diff options
First basic test script now works in the jvm scripting engine.
For it to work you need to have a java sdk installed and the javac.exe somewhere in the environment Path variable.
Then To test, copy the text from bin/script1.text into a note card and then add that note to a prim.
Diffstat (limited to 'OpenSim.Framework')
-rw-r--r-- | OpenSim.Framework/IScriptAPI.cs | 13 | ||||
-rw-r--r-- | OpenSim.Framework/IScriptEngine.cs | 14 | ||||
-rw-r--r-- | OpenSim.Framework/OSVector3.cs | 18 |
3 files changed, 45 insertions, 0 deletions
diff --git a/OpenSim.Framework/IScriptAPI.cs b/OpenSim.Framework/IScriptAPI.cs new file mode 100644 index 0000000..2f58198 --- /dev/null +++ b/OpenSim.Framework/IScriptAPI.cs | |||
@@ -0,0 +1,13 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | namespace OpenSim.Framework.Interfaces | ||
6 | { | ||
7 | public interface IScriptAPI | ||
8 | { | ||
9 | OSVector3 GetEntityPosition(uint localID); | ||
10 | void SetEntityPosition(uint localID, float x, float y, float z); | ||
11 | uint GetRandomAvatarID(); | ||
12 | } | ||
13 | } | ||
diff --git a/OpenSim.Framework/IScriptEngine.cs b/OpenSim.Framework/IScriptEngine.cs new file mode 100644 index 0000000..ed8974c --- /dev/null +++ b/OpenSim.Framework/IScriptEngine.cs | |||
@@ -0,0 +1,14 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | namespace OpenSim.Framework.Interfaces | ||
6 | { | ||
7 | public interface IScriptEngine | ||
8 | { | ||
9 | bool Init(IScriptAPI api); | ||
10 | string GetName(); | ||
11 | void LoadScript(string script, string scriptName, uint entityID); | ||
12 | void OnFrame(); | ||
13 | } | ||
14 | } | ||
diff --git a/OpenSim.Framework/OSVector3.cs b/OpenSim.Framework/OSVector3.cs new file mode 100644 index 0000000..b5d1223 --- /dev/null +++ b/OpenSim.Framework/OSVector3.cs | |||
@@ -0,0 +1,18 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | namespace OpenSim.Framework | ||
6 | { | ||
7 | public class OSVector3 | ||
8 | { | ||
9 | public float X; | ||
10 | public float Y; | ||
11 | public float Z; | ||
12 | |||
13 | public OSVector3() | ||
14 | { | ||
15 | |||
16 | } | ||
17 | } | ||
18 | } | ||