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author | morphw | 2007-05-11 19:24:09 +0000 |
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committer | morphw | 2007-05-11 19:24:09 +0000 |
commit | b865249b8ceea6c72f467f35304c9c0eabd65240 (patch) | |
tree | 1e2c3135951dec9e7055c728c0318ceb5246d3fe /OpenSim.Framework | |
parent | finally some time to do some more work on the primitive2 refactor/rewrite/bug... (diff) | |
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Guard against re-adding an existing folder. Seemed to happen on some timeout cases.
Diffstat (limited to 'OpenSim.Framework')
-rw-r--r-- | OpenSim.Framework/AgentInventory.cs | 19 |
1 files changed, 11 insertions, 8 deletions
diff --git a/OpenSim.Framework/AgentInventory.cs b/OpenSim.Framework/AgentInventory.cs index 35c27d9..57ee7d9 100644 --- a/OpenSim.Framework/AgentInventory.cs +++ b/OpenSim.Framework/AgentInventory.cs | |||
@@ -77,14 +77,17 @@ namespace OpenSim.Framework.Inventory | |||
77 | 77 | ||
78 | public bool CreateNewFolder(LLUUID folderID, ushort type, string folderName, LLUUID parent) | 78 | public bool CreateNewFolder(LLUUID folderID, ushort type, string folderName, LLUUID parent) |
79 | { | 79 | { |
80 | Console.WriteLine("creating new folder called " + folderName + " in agents inventory"); | 80 | if (!this.InventoryFolders.ContainsKey(folderID)) |
81 | InventoryFolder Folder = new InventoryFolder(); | 81 | { |
82 | Folder.FolderID = folderID; | 82 | Console.WriteLine("creating new folder called " + folderName + " in agents inventory"); |
83 | Folder.OwnerID = this.AgentID; | 83 | InventoryFolder Folder = new InventoryFolder(); |
84 | Folder.DefaultType = type; | 84 | Folder.FolderID = folderID; |
85 | Folder.FolderName = folderName; | 85 | Folder.OwnerID = this.AgentID; |
86 | Folder.ParentID = parent; | 86 | Folder.DefaultType = type; |
87 | this.InventoryFolders.Add(Folder.FolderID, Folder); | 87 | Folder.FolderName = folderName; |
88 | Folder.ParentID = parent; | ||
89 | this.InventoryFolders.Add(Folder.FolderID, Folder); | ||
90 | } | ||
88 | 91 | ||
89 | return (true); | 92 | return (true); |
90 | } | 93 | } |