diff options
Changed to slightly better textures for the map: a blue one for the sea and one that if you stand at least 10 feet away from the screen and strain your eyes a bit and have really bad vision could maybe look like a island.
Diffstat (limited to 'OpenSim.GridInterfaces/Local/LocalAssetServer.cs')
-rw-r--r-- | OpenSim.GridInterfaces/Local/LocalAssetServer.cs | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/OpenSim.GridInterfaces/Local/LocalAssetServer.cs b/OpenSim.GridInterfaces/Local/LocalAssetServer.cs index 5c98377..5f75821 100644 --- a/OpenSim.GridInterfaces/Local/LocalAssetServer.cs +++ b/OpenSim.GridInterfaces/Local/LocalAssetServer.cs | |||
@@ -210,6 +210,28 @@ namespace OpenSim.GridInterfaces.Local | |||
210 | db.Commit(); | 210 | db.Commit(); |
211 | 211 | ||
212 | Image = new AssetBase(); | 212 | Image = new AssetBase(); |
213 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000006"); | ||
214 | Image.Name = "Map Base Texture"; | ||
215 | this.LoadAsset(Image, true, "map_base.jp2"); | ||
216 | store = new AssetStorage(); | ||
217 | store.Data = Image.Data; | ||
218 | store.Name = Image.Name; | ||
219 | store.UUID = Image.FullID; | ||
220 | db.Set(store); | ||
221 | db.Commit(); | ||
222 | |||
223 | Image = new AssetBase(); | ||
224 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000007"); | ||
225 | Image.Name = "Map Texture"; | ||
226 | this.LoadAsset(Image, true, "map1.jp2"); | ||
227 | store = new AssetStorage(); | ||
228 | store.Data = Image.Data; | ||
229 | store.Name = Image.Name; | ||
230 | store.UUID = Image.FullID; | ||
231 | db.Set(store); | ||
232 | db.Commit(); | ||
233 | |||
234 | Image = new AssetBase(); | ||
213 | Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); | 235 | Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); |
214 | Image.Name = "Shape"; | 236 | Image.Name = "Shape"; |
215 | this.LoadAsset(Image, false, "base_shape.dat"); | 237 | this.LoadAsset(Image, false, "base_shape.dat"); |