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author | gareth | 2007-05-14 03:13:47 +0000 |
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committer | gareth | 2007-05-14 03:13:47 +0000 |
commit | 64a98c736848de6099254f23483058668273c1a5 (patch) | |
tree | a8f2624277e48814531750db0ec07a8d64c1f740 /ExportBot/Commands/ImportCommand.cs | |
parent | Added skeleton for grid management agent (diff) | |
download | opensim-SC_OLD-64a98c736848de6099254f23483058668273c1a5.zip opensim-SC_OLD-64a98c736848de6099254f23483058668273c1a5.tar.gz opensim-SC_OLD-64a98c736848de6099254f23483058668273c1a5.tar.bz2 opensim-SC_OLD-64a98c736848de6099254f23483058668273c1a5.tar.xz |
Finished off adding the new management API to gridserver
Updated VersionInfo.cs finally
Updated prebuild and rebuilt nant build files
Completed Management agent basics
Diffstat (limited to 'ExportBot/Commands/ImportCommand.cs')
-rw-r--r-- | ExportBot/Commands/ImportCommand.cs | 246 |
1 files changed, 0 insertions, 246 deletions
diff --git a/ExportBot/Commands/ImportCommand.cs b/ExportBot/Commands/ImportCommand.cs deleted file mode 100644 index 4cdcaee..0000000 --- a/ExportBot/Commands/ImportCommand.cs +++ /dev/null | |||
@@ -1,246 +0,0 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Xml; | ||
4 | using System.Xml.Serialization; | ||
5 | using System.Threading; | ||
6 | using System.IO; | ||
7 | using libsecondlife; | ||
8 | |||
9 | namespace libsecondlife.TestClient | ||
10 | { | ||
11 | enum ImporterState | ||
12 | { | ||
13 | RezzingParent, | ||
14 | RezzingChildren, | ||
15 | Linking, | ||
16 | Idle | ||
17 | } | ||
18 | |||
19 | public class Linkset | ||
20 | { | ||
21 | public Primitive RootPrim; | ||
22 | public List<Primitive> Children = new List<Primitive>(); | ||
23 | |||
24 | public Linkset() | ||
25 | { | ||
26 | RootPrim = new Primitive(); | ||
27 | } | ||
28 | |||
29 | public Linkset(Primitive rootPrim) | ||
30 | { | ||
31 | RootPrim = rootPrim; | ||
32 | } | ||
33 | } | ||
34 | |||
35 | public class ImportCommand : Command | ||
36 | { | ||
37 | Primitive currentPrim; | ||
38 | LLVector3 currentPosition; | ||
39 | SecondLife currentClient; | ||
40 | AutoResetEvent primDone; | ||
41 | List<Primitive> primsCreated; | ||
42 | List<uint> linkQueue; | ||
43 | uint rootLocalID = 0; | ||
44 | bool registeredCreateEvent = false; | ||
45 | |||
46 | ImporterState state = ImporterState.Idle; | ||
47 | |||
48 | public ImportCommand(TestClient testClient) | ||
49 | { | ||
50 | Name = "import"; | ||
51 | Description = "Import prims from an exported xml file. Usage: import inputfile.xml"; | ||
52 | primDone = new AutoResetEvent(false); | ||
53 | registeredCreateEvent = false; | ||
54 | } | ||
55 | |||
56 | public override string Execute(string[] args, LLUUID fromAgentID) | ||
57 | { | ||
58 | if (args.Length != 1) | ||
59 | return "Usage: import inputfile.xml"; | ||
60 | |||
61 | string filename = args[0]; | ||
62 | Dictionary<uint, Primitive> prims; | ||
63 | |||
64 | currentClient = Client; | ||
65 | |||
66 | try | ||
67 | { | ||
68 | XmlReader reader = XmlReader.Create(filename); | ||
69 | List<Primitive> listprims = Helpers.PrimListFromXml(reader); | ||
70 | reader.Close(); | ||
71 | |||
72 | // Create a dictionary indexed by the old local ID of the prims | ||
73 | prims = new Dictionary<uint, Primitive>(); | ||
74 | foreach (Primitive prim in listprims) | ||
75 | { | ||
76 | prims.Add(prim.LocalID, prim); | ||
77 | } | ||
78 | } | ||
79 | catch (Exception) | ||
80 | { | ||
81 | return "Failed to import the object XML file, maybe it doesn't exist or is in the wrong format?"; | ||
82 | } | ||
83 | |||
84 | if (!registeredCreateEvent) | ||
85 | { | ||
86 | Client.OnPrimCreated += new TestClient.PrimCreatedCallback(TestClient_OnPrimCreated); | ||
87 | registeredCreateEvent = true; | ||
88 | } | ||
89 | |||
90 | // Build an organized structure from the imported prims | ||
91 | Dictionary<uint, Linkset> linksets = new Dictionary<uint, Linkset>(); | ||
92 | foreach (Primitive prim in prims.Values) | ||
93 | { | ||
94 | if (prim.ParentID == 0) | ||
95 | { | ||
96 | if (linksets.ContainsKey(prim.LocalID)) | ||
97 | linksets[prim.LocalID].RootPrim = prim; | ||
98 | else | ||
99 | linksets[prim.LocalID] = new Linkset(prim); | ||
100 | } | ||
101 | else | ||
102 | { | ||
103 | if (!linksets.ContainsKey(prim.ParentID)) | ||
104 | linksets[prim.ParentID] = new Linkset(); | ||
105 | |||
106 | linksets[prim.ParentID].Children.Add(prim); | ||
107 | } | ||
108 | } | ||
109 | |||
110 | primsCreated = new List<Primitive>(); | ||
111 | Console.WriteLine("Importing " + linksets.Count + " structures."); | ||
112 | |||
113 | foreach (Linkset linkset in linksets.Values) | ||
114 | { | ||
115 | if (linkset.RootPrim.LocalID != 0) | ||
116 | { | ||
117 | state = ImporterState.RezzingParent; | ||
118 | currentPrim = linkset.RootPrim; | ||
119 | // HACK: Offset the root prim position so it's not lying on top of the original | ||
120 | // We need a more elaborate solution for importing with relative or absolute offsets | ||
121 | linkset.RootPrim.Position = Client.Self.Position; | ||
122 | linkset.RootPrim.Position.Z += 3.0f; | ||
123 | currentPosition = linkset.RootPrim.Position; | ||
124 | // A better solution would move the bot to the desired position. | ||
125 | // or to check if we are within a certain distance of the desired position. | ||
126 | |||
127 | // Rez the root prim with no rotation | ||
128 | LLQuaternion rootRotation = linkset.RootPrim.Rotation; | ||
129 | linkset.RootPrim.Rotation = LLQuaternion.Identity; | ||
130 | |||
131 | Client.Objects.AddPrim(Client.Network.CurrentSim, linkset.RootPrim.Data, LLUUID.Zero, | ||
132 | linkset.RootPrim.Position, linkset.RootPrim.Scale, linkset.RootPrim.Rotation); | ||
133 | |||
134 | if (!primDone.WaitOne(10000, false)) | ||
135 | return "Rez failed, timed out while creating the root prim."; | ||
136 | |||
137 | state = ImporterState.RezzingChildren; | ||
138 | |||
139 | // Rez the child prims | ||
140 | foreach (Primitive prim in linkset.Children) | ||
141 | { | ||
142 | currentPrim = prim; | ||
143 | currentPosition = prim.Position + linkset.RootPrim.Position; | ||
144 | |||
145 | Client.Objects.AddPrim(Client.Network.CurrentSim, prim.Data, LLUUID.Zero, currentPosition, | ||
146 | prim.Scale, prim.Rotation); | ||
147 | |||
148 | if (!primDone.WaitOne(10000, false)) | ||
149 | return "Rez failed, timed out while creating child prim."; | ||
150 | } | ||
151 | |||
152 | if (linkset.Children.Count != 0) | ||
153 | { | ||
154 | // Create a list of the local IDs of the newly created prims | ||
155 | List<uint> primIDs = new List<uint>(primsCreated.Count); | ||
156 | primIDs.Add(rootLocalID); // Root prim is first in list. | ||
157 | foreach (Primitive prim in primsCreated) | ||
158 | { | ||
159 | if (prim.LocalID != rootLocalID) | ||
160 | primIDs.Add(prim.LocalID); | ||
161 | } | ||
162 | linkQueue = new List<uint>(primIDs.Count); | ||
163 | linkQueue.AddRange(primIDs); | ||
164 | |||
165 | // Link and set the permissions + rotation | ||
166 | state = ImporterState.Linking; | ||
167 | Client.Objects.LinkPrims(Client.Network.CurrentSim, linkQueue); | ||
168 | if (primDone.WaitOne(100000 * linkset.Children.Count, false)) | ||
169 | { | ||
170 | Client.Objects.SetPermissions(Client.Network.CurrentSim, primIDs, | ||
171 | Helpers.PermissionWho.Everyone | Helpers.PermissionWho.Group | Helpers.PermissionWho.NextOwner, | ||
172 | Helpers.PermissionType.Copy | Helpers.PermissionType.Modify | Helpers.PermissionType.Move | | ||
173 | Helpers.PermissionType.Transfer, true); | ||
174 | |||
175 | Client.Objects.SetRotation(Client.Network.CurrentSim, rootLocalID, rootRotation); | ||
176 | } | ||
177 | else | ||
178 | { | ||
179 | Console.WriteLine("Warning: Failed to link {0} prims", linkQueue.Count); | ||
180 | } | ||
181 | } | ||
182 | else | ||
183 | { | ||
184 | Client.Objects.SetRotation(Client.Network.CurrentSim, rootLocalID, rootRotation); | ||
185 | } | ||
186 | state = ImporterState.Idle; | ||
187 | } | ||
188 | else | ||
189 | { | ||
190 | // Skip linksets with a missing root prim | ||
191 | Console.WriteLine("WARNING: Skipping a linkset with a missing root prim"); | ||
192 | } | ||
193 | |||
194 | // Reset everything for the next linkset | ||
195 | primsCreated.Clear(); | ||
196 | } | ||
197 | |||
198 | return "Import complete."; | ||
199 | } | ||
200 | |||
201 | void TestClient_OnPrimCreated(Simulator simulator, Primitive prim) | ||
202 | { | ||
203 | if ((prim.Flags & LLObject.ObjectFlags.CreateSelected) == 0) | ||
204 | return; // We received an update for an object we didn't create | ||
205 | |||
206 | switch (state) | ||
207 | { | ||
208 | case ImporterState.RezzingParent: | ||
209 | rootLocalID = prim.LocalID; | ||
210 | goto case ImporterState.RezzingChildren; | ||
211 | case ImporterState.RezzingChildren: | ||
212 | if (!primsCreated.Contains(prim)) | ||
213 | { | ||
214 | Console.WriteLine("Setting properties for " + prim.LocalID); | ||
215 | // TODO: Is there a way to set all of this at once, and update more ObjectProperties stuff? | ||
216 | currentClient.Objects.SetPosition(simulator, prim.LocalID, currentPosition); | ||
217 | currentClient.Objects.SetTextures(simulator, prim.LocalID, currentPrim.Textures); | ||
218 | currentClient.Objects.SetLight(simulator, prim.LocalID, currentPrim.Light); | ||
219 | currentClient.Objects.SetFlexible(simulator, prim.LocalID, currentPrim.Flexible); | ||
220 | |||
221 | if (!String.IsNullOrEmpty(currentPrim.Properties.Name)) | ||
222 | currentClient.Objects.SetName(simulator, prim.LocalID, currentPrim.Properties.Name); | ||
223 | if (!String.IsNullOrEmpty(currentPrim.Properties.Description)) | ||
224 | currentClient.Objects.SetDescription(simulator, prim.LocalID, | ||
225 | currentPrim.Properties.Description); | ||
226 | |||
227 | primsCreated.Add(prim); | ||
228 | primDone.Set(); | ||
229 | } | ||
230 | break; | ||
231 | case ImporterState.Linking: | ||
232 | lock (linkQueue) | ||
233 | { | ||
234 | int index = linkQueue.IndexOf(prim.LocalID); | ||
235 | if (index != -1) | ||
236 | { | ||
237 | linkQueue.RemoveAt(index); | ||
238 | if (linkQueue.Count == 0) | ||
239 | primDone.Set(); | ||
240 | } | ||
241 | } | ||
242 | break; | ||
243 | } | ||
244 | } | ||
245 | } | ||
246 | } | ||