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authormingchen2007-06-07 14:23:19 +0000
committermingchen2007-06-07 14:23:19 +0000
commitf88a4777f9e9b23795aed5a7f364a93a73e9ed15 (patch)
tree7acf567aed35932ae0bcc5410698379bbb6087c0 /Common/OpenSim.Framework/OpenSim.Framework.dll.build
parent*When avatar crosses parcel, it updates successfully in the viewer (diff)
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*Cleaned up namespaces, filenames, etc in OpenSim.RegionServer
NOTES: *ClientView is now in the namespace OpenSim.RegionServer.Client *Scripting is now in the namespace OpenSim.RegionServer.scripting *Other various cleaning
Diffstat (limited to 'Common/OpenSim.Framework/OpenSim.Framework.dll.build')
-rw-r--r--Common/OpenSim.Framework/OpenSim.Framework.dll.build2
1 files changed, 1 insertions, 1 deletions
diff --git a/Common/OpenSim.Framework/OpenSim.Framework.dll.build b/Common/OpenSim.Framework/OpenSim.Framework.dll.build
index 8da7748..2cf899d 100644
--- a/Common/OpenSim.Framework/OpenSim.Framework.dll.build
+++ b/Common/OpenSim.Framework/OpenSim.Framework.dll.build
@@ -37,7 +37,6 @@
37 <include name="Interfaces/ILocalStorage.cs" /> 37 <include name="Interfaces/ILocalStorage.cs" />
38 <include name="Properties/AssemblyInfo.cs" /> 38 <include name="Properties/AssemblyInfo.cs" />
39 <include name="Types/NeighbourInfo.cs" /> 39 <include name="Types/NeighbourInfo.cs" />
40 <include name="Types/ParcelData.cs" />
41 <include name="Types/PrimData.cs" /> 40 <include name="Types/PrimData.cs" />
42 <include name="Types/AssetStorage.cs" /> 41 <include name="Types/AssetStorage.cs" />
43 <include name="Types/OSVector3.cs" /> 42 <include name="Types/OSVector3.cs" />
@@ -45,6 +44,7 @@
45 <include name="Types/Login.cs" /> 44 <include name="Types/Login.cs" />
46 <include name="Types/AssetLandmark.cs" /> 45 <include name="Types/AssetLandmark.cs" />
47 <include name="Types/AssetBase.cs" /> 46 <include name="Types/AssetBase.cs" />
47 <include name="Types/ParcelData.cs" />
48 </sources> 48 </sources>
49 <references basedir="${project::get-base-directory()}"> 49 <references basedir="${project::get-base-directory()}">
50 <lib> 50 <lib>