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author | MW | 2007-02-03 19:51:52 +0000 |
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committer | MW | 2007-02-03 19:51:52 +0000 |
commit | 3a157273da7de6caa098ac4af406e37be02a1171 (patch) | |
tree | b30b6a30a7e84ebe2dcff80e9d0207b8495f1173 /Asset_manager.cs | |
parent | (no commit message) (diff) | |
download | opensim-SC_OLD-3a157273da7de6caa098ac4af406e37be02a1171.zip opensim-SC_OLD-3a157273da7de6caa098ac4af406e37be02a1171.tar.gz opensim-SC_OLD-3a157273da7de6caa098ac4af406e37be02a1171.tar.bz2 opensim-SC_OLD-3a157273da7de6caa098ac4af406e37be02a1171.tar.xz |
Added Basic Inventory support
Diffstat (limited to 'Asset_manager.cs')
-rw-r--r-- | Asset_manager.cs | 73 |
1 files changed, 67 insertions, 6 deletions
diff --git a/Asset_manager.cs b/Asset_manager.cs index 20cf3a1..94832f7 100644 --- a/Asset_manager.cs +++ b/Asset_manager.cs | |||
@@ -1,5 +1,5 @@ | |||
1 | /* | 1 | /* |
2 | Copyright (c) 2007 Michael Wright | 2 | Copyright (c) OpenSim project, http://sim.opensecondlife.org/ |
3 | 3 | ||
4 | * Copyright (c) <year>, <copyright holder> | 4 | * Copyright (c) <year>, <copyright holder> |
5 | * All rights reserved. | 5 | * All rights reserved. |
@@ -45,6 +45,9 @@ namespace OpenSim | |||
45 | public ArrayList requests=new ArrayList(); //should change to a generic | 45 | public ArrayList requests=new ArrayList(); //should change to a generic |
46 | // public ArrayList uploads=new ArrayList(); | 46 | // public ArrayList uploads=new ArrayList(); |
47 | private Server server; | 47 | private Server server; |
48 | public TextureManager TextureMan; | ||
49 | public InventoryManager InventoryManager; | ||
50 | private System.Text.Encoding enc = System.Text.Encoding.ASCII; | ||
48 | 51 | ||
49 | public AssetManager(Server serve) | 52 | public AssetManager(Server serve) |
50 | { | 53 | { |
@@ -55,7 +58,7 @@ namespace OpenSim | |||
55 | 58 | ||
56 | public void AddRequest(User_Agent_info user, LLUUID asset_id, TransferRequestPacket tran_req) | 59 | public void AddRequest(User_Agent_info user, LLUUID asset_id, TransferRequestPacket tran_req) |
57 | { | 60 | { |
58 | 61 | Console.WriteLine("Asset Request "+ asset_id); | |
59 | if(!this.Assets.ContainsKey(asset_id)) | 62 | if(!this.Assets.ContainsKey(asset_id)) |
60 | { | 63 | { |
61 | //not found asset | 64 | //not found asset |
@@ -103,7 +106,44 @@ namespace OpenSim | |||
103 | server.SendPacket(tran_p,true,user); | 106 | server.SendPacket(tran_p,true,user); |
104 | } | 107 | } |
105 | 108 | ||
109 | } | ||
110 | public void CreateNewBaseSet(ref AvatarData Avata,User_Agent_info UserInfo) | ||
111 | { | ||
112 | //LLUUID BaseFolder=new LLUUID("4f5f559e-77a0-a4b9-84f9-8c74c07f7cfc");//*/"4fb2dab6-a987-da66-05ee-96ca82bccbf1"); | ||
113 | //LLUUID BaseFolder=new LLUUID("480e2d92-61f6-9f16-f4f5-0f77cfa4f8f9"); | ||
114 | LLUUID BaseFolder=Avata.BaseFolder; | ||
115 | InventoryManager.CreateNewFolder(UserInfo,Avata.InventoryFolder); | ||
116 | InventoryManager.CreateNewFolder(UserInfo, BaseFolder); | ||
117 | |||
118 | AssetInfo Base=this.Assets[new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73")]; | ||
119 | AssetInfo Shape=new AssetInfo(); | ||
120 | |||
121 | Shape.filename=""; | ||
122 | Shape.data=new byte[Base.data.Length]; | ||
123 | Array.Copy(Base.data,Shape.data,Base.data.Length); | ||
124 | Shape.Full_ID=LLUUID.Random(); | ||
125 | Shape.Name="Default Skin"; | ||
126 | Shape.Description="Default"; | ||
127 | Shape.InvType=18; | ||
128 | |||
129 | Shape.Type=libsecondlife.AssetSystem.Asset.ASSET_TYPE_WEARABLE_BODY; | ||
130 | byte[] Agentid=enc.GetBytes(UserInfo.AgentID.ToStringHyphenated()); | ||
131 | Array.Copy(Agentid,0,Shape.data,294,Agentid.Length); | ||
132 | this.Assets.Add(Shape.Full_ID,Shape); | ||
133 | /*FileStream fStream = new FileStream("Assetshape.dat", FileMode.CreateNew); | ||
134 | BinaryWriter bw = new BinaryWriter(fStream); | ||
135 | bw.Write(Shape.data); | ||
136 | bw.Close(); | ||
137 | fStream.Close();*/ | ||
106 | 138 | ||
139 | Avata.Wearables[0].ItemID=InventoryManager.AddToInventory(UserInfo,BaseFolder,Shape); | ||
140 | Avata.Wearables[0].AssetID=Shape.Full_ID; | ||
141 | //Avata.RootFolder=BaseFolder; | ||
142 | |||
143 | //give test texture | ||
144 | |||
145 | TextureImage Texture=TextureMan.textures[new LLUUID("00000000-0000-0000-5005-000000000005")]; | ||
146 | InventoryManager.AddToInventory(UserInfo,BaseFolder,Texture); | ||
107 | 147 | ||
108 | } | 148 | } |
109 | 149 | ||
@@ -115,6 +155,13 @@ namespace OpenSim | |||
115 | im.Full_ID=new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); | 155 | im.Full_ID=new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); |
116 | this.loadAsset(im); | 156 | this.loadAsset(im); |
117 | this.Assets.Add(im.Full_ID,im); | 157 | this.Assets.Add(im.Full_ID,im); |
158 | |||
159 | |||
160 | im=new AssetInfo(); | ||
161 | im.filename="base_skin.dat"; | ||
162 | im.Full_ID=new LLUUID("e0ee49b5a4184df8d3c9a65361fe7f49"); | ||
163 | this.loadAsset(im); | ||
164 | this.Assets.Add(im.Full_ID,im); | ||
118 | } | 165 | } |
119 | private void loadAsset(AssetInfo info) | 166 | private void loadAsset(AssetInfo info) |
120 | { | 167 | { |
@@ -152,11 +199,10 @@ namespace OpenSim | |||
152 | 199 | ||
153 | } | 200 | } |
154 | } | 201 | } |
155 | public class AssetInfo | 202 | public class AssetInfo:AssetBase |
156 | { | 203 | { |
157 | public byte[] data; | 204 | //public byte[] data; |
158 | public LLUUID Full_ID; | 205 | //public LLUUID Full_ID; |
159 | public string name; | ||
160 | public string filename; | 206 | public string filename; |
161 | public bool loaded; | 207 | public bool loaded; |
162 | public ulong last_used; //need to add a tick/time counter and keep record | 208 | public ulong last_used; //need to add a tick/time counter and keep record |
@@ -167,4 +213,19 @@ namespace OpenSim | |||
167 | 213 | ||
168 | } | 214 | } |
169 | } | 215 | } |
216 | |||
217 | public class AssetBase | ||
218 | { | ||
219 | public byte[] data; | ||
220 | public LLUUID Full_ID; | ||
221 | public sbyte Type; | ||
222 | public sbyte InvType; | ||
223 | public string Name; | ||
224 | public string Description; | ||
225 | |||
226 | public AssetBase() | ||
227 | { | ||
228 | |||
229 | } | ||
230 | } | ||
170 | } | 231 | } |