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author | Robert Adams | 2012-11-06 18:10:06 -0800 |
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committer | Robert Adams | 2012-11-06 18:16:47 -0800 |
commit | ee00c5c8851dd364acef858f3fd9f5164797fc1e (patch) | |
tree | ce43c7624d1f4b85db821346425dd9c51da6146a /Makefile | |
parent | BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag... (diff) | |
download | opensim-SC_OLD-ee00c5c8851dd364acef858f3fd9f5164797fc1e.zip opensim-SC_OLD-ee00c5c8851dd364acef858f3fd9f5164797fc1e.tar.gz opensim-SC_OLD-ee00c5c8851dd364acef858f3fd9f5164797fc1e.tar.bz2 opensim-SC_OLD-ee00c5c8851dd364acef858f3fd9f5164797fc1e.tar.xz |
BulletSim: many changes to tune vehicles for BulletSim.
The problem left is that the vehicle sitting on something needs
to press down for gravity and what its sitting on pushes up
so the vehicle does not penetrate. The effect is Bullet calculates
a lot of random angular motion for the vehicle. Various schemes
of damping and zeroing has not resolved the problem.
Diffstat (limited to 'Makefile')
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