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authorUbitUmarov2012-04-13 20:34:56 +0100
committerUbitUmarov2012-04-13 20:34:56 +0100
commitb574d43c5d5706cf6325c909ddf0ff573e44e49b (patch)
tree9253deb93ff3f46f9202bd4dd48d9a46e51d1735 /CONTRIBUTORS.txt
parent don't do Animator.UpdateMovementAnimations() in scenepresence RegionHeartbea... (diff)
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Use presence absolute position to request raycast to camera. Used m_pos maybe a sitting offset. For reasons i don't understand that also seems to crash ode more when i let this rays colide with heighmaps (ubitODE with normal ode lib).
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