diff options
Some more code refactoring, plus a restructuring of the directories so that the Grid servers can be a separate solution to the region server.
Diffstat (limited to 'OpenSim-Source/OpenSim.RegionServer/Assets/AssetCache.cs')
-rw-r--r-- | OpenSim-Source/OpenSim.RegionServer/Assets/AssetCache.cs | 574 |
1 files changed, 574 insertions, 0 deletions
diff --git a/OpenSim-Source/OpenSim.RegionServer/Assets/AssetCache.cs b/OpenSim-Source/OpenSim.RegionServer/Assets/AssetCache.cs new file mode 100644 index 0000000..ccebb24 --- /dev/null +++ b/OpenSim-Source/OpenSim.RegionServer/Assets/AssetCache.cs | |||
@@ -0,0 +1,574 @@ | |||
1 | /* | ||
2 | * Copyright (c) OpenSim project, http://sim.opensecondlife.org/ | ||
3 | * | ||
4 | * Redistribution and use in source and binary forms, with or without | ||
5 | * modification, are permitted provided that the following conditions are met: | ||
6 | * * Redistributions of source code must retain the above copyright | ||
7 | * notice, this list of conditions and the following disclaimer. | ||
8 | * * Redistributions in binary form must reproduce the above copyright | ||
9 | * notice, this list of conditions and the following disclaimer in the | ||
10 | * documentation and/or other materials provided with the distribution. | ||
11 | * * Neither the name of the <organization> nor the | ||
12 | * names of its contributors may be used to endorse or promote products | ||
13 | * derived from this software without specific prior written permission. | ||
14 | * | ||
15 | * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY | ||
16 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
17 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
18 | * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY | ||
19 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
20 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
21 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
22 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
23 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
24 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
25 | * | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Threading; | ||
31 | using libsecondlife; | ||
32 | using libsecondlife.Packets; | ||
33 | using OpenSim; | ||
34 | using OpenSim.Framework.Interfaces; | ||
35 | using OpenSim.Framework.Types; | ||
36 | using OpenSim.Framework.Utilities; | ||
37 | |||
38 | namespace OpenSim.Assets | ||
39 | { | ||
40 | /// <summary> | ||
41 | /// Manages local cache of assets and their sending to viewers. | ||
42 | /// </summary> | ||
43 | public class AssetCache : IAssetReceiver | ||
44 | { | ||
45 | public Dictionary<libsecondlife.LLUUID, AssetInfo> Assets; | ||
46 | public Dictionary<libsecondlife.LLUUID, TextureImage> Textures; | ||
47 | |||
48 | public List<AssetRequest> AssetRequests = new List<AssetRequest>(); //assets ready to be sent to viewers | ||
49 | public List<AssetRequest> TextureRequests = new List<AssetRequest>(); //textures ready to be sent | ||
50 | |||
51 | public Dictionary<LLUUID, AssetRequest> RequestedAssets = new Dictionary<LLUUID, AssetRequest>(); //Assets requested from the asset server | ||
52 | public Dictionary<LLUUID, AssetRequest> RequestedTextures = new Dictionary<LLUUID, AssetRequest>(); //Textures requested from the asset server | ||
53 | |||
54 | private IAssetServer _assetServer; | ||
55 | private Thread _assetCacheThread; | ||
56 | private LLUUID[] textureList = new LLUUID[5]; | ||
57 | |||
58 | /// <summary> | ||
59 | /// | ||
60 | /// </summary> | ||
61 | public AssetCache(IAssetServer assetServer) | ||
62 | { | ||
63 | Console.WriteLine("Creating Asset cache"); | ||
64 | _assetServer = assetServer; | ||
65 | _assetServer.SetReceiver(this); | ||
66 | Assets = new Dictionary<libsecondlife.LLUUID, AssetInfo>(); | ||
67 | Textures = new Dictionary<libsecondlife.LLUUID, TextureImage>(); | ||
68 | this._assetCacheThread = new Thread(new ThreadStart(RunAssetManager)); | ||
69 | this._assetCacheThread.IsBackground = true; | ||
70 | this._assetCacheThread.Start(); | ||
71 | |||
72 | } | ||
73 | |||
74 | /// <summary> | ||
75 | /// | ||
76 | /// </summary> | ||
77 | public void RunAssetManager() | ||
78 | { | ||
79 | while (true) | ||
80 | { | ||
81 | try | ||
82 | { | ||
83 | //Console.WriteLine("Asset cache loop"); | ||
84 | this.ProcessAssetQueue(); | ||
85 | this.ProcessTextureQueue(); | ||
86 | Thread.Sleep(500); | ||
87 | } | ||
88 | catch (Exception e) | ||
89 | { | ||
90 | Console.WriteLine(e.Message); | ||
91 | } | ||
92 | } | ||
93 | } | ||
94 | |||
95 | public void LoadDefaultTextureSet() | ||
96 | { | ||
97 | //hack: so we can give each user a set of textures | ||
98 | textureList[0] = new LLUUID("00000000-0000-0000-9999-000000000001"); | ||
99 | textureList[1] = new LLUUID("00000000-0000-0000-9999-000000000002"); | ||
100 | textureList[2] = new LLUUID("00000000-0000-0000-9999-000000000003"); | ||
101 | textureList[3] = new LLUUID("00000000-0000-0000-9999-000000000004"); | ||
102 | textureList[4] = new LLUUID("00000000-0000-0000-9999-000000000005"); | ||
103 | |||
104 | for (int i = 0; i < textureList.Length; i++) | ||
105 | { | ||
106 | this._assetServer.RequestAsset(textureList[i], true); | ||
107 | } | ||
108 | |||
109 | } | ||
110 | |||
111 | public AssetBase[] CreateNewInventorySet(LLUUID agentID) | ||
112 | { | ||
113 | AssetBase[] inventorySet = new AssetBase[this.textureList.Length]; | ||
114 | for (int i = 0; i < textureList.Length; i++) | ||
115 | { | ||
116 | if (this.Textures.ContainsKey(textureList[i])) | ||
117 | { | ||
118 | inventorySet[i] = this.CloneImage(agentID, this.Textures[textureList[i]]); | ||
119 | TextureImage image = new TextureImage(inventorySet[i]); | ||
120 | this.Textures.Add(image.FullID, image); | ||
121 | this._assetServer.UploadNewAsset(image); //save the asset to the asset server | ||
122 | } | ||
123 | } | ||
124 | return inventorySet; | ||
125 | } | ||
126 | |||
127 | public AssetBase GetAsset(LLUUID assetID) | ||
128 | { | ||
129 | AssetBase asset = null; | ||
130 | if(this.Textures.ContainsKey(assetID)) | ||
131 | { | ||
132 | asset = this.Textures[assetID]; | ||
133 | } | ||
134 | else if (this.Assets.ContainsKey(assetID)) | ||
135 | { | ||
136 | asset = this.Assets[assetID]; | ||
137 | } | ||
138 | return asset; | ||
139 | } | ||
140 | |||
141 | public void AddAsset(AssetBase asset) | ||
142 | { | ||
143 | if (asset.Type == 0) | ||
144 | { | ||
145 | if (!this.Textures.ContainsKey(asset.FullID)) | ||
146 | { //texture | ||
147 | TextureImage textur = new TextureImage(asset); | ||
148 | this.Textures.Add(textur.FullID, textur); | ||
149 | this._assetServer.UploadNewAsset(asset); | ||
150 | } | ||
151 | } | ||
152 | else | ||
153 | { | ||
154 | if (!this.Assets.ContainsKey(asset.FullID)) | ||
155 | { | ||
156 | AssetInfo assetInf = new AssetInfo(asset); | ||
157 | this.Assets.Add(assetInf.FullID, assetInf); | ||
158 | this._assetServer.UploadNewAsset(asset); | ||
159 | } | ||
160 | } | ||
161 | } | ||
162 | |||
163 | /// <summary> | ||
164 | /// | ||
165 | /// </summary> | ||
166 | private void ProcessTextureQueue() | ||
167 | { | ||
168 | if (this.TextureRequests.Count == 0) | ||
169 | { | ||
170 | //no requests waiting | ||
171 | return; | ||
172 | } | ||
173 | int num; | ||
174 | |||
175 | if (this.TextureRequests.Count < 5) | ||
176 | { | ||
177 | //lower than 5 so do all of them | ||
178 | num = this.TextureRequests.Count; | ||
179 | } | ||
180 | else | ||
181 | { | ||
182 | num = 5; | ||
183 | } | ||
184 | AssetRequest req; | ||
185 | for (int i = 0; i < num; i++) | ||
186 | { | ||
187 | req = (AssetRequest)this.TextureRequests[i]; | ||
188 | if (req.PacketCounter != req.NumPackets) | ||
189 | { | ||
190 | // if (req.ImageInfo.FullID == new LLUUID("00000000-0000-0000-5005-000000000005")) | ||
191 | if (req.PacketCounter == 0) | ||
192 | { | ||
193 | //first time for this request so send imagedata packet | ||
194 | if (req.NumPackets == 1) | ||
195 | { | ||
196 | //only one packet so send whole file | ||
197 | ImageDataPacket im = new ImageDataPacket(); | ||
198 | im.ImageID.Packets = 1; | ||
199 | im.ImageID.ID = req.ImageInfo.FullID; | ||
200 | im.ImageID.Size = (uint)req.ImageInfo.Data.Length; | ||
201 | im.ImageData.Data = req.ImageInfo.Data; | ||
202 | im.ImageID.Codec = 2; | ||
203 | req.RequestUser.OutPacket(im); | ||
204 | req.PacketCounter++; | ||
205 | //req.ImageInfo.l= time; | ||
206 | //System.Console.WriteLine("sent texture: "+req.image_info.FullID); | ||
207 | } | ||
208 | else | ||
209 | { | ||
210 | //more than one packet so split file up | ||
211 | ImageDataPacket im = new ImageDataPacket(); | ||
212 | im.ImageID.Packets = (ushort)req.NumPackets; | ||
213 | im.ImageID.ID = req.ImageInfo.FullID; | ||
214 | im.ImageID.Size = (uint)req.ImageInfo.Data.Length; | ||
215 | im.ImageData.Data = new byte[600]; | ||
216 | Array.Copy(req.ImageInfo.Data, 0, im.ImageData.Data, 0, 600); | ||
217 | im.ImageID.Codec = 2; | ||
218 | req.RequestUser.OutPacket(im); | ||
219 | req.PacketCounter++; | ||
220 | //req.ImageInfo.last_used = time; | ||
221 | //System.Console.WriteLine("sent first packet of texture: | ||
222 | } | ||
223 | } | ||
224 | else | ||
225 | { | ||
226 | //send imagepacket | ||
227 | //more than one packet so split file up | ||
228 | ImagePacketPacket im = new ImagePacketPacket(); | ||
229 | im.ImageID.Packet = (ushort)req.PacketCounter; | ||
230 | im.ImageID.ID = req.ImageInfo.FullID; | ||
231 | int size = req.ImageInfo.Data.Length - 600 - 1000 * (req.PacketCounter - 1); | ||
232 | if (size > 1000) size = 1000; | ||
233 | im.ImageData.Data = new byte[size]; | ||
234 | Array.Copy(req.ImageInfo.Data, 600 + 1000 * (req.PacketCounter - 1), im.ImageData.Data, 0, size); | ||
235 | req.RequestUser.OutPacket(im); | ||
236 | req.PacketCounter++; | ||
237 | //req.ImageInfo.last_used = time; | ||
238 | //System.Console.WriteLine("sent a packet of texture: "+req.image_info.FullID); | ||
239 | } | ||
240 | } | ||
241 | } | ||
242 | |||
243 | //remove requests that have been completed | ||
244 | int count = 0; | ||
245 | for (int i = 0; i < num; i++) | ||
246 | { | ||
247 | if (this.TextureRequests.Count > count) | ||
248 | { | ||
249 | req = (AssetRequest)this.TextureRequests[count]; | ||
250 | if (req.PacketCounter == req.NumPackets) | ||
251 | { | ||
252 | this.TextureRequests.Remove(req); | ||
253 | } | ||
254 | else | ||
255 | { | ||
256 | count++; | ||
257 | } | ||
258 | } | ||
259 | } | ||
260 | |||
261 | } | ||
262 | public void AssetReceived(AssetBase asset, bool IsTexture) | ||
263 | { | ||
264 | if (asset.FullID != LLUUID.Zero) // if it is set to zero then the asset wasn't found by the server | ||
265 | { | ||
266 | //check if it is a texture or not | ||
267 | //then add to the correct cache list | ||
268 | //then check for waiting requests for this asset/texture (in the Requested lists) | ||
269 | //and move those requests into the Requests list. | ||
270 | if (IsTexture) | ||
271 | { | ||
272 | TextureImage image = new TextureImage(asset); | ||
273 | this.Textures.Add(image.FullID, image); | ||
274 | if (this.RequestedTextures.ContainsKey(image.FullID)) | ||
275 | { | ||
276 | AssetRequest req = this.RequestedTextures[image.FullID]; | ||
277 | req.ImageInfo = image; | ||
278 | if (image.Data.LongLength > 600) | ||
279 | { | ||
280 | //over 600 bytes so split up file | ||
281 | req.NumPackets = 1 + (int)(image.Data.Length - 600 + 999) / 1000; | ||
282 | } | ||
283 | else | ||
284 | { | ||
285 | req.NumPackets = 1; | ||
286 | } | ||
287 | this.RequestedTextures.Remove(image.FullID); | ||
288 | this.TextureRequests.Add(req); | ||
289 | } | ||
290 | } | ||
291 | else | ||
292 | { | ||
293 | AssetInfo assetInf = new AssetInfo(asset); | ||
294 | this.Assets.Add(assetInf.FullID, assetInf); | ||
295 | if (this.RequestedAssets.ContainsKey(assetInf.FullID)) | ||
296 | { | ||
297 | AssetRequest req = this.RequestedAssets[assetInf.FullID]; | ||
298 | req.AssetInf = assetInf; | ||
299 | if (assetInf.Data.LongLength > 600) | ||
300 | { | ||
301 | //over 600 bytes so split up file | ||
302 | req.NumPackets = 1 + (int)(assetInf.Data.Length - 600 + 999) / 1000; | ||
303 | } | ||
304 | else | ||
305 | { | ||
306 | req.NumPackets = 1; | ||
307 | } | ||
308 | this.RequestedAssets.Remove(assetInf.FullID); | ||
309 | this.AssetRequests.Add(req); | ||
310 | } | ||
311 | } | ||
312 | } | ||
313 | } | ||
314 | |||
315 | public void AssetNotFound(AssetBase asset) | ||
316 | { | ||
317 | //the asset server had no knowledge of requested asset | ||
318 | |||
319 | } | ||
320 | |||
321 | #region Assets | ||
322 | /// <summary> | ||
323 | /// | ||
324 | /// </summary> | ||
325 | /// <param name="userInfo"></param> | ||
326 | /// <param name="transferRequest"></param> | ||
327 | public void AddAssetRequest(ClientView userInfo, TransferRequestPacket transferRequest) | ||
328 | { | ||
329 | LLUUID requestID = new LLUUID(transferRequest.TransferInfo.Params, 0); | ||
330 | //check to see if asset is in local cache, if not we need to request it from asset server. | ||
331 | if (!this.Assets.ContainsKey(requestID)) | ||
332 | { | ||
333 | //not found asset | ||
334 | // so request from asset server | ||
335 | if (!this.RequestedAssets.ContainsKey(requestID)) | ||
336 | { | ||
337 | AssetRequest request = new AssetRequest(); | ||
338 | request.RequestUser = userInfo; | ||
339 | request.RequestAssetID = requestID; | ||
340 | request.TransferRequestID = transferRequest.TransferInfo.TransferID; | ||
341 | this.RequestedAssets.Add(requestID, request); | ||
342 | this._assetServer.RequestAsset(requestID, false); | ||
343 | } | ||
344 | return; | ||
345 | } | ||
346 | //it is in our cache | ||
347 | AssetInfo asset = this.Assets[requestID]; | ||
348 | |||
349 | //work out how many packets it should be sent in | ||
350 | // and add to the AssetRequests list | ||
351 | AssetRequest req = new AssetRequest(); | ||
352 | req.RequestUser = userInfo; | ||
353 | req.RequestAssetID = requestID; | ||
354 | req.TransferRequestID = transferRequest.TransferInfo.TransferID; | ||
355 | req.AssetInf = asset; | ||
356 | |||
357 | if (asset.Data.LongLength > 600) | ||
358 | { | ||
359 | //over 600 bytes so split up file | ||
360 | req.NumPackets = 1 + (int)(asset.Data.Length - 600 + 999) / 1000; | ||
361 | } | ||
362 | else | ||
363 | { | ||
364 | req.NumPackets = 1; | ||
365 | } | ||
366 | |||
367 | this.AssetRequests.Add(req); | ||
368 | } | ||
369 | |||
370 | /// <summary> | ||
371 | /// | ||
372 | /// </summary> | ||
373 | private void ProcessAssetQueue() | ||
374 | { | ||
375 | if (this.AssetRequests.Count == 0) | ||
376 | { | ||
377 | //no requests waiting | ||
378 | return; | ||
379 | } | ||
380 | int num; | ||
381 | |||
382 | if (this.AssetRequests.Count < 5) | ||
383 | { | ||
384 | //lower than 5 so do all of them | ||
385 | num = this.AssetRequests.Count; | ||
386 | } | ||
387 | else | ||
388 | { | ||
389 | num = 5; | ||
390 | } | ||
391 | AssetRequest req; | ||
392 | for (int i = 0; i < num; i++) | ||
393 | { | ||
394 | req = (AssetRequest)this.AssetRequests[i]; | ||
395 | |||
396 | TransferInfoPacket Transfer = new TransferInfoPacket(); | ||
397 | Transfer.TransferInfo.ChannelType = 2; | ||
398 | Transfer.TransferInfo.Status = 0; | ||
399 | Transfer.TransferInfo.TargetType = 0; | ||
400 | Transfer.TransferInfo.Params = req.RequestAssetID.GetBytes(); | ||
401 | Transfer.TransferInfo.Size = (int)req.AssetInf.Data.Length; | ||
402 | Transfer.TransferInfo.TransferID = req.TransferRequestID; | ||
403 | req.RequestUser.OutPacket(Transfer); | ||
404 | |||
405 | if (req.NumPackets == 1) | ||
406 | { | ||
407 | TransferPacketPacket TransferPacket = new TransferPacketPacket(); | ||
408 | TransferPacket.TransferData.Packet = 0; | ||
409 | TransferPacket.TransferData.ChannelType = 2; | ||
410 | TransferPacket.TransferData.TransferID = req.TransferRequestID; | ||
411 | TransferPacket.TransferData.Data = req.AssetInf.Data; | ||
412 | TransferPacket.TransferData.Status = 1; | ||
413 | req.RequestUser.OutPacket(TransferPacket); | ||
414 | } | ||
415 | else | ||
416 | { | ||
417 | //more than one packet so split file up , for now it can't be bigger than 2000 bytes | ||
418 | TransferPacketPacket TransferPacket = new TransferPacketPacket(); | ||
419 | TransferPacket.TransferData.Packet = 0; | ||
420 | TransferPacket.TransferData.ChannelType = 2; | ||
421 | TransferPacket.TransferData.TransferID = req.TransferRequestID; | ||
422 | byte[] chunk = new byte[1000]; | ||
423 | Array.Copy(req.AssetInf.Data, chunk, 1000); | ||
424 | TransferPacket.TransferData.Data = chunk; | ||
425 | TransferPacket.TransferData.Status = 0; | ||
426 | req.RequestUser.OutPacket(TransferPacket); | ||
427 | |||
428 | TransferPacket = new TransferPacketPacket(); | ||
429 | TransferPacket.TransferData.Packet = 1; | ||
430 | TransferPacket.TransferData.ChannelType = 2; | ||
431 | TransferPacket.TransferData.TransferID = req.TransferRequestID; | ||
432 | byte[] chunk1 = new byte[(req.AssetInf.Data.Length - 1000)]; | ||
433 | Array.Copy(req.AssetInf.Data, 1000, chunk1, 0, chunk1.Length); | ||
434 | TransferPacket.TransferData.Data = chunk1; | ||
435 | TransferPacket.TransferData.Status = 1; | ||
436 | req.RequestUser.OutPacket(TransferPacket); | ||
437 | } | ||
438 | |||
439 | } | ||
440 | |||
441 | //remove requests that have been completed | ||
442 | for (int i = 0; i < num; i++) | ||
443 | { | ||
444 | this.AssetRequests.RemoveAt(0); | ||
445 | } | ||
446 | |||
447 | } | ||
448 | |||
449 | public AssetInfo CloneAsset(LLUUID newOwner, AssetInfo sourceAsset) | ||
450 | { | ||
451 | AssetInfo newAsset = new AssetInfo(); | ||
452 | newAsset.Data = new byte[sourceAsset.Data.Length]; | ||
453 | Array.Copy(sourceAsset.Data, newAsset.Data, sourceAsset.Data.Length); | ||
454 | newAsset.FullID = LLUUID.Random(); | ||
455 | newAsset.Type = sourceAsset.Type; | ||
456 | newAsset.InvType = sourceAsset.InvType; | ||
457 | return (newAsset); | ||
458 | } | ||
459 | #endregion | ||
460 | |||
461 | #region Textures | ||
462 | /// <summary> | ||
463 | /// | ||
464 | /// </summary> | ||
465 | /// <param name="userInfo"></param> | ||
466 | /// <param name="imageID"></param> | ||
467 | public void AddTextureRequest(ClientView userInfo, LLUUID imageID) | ||
468 | { | ||
469 | //check to see if texture is in local cache, if not request from asset server | ||
470 | if (!this.Textures.ContainsKey(imageID)) | ||
471 | { | ||
472 | if (!this.RequestedTextures.ContainsKey(imageID)) | ||
473 | { | ||
474 | //not is cache so request from asset server | ||
475 | AssetRequest request = new AssetRequest(); | ||
476 | request.RequestUser = userInfo; | ||
477 | request.RequestAssetID = imageID; | ||
478 | request.IsTextureRequest = true; | ||
479 | this.RequestedTextures.Add(imageID, request); | ||
480 | this._assetServer.RequestAsset(imageID, true); | ||
481 | } | ||
482 | return; | ||
483 | } | ||
484 | |||
485 | TextureImage imag = this.Textures[imageID]; | ||
486 | AssetRequest req = new AssetRequest(); | ||
487 | req.RequestUser = userInfo; | ||
488 | req.RequestAssetID = imageID; | ||
489 | req.IsTextureRequest = true; | ||
490 | req.ImageInfo = imag; | ||
491 | |||
492 | if (imag.Data.LongLength > 600) | ||
493 | { | ||
494 | //over 600 bytes so split up file | ||
495 | req.NumPackets = 1 + (int)(imag.Data.Length - 600 + 999) / 1000; | ||
496 | } | ||
497 | else | ||
498 | { | ||
499 | req.NumPackets = 1; | ||
500 | } | ||
501 | this.TextureRequests.Add(req); | ||
502 | } | ||
503 | |||
504 | public TextureImage CloneImage(LLUUID newOwner, TextureImage source) | ||
505 | { | ||
506 | TextureImage newImage = new TextureImage(); | ||
507 | newImage.Data = new byte[source.Data.Length]; | ||
508 | Array.Copy(source.Data, newImage.Data, source.Data.Length); | ||
509 | //newImage.filename = source.filename; | ||
510 | newImage.FullID = LLUUID.Random(); | ||
511 | newImage.Name = source.Name; | ||
512 | return (newImage); | ||
513 | } | ||
514 | #endregion | ||
515 | |||
516 | } | ||
517 | |||
518 | public class AssetRequest | ||
519 | { | ||
520 | public ClientView RequestUser; | ||
521 | public LLUUID RequestAssetID; | ||
522 | public AssetInfo AssetInf; | ||
523 | public TextureImage ImageInfo; | ||
524 | public LLUUID TransferRequestID; | ||
525 | public long DataPointer = 0; | ||
526 | public int NumPackets = 0; | ||
527 | public int PacketCounter = 0; | ||
528 | public bool IsTextureRequest; | ||
529 | //public bool AssetInCache; | ||
530 | //public int TimeRequested; | ||
531 | |||
532 | public AssetRequest() | ||
533 | { | ||
534 | |||
535 | } | ||
536 | } | ||
537 | |||
538 | public class AssetInfo : AssetBase | ||
539 | { | ||
540 | public AssetInfo() | ||
541 | { | ||
542 | |||
543 | } | ||
544 | |||
545 | public AssetInfo(AssetBase aBase) | ||
546 | { | ||
547 | Data = aBase.Data; | ||
548 | FullID = aBase.FullID; | ||
549 | Type = aBase.Type; | ||
550 | InvType = aBase.InvType; | ||
551 | Name = aBase.Name; | ||
552 | Description = aBase.Description; | ||
553 | } | ||
554 | } | ||
555 | |||
556 | public class TextureImage : AssetBase | ||
557 | { | ||
558 | public TextureImage() | ||
559 | { | ||
560 | |||
561 | } | ||
562 | |||
563 | public TextureImage(AssetBase aBase) | ||
564 | { | ||
565 | Data = aBase.Data; | ||
566 | FullID = aBase.FullID; | ||
567 | Type = aBase.Type; | ||
568 | InvType = aBase.InvType; | ||
569 | Name = aBase.Name; | ||
570 | Description = aBase.Description; | ||
571 | } | ||
572 | } | ||
573 | |||
574 | } | ||