diff options
RIP OpenSimRoot. (removed)
Merged most of the bug fixes etc in from LLdemo branch.
Added the textures from that branch.
Diffstat (limited to 'OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs')
-rw-r--r-- | OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs | 50 |
1 files changed, 36 insertions, 14 deletions
diff --git a/OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs b/OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs index 043c2f1..10e92fe 100644 --- a/OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs +++ b/OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs | |||
@@ -98,7 +98,7 @@ namespace OpenSim.Physics.PhysXPlugin | |||
98 | { | 98 | { |
99 | private List<PhysXCharacter> _characters = new List<PhysXCharacter>(); | 99 | private List<PhysXCharacter> _characters = new List<PhysXCharacter>(); |
100 | private List<PhysXPrim> _prims = new List<PhysXPrim>(); | 100 | private List<PhysXPrim> _prims = new List<PhysXPrim>(); |
101 | private float[] _heightMap; | 101 | private float[] _heightMap = null; |
102 | private NxPhysicsSDK mySdk; | 102 | private NxPhysicsSDK mySdk; |
103 | private NxScene scene; | 103 | private NxScene scene; |
104 | 104 | ||
@@ -138,18 +138,25 @@ namespace OpenSim.Physics.PhysXPlugin | |||
138 | } | 138 | } |
139 | public override void Simulate(float timeStep) | 139 | public override void Simulate(float timeStep) |
140 | { | 140 | { |
141 | foreach (PhysXCharacter actor in _characters) | 141 | try |
142 | { | 142 | { |
143 | actor.Move(timeStep); | 143 | foreach (PhysXCharacter actor in _characters) |
144 | } | 144 | { |
145 | scene.Simulate(timeStep); | 145 | actor.Move(timeStep); |
146 | scene.FetchResults(); | 146 | } |
147 | scene.UpdateControllers(); | 147 | scene.Simulate(timeStep); |
148 | 148 | scene.FetchResults(); | |
149 | foreach (PhysXCharacter actor in _characters) | 149 | scene.UpdateControllers(); |
150 | { | 150 | |
151 | actor.UpdatePosition(); | 151 | foreach (PhysXCharacter actor in _characters) |
152 | } | 152 | { |
153 | actor.UpdatePosition(); | ||
154 | } | ||
155 | } | ||
156 | catch (Exception e) | ||
157 | { | ||
158 | Console.WriteLine(e.Message); | ||
159 | } | ||
153 | 160 | ||
154 | } | 161 | } |
155 | 162 | ||
@@ -168,10 +175,20 @@ namespace OpenSim.Physics.PhysXPlugin | |||
168 | 175 | ||
169 | public override void SetTerrain(float[] heightMap) | 176 | public override void SetTerrain(float[] heightMap) |
170 | { | 177 | { |
178 | if (this._heightMap != null) | ||
179 | { | ||
180 | Console.WriteLine("PhysX - deleting old terrain"); | ||
181 | this.scene.DeleteTerrain(); | ||
182 | } | ||
171 | this._heightMap = heightMap; | 183 | this._heightMap = heightMap; |
172 | this.scene.AddTerrain(heightMap); | 184 | this.scene.AddTerrain(heightMap); |
173 | } | 185 | } |
174 | } | 186 | |
187 | public override void DeleteTerrain() | ||
188 | { | ||
189 | this.scene.DeleteTerrain(); | ||
190 | } | ||
191 | } | ||
175 | 192 | ||
176 | public class PhysXCharacter : PhysicsActor | 193 | public class PhysXCharacter : PhysicsActor |
177 | { | 194 | { |
@@ -211,6 +228,11 @@ namespace OpenSim.Physics.PhysXPlugin | |||
211 | set | 228 | set |
212 | { | 229 | { |
213 | _position = value; | 230 | _position = value; |
231 | Vec3 ps = new Vec3(); | ||
232 | ps.X = value.X; | ||
233 | ps.Y = value.Y; | ||
234 | ps.Z = value.Z; | ||
235 | this._character.Position = ps; | ||
214 | } | 236 | } |
215 | } | 237 | } |
216 | 238 | ||