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author | Adam Frisby | 2007-06-14 14:36:40 +0000 |
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committer | Adam Frisby | 2007-06-14 14:36:40 +0000 |
commit | 16b43b8bffff8f11f0f633d8f503e752223a4772 (patch) | |
tree | a4c4081d2ebc1bd24ff23ea18527891b206acf90 /Common/OpenSim.Servers | |
parent | Fixed the bug that makes a region use its water height as its name (in region... (diff) | |
download | opensim-SC_OLD-16b43b8bffff8f11f0f633d8f503e752223a4772.zip opensim-SC_OLD-16b43b8bffff8f11f0f633d8f503e752223a4772.tar.gz opensim-SC_OLD-16b43b8bffff8f11f0f633d8f503e752223a4772.tar.bz2 opensim-SC_OLD-16b43b8bffff8f11f0f633d8f503e752223a4772.tar.xz |
* Added maintenance patch (issue #139) from BigfootAg to /trunk
Diffstat (limited to 'Common/OpenSim.Servers')
-rw-r--r-- | Common/OpenSim.Servers/OpenSim.Servers.csproj | 3 | ||||
-rw-r--r-- | Common/OpenSim.Servers/OpenSim.Servers.dll.build | 1 | ||||
-rw-r--r-- | Common/OpenSim.Servers/SocketRegistry.cs | 63 | ||||
-rw-r--r-- | Common/OpenSim.Servers/UDPServerBase.cs | 8 |
4 files changed, 75 insertions, 0 deletions
diff --git a/Common/OpenSim.Servers/OpenSim.Servers.csproj b/Common/OpenSim.Servers/OpenSim.Servers.csproj index a4f56fe..7a99206 100644 --- a/Common/OpenSim.Servers/OpenSim.Servers.csproj +++ b/Common/OpenSim.Servers/OpenSim.Servers.csproj | |||
@@ -113,6 +113,9 @@ | |||
113 | <Compile Include="LoginServer.cs"> | 113 | <Compile Include="LoginServer.cs"> |
114 | <SubType>Code</SubType> | 114 | <SubType>Code</SubType> |
115 | </Compile> | 115 | </Compile> |
116 | <Compile Include="SocketRegistry.cs"> | ||
117 | <SubType>Code</SubType> | ||
118 | </Compile> | ||
116 | <Compile Include="UDPServerBase.cs"> | 119 | <Compile Include="UDPServerBase.cs"> |
117 | <SubType>Code</SubType> | 120 | <SubType>Code</SubType> |
118 | </Compile> | 121 | </Compile> |
diff --git a/Common/OpenSim.Servers/OpenSim.Servers.dll.build b/Common/OpenSim.Servers/OpenSim.Servers.dll.build index 25bcd65..6147ea7 100644 --- a/Common/OpenSim.Servers/OpenSim.Servers.dll.build +++ b/Common/OpenSim.Servers/OpenSim.Servers.dll.build | |||
@@ -18,6 +18,7 @@ | |||
18 | <include name="LocalUserProfileManager.cs" /> | 18 | <include name="LocalUserProfileManager.cs" /> |
19 | <include name="LoginResponse.cs" /> | 19 | <include name="LoginResponse.cs" /> |
20 | <include name="LoginServer.cs" /> | 20 | <include name="LoginServer.cs" /> |
21 | <include name="SocketRegistry.cs" /> | ||
21 | <include name="UDPServerBase.cs" /> | 22 | <include name="UDPServerBase.cs" /> |
22 | <include name="XmlRpcMethod.cs" /> | 23 | <include name="XmlRpcMethod.cs" /> |
23 | </sources> | 24 | </sources> |
diff --git a/Common/OpenSim.Servers/SocketRegistry.cs b/Common/OpenSim.Servers/SocketRegistry.cs new file mode 100644 index 0000000..2ebf80c --- /dev/null +++ b/Common/OpenSim.Servers/SocketRegistry.cs | |||
@@ -0,0 +1,63 @@ | |||
1 | /* | ||
2 | * Created by SharpDevelop. | ||
3 | * User: Adam Stevenson | ||
4 | * Date: 6/13/2007 | ||
5 | * Time: 12:55 AM | ||
6 | * | ||
7 | * To change this template use Tools | Options | Coding | Edit Standard Headers. | ||
8 | */ | ||
9 | |||
10 | using System; | ||
11 | using System.Collections.Generic; | ||
12 | using System.Net; | ||
13 | using System.Net.Sockets; | ||
14 | |||
15 | namespace OpenSim.Servers | ||
16 | { | ||
17 | /// <summary> | ||
18 | /// | ||
19 | /// </summary> | ||
20 | public class SocketRegistry | ||
21 | { | ||
22 | static List<Socket> _Sockets; | ||
23 | |||
24 | static SocketRegistry() | ||
25 | { | ||
26 | _Sockets = new List<Socket>(); | ||
27 | } | ||
28 | |||
29 | private SocketRegistry() | ||
30 | { | ||
31 | |||
32 | } | ||
33 | |||
34 | public static void Register(Socket pSocket) | ||
35 | { | ||
36 | _Sockets.Add(pSocket); | ||
37 | } | ||
38 | |||
39 | public static void Unregister(Socket pSocket) | ||
40 | { | ||
41 | _Sockets.Remove(pSocket); | ||
42 | } | ||
43 | |||
44 | public static void UnregisterAllAndClose() | ||
45 | { | ||
46 | int iSockets = _Sockets.Count; | ||
47 | |||
48 | for (int i = 0; i < iSockets; i++) | ||
49 | { | ||
50 | try | ||
51 | { | ||
52 | _Sockets[i].Close(); | ||
53 | } | ||
54 | catch | ||
55 | { | ||
56 | |||
57 | } | ||
58 | } | ||
59 | |||
60 | _Sockets.Clear(); | ||
61 | } | ||
62 | } | ||
63 | } | ||
diff --git a/Common/OpenSim.Servers/UDPServerBase.cs b/Common/OpenSim.Servers/UDPServerBase.cs index b472c97..b763315 100644 --- a/Common/OpenSim.Servers/UDPServerBase.cs +++ b/Common/OpenSim.Servers/UDPServerBase.cs | |||
@@ -78,6 +78,13 @@ namespace OpenSim.Servers | |||
78 | 78 | ||
79 | ServerIncoming = new IPEndPoint(IPAddress.Any, listenPort); | 79 | ServerIncoming = new IPEndPoint(IPAddress.Any, listenPort); |
80 | Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); | 80 | Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); |
81 | |||
82 | /// Add this new socket to the list of sockets that was opened by the application. When the application | ||
83 | /// closes, either gracefully or not, all sockets can be cleaned up. Right now I am not aware of any method | ||
84 | /// to get all of the sockets for a process within .NET, but if so, this process can be refactored, as | ||
85 | /// socket registration would not be neccessary. | ||
86 | SocketRegistry.Register(Server); | ||
87 | |||
81 | Server.Bind(ServerIncoming); | 88 | Server.Bind(ServerIncoming); |
82 | 89 | ||
83 | ipeSender = new IPEndPoint(IPAddress.Any, 0); | 90 | ipeSender = new IPEndPoint(IPAddress.Any, 0); |
@@ -93,3 +100,4 @@ namespace OpenSim.Servers | |||
93 | } | 100 | } |
94 | } | 101 | } |
95 | 102 | ||
103 | |||