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authorAdam Frisby2007-06-20 21:57:22 +0000
committerAdam Frisby2007-06-20 21:57:22 +0000
commit8194d822301481c56c2e48857e6609409613dd6d (patch)
treeb2036fe5cc82334623810c67bee7b0da180ba231 /Common
parent* Bonus commit: "terrain save" now supports a 'PNG' method. (diff)
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* Terrain modification more robust, uses area sizes matching those employed by the client display.
* Terrain tools now account for the duration the cursor was held for. * Terrain tools now support new brushes (completing the common set) ** Smooth brush ** Flatten brush ** Revert brush ** Noise brush
Diffstat (limited to 'Common')
-rw-r--r--Common/OpenSim.Framework/Interfaces/IClientAPI.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Common/OpenSim.Framework/Interfaces/IClientAPI.cs b/Common/OpenSim.Framework/Interfaces/IClientAPI.cs
index 3b965bf..ea38f06 100644
--- a/Common/OpenSim.Framework/Interfaces/IClientAPI.cs
+++ b/Common/OpenSim.Framework/Interfaces/IClientAPI.cs
@@ -37,7 +37,7 @@ namespace OpenSim.Framework.Interfaces
37{ 37{
38 public delegate void ChatFromViewer(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID); 38 public delegate void ChatFromViewer(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
39 public delegate void RezObject(AssetBase primAsset, LLVector3 pos); 39 public delegate void RezObject(AssetBase primAsset, LLVector3 pos);
40 public delegate void ModifyTerrain(byte action, float north, float west); 40 public delegate void ModifyTerrain(float height, float seconds, byte size, byte action, float north, float west);
41 public delegate void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam); 41 public delegate void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam);
42 public delegate void StartAnim(LLUUID animID, int seq); 42 public delegate void StartAnim(LLUUID animID, int seq);
43 public delegate void LinkObjects(uint parent, List<uint> children); 43 public delegate void LinkObjects(uint parent, List<uint> children);