diff options
Some more code refactoring, plus a restructuring of the directories so that the Grid servers can be a separate solution to the region server.
Diffstat (limited to 'OpenSim.GridInterfaces/Local/LocalAssetServer.cs')
-rw-r--r-- | OpenSim.GridInterfaces/Local/LocalAssetServer.cs | 271 |
1 files changed, 0 insertions, 271 deletions
diff --git a/OpenSim.GridInterfaces/Local/LocalAssetServer.cs b/OpenSim.GridInterfaces/Local/LocalAssetServer.cs deleted file mode 100644 index 5f75821..0000000 --- a/OpenSim.GridInterfaces/Local/LocalAssetServer.cs +++ /dev/null | |||
@@ -1,271 +0,0 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using System.Threading; | ||
5 | using System.IO; | ||
6 | using OpenSim.Framework.Interfaces; | ||
7 | using OpenSim.Framework.Types; | ||
8 | using OpenSim.Framework.Utilities; | ||
9 | using OpenSim.Framework.Console; | ||
10 | using libsecondlife; | ||
11 | using Db4objects.Db4o; | ||
12 | using Db4objects.Db4o.Query; | ||
13 | |||
14 | namespace OpenSim.GridInterfaces.Local | ||
15 | { | ||
16 | public class LocalAssetPlugin : IAssetPlugin | ||
17 | { | ||
18 | public LocalAssetPlugin() | ||
19 | { | ||
20 | |||
21 | } | ||
22 | |||
23 | public IAssetServer GetAssetServer() | ||
24 | { | ||
25 | return (new LocalAssetServer()); | ||
26 | } | ||
27 | } | ||
28 | |||
29 | public class LocalAssetServer : IAssetServer | ||
30 | { | ||
31 | private IAssetReceiver _receiver; | ||
32 | private BlockingQueue<ARequest> _assetRequests; | ||
33 | private IObjectContainer db; | ||
34 | private Thread _localAssetServerThread; | ||
35 | |||
36 | public LocalAssetServer() | ||
37 | { | ||
38 | bool yapfile; | ||
39 | this._assetRequests = new BlockingQueue<ARequest>(); | ||
40 | yapfile = System.IO.File.Exists("assets.yap"); | ||
41 | |||
42 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE,"Local Asset Server class created"); | ||
43 | try | ||
44 | { | ||
45 | db = Db4oFactory.OpenFile("assets.yap"); | ||
46 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE,"Db4 Asset database creation"); | ||
47 | } | ||
48 | catch (Exception e) | ||
49 | { | ||
50 | db.Close(); | ||
51 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.MEDIUM,"Db4 Asset server :Constructor - Exception occured"); | ||
52 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, e.ToString()); | ||
53 | } | ||
54 | if (!yapfile) | ||
55 | { | ||
56 | this.SetUpAssetDatabase(); | ||
57 | } | ||
58 | this._localAssetServerThread = new Thread(new ThreadStart(RunRequests)); | ||
59 | this._localAssetServerThread.IsBackground = true; | ||
60 | this._localAssetServerThread.Start(); | ||
61 | |||
62 | } | ||
63 | |||
64 | public void SetReceiver(IAssetReceiver receiver) | ||
65 | { | ||
66 | this._receiver = receiver; | ||
67 | } | ||
68 | |||
69 | public void RequestAsset(LLUUID assetID, bool isTexture) | ||
70 | { | ||
71 | ARequest req = new ARequest(); | ||
72 | req.AssetID = assetID; | ||
73 | req.IsTexture = isTexture; | ||
74 | this._assetRequests.Enqueue(req); | ||
75 | } | ||
76 | |||
77 | public void UpdateAsset(AssetBase asset) | ||
78 | { | ||
79 | |||
80 | } | ||
81 | |||
82 | public void UploadNewAsset(AssetBase asset) | ||
83 | { | ||
84 | AssetStorage store = new AssetStorage(); | ||
85 | store.Data = asset.Data; | ||
86 | store.Name = asset.Name; | ||
87 | store.UUID = asset.FullID; | ||
88 | db.Set(store); | ||
89 | db.Commit(); | ||
90 | } | ||
91 | |||
92 | public void SetServerInfo(string ServerUrl, string ServerKey) | ||
93 | { | ||
94 | |||
95 | } | ||
96 | public void Close() | ||
97 | { | ||
98 | if (db != null) | ||
99 | { | ||
100 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE, "Closing local asset server database"); | ||
101 | db.Close(); | ||
102 | } | ||
103 | } | ||
104 | |||
105 | private void RunRequests() | ||
106 | { | ||
107 | while (true) | ||
108 | { | ||
109 | byte[] idata = null; | ||
110 | bool found = false; | ||
111 | AssetStorage foundAsset = null; | ||
112 | ARequest req = this._assetRequests.Dequeue(); | ||
113 | IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID)); | ||
114 | if (result.Count > 0) | ||
115 | { | ||
116 | foundAsset = (AssetStorage)result.Next(); | ||
117 | found = true; | ||
118 | } | ||
119 | |||
120 | AssetBase asset = new AssetBase(); | ||
121 | if (found) | ||
122 | { | ||
123 | asset.FullID = foundAsset.UUID; | ||
124 | asset.Type = foundAsset.Type; | ||
125 | asset.InvType = foundAsset.Type; | ||
126 | asset.Name = foundAsset.Name; | ||
127 | idata = foundAsset.Data; | ||
128 | } | ||
129 | else | ||
130 | { | ||
131 | asset.FullID = LLUUID.Zero; | ||
132 | } | ||
133 | asset.Data = idata; | ||
134 | _receiver.AssetReceived(asset, req.IsTexture); | ||
135 | } | ||
136 | |||
137 | } | ||
138 | |||
139 | private void SetUpAssetDatabase() | ||
140 | { | ||
141 | try | ||
142 | { | ||
143 | |||
144 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE, "Setting up asset database"); | ||
145 | |||
146 | AssetBase Image = new AssetBase(); | ||
147 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001"); | ||
148 | Image.Name = "Bricks"; | ||
149 | this.LoadAsset(Image, true, "bricks.jp2"); | ||
150 | AssetStorage store = new AssetStorage(); | ||
151 | store.Data = Image.Data; | ||
152 | store.Name = Image.Name; | ||
153 | store.UUID = Image.FullID; | ||
154 | db.Set(store); | ||
155 | db.Commit(); | ||
156 | |||
157 | Image = new AssetBase(); | ||
158 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002"); | ||
159 | Image.Name = "Plywood"; | ||
160 | this.LoadAsset(Image, true, "plywood.jp2"); | ||
161 | store = new AssetStorage(); | ||
162 | store.Data = Image.Data; | ||
163 | store.Name = Image.Name; | ||
164 | store.UUID = Image.FullID; | ||
165 | db.Set(store); | ||
166 | db.Commit(); | ||
167 | |||
168 | Image = new AssetBase(); | ||
169 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003"); | ||
170 | Image.Name = "Rocks"; | ||
171 | this.LoadAsset(Image, true, "rocks.jp2"); | ||
172 | store = new AssetStorage(); | ||
173 | store.Data = Image.Data; | ||
174 | store.Name = Image.Name; | ||
175 | store.UUID = Image.FullID; | ||
176 | db.Set(store); | ||
177 | db.Commit(); | ||
178 | |||
179 | Image = new AssetBase(); | ||
180 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004"); | ||
181 | Image.Name = "Granite"; | ||
182 | this.LoadAsset(Image, true, "granite.jp2"); | ||
183 | store = new AssetStorage(); | ||
184 | store.Data = Image.Data; | ||
185 | store.Name = Image.Name; | ||
186 | store.UUID = Image.FullID; | ||
187 | db.Set(store); | ||
188 | db.Commit(); | ||
189 | |||
190 | Image = new AssetBase(); | ||
191 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005"); | ||
192 | Image.Name = "Hardwood"; | ||
193 | this.LoadAsset(Image, true, "hardwood.jp2"); | ||
194 | store = new AssetStorage(); | ||
195 | store.Data = Image.Data; | ||
196 | store.Name = Image.Name; | ||
197 | store.UUID = Image.FullID; | ||
198 | db.Set(store); | ||
199 | db.Commit(); | ||
200 | |||
201 | Image = new AssetBase(); | ||
202 | Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005"); | ||
203 | Image.Name = "Prim Base Texture"; | ||
204 | this.LoadAsset(Image, true, "plywood.jp2"); | ||
205 | store = new AssetStorage(); | ||
206 | store.Data = Image.Data; | ||
207 | store.Name = Image.Name; | ||
208 | store.UUID = Image.FullID; | ||
209 | db.Set(store); | ||
210 | db.Commit(); | ||
211 | |||
212 | Image = new AssetBase(); | ||
213 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000006"); | ||
214 | Image.Name = "Map Base Texture"; | ||
215 | this.LoadAsset(Image, true, "map_base.jp2"); | ||
216 | store = new AssetStorage(); | ||
217 | store.Data = Image.Data; | ||
218 | store.Name = Image.Name; | ||
219 | store.UUID = Image.FullID; | ||
220 | db.Set(store); | ||
221 | db.Commit(); | ||
222 | |||
223 | Image = new AssetBase(); | ||
224 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000007"); | ||
225 | Image.Name = "Map Texture"; | ||
226 | this.LoadAsset(Image, true, "map1.jp2"); | ||
227 | store = new AssetStorage(); | ||
228 | store.Data = Image.Data; | ||
229 | store.Name = Image.Name; | ||
230 | store.UUID = Image.FullID; | ||
231 | db.Set(store); | ||
232 | db.Commit(); | ||
233 | |||
234 | Image = new AssetBase(); | ||
235 | Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); | ||
236 | Image.Name = "Shape"; | ||
237 | this.LoadAsset(Image, false, "base_shape.dat"); | ||
238 | store = new AssetStorage(); | ||
239 | store.Data = Image.Data; | ||
240 | store.Name = Image.Name; | ||
241 | store.UUID = Image.FullID; | ||
242 | db.Set(store); | ||
243 | db.Commit(); | ||
244 | } | ||
245 | catch (Exception e) | ||
246 | { | ||
247 | Console.WriteLine(e.Message); | ||
248 | } | ||
249 | |||
250 | } | ||
251 | |||
252 | private void LoadAsset(AssetBase info, bool image, string filename) | ||
253 | { | ||
254 | //should request Asset from storage manager | ||
255 | //but for now read from file | ||
256 | |||
257 | string dataPath = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder; | ||
258 | string fileName = Path.Combine(dataPath, filename); | ||
259 | FileInfo fInfo = new FileInfo(fileName); | ||
260 | long numBytes = fInfo.Length; | ||
261 | FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read); | ||
262 | byte[] idata = new byte[numBytes]; | ||
263 | BinaryReader br = new BinaryReader(fStream); | ||
264 | idata = br.ReadBytes((int)numBytes); | ||
265 | br.Close(); | ||
266 | fStream.Close(); | ||
267 | info.Data = idata; | ||
268 | //info.loaded=true; | ||
269 | } | ||
270 | } | ||
271 | } | ||