVector Acceleration 253 public override PhysicsVector Acceleration
228 { 254 {
229 get 255 get
@@ -258,9 +284,14 @@ namespace PhysXplugin
258 } 284 }
259 else 285 else
260 { 286 {
261 vec.Z = (-9.8f + this._velocity.Z) * timeStep; 287 gravityAccel+= -9.8f;
288 vec.Z = (gravityAccel + this._velocity.Z) * timeStep;
289 }
290 int res = this._character.Move(vec);
291 if(res == 1)
292 {
293 gravityAccel = 0;
262 } 294 }
263 this._character.Move(vec);
264 } 295 }
265 296
266 public void UpdatePosition() 297 public void UpdatePosition()
@@ -332,6 +363,36 @@ namespace PhysXplugin
332 } 363 }
333 } 364 }
334 365
366 public override bool Kinematic
367 {
368 get
369 {
370 return this._prim.Kinematic;
371 }
372 set
373 {
374 this._prim.Kinematic = value;
375 }
376 }
377
378 public override Axiom.MathLib.Quaternion Orientation
379 {
380 get
381 {
382 Axiom.MathLib.Quaternion res = new Axiom.MathLib.Quaternion();
383 PhysXWrapper.Quaternion quat = this._prim.GetOrientation();
384 res.w = quat.W;
385 res.x = quat.X;
386 res.y = quat.Y;
387 res.z = quat.Z;
388 return res;
389 }
390 set
391 {
392
393 }
394 }
395
335 public override PhysicsVector Acceleration 396 public override PhysicsVector Acceleration
336 { 397 {
337 get 398 get