diff options
Very Preliminary local teleporting added (currently only can teleport within the current region).
Now need to add teleporting between regions and use of the dynamic texture for the terrain.
Diffstat (limited to 'Common/OpenSim.Framework/Types/MapBlockData.cs')
-rw-r--r-- | Common/OpenSim.Framework/Types/MapBlockData.cs | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/Common/OpenSim.Framework/Types/MapBlockData.cs b/Common/OpenSim.Framework/Types/MapBlockData.cs new file mode 100644 index 0000000..2e6f56e --- /dev/null +++ b/Common/OpenSim.Framework/Types/MapBlockData.cs | |||
@@ -0,0 +1,25 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using libsecondlife; | ||
5 | |||
6 | namespace OpenSim.Framework.Types | ||
7 | { | ||
8 | public class MapBlockData | ||
9 | { | ||
10 | public uint Flags; | ||
11 | public ushort X; | ||
12 | public ushort Y; | ||
13 | public byte Agents; | ||
14 | public byte Access; | ||
15 | public byte WaterHeight; | ||
16 | public LLUUID MapImageId; | ||
17 | public String Name; | ||
18 | public uint RegionFlags; | ||
19 | |||
20 | public MapBlockData() | ||
21 | { | ||
22 | |||
23 | } | ||
24 | } | ||
25 | } | ||