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authorlbsa712007-06-09 21:45:58 +0000
committerlbsa712007-06-09 21:45:58 +0000
commit4224b695acc2e1ad0199dc0ad7f560494182ed54 (patch)
tree8fae1cf25a058bc4e378ef2b6ce264d7f9f0b910 /Common/OpenSim.Servers/UDPServerBase.cs
parent*Fixed casting mishap in last commit - client now starts up without crashing (diff)
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* LogFile now defaults to "{apptype}.log"
* cleaned away suo and user files. * added handy string chat variety to the API * Moved LockPhysicsEngine on World to SyncRoot on IWorld * Introduced NextLocalId instead of World fuggliness. * Transformed GetRegionInfo to Property on IWorld for great justice * Extracted default wearables (good to have) * Deleted unused BaseServer * Used IWorld instead of World wherever possible * The client constructor's not getting unused port any longer. * Extracted ClientView factoring so PacketServer can be tweaked. * Added SendLayerData to World * Made WorldBase abstract and cleaned it up a bit * added OpenGrid.Framework.Communications.dll.build and OpenSim.World.dll.build to svn * Added code for two examples (but not in prebuild yet)
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