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author | Justin Clark-Casey (justincc) | 2011-12-03 02:45:02 +0000 |
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committer | Justin Clark-Casey (justincc) | 2011-12-03 02:45:02 +0000 |
commit | b66fe3e9ffd968c2c8aaa0fba108e86b8c4f04d9 (patch) | |
tree | 3ad6df3a1d35606cb5db2d07b35440f5ea1dcb50 | |
parent | Add basic TestFlyingAnimation() regression test (diff) | |
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Add method doc to SP.PhysicsCollisionUpdate() to make it clear that it's called continuously even where there are no collisions
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 0533106..1fe8048 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3282,6 +3282,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3282 | /// <summary> | 3282 | /// <summary> |
3283 | /// Event called by the physics plugin to tell the avatar about a collision. | 3283 | /// Event called by the physics plugin to tell the avatar about a collision. |
3284 | /// </summary> | 3284 | /// </summary> |
3285 | /// <remarks> | ||
3286 | /// This function is called continuously, even when there are no collisions which might be very inefficient. | ||
3287 | /// However, we can't avoid this yet since some of this method might currently rely on being called every frame. | ||
3288 | /// </remarks> | ||
3285 | /// <param name="e"></param> | 3289 | /// <param name="e"></param> |
3286 | public void PhysicsCollisionUpdate(EventArgs e) | 3290 | public void PhysicsCollisionUpdate(EventArgs e) |
3287 | { | 3291 | { |