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author | UbitUmarov | 2012-04-14 05:07:52 +0100 |
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committer | UbitUmarov | 2012-04-14 05:07:52 +0100 |
commit | 3999822e13d7ae2f6ab1c19a19a01e0cc7c7acd7 (patch) | |
tree | 5296b367d89f3c62f8ad3bf85b09d1f7b67cb8b4 /CONTRIBUTORS.txt | |
parent | Use presence absolute position to request raycast to camera. Used m_pos maybe... (diff) | |
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Use chode character actor.SetMomentum() to force full restore Velocity in scenepresence TeleportWithMomentum(), since actor.Velocity was selected by original coders as the input of a desired velocity (even 'forces') that is modified by character conditions, like not changing velocity.Z if it is in free fall.
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