diff options
fixed part of the bug from 116 (should no longer get the repeated Failed with exception System.IndexOutOfRangeException: Array index is out of range error)
Diffstat (limited to '')
-rw-r--r-- | OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs index b886f46..d4515ca 100644 --- a/OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs +++ b/OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs | |||
@@ -107,7 +107,10 @@ namespace OpenSim.Physics.BasicPhysicsPlugin | |||
107 | } | 107 | } |
108 | if(actor.Position.Z < (_heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X]+1)) | 108 | if(actor.Position.Z < (_heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X]+1)) |
109 | {*/ | 109 | {*/ |
110 | actor.Position.Z = _heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X]+1; | 110 | if (actor.Position.Y > 0 && actor.Position.Y < 256 && actor.Position.X > 0 && actor.Position.X < 256) |
111 | { | ||
112 | actor.Position.Z = _heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X] + 1; | ||
113 | } | ||
111 | //} | 114 | //} |
112 | 115 | ||
113 | 116 | ||