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authorMW2007-05-15 14:54:53 +0000
committerMW2007-05-15 14:54:53 +0000
commitf41e5343c5568ba27893551716af9e578a81dfbe (patch)
treef25017fd937029c18099e01bff09aa57279ed4c7 /OpenSim.Framework/Types/AssetStorage.cs
parentprovide ready-to-eat attributes parsed from byte array (diff)
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updated Build/project files to include the new projects and new files.
Improved the enable neighbours code (Simclient thread should no longer sleep for 3 seconds for each neighbour).
Diffstat (limited to '')
-rw-r--r--OpenSim.Framework/Types/AssetStorage.cs22
1 files changed, 11 insertions, 11 deletions
diff --git a/OpenSim.Framework/Types/AssetStorage.cs b/OpenSim.Framework/Types/AssetStorage.cs
index 1d2660c..5b5b3b2 100644
--- a/OpenSim.Framework/Types/AssetStorage.cs
+++ b/OpenSim.Framework/Types/AssetStorage.cs
@@ -4,20 +4,20 @@ using System.Text;
4using libsecondlife; 4using libsecondlife;
5 5
6namespace OpenSim.Framework.Types 6namespace OpenSim.Framework.Types
7{ 7{
8 public class AssetStorage 8 public class AssetStorage
9 { 9 {
10 10
11 public AssetStorage() { 11 public AssetStorage() {
12 } 12 }
13 13
14 public AssetStorage(LLUUID assetUUID) { 14 public AssetStorage(LLUUID assetUUID) {
15 UUID=assetUUID; 15 UUID=assetUUID;
16 } 16 }
17 17
18 public byte[] Data; 18 public byte[] Data;
19 public sbyte Type; 19 public sbyte Type;
20 public string Name; 20 public string Name;
21 public LLUUID UUID; 21 public LLUUID UUID;
22 } 22 }
23} 23}