aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim.FxCop
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2011-08-02 00:13:04 +0100
committerJustin Clark-Casey (justincc)2011-08-02 00:13:04 +0100
commitb6ac1c46cd473b129b70344f0001f1e8f97d8860 (patch)
tree46e5d02205b63d16f29b3aaf6a3ad910192aaeb6 /OpenSim.FxCop
parentGet osNpcCreate appearance working with avatars that are currently in the scene. (diff)
downloadopensim-SC_OLD-b6ac1c46cd473b129b70344f0001f1e8f97d8860.zip
opensim-SC_OLD-b6ac1c46cd473b129b70344f0001f1e8f97d8860.tar.gz
opensim-SC_OLD-b6ac1c46cd473b129b70344f0001f1e8f97d8860.tar.bz2
opensim-SC_OLD-b6ac1c46cd473b129b70344f0001f1e8f97d8860.tar.xz
Get rid of AvatarAppearance.Owner to simplify the code.
This is not used for anything - appearances are always properties of objects with ids (ScenePresence, AgentCircuitData) and just has the potential to get out of sync when the appearance is cloned.
Diffstat (limited to 'OpenSim.FxCop')
0 files changed, 0 insertions, 0 deletions