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Moved database storage of the world map to the Db4LocalStorage so its in the same database as in world prims are stored.
Diffstat (limited to 'OpenSim.GridInterfaces/Local/LocalAssetServer.cs')
0 files changed, 0 insertions, 0 deletions
index : opensim-SC_OLD | ||
My fork of OpenSim for IG and MG, called SledjChisl. |
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