aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/CONTRIBUTORS.txt
diff options
context:
space:
mode:
authorMW2007-11-03 19:14:22 +0000
committerMW2007-11-03 19:14:22 +0000
commitdabbdec2cdf2c1056e4ebb8aec38302a1fa9eba4 (patch)
treeee886c072810521bd56b7124d53e093a8bc9cbf8 /CONTRIBUTORS.txt
parenttiny commit to prepare for the first proper part of Scene.cs refactoring. (diff)
downloadopensim-SC_OLD-dabbdec2cdf2c1056e4ebb8aec38302a1fa9eba4.zip
opensim-SC_OLD-dabbdec2cdf2c1056e4ebb8aec38302a1fa9eba4.tar.gz
opensim-SC_OLD-dabbdec2cdf2c1056e4ebb8aec38302a1fa9eba4.tar.bz2
opensim-SC_OLD-dabbdec2cdf2c1056e4ebb8aec38302a1fa9eba4.tar.xz
First part of Scene refactoring:
Started the move of some of the methods from scene into a inner class (currently called InnerScene.cs), the idea being that the code related to the 3d scene (primitive/entities/Avatars etc) will be in this inner class, then what is now Scene.cs will be left as a kind of wrapper class around it. And once the spilt is complete can be renamed to something like RegionInstance (or any name that sounds good and ids it as the Region layer class that "has" a scene). Added SceneCommunicationService which at the moment is a kind of high level wrapper around commsManager. The idea being that it has a higher level API for the Region/Scene to send messages to the other regions on the grid. a Example of the API is that instead of having sendXmessage methods, it has more functional level method like PassAvatarToNeighbour. Hopefully this will allow more freedom to do changes in communications that doesn't break other things.
Diffstat (limited to 'CONTRIBUTORS.txt')
0 files changed, 0 insertions, 0 deletions