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authorMW2007-02-03 19:51:52 +0000
committerMW2007-02-03 19:51:52 +0000
commit3a157273da7de6caa098ac4af406e37be02a1171 (patch)
treeb30b6a30a7e84ebe2dcff80e9d0207b8495f1173 /Controller.cs
parent(no commit message) (diff)
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Added Basic Inventory support
Diffstat (limited to '')
-rw-r--r--Controller.cs89
1 files changed, 56 insertions, 33 deletions
diff --git a/Controller.cs b/Controller.cs
index f2bd85c..0a6fee9 100644
--- a/Controller.cs
+++ b/Controller.cs
@@ -1,7 +1,7 @@
1/* 1/*
2Copyright (c) 2007 Michael Wright 2Copyright (c) OpenSim project, http://sim.opensecondlife.org/
3
3 4
4* Copyright (c) <year>, <copyright holder>
5* All rights reserved. 5* All rights reserved.
6* 6*
7* Redistribution and use in source and binary forms, with or without 7* Redistribution and use in source and binary forms, with or without
@@ -58,9 +58,10 @@ namespace OpenSim
58 public Logon _login; 58 public Logon _login;
59 private AgentManager Agent_Manager; 59 private AgentManager Agent_Manager;
60 private PrimManager Prim_Manager; 60 private PrimManager Prim_Manager;
61 private TextureManager Texture_Manager; 61 // private TextureManager Texture_Manager;
62 private AssetManager Asset_Manager; 62 private AssetManagement Asset_Manager;
63 private GridManager Grid_Manager; 63 private GridManager Grid_Manager;
64 private InventoryManager Inventory_Manager;
64 private LoginManager Login_Manager; //built in login server 65 private LoginManager Login_Manager; //built in login server
65 private ulong time; //ticks 66 private ulong time; //ticks
66 private Timer timer1 = new Timer(); 67 private Timer timer1 = new Timer();
@@ -71,10 +72,14 @@ namespace OpenSim
71 server = new Server( this ); 72 server = new Server( this );
72 Agent_Manager = new AgentManager( this.server ); 73 Agent_Manager = new AgentManager( this.server );
73 Prim_Manager = new PrimManager( this.server ); 74 Prim_Manager = new PrimManager( this.server );
74 Texture_Manager = new TextureManager( this.server ); 75 // Texture_Manager = new TextureManager( this.server );
75 Asset_Manager = new AssetManager( this.server ); 76 Asset_Manager = new AssetManagement( this.server );
76 Prim_Manager.Agent_Manager = Agent_Manager; 77 Prim_Manager.Agent_Manager = Agent_Manager;
77 Agent_Manager.Prim_Manager = Prim_Manager; 78 Agent_Manager.Prim_Manager = Prim_Manager;
79 Agent_Manager.Asset_Manager=Asset_Manager;
80 Inventory_Manager=new InventoryManager(this.server);
81 Asset_Manager.InventoryManager=Inventory_Manager;
82 // Asset_Manager.TextureMan=Texture_Manager;
78 Grid_Manager=new GridManager(this.server,Agent_Manager); 83 Grid_Manager=new GridManager(this.server,Agent_Manager);
79 if(Globals.Instance.LoginSever) 84 if(Globals.Instance.LoginSever)
80 { 85 {
@@ -89,80 +94,93 @@ namespace OpenSim
89 94
90 } 95 }
91 public void MainCallback( Packet pack, User_Agent_info User_info ) { 96 public void MainCallback( Packet pack, User_Agent_info User_info ) {
92 //System.Console.WriteLine(pack.Type); 97
93 if( ( pack.Type != PacketType.StartPingCheck ) && ( pack.Type != PacketType.AgentUpdate ) ) { 98 /*if( ( pack.Type != PacketType.StartPingCheck ) && ( pack.Type != PacketType.AgentUpdate ) ) {
94 // System.Console.WriteLine(pack.Type); 99 //Log packet?
100 // System.Console.WriteLine(pack.Type);
95 //this.richTextBox1.Text=this.richTextBox1.Text+"\n "+pack.Type; 101 //this.richTextBox1.Text=this.richTextBox1.Text+"\n "+pack.Type;
96 } 102 }*/
103
104 //should replace with a switch
97 if( pack.Type == PacketType.AgentSetAppearance ) { 105 if( pack.Type == PacketType.AgentSetAppearance ) {
98 // System.Console.WriteLine(pack); 106 // System.Console.WriteLine(pack);
99 //this.richTextBox1.Text=this.richTextBox1.Text+"\n "+pack.Type; 107 //this.richTextBox1.Text=this.richTextBox1.Text+"\n "+pack.Type;
100 108
101 } 109 }
102 if(pack.Type== PacketType.MapBlockRequest) 110 else if( pack.Type == PacketType.FetchInventory)
111 {
112 FetchInventoryPacket FetchInventory=(FetchInventoryPacket)pack;
113 Inventory_Manager.FetchInventory(User_info,FetchInventory);
114 }
115 else if( pack.Type == PacketType.FetchInventoryDescendents)
116 {
117 FetchInventoryDescendentsPacket Fetch=(FetchInventoryDescendentsPacket)pack;
118 Inventory_Manager.FetchInventoryDescendents(User_info,Fetch);
119 }
120 else if(pack.Type== PacketType.MapBlockRequest)
103 { 121 {
104 //int MinX, MinY, MaxX, MaxY; 122 //int MinX, MinY, MaxX, MaxY;
105 MapBlockRequestPacket MapRequest=(MapBlockRequestPacket)pack; 123 MapBlockRequestPacket MapRequest=(MapBlockRequestPacket)pack;
106 this.Grid_Manager.RequestMapBlock(User_info,MapRequest.PositionData.MinX,MapRequest.PositionData.MinY,MapRequest.PositionData.MaxX,MapRequest.PositionData.MaxY); 124 this.Grid_Manager.RequestMapBlock(User_info,MapRequest.PositionData.MinX,MapRequest.PositionData.MinY,MapRequest.PositionData.MaxX,MapRequest.PositionData.MaxY);
107 125
108 } 126 }
109 if(pack.Type== PacketType.CloseCircuit) 127 else if(pack.Type== PacketType.CloseCircuit)
110 { 128 {
111 this.Agent_Manager.RemoveAgent(User_info); 129 this.Agent_Manager.RemoveAgent(User_info);
112 } 130 }
113 if(pack.Type== PacketType.MapLayerRequest) 131 else if(pack.Type== PacketType.MapLayerRequest)
114 { 132 {
115 this.Grid_Manager.RequestMapLayer(User_info); 133 this.Grid_Manager.RequestMapLayer(User_info);
116 134
117 } 135 }
118 if((pack.Type== PacketType.TeleportRequest ) ||(pack.Type== PacketType.TeleportLocationRequest)) 136 else if((pack.Type== PacketType.TeleportRequest ) ||(pack.Type== PacketType.TeleportLocationRequest))
119 { 137 {
120 TeleportLocationRequestPacket Request=(TeleportLocationRequestPacket)pack; 138 TeleportLocationRequestPacket Request=(TeleportLocationRequestPacket)pack;
121 139
122 this.Grid_Manager.RequestTeleport(User_info,Request); 140 this.Grid_Manager.RequestTeleport(User_info,Request);
123 141
124 } 142 }
125 if( pack.Type == PacketType.TransferRequest ) { 143 else if( pack.Type == PacketType.TransferRequest ) {
126 TransferRequestPacket tran = (TransferRequestPacket)pack; 144 TransferRequestPacket tran = (TransferRequestPacket)pack;
127 LLUUID id = new LLUUID( tran.TransferInfo.Params, 0 ); 145 LLUUID id = new LLUUID( tran.TransferInfo.Params, 0 );
128 146
129 if( ( id == new LLUUID( "66c41e39-38f9-f75a-024e-585989bfab73" ) ) || ( id == new LLUUID( "e0ee49b5a4184df8d3c9a65361fe7f49" ) ) ) { 147 // if( ( id == new LLUUID( "66c41e39-38f9-f75a-024e-585989bfab73" ) ) || ( id == new LLUUID( "e0ee49b5a4184df8d3c9a65361fe7f49" ) ) ) {
130 Asset_Manager.AddRequest( User_info, id, tran ); 148 Asset_Manager.AddAssetRequest( User_info, id, tran );
131 } 149 // }
132 150
133 } 151 }
134 if( ( pack.Type == PacketType.StartPingCheck ) ) { 152 else if( ( pack.Type == PacketType.StartPingCheck ) ) {
135 //reply to pingcheck 153 //reply to pingcheck
136 libsecondlife.Packets.StartPingCheckPacket startp = (libsecondlife.Packets.StartPingCheckPacket)pack; 154 libsecondlife.Packets.StartPingCheckPacket startp = (libsecondlife.Packets.StartPingCheckPacket)pack;
137 libsecondlife.Packets.CompletePingCheckPacket endping = new CompletePingCheckPacket(); 155 libsecondlife.Packets.CompletePingCheckPacket endping = new CompletePingCheckPacket();
138 endping.PingID.PingID = startp.PingID.PingID; 156 endping.PingID.PingID = startp.PingID.PingID;
139 server.SendPacket( endping, true, User_info ); 157 server.SendPacket( endping, true, User_info );
140 } 158 }
141 if( pack.Type == PacketType.CompleteAgentMovement ) { 159 else if( pack.Type == PacketType.CompleteAgentMovement ) {
142 // new client 160 // new client
143 Agent_Manager.AgentJoin( User_info ); 161 Agent_Manager.AgentJoin( User_info );
144 } 162 }
145 if( pack.Type == PacketType.RequestImage ) { 163 else if( pack.Type == PacketType.RequestImage ) {
146 RequestImagePacket image_req = (RequestImagePacket)pack; 164 RequestImagePacket image_req = (RequestImagePacket)pack;
147 for( int i = 0; i < image_req.RequestImage.Length; i++ ) { 165 for( int i = 0; i < image_req.RequestImage.Length; i++ ) {
148 this.Texture_Manager.AddRequest( User_info, image_req.RequestImage[ i ].Image ); 166 this.Asset_Manager.AddTextureRequest( User_info, image_req.RequestImage[ i ].Image );
149 167
150 } 168 }
151 } 169 }
152 if( pack.Type == PacketType.RegionHandshakeReply ) { 170 else if( pack.Type == PacketType.RegionHandshakeReply ) {
153 //recieved regionhandshake so can now start sending info 171 //recieved regionhandshake so can now start sending info
154 Agent_Manager.SendInitialData( User_info ); 172 Agent_Manager.SendInitialData( User_info );
155 //this.setuptemplates("objectupate164.dat",User_info,false); 173 //this.setuptemplates("objectupate164.dat",User_info,false);
156 } 174 }
157 if( pack.Type == PacketType.ObjectAdd ) { 175 else if( pack.Type == PacketType.ObjectAdd ) {
158 ObjectAddPacket ad = (ObjectAddPacket)pack; 176 ObjectAddPacket ad = (ObjectAddPacket)pack;
159 Prim_Manager.CreatePrim( User_info, ad.ObjectData.RayEnd, ad ); 177 Prim_Manager.CreatePrim( User_info, ad.ObjectData.RayEnd, ad );
160 //this.send_prim(User_info,ad.ObjectData.RayEnd, ad); 178 //this.send_prim(User_info,ad.ObjectData.RayEnd, ad);
161 } 179 }
162 if( pack.Type == PacketType.ObjectPosition ) { 180 else if( pack.Type == PacketType.ObjectPosition ) {
163 //System.Console.WriteLine(pack.ToString()); 181 //System.Console.WriteLine(pack.ToString());
164 } 182 }
165 if( pack.Type == PacketType.MultipleObjectUpdate ) { 183 else if( pack.Type == PacketType.MultipleObjectUpdate ) {
166 //System.Console.WriteLine(pack.ToString()); 184 //System.Console.WriteLine(pack.ToString());
167 MultipleObjectUpdatePacket mupd = (MultipleObjectUpdatePacket)pack; 185 MultipleObjectUpdatePacket mupd = (MultipleObjectUpdatePacket)pack;
168 186
@@ -185,11 +203,12 @@ namespace OpenSim
185 } 203 }
186 } 204 }
187 } 205 }
188 if( pack.Type == PacketType.AgentWearablesRequest ) { 206 else if( pack.Type == PacketType.AgentWearablesRequest ) {
189 Agent_Manager.SendIntialAvatarAppearance( User_info ); 207 Agent_Manager.SendIntialAvatarAppearance( User_info );
190 } 208 }
191 209
192 if( pack.Type == PacketType.AgentUpdate ) { 210 else if( pack.Type == PacketType.AgentUpdate )
211 {
193 AgentUpdatePacket ag = (AgentUpdatePacket)pack; 212 AgentUpdatePacket ag = (AgentUpdatePacket)pack;
194 uint mask = ag.AgentData.ControlFlags & ( 1 ); 213 uint mask = ag.AgentData.ControlFlags & ( 1 );
195 AvatarData m_av = Agent_Manager.GetAgent( User_info.AgentID ); 214 AvatarData m_av = Agent_Manager.GetAgent( User_info.AgentID );
@@ -224,8 +243,7 @@ namespace OpenSim
224 } 243 }
225 } 244 }
226 } 245 }
227 246 else if( pack.Type == PacketType.ChatFromViewer ) {
228 if( pack.Type == PacketType.ChatFromViewer ) {
229 ChatFromViewerPacket chat = (ChatFromViewerPacket)pack; 247 ChatFromViewerPacket chat = (ChatFromViewerPacket)pack;
230 System.Text.Encoding enc = System.Text.Encoding.ASCII; 248 System.Text.Encoding enc = System.Text.Encoding.ASCII;
231 249
@@ -252,14 +270,17 @@ namespace OpenSim
252 public void NewUserCallback( User_Agent_info UserInfo ) { 270 public void NewUserCallback( User_Agent_info UserInfo ) {
253 Console.WriteLine( "new user - {0} - has joined [session {1}]", UserInfo.AgentID.ToString(), UserInfo.SessionID.ToString() +"curcuit used"+UserInfo.circuitCode); 271 Console.WriteLine( "new user - {0} - has joined [session {1}]", UserInfo.AgentID.ToString(), UserInfo.SessionID.ToString() +"curcuit used"+UserInfo.circuitCode);
254 string first,last; 272 string first,last;
273 LLUUID Base,Inventory;
255 lock(_login) 274 lock(_login)
256 { 275 {
257 first=_login.first; 276 first=_login.first;
258 last=_login.last; 277 last=_login.last;
278 Base=_login.BaseFolder;
279 Inventory=_login.InventoryFolder;
259 280
260 //should get agentid and sessionid so they can be checked. 281 //should get agentid and sessionid so they can be checked.
261 } 282 }
262 Agent_Manager.NewAgent( UserInfo ,first,last); 283 Agent_Manager.NewAgent( UserInfo ,first,last,Base,Inventory);
263 //now because of the lack of Global account management (User server etc) 284 //now because of the lack of Global account management (User server etc)
264 //we need to reset the names back to default incase a teleport happens 285 //we need to reset the names back to default incase a teleport happens
265 //which will not have a Login name set, so they will use default names 286 //which will not have a Login name set, so they will use default names
@@ -277,7 +298,7 @@ namespace OpenSim
277 void Timer1Tick( object sender, System.EventArgs e ) { 298 void Timer1Tick( object sender, System.EventArgs e ) {
278 this.time++; 299 this.time++;
279 Agent_Manager.UpdatePositions(); 300 Agent_Manager.UpdatePositions();
280 Texture_Manager.DoWork( time ); 301 this.Asset_Manager.DoWork( time );
281 } 302 }
282 } 303 }
283 public class Logon 304 public class Logon
@@ -286,6 +307,8 @@ namespace OpenSim
286 public string last="User"; 307 public string last="User";
287 public LLUUID Agent; 308 public LLUUID Agent;
288 public LLUUID Session; 309 public LLUUID Session;
310 public LLUUID InventoryFolder;
311 public LLUUID BaseFolder;
289 public Logon() 312 public Logon()
290 { 313 {
291 314