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authorAdam Frisby2007-04-06 18:48:23 +0000
committerAdam Frisby2007-04-06 18:48:23 +0000
commitfb0dffbf13a79aabe9537f16b7bb151af62c75bf (patch)
tree28a8d468e5499a7af1e33eec7bbdeb9e82ae8732 /OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs
parentAnd now for some solution files... (diff)
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**BREAKING CHANGE** Changing the way terrain is stored and used internally.
Diffstat (limited to '')
-rw-r--r--OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs b/OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs
index 10e92fe..74e7cb8 100644
--- a/OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs
+++ b/OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs
@@ -173,7 +173,7 @@ namespace OpenSim.Physics.PhysXPlugin
173 } 173 }
174 } 174 }
175 175
176 public override void SetTerrain(float[] heightMap) 176 public override void SetTerrain(float[,] heightMap)
177 { 177 {
178 if (this._heightMap != null) 178 if (this._heightMap != null)
179 { 179 {