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authorMW2007-03-28 13:08:27 +0000
committerMW2007-03-28 13:08:27 +0000
commit98d81485e724b26d9ad35b9b7cd24c98808b9a81 (patch)
treee806f29235952264161fd33aab652937e84b1870 /OpenSim.GridInterfaces/Local/LocalAssetServer.cs
parent* And lo, the OpenSim (which is actually the RegionServer) is decoupled from ... (diff)
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RIP OpenSimRoot. (removed)
Merged most of the bug fixes etc in from LLdemo branch. Added the textures from that branch.
Diffstat (limited to 'OpenSim.GridInterfaces/Local/LocalAssetServer.cs')
-rw-r--r--OpenSim.GridInterfaces/Local/LocalAssetServer.cs130
1 files changed, 85 insertions, 45 deletions
diff --git a/OpenSim.GridInterfaces/Local/LocalAssetServer.cs b/OpenSim.GridInterfaces/Local/LocalAssetServer.cs
index 6cd954a..fc0ba4a 100644
--- a/OpenSim.GridInterfaces/Local/LocalAssetServer.cs
+++ b/OpenSim.GridInterfaces/Local/LocalAssetServer.cs
@@ -137,52 +137,92 @@ namespace OpenSim.GridInterfaces.Local
137 137
138 private void SetUpAssetDatabase() 138 private void SetUpAssetDatabase()
139 { 139 {
140 Console.WriteLine("setting up Asset database"); 140 try
141 141 {
142 AssetBase Image = new AssetBase();
143 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001");
144 Image.Name = "test Texture";
145 this.LoadAsset(Image, true, "testpic2.jp2");
146 AssetStorage store = new AssetStorage();
147 store.Data = Image.Data;
148 store.Name = Image.Name;
149 store.UUID = Image.FullID;
150 db.Set(store);
151 db.Commit();
152
153 Image = new AssetBase();
154 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002");
155 Image.Name = "test Texture2";
156 this.LoadAsset(Image, true, "map_base.jp2");
157 store = new AssetStorage();
158 store.Data = Image.Data;
159 store.Name = Image.Name;
160 store.UUID = Image.FullID;
161 db.Set(store);
162 db.Commit();
163
164 Image = new AssetBase();
165 Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005");
166 Image.Name = "Prim Base Texture";
167 this.LoadAsset(Image, true, "testpic2.jp2");
168 store = new AssetStorage();
169 store.Data = Image.Data;
170 store.Name = Image.Name;
171 store.UUID = Image.FullID;
172 db.Set(store);
173 db.Commit();
174
175 Image = new AssetBase();
176 Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
177 Image.Name = "Shape";
178 this.LoadAsset(Image, false, "base_shape.dat");
179 store = new AssetStorage();
180 store.Data = Image.Data;
181 store.Name = Image.Name;
182 store.UUID = Image.FullID;
183 db.Set(store);
184 db.Commit();
185 142
143 Console.WriteLine("setting up Asset database");
144
145 AssetBase Image = new AssetBase();
146 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001");
147 Image.Name = "Bricks";
148 this.LoadAsset(Image, true, "bricks.jp2");
149 AssetStorage store = new AssetStorage();
150 store.Data = Image.Data;
151 store.Name = Image.Name;
152 store.UUID = Image.FullID;
153 db.Set(store);
154 db.Commit();
155
156 Image = new AssetBase();
157 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002");
158 Image.Name = "Plywood";
159 this.LoadAsset(Image, true, "plywood.jp2");
160 store = new AssetStorage();
161 store.Data = Image.Data;
162 store.Name = Image.Name;
163 store.UUID = Image.FullID;
164 db.Set(store);
165 db.Commit();
166
167 Image = new AssetBase();
168 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003");
169 Image.Name = "Rocks";
170 this.LoadAsset(Image, true, "rocks.jp2");
171 store = new AssetStorage();
172 store.Data = Image.Data;
173 store.Name = Image.Name;
174 store.UUID = Image.FullID;
175 db.Set(store);
176 db.Commit();
177
178 Image = new AssetBase();
179 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004");
180 Image.Name = "Granite";
181 this.LoadAsset(Image, true, "granite.jp2");
182 store = new AssetStorage();
183 store.Data = Image.Data;
184 store.Name = Image.Name;
185 store.UUID = Image.FullID;
186 db.Set(store);
187 db.Commit();
188
189 Image = new AssetBase();
190 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005");
191 Image.Name = "Hardwood";
192 this.LoadAsset(Image, true, "hardwood.jp2");
193 store = new AssetStorage();
194 store.Data = Image.Data;
195 store.Name = Image.Name;
196 store.UUID = Image.FullID;
197 db.Set(store);
198 db.Commit();
199
200 Image = new AssetBase();
201 Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005");
202 Image.Name = "Prim Base Texture";
203 this.LoadAsset(Image, true, "plywood.jp2");
204 store = new AssetStorage();
205 store.Data = Image.Data;
206 store.Name = Image.Name;
207 store.UUID = Image.FullID;
208 db.Set(store);
209 db.Commit();
210
211 Image = new AssetBase();
212 Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
213 Image.Name = "Shape";
214 this.LoadAsset(Image, false, "base_shape.dat");
215 store = new AssetStorage();
216 store.Data = Image.Data;
217 store.Name = Image.Name;
218 store.UUID = Image.FullID;
219 db.Set(store);
220 db.Commit();
221 }
222 catch (Exception e)
223 {
224 Console.WriteLine(e.Message);
225 }
186 226
187 } 227 }
188 228