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authorJustin Clark-Casey (justincc)2012-06-05 00:27:51 +0100
committerJustin Clark-Casey (justincc)2012-06-05 00:27:51 +0100
commit96d1ba90d7f801c779924ea04656d0fb53ea9d32 (patch)
tree341c1462bf49de02e1fbecf942e1f58347969466
parentStart sending spare frame time MS viewer stat. Make frame time correctly dis... (diff)
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Scale down per frame MS stats to match scaled simulator FPS stat.
This makes frame time stats properly tally with fps, which saves confusion and makes it easier to interpret numbers. In some ways this is not so artifical - physics FPS runs at the higher rate.
-rw-r--r--OpenSim/Region/Framework/Scenes/SimStatsReporter.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
index 88e0b05..742d42a 100644
--- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
+++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
@@ -320,7 +320,7 @@ namespace OpenSim.Region.Framework.Scenes
320 // values to X-per-second values. 320 // values to X-per-second values.
321 321
322 uint thisFrame = m_scene.Frame; 322 uint thisFrame = m_scene.Frame;
323 float framesUpdated = (float)(thisFrame - m_lastUpdateFrame); 323 float framesUpdated = (float)(thisFrame - m_lastUpdateFrame) * m_reportedFpsCorrectionFactor;
324 m_lastUpdateFrame = thisFrame; 324 m_lastUpdateFrame = thisFrame;
325 325
326 // Avoid div-by-zero if somehow we've not updated any frames. 326 // Avoid div-by-zero if somehow we've not updated any frames.