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author | Charles Krinke | 2007-11-01 03:56:54 +0000 |
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committer | Charles Krinke | 2007-11-01 03:56:54 +0000 |
commit | 8af272b3abdb4ecc64fa7cf46ef0205e4398f01c (patch) | |
tree | 4100dee3fdad35cce23ce4cb645fa443bf7c90da /CONTRIBUTORS.txt | |
parent | Thank you Melanie for a patch to SceneObjectPart.cs so that on first transmis... (diff) | |
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Thank you, Melanie for solving: When receiving an ObjectAdd packet, the Rotation member is silently ignored and the prim is created with 0,0,0,1 rotation. The patch introduces a fix that passes the Rotation parameter from the packet to the object and uses it in the actual object creation.
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