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authorMW2007-05-27 18:52:42 +0000
committerMW2007-05-27 18:52:42 +0000
commitc746a2f9f4f0b1e7eea564effdae63472f79ab22 (patch)
tree54d23af3d168958bfec995cf2987cf5af79ac149 /Common/OpenSim.Framework/Interfaces/IClientAPI.cs
parentGoodbye World (diff)
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Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes.
Diffstat (limited to 'Common/OpenSim.Framework/Interfaces/IClientAPI.cs')
-rw-r--r--Common/OpenSim.Framework/Interfaces/IClientAPI.cs8
1 files changed, 7 insertions, 1 deletions
diff --git a/Common/OpenSim.Framework/Interfaces/IClientAPI.cs b/Common/OpenSim.Framework/Interfaces/IClientAPI.cs
index b6ae232..add6c00 100644
--- a/Common/OpenSim.Framework/Interfaces/IClientAPI.cs
+++ b/Common/OpenSim.Framework/Interfaces/IClientAPI.cs
@@ -35,7 +35,6 @@ namespace OpenSim.Framework.Interfaces
35 event StartAnim OnStartAnim; 35 event StartAnim OnStartAnim;
36 event LinkObjects OnLinkObjects; 36 event LinkObjects OnLinkObjects;
37 event GenericCall4 OnDeRezObject; 37 event GenericCall4 OnDeRezObject;
38 event ModifyTerrain OnModifyTerrain;
39 event GenericCall OnRegionHandShakeReply; 38 event GenericCall OnRegionHandShakeReply;
40 event GenericCall OnRequestWearables; 39 event GenericCall OnRequestWearables;
41 event GenericCall2 OnCompleteMovementToRegion; 40 event GenericCall2 OnCompleteMovementToRegion;
@@ -57,6 +56,13 @@ namespace OpenSim.Framework.Interfaces
57 get; 56 get;
58 set; 57 set;
59 } 58 }
59
60 LLUUID AgentId
61 {
62 get;
63 }
64
65 void OutPacket(Packet newPack);
60 void SendAppearance(AvatarWearable[] wearables); 66 void SendAppearance(AvatarWearable[] wearables);
61 void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID); 67 void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
62 } 68 }