diff options
Very Preliminary local teleporting added (currently only can teleport within the current region).
Now need to add teleporting between regions and use of the dynamic texture for the terrain.
Diffstat (limited to '')
-rw-r--r-- | Common/OpenSim.Framework/IRegionCommsListener.cs (renamed from Common/OpenSim.Framework/IRegionCommsHost.cs) | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Common/OpenSim.Framework/IRegionCommsHost.cs b/Common/OpenSim.Framework/IRegionCommsListener.cs index 658afe6..0e80941 100644 --- a/Common/OpenSim.Framework/IRegionCommsHost.cs +++ b/Common/OpenSim.Framework/IRegionCommsListener.cs | |||
@@ -37,7 +37,7 @@ namespace OpenSim.Framework | |||
37 | public delegate void UpdateNeighbours(List<RegionInfo> neighbours); | 37 | public delegate void UpdateNeighbours(List<RegionInfo> neighbours); |
38 | public delegate void AgentCrossing(ulong regionHandle, libsecondlife.LLUUID agentID, libsecondlife.LLVector3 position); | 38 | public delegate void AgentCrossing(ulong regionHandle, libsecondlife.LLUUID agentID, libsecondlife.LLVector3 position); |
39 | 39 | ||
40 | public interface IRegionCommsHost | 40 | public interface IRegionCommsListener |
41 | { | 41 | { |
42 | event ExpectUserDelegate OnExpectUser; | 42 | event ExpectUserDelegate OnExpectUser; |
43 | event GenericCall2 OnExpectChildAgent; | 43 | event GenericCall2 OnExpectChildAgent; |