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authorAdam Frisby2007-04-06 18:48:23 +0000
committerAdam Frisby2007-04-06 18:48:23 +0000
commitfb0dffbf13a79aabe9537f16b7bb151af62c75bf (patch)
tree28a8d468e5499a7af1e33eec7bbdeb9e82ae8732 /OpenSim.Physics/Manager/PhysicsScene.cs
parentAnd now for some solution files... (diff)
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**BREAKING CHANGE** Changing the way terrain is stored and used internally.
Diffstat (limited to '')
-rw-r--r--OpenSim.Physics/Manager/PhysicsScene.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim.Physics/Manager/PhysicsScene.cs b/OpenSim.Physics/Manager/PhysicsScene.cs
index 0b3dfd2..25e2104 100644
--- a/OpenSim.Physics/Manager/PhysicsScene.cs
+++ b/OpenSim.Physics/Manager/PhysicsScene.cs
@@ -49,7 +49,7 @@ namespace OpenSim.Physics.Manager
49 49
50 public abstract void GetResults(); 50 public abstract void GetResults();
51 51
52 public abstract void SetTerrain(float[] heightMap); 52 public abstract void SetTerrain(float[,] heightMap);
53 53
54 public abstract void DeleteTerrain(); 54 public abstract void DeleteTerrain();
55 55
@@ -87,7 +87,7 @@ namespace OpenSim.Physics.Manager
87 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : GetResults()"); 87 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : GetResults()");
88 } 88 }
89 89
90 public override void SetTerrain(float[] heightMap) 90 public override void SetTerrain(float[,] heightMap)
91 { 91 {
92 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : SetTerrain({0} items)", heightMap.Length); 92 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : SetTerrain({0} items)", heightMap.Length);
93 } 93 }