diff options
author | Dan Lake | 2011-12-20 14:46:44 -0800 |
---|---|---|
committer | Dan Lake | 2011-12-20 14:46:44 -0800 |
commit | 7693e6a3a8d811a75ee3773f0c9ae0b0150dc5cd (patch) | |
tree | 3de2f42376d23ead500098d98e6d2bbd6e21feda | |
parent | Remove unused SetAcceleration and add set on Acceleration parameter (diff) | |
parent | Remove unused SetAcceleration and add set on Acceleration parameter (diff) | |
download | opensim-SC_OLD-7693e6a3a8d811a75ee3773f0c9ae0b0150dc5cd.zip opensim-SC_OLD-7693e6a3a8d811a75ee3773f0c9ae0b0150dc5cd.tar.gz opensim-SC_OLD-7693e6a3a8d811a75ee3773f0c9ae0b0150dc5cd.tar.bz2 opensim-SC_OLD-7693e6a3a8d811a75ee3773f0c9ae0b0150dc5cd.tar.xz |
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
36 files changed, 452 insertions, 430 deletions
diff --git a/CONTRIBUTORS.txt b/CONTRIBUTORS.txt index 961ab9f..e0a96e7 100644 --- a/CONTRIBUTORS.txt +++ b/CONTRIBUTORS.txt | |||
@@ -80,6 +80,7 @@ what it is today. | |||
80 | * dmiles (Daxtron Labs) | 80 | * dmiles (Daxtron Labs) |
81 | * dslake (Intel) | 81 | * dslake (Intel) |
82 | * FredoChaplin | 82 | * FredoChaplin |
83 | * Garmin Kawaguichi | ||
83 | * Gerhard | 84 | * Gerhard |
84 | * Godfrey | 85 | * Godfrey |
85 | * Grumly57 | 86 | * Grumly57 |
diff --git a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs index 0a262fb..7106e6a 100644 --- a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs +++ b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs | |||
@@ -1463,7 +1463,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
1463 | options["profile"] = (string)requestData["profile"]; | 1463 | options["profile"] = (string)requestData["profile"]; |
1464 | } | 1464 | } |
1465 | 1465 | ||
1466 | if (requestData["noassets"].ToString() == "true") | 1466 | if ((string)requestData["noassets"] == "true") |
1467 | { | 1467 | { |
1468 | options["noassets"] = (string)requestData["noassets"] ; | 1468 | options["noassets"] = (string)requestData["noassets"] ; |
1469 | } | 1469 | } |
diff --git a/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs b/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs index c637ccf..594ce9d 100644 --- a/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs +++ b/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs | |||
@@ -104,7 +104,7 @@ namespace OpenSim.Capabilities.Handlers | |||
104 | } | 104 | } |
105 | catch (Exception e) | 105 | catch (Exception e) |
106 | { | 106 | { |
107 | m_log.Error("[UPLOAD BAKED TEXTURE HANDLER]: " + e.ToString()); | 107 | m_log.ErrorFormat("[UPLOAD BAKED TEXTURE HANDLER]: {0}{1}", e.Message, e.StackTrace); |
108 | } | 108 | } |
109 | 109 | ||
110 | return null; | 110 | return null; |
@@ -117,7 +117,7 @@ namespace OpenSim.Capabilities.Handlers | |||
117 | /// <param name="data"></param> | 117 | /// <param name="data"></param> |
118 | private void BakedTextureUploaded(UUID assetID, byte[] data) | 118 | private void BakedTextureUploaded(UUID assetID, byte[] data) |
119 | { | 119 | { |
120 | // m_log.WarnFormat("[CAPS]: Received baked texture {0}", assetID.ToString()); | 120 | // m_log.DebugFormat("[UPLOAD BAKED TEXTURE HANDLER]: Received baked texture {0}", assetID.ToString()); |
121 | 121 | ||
122 | AssetBase asset; | 122 | AssetBase asset; |
123 | asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_HostCapsObj.AgentID.ToString()); | 123 | asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_HostCapsObj.AgentID.ToString()); |
diff --git a/OpenSim/Framework/AgentCircuitData.cs b/OpenSim/Framework/AgentCircuitData.cs index 54e1bf7..57fb808 100644 --- a/OpenSim/Framework/AgentCircuitData.cs +++ b/OpenSim/Framework/AgentCircuitData.cs | |||
@@ -296,7 +296,7 @@ namespace OpenSim.Framework | |||
296 | if (args["start_pos"] != null) | 296 | if (args["start_pos"] != null) |
297 | Vector3.TryParse(args["start_pos"].AsString(), out startpos); | 297 | Vector3.TryParse(args["start_pos"].AsString(), out startpos); |
298 | 298 | ||
299 | m_log.InfoFormat("[AGENTCIRCUITDATA]: agentid={0}, child={1}, startpos={2}", AgentID, child, startpos); | 299 | //m_log.InfoFormat("[AGENTCIRCUITDATA]: agentid={0}, child={1}, startpos={2}", AgentID, child, startpos); |
300 | 300 | ||
301 | try | 301 | try |
302 | { | 302 | { |
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs index 6c2a954..4f598b0 100644 --- a/OpenSim/Framework/AvatarAppearance.cs +++ b/OpenSim/Framework/AvatarAppearance.cs | |||
@@ -249,10 +249,12 @@ namespace OpenSim.Framework | |||
249 | } | 249 | } |
250 | 250 | ||
251 | /// <summary> | 251 | /// <summary> |
252 | /// Set up appearance textures. | 252 | /// Set up appearance texture ids. |
253 | /// Returns boolean that indicates whether the new entries actually change the | ||
254 | /// existing values. | ||
255 | /// </summary> | 253 | /// </summary> |
254 | /// <returns> | ||
255 | /// True if any existing texture id was changed by the new data. | ||
256 | /// False if there were no changes or no existing texture ids. | ||
257 | /// </returns> | ||
256 | public virtual bool SetTextureEntries(Primitive.TextureEntry textureEntry) | 258 | public virtual bool SetTextureEntries(Primitive.TextureEntry textureEntry) |
257 | { | 259 | { |
258 | if (textureEntry == null) | 260 | if (textureEntry == null) |
@@ -269,25 +271,30 @@ namespace OpenSim.Framework | |||
269 | 271 | ||
270 | if (newface == null) | 272 | if (newface == null) |
271 | { | 273 | { |
272 | if (oldface == null) continue; | 274 | if (oldface == null) |
275 | continue; | ||
273 | } | 276 | } |
274 | else | 277 | else |
275 | { | 278 | { |
276 | if (oldface != null && oldface.TextureID == newface.TextureID) continue; | 279 | if (oldface != null && oldface.TextureID == newface.TextureID) |
280 | continue; | ||
277 | } | 281 | } |
278 | 282 | ||
279 | changed = true; | 283 | changed = true; |
280 | } | 284 | } |
281 | 285 | ||
282 | m_texture = textureEntry; | 286 | m_texture = textureEntry; |
287 | |||
283 | return changed; | 288 | return changed; |
284 | } | 289 | } |
285 | 290 | ||
286 | /// <summary> | 291 | /// <summary> |
287 | /// Set up visual parameters for the avatar and refresh the avatar height | 292 | /// Set up visual parameters for the avatar and refresh the avatar height |
288 | /// Returns boolean that indicates whether the new entries actually change the | ||
289 | /// existing values. | ||
290 | /// </summary> | 293 | /// </summary> |
294 | /// <returns> | ||
295 | /// True if any existing visual parameter was changed by the new data. | ||
296 | /// False if there were no changes or no existing visual parameters. | ||
297 | /// </returns> | ||
291 | public virtual bool SetVisualParams(byte[] visualParams) | 298 | public virtual bool SetVisualParams(byte[] visualParams) |
292 | { | 299 | { |
293 | if (visualParams == null) | 300 | if (visualParams == null) |
diff --git a/OpenSim/Framework/ChildAgentDataUpdate.cs b/OpenSim/Framework/ChildAgentDataUpdate.cs index 1f22136..6d048f4 100644 --- a/OpenSim/Framework/ChildAgentDataUpdate.cs +++ b/OpenSim/Framework/ChildAgentDataUpdate.cs | |||
@@ -478,7 +478,7 @@ namespace OpenSim.Framework | |||
478 | /// <param name="hash"></param> | 478 | /// <param name="hash"></param> |
479 | public virtual void Unpack(OSDMap args, IScene scene) | 479 | public virtual void Unpack(OSDMap args, IScene scene) |
480 | { | 480 | { |
481 | m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Unpack data"); | 481 | //m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Unpack data"); |
482 | 482 | ||
483 | if (args.ContainsKey("region_id")) | 483 | if (args.ContainsKey("region_id")) |
484 | UUID.TryParse(args["region_id"].AsString(), out RegionID); | 484 | UUID.TryParse(args["region_id"].AsString(), out RegionID); |
diff --git a/OpenSim/Framework/ISceneEntity.cs b/OpenSim/Framework/ISceneEntity.cs index c0ea302..a9f21d2 100644 --- a/OpenSim/Framework/ISceneEntity.cs +++ b/OpenSim/Framework/ISceneEntity.cs | |||
@@ -34,6 +34,7 @@ namespace OpenSim.Framework | |||
34 | string Name { get; set; } | 34 | string Name { get; set; } |
35 | UUID UUID { get; } | 35 | UUID UUID { get; } |
36 | uint LocalId { get; } | 36 | uint LocalId { get; } |
37 | |||
37 | Vector3 AbsolutePosition { get; } | 38 | Vector3 AbsolutePosition { get; } |
38 | } | 39 | } |
39 | } | 40 | } |
diff --git a/OpenSim/Framework/ISceneObject.cs b/OpenSim/Framework/ISceneObject.cs index 18631f1..afac9b8 100644 --- a/OpenSim/Framework/ISceneObject.cs +++ b/OpenSim/Framework/ISceneObject.cs | |||
@@ -33,6 +33,12 @@ namespace OpenSim.Framework | |||
33 | public interface ISceneObject | 33 | public interface ISceneObject |
34 | { | 34 | { |
35 | UUID UUID { get; } | 35 | UUID UUID { get; } |
36 | |||
37 | /// <summary> | ||
38 | /// The owner of this object. | ||
39 | /// </summary> | ||
40 | UUID OwnerID { get; set; } | ||
41 | |||
36 | ISceneObject CloneForNewScene(); | 42 | ISceneObject CloneForNewScene(); |
37 | string ToXml2(); | 43 | string ToXml2(); |
38 | string ExtraToXmlString(); | 44 | string ExtraToXmlString(); |
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index 8d98cc9..3a1a8c7 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs | |||
@@ -188,6 +188,18 @@ namespace OpenSim | |||
188 | } | 188 | } |
189 | } | 189 | } |
190 | 190 | ||
191 | // Hook up to the watchdog timer | ||
192 | Watchdog.OnWatchdogTimeout += WatchdogTimeoutHandler; | ||
193 | |||
194 | PrintFileToConsole("startuplogo.txt"); | ||
195 | |||
196 | // For now, start at the 'root' level by default | ||
197 | if (m_sceneManager.Scenes.Count == 1) // If there is only one region, select it | ||
198 | ChangeSelectedRegion("region", | ||
199 | new string[] {"change", "region", m_sceneManager.Scenes[0].RegionInfo.RegionName}); | ||
200 | else | ||
201 | ChangeSelectedRegion("region", new string[] {"change", "region", "root"}); | ||
202 | |||
191 | //Run Startup Commands | 203 | //Run Startup Commands |
192 | if (String.IsNullOrEmpty(m_startupCommandsFile)) | 204 | if (String.IsNullOrEmpty(m_startupCommandsFile)) |
193 | { | 205 | { |
@@ -206,18 +218,6 @@ namespace OpenSim | |||
206 | m_scriptTimer.Interval = 1200*1000; | 218 | m_scriptTimer.Interval = 1200*1000; |
207 | m_scriptTimer.Elapsed += RunAutoTimerScript; | 219 | m_scriptTimer.Elapsed += RunAutoTimerScript; |
208 | } | 220 | } |
209 | |||
210 | // Hook up to the watchdog timer | ||
211 | Watchdog.OnWatchdogTimeout += WatchdogTimeoutHandler; | ||
212 | |||
213 | PrintFileToConsole("startuplogo.txt"); | ||
214 | |||
215 | // For now, start at the 'root' level by default | ||
216 | if (m_sceneManager.Scenes.Count == 1) // If there is only one region, select it | ||
217 | ChangeSelectedRegion("region", | ||
218 | new string[] {"change", "region", m_sceneManager.Scenes[0].RegionInfo.RegionName}); | ||
219 | else | ||
220 | ChangeSelectedRegion("region", new string[] {"change", "region", "root"}); | ||
221 | } | 221 | } |
222 | 222 | ||
223 | /// <summary> | 223 | /// <summary> |
@@ -796,6 +796,7 @@ namespace OpenSim | |||
796 | break; | 796 | break; |
797 | 797 | ||
798 | case "backup": | 798 | case "backup": |
799 | MainConsole.Instance.Output("Triggering save of pending object updates to persistent store"); | ||
799 | m_sceneManager.BackupCurrentScene(); | 800 | m_sceneManager.BackupCurrentScene(); |
800 | break; | 801 | break; |
801 | 802 | ||
@@ -806,7 +807,7 @@ namespace OpenSim | |||
806 | if (m_sceneManager.TryGetScene(regRemoveName, out removeScene)) | 807 | if (m_sceneManager.TryGetScene(regRemoveName, out removeScene)) |
807 | RemoveRegion(removeScene, false); | 808 | RemoveRegion(removeScene, false); |
808 | else | 809 | else |
809 | MainConsole.Instance.Output("no region with that name"); | 810 | MainConsole.Instance.Output("No region with that name"); |
810 | break; | 811 | break; |
811 | 812 | ||
812 | case "delete-region": | 813 | case "delete-region": |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 9c86c74..b37fd54 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -441,6 +441,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
441 | public LLClientView(EndPoint remoteEP, Scene scene, LLUDPServer udpServer, LLUDPClient udpClient, AuthenticateResponse sessionInfo, | 441 | public LLClientView(EndPoint remoteEP, Scene scene, LLUDPServer udpServer, LLUDPClient udpClient, AuthenticateResponse sessionInfo, |
442 | UUID agentId, UUID sessionId, uint circuitCode) | 442 | UUID agentId, UUID sessionId, uint circuitCode) |
443 | { | 443 | { |
444 | // DebugPacketLevel = 1; | ||
445 | |||
444 | RegisterInterface<IClientIM>(this); | 446 | RegisterInterface<IClientIM>(this); |
445 | RegisterInterface<IClientChat>(this); | 447 | RegisterInterface<IClientChat>(this); |
446 | RegisterInterface<IClientIPEndpoint>(this); | 448 | RegisterInterface<IClientIPEndpoint>(this); |
@@ -4893,8 +4895,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4893 | update.Scale = new Vector3(0.45f, 0.6f, 1.9f); | 4895 | update.Scale = new Vector3(0.45f, 0.6f, 1.9f); |
4894 | update.Text = Utils.EmptyBytes; | 4896 | update.Text = Utils.EmptyBytes; |
4895 | update.TextColor = new byte[4]; | 4897 | update.TextColor = new byte[4]; |
4898 | |||
4899 | // Don't send texture anim for avatars - this has no meaning for them. | ||
4896 | update.TextureAnim = Utils.EmptyBytes; | 4900 | update.TextureAnim = Utils.EmptyBytes; |
4897 | update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; | 4901 | |
4902 | // Don't send texture entry for avatars here - this is accomplished via the AvatarAppearance packet | ||
4903 | update.TextureEntry = Utils.EmptyBytes; | ||
4904 | // update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; | ||
4905 | |||
4898 | update.UpdateFlags = (uint)( | 4906 | update.UpdateFlags = (uint)( |
4899 | PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | | 4907 | PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | |
4900 | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | | 4908 | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | |
@@ -6001,7 +6009,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6001 | // for the client session anyway, in order to protect ourselves against bad code in plugins | 6009 | // for the client session anyway, in order to protect ourselves against bad code in plugins |
6002 | try | 6010 | try |
6003 | { | 6011 | { |
6004 | |||
6005 | byte[] visualparams = new byte[appear.VisualParam.Length]; | 6012 | byte[] visualparams = new byte[appear.VisualParam.Length]; |
6006 | for (int i = 0; i < appear.VisualParam.Length; i++) | 6013 | for (int i = 0; i < appear.VisualParam.Length; i++) |
6007 | visualparams[i] = appear.VisualParam[i].ParamValue; | 6014 | visualparams[i] = appear.VisualParam[i].ParamValue; |
@@ -10345,6 +10352,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10345 | } | 10352 | } |
10346 | return true; | 10353 | return true; |
10347 | } | 10354 | } |
10355 | |||
10348 | private bool HandleGroupRoleMembersRequest(IClientAPI sender, Packet Pack) | 10356 | private bool HandleGroupRoleMembersRequest(IClientAPI sender, Packet Pack) |
10349 | { | 10357 | { |
10350 | GroupRoleMembersRequestPacket groupRoleMembersRequest = | 10358 | GroupRoleMembersRequestPacket groupRoleMembersRequest = |
@@ -11218,9 +11226,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11218 | /// <summary> | 11226 | /// <summary> |
11219 | /// Send a response back to a client when it asks the asset server (via the region server) if it has | 11227 | /// Send a response back to a client when it asks the asset server (via the region server) if it has |
11220 | /// its appearance texture cached. | 11228 | /// its appearance texture cached. |
11221 | /// | ||
11222 | /// At the moment, we always reply that there is no cached texture. | ||
11223 | /// </summary> | 11229 | /// </summary> |
11230 | /// <remarks> | ||
11231 | /// At the moment, we always reply that there is no cached texture. | ||
11232 | /// </remarks> | ||
11224 | /// <param name="simclient"></param> | 11233 | /// <param name="simclient"></param> |
11225 | /// <param name="packet"></param> | 11234 | /// <param name="packet"></param> |
11226 | /// <returns></returns> | 11235 | /// <returns></returns> |
@@ -11230,7 +11239,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11230 | AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet; | 11239 | AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet; |
11231 | AgentCachedTextureResponsePacket cachedresp = (AgentCachedTextureResponsePacket)PacketPool.Instance.GetPacket(PacketType.AgentCachedTextureResponse); | 11240 | AgentCachedTextureResponsePacket cachedresp = (AgentCachedTextureResponsePacket)PacketPool.Instance.GetPacket(PacketType.AgentCachedTextureResponse); |
11232 | 11241 | ||
11233 | if (cachedtex.AgentData.SessionID != SessionId) return false; | 11242 | if (cachedtex.AgentData.SessionID != SessionId) |
11243 | return false; | ||
11234 | 11244 | ||
11235 | // TODO: don't create new blocks if recycling an old packet | 11245 | // TODO: don't create new blocks if recycling an old packet |
11236 | cachedresp.AgentData.AgentID = AgentId; | 11246 | cachedresp.AgentData.AgentID = AgentId; |
@@ -11628,6 +11638,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11628 | if (DebugPacketLevel <= 50 && packet.Type == PacketType.ImprovedTerseObjectUpdate) | 11638 | if (DebugPacketLevel <= 50 && packet.Type == PacketType.ImprovedTerseObjectUpdate) |
11629 | logPacket = false; | 11639 | logPacket = false; |
11630 | 11640 | ||
11641 | if (DebugPacketLevel <= 25 && packet.Type == PacketType.ObjectPropertiesFamily) | ||
11642 | logPacket = false; | ||
11643 | |||
11631 | if (logPacket) | 11644 | if (logPacket) |
11632 | m_log.DebugFormat( | 11645 | m_log.DebugFormat( |
11633 | "[CLIENT]: PACKET OUT to {0} ({1}) in {2} - {3}", | 11646 | "[CLIENT]: PACKET OUT to {0} ({1}) in {2} - {3}", |
@@ -11685,6 +11698,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11685 | if (DebugPacketLevel <= 100 && (packet.Type == PacketType.ViewerEffect || packet.Type == PacketType.AgentAnimation)) | 11698 | if (DebugPacketLevel <= 100 && (packet.Type == PacketType.ViewerEffect || packet.Type == PacketType.AgentAnimation)) |
11686 | logPacket = false; | 11699 | logPacket = false; |
11687 | 11700 | ||
11701 | if (DebugPacketLevel <= 25 && packet.Type == PacketType.RequestObjectPropertiesFamily) | ||
11702 | logPacket = false; | ||
11703 | |||
11688 | if (logPacket) | 11704 | if (logPacket) |
11689 | m_log.DebugFormat( | 11705 | m_log.DebugFormat( |
11690 | "[CLIENT]: PACKET IN from {0} ({1}) in {2} - {3}", | 11706 | "[CLIENT]: PACKET IN from {0} ({1}) in {2} - {3}", |
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index 29e3580..e8aee3e 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -26,16 +26,15 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | ||
29 | using System.Reflection; | 30 | using System.Reflection; |
31 | using System.Threading; | ||
32 | using System.Text; | ||
33 | using System.Timers; | ||
30 | using log4net; | 34 | using log4net; |
31 | using Nini.Config; | 35 | using Nini.Config; |
32 | using OpenMetaverse; | 36 | using OpenMetaverse; |
33 | using OpenSim.Framework; | 37 | using OpenSim.Framework; |
34 | |||
35 | using System.Threading; | ||
36 | using System.Timers; | ||
37 | using System.Collections.Generic; | ||
38 | |||
39 | using OpenSim.Region.Framework.Interfaces; | 38 | using OpenSim.Region.Framework.Interfaces; |
40 | using OpenSim.Region.Framework.Scenes; | 39 | using OpenSim.Region.Framework.Scenes; |
41 | using OpenSim.Services.Interfaces; | 40 | using OpenSim.Services.Interfaces; |
@@ -45,6 +44,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
45 | public class AvatarFactoryModule : IAvatarFactoryModule, IRegionModule | 44 | public class AvatarFactoryModule : IAvatarFactoryModule, IRegionModule |
46 | { | 45 | { |
47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 46 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
47 | |||
48 | public const string BAKED_TEXTURES_REPORT_FORMAT = "{0,-9} {1}"; | ||
49 | |||
48 | private Scene m_scene = null; | 50 | private Scene m_scene = null; |
49 | 51 | ||
50 | private int m_savetime = 5; // seconds to wait before saving changed appearance | 52 | private int m_savetime = 5; // seconds to wait before saving changed appearance |
@@ -147,9 +149,13 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
147 | // Process the baked texture array | 149 | // Process the baked texture array |
148 | if (textureEntry != null) | 150 | if (textureEntry != null) |
149 | { | 151 | { |
152 | m_log.InfoFormat("[AVFACTORY]: received texture update for {0}", sp.UUID); | ||
153 | |||
154 | // WriteBakedTexturesReport(sp, m_log.DebugFormat); | ||
155 | |||
150 | changed = sp.Appearance.SetTextureEntries(textureEntry) || changed; | 156 | changed = sp.Appearance.SetTextureEntries(textureEntry) || changed; |
151 | 157 | ||
152 | m_log.InfoFormat("[AVFACTORY]: received texture update for {0}", sp.UUID); | 158 | // WriteBakedTexturesReport(sp, m_log.DebugFormat); |
153 | ValidateBakedTextureCache(sp, false); | 159 | ValidateBakedTextureCache(sp, false); |
154 | 160 | ||
155 | // This appears to be set only in the final stage of the appearance | 161 | // This appears to be set only in the final stage of the appearance |
@@ -254,9 +260,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
254 | } | 260 | } |
255 | 261 | ||
256 | /// <summary> | 262 | /// <summary> |
257 | /// Queue up a request to send appearance, makes it possible to | 263 | /// Queue up a request to send appearance. |
258 | /// accumulate changes without sending out each one separately. | ||
259 | /// </summary> | 264 | /// </summary> |
265 | /// <remarks> | ||
266 | /// Makes it possible to accumulate changes without sending out each one separately. | ||
267 | /// </remarks> | ||
268 | /// <param name="agentId"></param> | ||
260 | public void QueueAppearanceSend(UUID agentid) | 269 | public void QueueAppearanceSend(UUID agentid) |
261 | { | 270 | { |
262 | // m_log.DebugFormat("[AVFACTORY]: Queue appearance send for {0}", agentid); | 271 | // m_log.DebugFormat("[AVFACTORY]: Queue appearance send for {0}", agentid); |
@@ -408,10 +417,13 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
408 | m_savequeue.Remove(avatarID); | 417 | m_savequeue.Remove(avatarID); |
409 | } | 418 | } |
410 | } | 419 | } |
411 | } | ||
412 | 420 | ||
413 | if (m_savequeue.Count == 0 && m_sendqueue.Count == 0) | 421 | // We must lock both queues here so that QueueAppearanceSave() or *Send() don't m_updateTimer.Start() on |
414 | m_updateTimer.Stop(); | 422 | // another thread inbetween the first count calls and m_updateTimer.Stop() on this thread. |
423 | lock (m_sendqueue) | ||
424 | if (m_savequeue.Count == 0 && m_sendqueue.Count == 0) | ||
425 | m_updateTimer.Stop(); | ||
426 | } | ||
415 | } | 427 | } |
416 | 428 | ||
417 | private void SaveAppearance(UUID agentid) | 429 | private void SaveAppearance(UUID agentid) |
@@ -557,5 +569,37 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
557 | } | 569 | } |
558 | } | 570 | } |
559 | #endregion | 571 | #endregion |
572 | |||
573 | public void WriteBakedTexturesReport(IScenePresence sp, ReportOutputAction outputAction) | ||
574 | { | ||
575 | outputAction("For {0} in {1}", sp.Name, m_scene.RegionInfo.RegionName); | ||
576 | outputAction(BAKED_TEXTURES_REPORT_FORMAT, "Bake Type", "UUID"); | ||
577 | |||
578 | Dictionary<BakeType, Primitive.TextureEntryFace> bakedTextures = GetBakedTextureFaces(sp.UUID); | ||
579 | |||
580 | foreach (BakeType bt in bakedTextures.Keys) | ||
581 | { | ||
582 | string rawTextureID; | ||
583 | |||
584 | if (bakedTextures[bt] == null) | ||
585 | { | ||
586 | rawTextureID = "not set"; | ||
587 | } | ||
588 | else | ||
589 | { | ||
590 | rawTextureID = bakedTextures[bt].TextureID.ToString(); | ||
591 | |||
592 | if (m_scene.AssetService.Get(rawTextureID) == null) | ||
593 | rawTextureID += " (not found)"; | ||
594 | else | ||
595 | rawTextureID += " (uploaded)"; | ||
596 | } | ||
597 | |||
598 | outputAction(BAKED_TEXTURES_REPORT_FORMAT, bt, rawTextureID); | ||
599 | } | ||
600 | |||
601 | bool bakedTextureValid = m_scene.AvatarFactory.ValidateBakedTextureCache(sp); | ||
602 | outputAction("{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt"); | ||
603 | } | ||
560 | } | 604 | } |
561 | } | 605 | } |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 2f947fd..87f292c 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -1213,7 +1213,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1213 | AgentCircuitData agent = sp.ControllingClient.RequestClientInfo(); | 1213 | AgentCircuitData agent = sp.ControllingClient.RequestClientInfo(); |
1214 | agent.BaseFolder = UUID.Zero; | 1214 | agent.BaseFolder = UUID.Zero; |
1215 | agent.InventoryFolder = UUID.Zero; | 1215 | agent.InventoryFolder = UUID.Zero; |
1216 | agent.startpos = new Vector3(128, 128, 70); | 1216 | agent.startpos = sp.AbsolutePosition + CalculateOffset(sp, neighbour); |
1217 | agent.child = true; | 1217 | agent.child = true; |
1218 | agent.Appearance = sp.Appearance; | 1218 | agent.Appearance = sp.Appearance; |
1219 | if (currentAgentCircuit != null) | 1219 | if (currentAgentCircuit != null) |
@@ -1305,6 +1305,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1305 | } | 1305 | } |
1306 | } | 1306 | } |
1307 | 1307 | ||
1308 | Vector3 CalculateOffset(ScenePresence sp, GridRegion neighbour) | ||
1309 | { | ||
1310 | int rRegionX = (int)sp.Scene.RegionInfo.RegionLocX; | ||
1311 | int rRegionY = (int)sp.Scene.RegionInfo.RegionLocY; | ||
1312 | int tRegionX = neighbour.RegionLocX / (int)Constants.RegionSize; | ||
1313 | int tRegionY = neighbour.RegionLocY / (int)Constants.RegionSize; | ||
1314 | int shiftx = (rRegionX - tRegionX) * (int)Constants.RegionSize; | ||
1315 | int shifty = (rRegionY - tRegionY) * (int)Constants.RegionSize; | ||
1316 | return new Vector3(shiftx, shifty, 0f); | ||
1317 | } | ||
1318 | |||
1308 | private void InformClientOfNeighbourCompleted(IAsyncResult iar) | 1319 | private void InformClientOfNeighbourCompleted(IAsyncResult iar) |
1309 | { | 1320 | { |
1310 | InformClientOfNeighbourDelegate icon = (InformClientOfNeighbourDelegate)iar.AsyncState; | 1321 | InformClientOfNeighbourDelegate icon = (InformClientOfNeighbourDelegate)iar.AsyncState; |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs index a87279a..cc9ba97 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs | |||
@@ -123,7 +123,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
123 | { | 123 | { |
124 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Destination region {0} is hyperlink", region.RegionID); | 124 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Destination region {0} is hyperlink", region.RegionID); |
125 | GridRegion real_destination = m_GatekeeperConnector.GetHyperlinkRegion(region, region.RegionID); | 125 | GridRegion real_destination = m_GatekeeperConnector.GetHyperlinkRegion(region, region.RegionID); |
126 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: GetFinalDestination serveruri -> {0}", real_destination.ServerURI); | 126 | if (real_destination != null) |
127 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: GetFinalDestination serveruri -> {0}", real_destination.ServerURI); | ||
128 | else | ||
129 | m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: GetHyperlinkRegion to Gatekeeper {0} failed", region.ServerURI); | ||
127 | return real_destination; | 130 | return real_destination; |
128 | } | 131 | } |
129 | return region; | 132 | return region; |
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index 7760382..cdecd2f 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | |||
@@ -384,9 +384,15 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
384 | if (m_debugPermissions) | 384 | if (m_debugPermissions) |
385 | m_log.Debug("[PERMISSIONS]: " + permissionCalled + " was called from " + m_scene.RegionInfo.RegionName); | 385 | m_log.Debug("[PERMISSIONS]: " + permissionCalled + " was called from " + m_scene.RegionInfo.RegionName); |
386 | } | 386 | } |
387 | 387 | ||
388 | // Checks if the given group is active and if the user is a group member | 388 | /// <summary> |
389 | // with the powers requested (powers = 0 for no powers check) | 389 | /// Checks if the given group is active and if the user is a group member |
390 | /// with the powers requested (powers = 0 for no powers check) | ||
391 | /// </summary> | ||
392 | /// <param name="groupID"></param> | ||
393 | /// <param name="userID"></param> | ||
394 | /// <param name="powers"></param> | ||
395 | /// <returns></returns> | ||
390 | protected bool IsGroupMember(UUID groupID, UUID userID, ulong powers) | 396 | protected bool IsGroupMember(UUID groupID, UUID userID, ulong powers) |
391 | { | 397 | { |
392 | if (null == m_groupsModule) | 398 | if (null == m_groupsModule) |
diff --git a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs index 26bc922..8670229 100644 --- a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs | |||
@@ -31,9 +31,10 @@ using OpenSim.Framework; | |||
31 | 31 | ||
32 | namespace OpenSim.Region.Framework.Interfaces | 32 | namespace OpenSim.Region.Framework.Interfaces |
33 | { | 33 | { |
34 | public delegate void ReportOutputAction(string format, params object[] args); | ||
35 | |||
34 | public interface IAvatarFactoryModule | 36 | public interface IAvatarFactoryModule |
35 | { | 37 | { |
36 | |||
37 | void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams); | 38 | void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams); |
38 | 39 | ||
39 | /// <summary> | 40 | /// <summary> |
@@ -63,5 +64,13 @@ namespace OpenSim.Region.Framework.Interfaces | |||
63 | bool ValidateBakedTextureCache(IScenePresence sp); | 64 | bool ValidateBakedTextureCache(IScenePresence sp); |
64 | void QueueAppearanceSend(UUID agentid); | 65 | void QueueAppearanceSend(UUID agentid); |
65 | void QueueAppearanceSave(UUID agentid); | 66 | void QueueAppearanceSave(UUID agentid); |
67 | |||
68 | /// <summary> | ||
69 | /// Get a report about the current state of a scene presence's baked appearance textures. | ||
70 | /// </summary> | ||
71 | /// <param name="sp"></param> | ||
72 | /// <param name="reportOutputAction"></param> | ||
73 | /// <returns></returns> | ||
74 | void WriteBakedTexturesReport(IScenePresence sp, ReportOutputAction reportOutputAction); | ||
66 | } | 75 | } |
67 | } \ No newline at end of file | 76 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 4a4d98f..4f71915 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -1564,6 +1564,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1564 | 1564 | ||
1565 | public void TriggerRequestChangeWaterHeight(float height) | 1565 | public void TriggerRequestChangeWaterHeight(float height) |
1566 | { | 1566 | { |
1567 | if (height < 0) | ||
1568 | { | ||
1569 | // ignore negative water height | ||
1570 | return; | ||
1571 | } | ||
1572 | |||
1567 | RequestChangeWaterHeight handlerRequestChangeWaterHeight = OnRequestChangeWaterHeight; | 1573 | RequestChangeWaterHeight handlerRequestChangeWaterHeight = OnRequestChangeWaterHeight; |
1568 | if (handlerRequestChangeWaterHeight != null) | 1574 | if (handlerRequestChangeWaterHeight != null) |
1569 | { | 1575 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index 6ba74c7..3355ebe 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |||
@@ -116,66 +116,78 @@ namespace OpenSim.Region.Framework.Scenes | |||
116 | /// <param name="remoteClient"></param> | 116 | /// <param name="remoteClient"></param> |
117 | public void RequestPrim(uint primLocalID, IClientAPI remoteClient) | 117 | public void RequestPrim(uint primLocalID, IClientAPI remoteClient) |
118 | { | 118 | { |
119 | EntityBase[] entityList = GetEntities(); | 119 | SceneObjectGroup sog = GetGroupByPrim(primLocalID); |
120 | foreach (EntityBase ent in entityList) | 120 | |
121 | if (sog != null) | ||
122 | sog.SendFullUpdateToClient(remoteClient); | ||
123 | } | ||
124 | |||
125 | /// <summary> | ||
126 | /// Invoked when the client selects a prim. | ||
127 | /// </summary> | ||
128 | /// <param name="primLocalID"></param> | ||
129 | /// <param name="remoteClient"></param> | ||
130 | public void SelectPrim(uint primLocalID, IClientAPI remoteClient) | ||
131 | { | ||
132 | SceneObjectPart part = GetSceneObjectPart(primLocalID); | ||
133 | |||
134 | if (null == part) | ||
135 | return; | ||
136 | |||
137 | if (part.IsRoot) | ||
121 | { | 138 | { |
122 | if (ent is SceneObjectGroup) | 139 | SceneObjectGroup sog = part.ParentGroup; |
140 | sog.SendPropertiesToClient(remoteClient); | ||
141 | sog.IsSelected = true; | ||
142 | |||
143 | // A prim is only tainted if it's allowed to be edited by the person clicking it. | ||
144 | if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId) | ||
145 | || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId)) | ||
123 | { | 146 | { |
124 | if (((SceneObjectGroup)ent).LocalId == primLocalID) | 147 | EventManager.TriggerParcelPrimCountTainted(); |
125 | { | ||
126 | ((SceneObjectGroup)ent).SendFullUpdateToClient(remoteClient); | ||
127 | return; | ||
128 | } | ||
129 | } | 148 | } |
130 | } | 149 | } |
150 | else | ||
151 | { | ||
152 | part.SendPropertiesToClient(remoteClient); | ||
153 | } | ||
131 | } | 154 | } |
132 | 155 | ||
133 | /// <summary> | 156 | /// <summary> |
134 | /// Invoked when the client selects a prim. | 157 | /// Handle the update of an object's user group. |
135 | /// </summary> | 158 | /// </summary> |
136 | /// <param name="primLocalID"></param> | ||
137 | /// <param name="remoteClient"></param> | 159 | /// <param name="remoteClient"></param> |
138 | public void SelectPrim(uint primLocalID, IClientAPI remoteClient) | 160 | /// <param name="groupID"></param> |
161 | /// <param name="objectLocalID"></param> | ||
162 | /// <param name="Garbage"></param> | ||
163 | private void HandleObjectGroupUpdate( | ||
164 | IClientAPI remoteClient, UUID groupID, uint objectLocalID, UUID Garbage) | ||
139 | { | 165 | { |
140 | EntityBase[] entityList = GetEntities(); | 166 | if (m_groupsModule == null) |
141 | foreach (EntityBase ent in entityList) | 167 | return; |
168 | |||
169 | // XXX: Might be better to get rid of this special casing and have GetMembershipData return something | ||
170 | // reasonable for a UUID.Zero group. | ||
171 | if (groupID != UUID.Zero) | ||
142 | { | 172 | { |
143 | if (ent is SceneObjectGroup) | 173 | GroupMembershipData gmd = m_groupsModule.GetMembershipData(groupID, remoteClient.AgentId); |
174 | |||
175 | if (gmd == null) | ||
144 | { | 176 | { |
145 | if (((SceneObjectGroup) ent).LocalId == primLocalID) | 177 | // m_log.WarnFormat( |
146 | { | 178 | // "[GROUPS]: User {0} is not a member of group {1} so they can't update {2} to this group", |
147 | ((SceneObjectGroup) ent).SendPropertiesToClient(remoteClient); | 179 | // remoteClient.Name, GroupID, objectLocalID); |
148 | ((SceneObjectGroup) ent).IsSelected = true; | 180 | |
149 | // A prim is only tainted if it's allowed to be edited by the person clicking it. | 181 | return; |
150 | if (Permissions.CanEditObject(((SceneObjectGroup)ent).UUID, remoteClient.AgentId) | 182 | } |
151 | || Permissions.CanMoveObject(((SceneObjectGroup)ent).UUID, remoteClient.AgentId)) | 183 | } |
152 | { | 184 | |
153 | EventManager.TriggerParcelPrimCountTainted(); | 185 | SceneObjectGroup so = ((Scene)remoteClient.Scene).GetGroupByPrim(objectLocalID); |
154 | } | 186 | if (so != null) |
155 | break; | 187 | { |
156 | } | 188 | if (so.OwnerID == remoteClient.AgentId) |
157 | else | 189 | { |
158 | { | 190 | so.SetGroup(groupID, remoteClient); |
159 | // We also need to check the children of this prim as they | ||
160 | // can be selected as well and send property information | ||
161 | bool foundPrim = false; | ||
162 | |||
163 | SceneObjectGroup sog = ent as SceneObjectGroup; | ||
164 | |||
165 | SceneObjectPart[] partList = sog.Parts; | ||
166 | foreach (SceneObjectPart part in partList) | ||
167 | { | ||
168 | if (part.LocalId == primLocalID) | ||
169 | { | ||
170 | part.SendPropertiesToClient(remoteClient); | ||
171 | foundPrim = true; | ||
172 | break; | ||
173 | } | ||
174 | } | ||
175 | |||
176 | if (foundPrim) | ||
177 | break; | ||
178 | } | ||
179 | } | 191 | } |
180 | } | 192 | } |
181 | } | 193 | } |
@@ -250,121 +262,81 @@ namespace OpenSim.Region.Framework.Scenes | |||
250 | 262 | ||
251 | public virtual void ProcessObjectGrab(uint localID, Vector3 offsetPos, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs) | 263 | public virtual void ProcessObjectGrab(uint localID, Vector3 offsetPos, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs) |
252 | { | 264 | { |
253 | EntityBase[] EntityList = GetEntities(); | 265 | SceneObjectPart part = GetSceneObjectPart(localID); |
266 | |||
267 | if (part == null) | ||
268 | return; | ||
269 | |||
270 | SceneObjectGroup obj = part.ParentGroup; | ||
254 | 271 | ||
255 | SurfaceTouchEventArgs surfaceArg = null; | 272 | SurfaceTouchEventArgs surfaceArg = null; |
256 | if (surfaceArgs != null && surfaceArgs.Count > 0) | 273 | if (surfaceArgs != null && surfaceArgs.Count > 0) |
257 | surfaceArg = surfaceArgs[0]; | 274 | surfaceArg = surfaceArgs[0]; |
258 | 275 | ||
259 | foreach (EntityBase ent in EntityList) | 276 | // Currently only grab/touch for the single prim |
277 | // the client handles rez correctly | ||
278 | obj.ObjectGrabHandler(localID, offsetPos, remoteClient); | ||
279 | |||
280 | // If the touched prim handles touches, deliver it | ||
281 | // If not, deliver to root prim | ||
282 | if ((part.ScriptEvents & scriptEvents.touch_start) != 0) | ||
283 | EventManager.TriggerObjectGrab(part.LocalId, 0, part.OffsetPosition, remoteClient, surfaceArg); | ||
284 | |||
285 | // Deliver to the root prim if the touched prim doesn't handle touches | ||
286 | // or if we're meant to pass on touches anyway. Don't send to root prim | ||
287 | // if prim touched is the root prim as we just did it | ||
288 | if (((part.ScriptEvents & scriptEvents.touch_start) == 0) || | ||
289 | (part.PassTouches && (part.LocalId != obj.RootPart.LocalId))) | ||
260 | { | 290 | { |
261 | if (ent is SceneObjectGroup) | 291 | EventManager.TriggerObjectGrab(obj.RootPart.LocalId, part.LocalId, part.OffsetPosition, remoteClient, surfaceArg); |
262 | { | ||
263 | SceneObjectGroup obj = ent as SceneObjectGroup; | ||
264 | if (obj != null) | ||
265 | { | ||
266 | // Is this prim part of the group | ||
267 | if (obj.HasChildPrim(localID)) | ||
268 | { | ||
269 | // Currently only grab/touch for the single prim | ||
270 | // the client handles rez correctly | ||
271 | obj.ObjectGrabHandler(localID, offsetPos, remoteClient); | ||
272 | |||
273 | SceneObjectPart part = obj.GetChildPart(localID); | ||
274 | |||
275 | // If the touched prim handles touches, deliver it | ||
276 | // If not, deliver to root prim | ||
277 | if ((part.ScriptEvents & scriptEvents.touch_start) != 0) | ||
278 | EventManager.TriggerObjectGrab(part.LocalId, 0, part.OffsetPosition, remoteClient, surfaceArg); | ||
279 | // Deliver to the root prim if the touched prim doesn't handle touches | ||
280 | // or if we're meant to pass on touches anyway. Don't send to root prim | ||
281 | // if prim touched is the root prim as we just did it | ||
282 | if (((part.ScriptEvents & scriptEvents.touch_start) == 0) || | ||
283 | (part.PassTouches && (part.LocalId != obj.RootPart.LocalId))) | ||
284 | { | ||
285 | EventManager.TriggerObjectGrab(obj.RootPart.LocalId, part.LocalId, part.OffsetPosition, remoteClient, surfaceArg); | ||
286 | } | ||
287 | |||
288 | return; | ||
289 | } | ||
290 | } | ||
291 | } | ||
292 | } | 292 | } |
293 | } | 293 | } |
294 | 294 | ||
295 | public virtual void ProcessObjectGrabUpdate(UUID objectID, Vector3 offset, Vector3 pos, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs) | 295 | public virtual void ProcessObjectGrabUpdate( |
296 | UUID objectID, Vector3 offset, Vector3 pos, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs) | ||
296 | { | 297 | { |
297 | EntityBase[] EntityList = GetEntities(); | 298 | SceneObjectPart part = GetSceneObjectPart(objectID); |
299 | if (part == null) | ||
300 | return; | ||
301 | |||
302 | SceneObjectGroup obj = part.ParentGroup; | ||
298 | 303 | ||
299 | SurfaceTouchEventArgs surfaceArg = null; | 304 | SurfaceTouchEventArgs surfaceArg = null; |
300 | if (surfaceArgs != null && surfaceArgs.Count > 0) | 305 | if (surfaceArgs != null && surfaceArgs.Count > 0) |
301 | surfaceArg = surfaceArgs[0]; | 306 | surfaceArg = surfaceArgs[0]; |
302 | 307 | ||
303 | foreach (EntityBase ent in EntityList) | 308 | // If the touched prim handles touches, deliver it |
309 | // If not, deliver to root prim | ||
310 | if ((part.ScriptEvents & scriptEvents.touch) != 0) | ||
311 | EventManager.TriggerObjectGrabbing(part.LocalId, 0, part.OffsetPosition, remoteClient, surfaceArg); | ||
312 | // Deliver to the root prim if the touched prim doesn't handle touches | ||
313 | // or if we're meant to pass on touches anyway. Don't send to root prim | ||
314 | // if prim touched is the root prim as we just did it | ||
315 | if (((part.ScriptEvents & scriptEvents.touch) == 0) || | ||
316 | (part.PassTouches && (part.LocalId != obj.RootPart.LocalId))) | ||
304 | { | 317 | { |
305 | if (ent is SceneObjectGroup) | 318 | EventManager.TriggerObjectGrabbing(obj.RootPart.LocalId, part.LocalId, part.OffsetPosition, remoteClient, surfaceArg); |
306 | { | ||
307 | SceneObjectGroup obj = ent as SceneObjectGroup; | ||
308 | if (obj != null) | ||
309 | { | ||
310 | // Is this prim part of the group | ||
311 | if (obj.HasChildPrim(objectID)) | ||
312 | { | ||
313 | SceneObjectPart part = obj.GetChildPart(objectID); | ||
314 | |||
315 | // If the touched prim handles touches, deliver it | ||
316 | // If not, deliver to root prim | ||
317 | if ((part.ScriptEvents & scriptEvents.touch) != 0) | ||
318 | EventManager.TriggerObjectGrabbing(part.LocalId, 0, part.OffsetPosition, remoteClient, surfaceArg); | ||
319 | // Deliver to the root prim if the touched prim doesn't handle touches | ||
320 | // or if we're meant to pass on touches anyway. Don't send to root prim | ||
321 | // if prim touched is the root prim as we just did it | ||
322 | if (((part.ScriptEvents & scriptEvents.touch) == 0) || | ||
323 | (part.PassTouches && (part.LocalId != obj.RootPart.LocalId))) | ||
324 | { | ||
325 | EventManager.TriggerObjectGrabbing(obj.RootPart.LocalId, part.LocalId, part.OffsetPosition, remoteClient, surfaceArg); | ||
326 | } | ||
327 | |||
328 | return; | ||
329 | } | ||
330 | } | ||
331 | } | ||
332 | } | 319 | } |
333 | } | 320 | } |
334 | 321 | ||
335 | public virtual void ProcessObjectDeGrab(uint localID, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs) | 322 | public virtual void ProcessObjectDeGrab(uint localID, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs) |
336 | { | 323 | { |
337 | EntityBase[] EntityList = GetEntities(); | 324 | SceneObjectPart part = GetSceneObjectPart(localID); |
325 | if (part == null) | ||
326 | return; | ||
327 | |||
328 | SceneObjectGroup obj = part.ParentGroup; | ||
338 | 329 | ||
339 | SurfaceTouchEventArgs surfaceArg = null; | 330 | SurfaceTouchEventArgs surfaceArg = null; |
340 | if (surfaceArgs != null && surfaceArgs.Count > 0) | 331 | if (surfaceArgs != null && surfaceArgs.Count > 0) |
341 | surfaceArg = surfaceArgs[0]; | 332 | surfaceArg = surfaceArgs[0]; |
342 | 333 | ||
343 | foreach (EntityBase ent in EntityList) | 334 | // If the touched prim handles touches, deliver it |
344 | { | 335 | // If not, deliver to root prim |
345 | if (ent is SceneObjectGroup) | 336 | if ((part.ScriptEvents & scriptEvents.touch_end) != 0) |
346 | { | 337 | EventManager.TriggerObjectDeGrab(part.LocalId, 0, remoteClient, surfaceArg); |
347 | SceneObjectGroup obj = ent as SceneObjectGroup; | 338 | else |
348 | 339 | EventManager.TriggerObjectDeGrab(obj.RootPart.LocalId, part.LocalId, remoteClient, surfaceArg); | |
349 | // Is this prim part of the group | ||
350 | if (obj.HasChildPrim(localID)) | ||
351 | { | ||
352 | SceneObjectPart part=obj.GetChildPart(localID); | ||
353 | if (part != null) | ||
354 | { | ||
355 | // If the touched prim handles touches, deliver it | ||
356 | // If not, deliver to root prim | ||
357 | if ((part.ScriptEvents & scriptEvents.touch_end) != 0) | ||
358 | EventManager.TriggerObjectDeGrab(part.LocalId, 0, remoteClient, surfaceArg); | ||
359 | else | ||
360 | EventManager.TriggerObjectDeGrab(obj.RootPart.LocalId, part.LocalId, remoteClient, surfaceArg); | ||
361 | |||
362 | return; | ||
363 | } | ||
364 | return; | ||
365 | } | ||
366 | } | ||
367 | } | ||
368 | } | 340 | } |
369 | 341 | ||
370 | public void ProcessAvatarPickerRequest(IClientAPI client, UUID avatarID, UUID RequestID, string query) | 342 | public void ProcessAvatarPickerRequest(IClientAPI client, UUID avatarID, UUID RequestID, string query) |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 4ab6fe4..6666328 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -139,6 +139,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
139 | protected IDialogModule m_dialogModule; | 139 | protected IDialogModule m_dialogModule; |
140 | protected IEntityTransferModule m_teleportModule; | 140 | protected IEntityTransferModule m_teleportModule; |
141 | protected ICapabilitiesModule m_capsModule; | 141 | protected ICapabilitiesModule m_capsModule; |
142 | protected IGroupsModule m_groupsModule; | ||
142 | 143 | ||
143 | /// <summary> | 144 | /// <summary> |
144 | /// Current scene frame number | 145 | /// Current scene frame number |
@@ -1164,6 +1165,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1164 | m_dialogModule = RequestModuleInterface<IDialogModule>(); | 1165 | m_dialogModule = RequestModuleInterface<IDialogModule>(); |
1165 | m_capsModule = RequestModuleInterface<ICapabilitiesModule>(); | 1166 | m_capsModule = RequestModuleInterface<ICapabilitiesModule>(); |
1166 | m_teleportModule = RequestModuleInterface<IEntityTransferModule>(); | 1167 | m_teleportModule = RequestModuleInterface<IEntityTransferModule>(); |
1168 | m_groupsModule = RequestModuleInterface<IGroupsModule>(); | ||
1167 | } | 1169 | } |
1168 | 1170 | ||
1169 | #endregion | 1171 | #endregion |
@@ -2512,7 +2514,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2512 | if (sp == null) | 2514 | if (sp == null) |
2513 | { | 2515 | { |
2514 | m_log.DebugFormat( | 2516 | m_log.DebugFormat( |
2515 | "[SCENE]: Adding new child scene presence {0} to scene {1}", client.Name, RegionInfo.RegionName); | 2517 | "[SCENE]: Adding new child scene presence {0} to scene {1} at pos {2}", client.Name, RegionInfo.RegionName, client.StartPos); |
2516 | 2518 | ||
2517 | m_clientManager.Add(client); | 2519 | m_clientManager.Add(client); |
2518 | SubscribeToClientEvents(client); | 2520 | SubscribeToClientEvents(client); |
@@ -2733,6 +2735,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2733 | client.OnObjectDescription += m_sceneGraph.PrimDescription; | 2735 | client.OnObjectDescription += m_sceneGraph.PrimDescription; |
2734 | client.OnObjectIncludeInSearch += m_sceneGraph.MakeObjectSearchable; | 2736 | client.OnObjectIncludeInSearch += m_sceneGraph.MakeObjectSearchable; |
2735 | client.OnObjectOwner += ObjectOwner; | 2737 | client.OnObjectOwner += ObjectOwner; |
2738 | client.OnObjectGroupRequest += HandleObjectGroupUpdate; | ||
2736 | } | 2739 | } |
2737 | 2740 | ||
2738 | public virtual void SubscribeToClientPrimRezEvents(IClientAPI client) | 2741 | public virtual void SubscribeToClientPrimRezEvents(IClientAPI client) |
@@ -2776,7 +2779,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2776 | 2779 | ||
2777 | public virtual void SubscribeToClientParcelEvents(IClientAPI client) | 2780 | public virtual void SubscribeToClientParcelEvents(IClientAPI client) |
2778 | { | 2781 | { |
2779 | client.OnObjectGroupRequest += m_sceneGraph.HandleObjectGroupUpdate; | ||
2780 | client.OnParcelReturnObjectsRequest += LandChannel.ReturnObjectsInParcel; | 2782 | client.OnParcelReturnObjectsRequest += LandChannel.ReturnObjectsInParcel; |
2781 | client.OnParcelSetOtherCleanTime += LandChannel.SetParcelOtherCleanTime; | 2783 | client.OnParcelSetOtherCleanTime += LandChannel.SetParcelOtherCleanTime; |
2782 | client.OnParcelBuy += ProcessParcelBuy; | 2784 | client.OnParcelBuy += ProcessParcelBuy; |
@@ -2903,7 +2905,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2903 | 2905 | ||
2904 | public virtual void UnSubscribeToClientParcelEvents(IClientAPI client) | 2906 | public virtual void UnSubscribeToClientParcelEvents(IClientAPI client) |
2905 | { | 2907 | { |
2906 | client.OnObjectGroupRequest -= m_sceneGraph.HandleObjectGroupUpdate; | ||
2907 | client.OnParcelReturnObjectsRequest -= LandChannel.ReturnObjectsInParcel; | 2908 | client.OnParcelReturnObjectsRequest -= LandChannel.ReturnObjectsInParcel; |
2908 | client.OnParcelSetOtherCleanTime -= LandChannel.SetParcelOtherCleanTime; | 2909 | client.OnParcelSetOtherCleanTime -= LandChannel.SetParcelOtherCleanTime; |
2909 | client.OnParcelBuy -= ProcessParcelBuy; | 2910 | client.OnParcelBuy -= ProcessParcelBuy; |
@@ -3249,9 +3250,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3249 | 3250 | ||
3250 | // Don't disable this log message - it's too helpful | 3251 | // Don't disable this log message - it's too helpful |
3251 | m_log.DebugFormat( | 3252 | m_log.DebugFormat( |
3252 | "[CONNECTION BEGIN]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6})", | 3253 | "[SCENE]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6}, position {7})", |
3253 | RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, | 3254 | RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, |
3254 | agent.AgentID, agent.circuitcode, teleportFlags); | 3255 | agent.AgentID, agent.circuitcode, teleportFlags, agent.startpos); |
3255 | 3256 | ||
3256 | if (LoginsDisabled) | 3257 | if (LoginsDisabled) |
3257 | { | 3258 | { |
@@ -3294,7 +3295,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3294 | catch (Exception e) | 3295 | catch (Exception e) |
3295 | { | 3296 | { |
3296 | m_log.ErrorFormat( | 3297 | m_log.ErrorFormat( |
3297 | "[CONNECTION BEGIN]: Exception verifying presence {0}{1}", e.Message, e.StackTrace); | 3298 | "[SCENE]: Exception verifying presence {0}{1}", e.Message, e.StackTrace); |
3298 | return false; | 3299 | return false; |
3299 | } | 3300 | } |
3300 | } | 3301 | } |
@@ -3307,12 +3308,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3307 | catch (Exception e) | 3308 | catch (Exception e) |
3308 | { | 3309 | { |
3309 | m_log.ErrorFormat( | 3310 | m_log.ErrorFormat( |
3310 | "[CONNECTION BEGIN]: Exception authorizing user {0}{1}", e.Message, e.StackTrace); | 3311 | "[SCENE]: Exception authorizing user {0}{1}", e.Message, e.StackTrace); |
3311 | return false; | 3312 | return false; |
3312 | } | 3313 | } |
3313 | 3314 | ||
3314 | m_log.InfoFormat( | 3315 | m_log.InfoFormat( |
3315 | "[CONNECTION BEGIN]: Region {0} authenticated and authorized incoming {1} agent {2} {3} {4} (circuit code {5})", | 3316 | "[SCENE]: Region {0} authenticated and authorized incoming {1} agent {2} {3} {4} (circuit code {5})", |
3316 | RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, | 3317 | RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, |
3317 | agent.AgentID, agent.circuitcode); | 3318 | agent.AgentID, agent.circuitcode); |
3318 | 3319 | ||
@@ -3522,15 +3523,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3522 | m_log.ErrorFormat("[CONNECTION BEGIN]: Estate Settings is null!"); | 3523 | m_log.ErrorFormat("[CONNECTION BEGIN]: Estate Settings is null!"); |
3523 | } | 3524 | } |
3524 | 3525 | ||
3525 | IGroupsModule groupsModule = | ||
3526 | RequestModuleInterface<IGroupsModule>(); | ||
3527 | |||
3528 | List<UUID> agentGroups = new List<UUID>(); | 3526 | List<UUID> agentGroups = new List<UUID>(); |
3529 | 3527 | ||
3530 | if (groupsModule != null) | 3528 | if (m_groupsModule != null) |
3531 | { | 3529 | { |
3532 | GroupMembershipData[] GroupMembership = | 3530 | GroupMembershipData[] GroupMembership = m_groupsModule.GetMembershipData(agent.AgentID); |
3533 | groupsModule.GetMembershipData(agent.AgentID); | ||
3534 | 3531 | ||
3535 | if (GroupMembership != null) | 3532 | if (GroupMembership != null) |
3536 | { | 3533 | { |
@@ -4287,7 +4284,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4287 | /// Get a scene object group that contains the prim with the given local id | 4284 | /// Get a scene object group that contains the prim with the given local id |
4288 | /// </summary> | 4285 | /// </summary> |
4289 | /// <param name="localID"></param> | 4286 | /// <param name="localID"></param> |
4290 | /// <returns>null if no scene object group containing that prim is found</returns> | 4287 | /// <returns>null if no scene object group containing that prim is found</returns> |
4291 | public SceneObjectGroup GetGroupByPrim(uint localID) | 4288 | public SceneObjectGroup GetGroupByPrim(uint localID) |
4292 | { | 4289 | { |
4293 | return m_sceneGraph.GetGroupByPrim(localID); | 4290 | return m_sceneGraph.GetGroupByPrim(localID); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index d76ed3e..58a7b20 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -204,13 +204,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
204 | /// <param name="regionslst"></param> | 204 | /// <param name="regionslst"></param> |
205 | public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst) | 205 | public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst) |
206 | { | 206 | { |
207 | Util.FireAndForget(delegate | 207 | foreach (ulong handle in regionslst) |
208 | { | 208 | { |
209 | foreach (ulong handle in regionslst) | 209 | SendCloseChildAgent(agentID, handle); |
210 | { | 210 | } |
211 | SendCloseChildAgent(agentID, handle); | ||
212 | } | ||
213 | }); | ||
214 | } | 211 | } |
215 | 212 | ||
216 | public List<GridRegion> RequestNamedRegions(string name, int maxNumber) | 213 | public List<GridRegion> RequestNamedRegions(string name, int maxNumber) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index af95c28..a3e4b46 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -575,20 +575,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
575 | } | 575 | } |
576 | } | 576 | } |
577 | 577 | ||
578 | protected internal void HandleObjectGroupUpdate( | ||
579 | IClientAPI remoteClient, UUID GroupID, uint objectLocalID, UUID Garbage) | ||
580 | { | ||
581 | if (!remoteClient.IsGroupMember(GroupID)) | ||
582 | return; | ||
583 | |||
584 | SceneObjectGroup group = GetGroupByPrim(objectLocalID); | ||
585 | if (group != null) | ||
586 | { | ||
587 | if (group.OwnerID == remoteClient.AgentId) | ||
588 | group.SetGroup(GroupID, remoteClient); | ||
589 | } | ||
590 | } | ||
591 | |||
592 | protected internal ScenePresence CreateAndAddChildScenePresence( | 578 | protected internal ScenePresence CreateAndAddChildScenePresence( |
593 | IClientAPI client, AvatarAppearance appearance, PresenceType type) | 579 | IClientAPI client, AvatarAppearance appearance, PresenceType type) |
594 | { | 580 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index f9e0b83..abea788 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -1373,19 +1373,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
1373 | 1373 | ||
1374 | #endregion | 1374 | #endregion |
1375 | 1375 | ||
1376 | // Send the parts of this SOG to a single client | 1376 | /// <summary> |
1377 | // Used when the client initially connects and when client sends RequestPrim packet | 1377 | /// Send the parts of this SOG to a single client |
1378 | /// </summary> | ||
1379 | /// <remarks> | ||
1380 | /// Used when the client initially connects and when client sends RequestPrim packet | ||
1381 | /// </remarks> | ||
1382 | /// <param name="remoteClient"></param> | ||
1378 | public void SendFullUpdateToClient(IClientAPI remoteClient) | 1383 | public void SendFullUpdateToClient(IClientAPI remoteClient) |
1379 | { | 1384 | { |
1380 | RootPart.SendFullUpdate( | 1385 | RootPart.SendFullUpdate(remoteClient); |
1381 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); | ||
1382 | 1386 | ||
1383 | SceneObjectPart[] parts = m_parts.GetArray(); | 1387 | SceneObjectPart[] parts = m_parts.GetArray(); |
1384 | for (int i = 0; i < parts.Length; i++) | 1388 | for (int i = 0; i < parts.Length; i++) |
1385 | { | 1389 | { |
1386 | SceneObjectPart part = parts[i]; | 1390 | SceneObjectPart part = parts[i]; |
1387 | if (part != RootPart) | 1391 | if (part != RootPart) |
1388 | part.SendFullUpdate(remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); | 1392 | part.SendFullUpdate(remoteClient); |
1389 | } | 1393 | } |
1390 | } | 1394 | } |
1391 | 1395 | ||
@@ -1679,10 +1683,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1679 | 1683 | ||
1680 | /// <summary> | 1684 | /// <summary> |
1681 | /// Reset the UUIDs for all the prims that make up this group. | 1685 | /// Reset the UUIDs for all the prims that make up this group. |
1682 | /// | 1686 | /// </summary> |
1687 | /// <remarks> | ||
1683 | /// This is called by methods which want to add a new group to an existing scene, in order | 1688 | /// This is called by methods which want to add a new group to an existing scene, in order |
1684 | /// to ensure that there are no clashes with groups already present. | 1689 | /// to ensure that there are no clashes with groups already present. |
1685 | /// </summary> | 1690 | /// </remarks> |
1686 | public void ResetIDs() | 1691 | public void ResetIDs() |
1687 | { | 1692 | { |
1688 | lock (m_parts.SyncRoot) | 1693 | lock (m_parts.SyncRoot) |
@@ -3206,6 +3211,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3206 | part.Inventory.ChangeInventoryGroup(GroupID); | 3211 | part.Inventory.ChangeInventoryGroup(GroupID); |
3207 | } | 3212 | } |
3208 | 3213 | ||
3214 | HasGroupChanged = true; | ||
3215 | |||
3209 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled | 3216 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled |
3210 | // for the same object with very different properties. The caller must schedule the update. | 3217 | // for the same object with very different properties. The caller must schedule the update. |
3211 | //ScheduleGroupForFullUpdate(); | 3218 | //ScheduleGroupForFullUpdate(); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index f5a00d7..b29ecc6 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -2836,8 +2836,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2836 | /// Send a full update to the client for the given part | 2836 | /// Send a full update to the client for the given part |
2837 | /// </summary> | 2837 | /// </summary> |
2838 | /// <param name="remoteClient"></param> | 2838 | /// <param name="remoteClient"></param> |
2839 | /// <param name="clientFlags"></param> | 2839 | protected internal void SendFullUpdate(IClientAPI remoteClient) |
2840 | protected internal void SendFullUpdate(IClientAPI remoteClient, uint clientFlags) | ||
2841 | { | 2840 | { |
2842 | if (ParentGroup == null) | 2841 | if (ParentGroup == null) |
2843 | return; | 2842 | return; |
@@ -2849,16 +2848,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2849 | { | 2848 | { |
2850 | if (ParentGroup.IsAttachment) | 2849 | if (ParentGroup.IsAttachment) |
2851 | { | 2850 | { |
2852 | SendFullUpdateToClient(remoteClient, AttachedPos, clientFlags); | 2851 | SendFullUpdateToClient(remoteClient, AttachedPos); |
2853 | } | 2852 | } |
2854 | else | 2853 | else |
2855 | { | 2854 | { |
2856 | SendFullUpdateToClient(remoteClient, AbsolutePosition, clientFlags); | 2855 | SendFullUpdateToClient(remoteClient, AbsolutePosition); |
2857 | } | 2856 | } |
2858 | } | 2857 | } |
2859 | else | 2858 | else |
2860 | { | 2859 | { |
2861 | SendFullUpdateToClient(remoteClient, clientFlags); | 2860 | SendFullUpdateToClient(remoteClient); |
2862 | } | 2861 | } |
2863 | } | 2862 | } |
2864 | 2863 | ||
@@ -2872,7 +2871,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2872 | 2871 | ||
2873 | ParentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) | 2872 | ParentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) |
2874 | { | 2873 | { |
2875 | SendFullUpdate(avatar.ControllingClient, avatar.GenerateClientFlags(UUID)); | 2874 | SendFullUpdate(avatar.ControllingClient); |
2876 | }); | 2875 | }); |
2877 | } | 2876 | } |
2878 | 2877 | ||
@@ -2880,12 +2879,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2880 | /// Sends a full update to the client | 2879 | /// Sends a full update to the client |
2881 | /// </summary> | 2880 | /// </summary> |
2882 | /// <param name="remoteClient"></param> | 2881 | /// <param name="remoteClient"></param> |
2883 | /// <param name="clientFlags"></param> | 2882 | public void SendFullUpdateToClient(IClientAPI remoteClient) |
2884 | public void SendFullUpdateToClient(IClientAPI remoteClient, uint clientflags) | ||
2885 | { | 2883 | { |
2886 | Vector3 lPos; | 2884 | SendFullUpdateToClient(remoteClient, OffsetPosition); |
2887 | lPos = OffsetPosition; | ||
2888 | SendFullUpdateToClient(remoteClient, lPos, clientflags); | ||
2889 | } | 2885 | } |
2890 | 2886 | ||
2891 | /// <summary> | 2887 | /// <summary> |
@@ -2893,8 +2889,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2893 | /// </summary> | 2889 | /// </summary> |
2894 | /// <param name="remoteClient"></param> | 2890 | /// <param name="remoteClient"></param> |
2895 | /// <param name="lPos"></param> | 2891 | /// <param name="lPos"></param> |
2896 | /// <param name="clientFlags"></param> | 2892 | public void SendFullUpdateToClient(IClientAPI remoteClient, Vector3 lPos) |
2897 | public void SendFullUpdateToClient(IClientAPI remoteClient, Vector3 lPos, uint clientFlags) | ||
2898 | { | 2893 | { |
2899 | if (ParentGroup == null) | 2894 | if (ParentGroup == null) |
2900 | return; | 2895 | return; |
@@ -2911,15 +2906,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2911 | (ParentGroup.AttachmentPoint >= 31) && (ParentGroup.AttachmentPoint <= 38)) | 2906 | (ParentGroup.AttachmentPoint >= 31) && (ParentGroup.AttachmentPoint <= 38)) |
2912 | return; | 2907 | return; |
2913 | 2908 | ||
2914 | clientFlags &= ~(uint) PrimFlags.CreateSelected; | ||
2915 | |||
2916 | if (remoteClient.AgentId == OwnerID) | 2909 | if (remoteClient.AgentId == OwnerID) |
2917 | { | 2910 | { |
2918 | if ((Flags & PrimFlags.CreateSelected) != 0) | 2911 | if ((Flags & PrimFlags.CreateSelected) != 0) |
2919 | { | ||
2920 | clientFlags |= (uint) PrimFlags.CreateSelected; | ||
2921 | Flags &= ~PrimFlags.CreateSelected; | 2912 | Flags &= ~PrimFlags.CreateSelected; |
2922 | } | ||
2923 | } | 2913 | } |
2924 | //bool isattachment = IsAttachment; | 2914 | //bool isattachment = IsAttachment; |
2925 | //if (LocalId != ParentGroup.RootPart.LocalId) | 2915 | //if (LocalId != ParentGroup.RootPart.LocalId) |
@@ -3354,6 +3344,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3354 | 3344 | ||
3355 | public void SetGroup(UUID groupID, IClientAPI client) | 3345 | public void SetGroup(UUID groupID, IClientAPI client) |
3356 | { | 3346 | { |
3347 | // Scene.AddNewPrims() calls with client == null so can't use this. | ||
3348 | // m_log.DebugFormat( | ||
3349 | // "[SCENE OBJECT PART]: Setting group for {0} to {1} for {2}", | ||
3350 | // Name, groupID, OwnerID); | ||
3351 | |||
3357 | GroupID = groupID; | 3352 | GroupID = groupID; |
3358 | if (client != null) | 3353 | if (client != null) |
3359 | SendPropertiesToClient(client); | 3354 | SendPropertiesToClient(client); |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index beff239..b8ae553 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -285,16 +285,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
285 | 285 | ||
286 | #region Properties | 286 | #region Properties |
287 | 287 | ||
288 | protected PhysicsActor m_physicsActor; | ||
289 | |||
290 | /// <summary> | 288 | /// <summary> |
291 | /// Physical scene representation of this Avatar. | 289 | /// Physical scene representation of this Avatar. |
292 | /// </summary> | 290 | /// </summary> |
293 | public PhysicsActor PhysicsActor | 291 | public PhysicsActor PhysicsActor { get; private set; } |
294 | { | ||
295 | set { m_physicsActor = value; } | ||
296 | get { return m_physicsActor; } | ||
297 | } | ||
298 | 292 | ||
299 | private byte m_movementflag; | 293 | private byte m_movementflag; |
300 | 294 | ||
@@ -508,9 +502,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
508 | { | 502 | { |
509 | m_pos = PhysicsActor.Position; | 503 | m_pos = PhysicsActor.Position; |
510 | 504 | ||
511 | // m_log.DebugFormat( | 505 | //m_log.DebugFormat( |
512 | // "[SCENE PRESENCE]: Set position {0} for {1} in {2} via getting AbsolutePosition!", | 506 | // "[SCENE PRESENCE]: Set position {0} for {1} in {2} via getting AbsolutePosition!", |
513 | // m_pos, Name, Scene.RegionInfo.RegionName); | 507 | // m_pos, Name, Scene.RegionInfo.RegionName); |
514 | } | 508 | } |
515 | else | 509 | else |
516 | { | 510 | { |
@@ -540,7 +534,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
540 | } | 534 | } |
541 | } | 535 | } |
542 | } | 536 | } |
543 | |||
544 | return m_pos; | 537 | return m_pos; |
545 | } | 538 | } |
546 | set | 539 | set |
@@ -560,9 +553,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
560 | m_pos = value; | 553 | m_pos = value; |
561 | ParentPosition = Vector3.Zero; | 554 | ParentPosition = Vector3.Zero; |
562 | 555 | ||
563 | // m_log.DebugFormat( | 556 | //m_log.DebugFormat( |
564 | // "[ENTITY BASE]: In {0} set AbsolutePosition of {1} to {2}", | 557 | // "[ENTITY BASE]: In {0} set AbsolutePosition of {1} to {2}", |
565 | // Scene.RegionInfo.RegionName, Name, m_pos); | 558 | // Scene.RegionInfo.RegionName, Name, m_pos); |
566 | } | 559 | } |
567 | } | 560 | } |
568 | 561 | ||
@@ -791,7 +784,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
791 | public void RegisterToEvents() | 784 | public void RegisterToEvents() |
792 | { | 785 | { |
793 | ControllingClient.OnCompleteMovementToRegion += CompleteMovement; | 786 | ControllingClient.OnCompleteMovementToRegion += CompleteMovement; |
794 | //ControllingClient.OnCompleteMovementToRegion += SendInitialData; | ||
795 | ControllingClient.OnAgentUpdate += HandleAgentUpdate; | 787 | ControllingClient.OnAgentUpdate += HandleAgentUpdate; |
796 | ControllingClient.OnAgentRequestSit += HandleAgentRequestSit; | 788 | ControllingClient.OnAgentRequestSit += HandleAgentRequestSit; |
797 | ControllingClient.OnAgentSit += HandleAgentSit; | 789 | ControllingClient.OnAgentSit += HandleAgentSit; |
@@ -839,11 +831,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
839 | 831 | ||
840 | #endregion | 832 | #endregion |
841 | 833 | ||
842 | public uint GenerateClientFlags(UUID ObjectID) | ||
843 | { | ||
844 | return m_scene.Permissions.GenerateClientFlags(m_uuid, ObjectID); | ||
845 | } | ||
846 | |||
847 | #region Status Methods | 834 | #region Status Methods |
848 | 835 | ||
849 | /// <summary> | 836 | /// <summary> |
@@ -1032,18 +1019,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1032 | { | 1019 | { |
1033 | if (PhysicsActor != null) | 1020 | if (PhysicsActor != null) |
1034 | { | 1021 | { |
1035 | try | 1022 | // PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; |
1036 | { | 1023 | PhysicsActor.OnOutOfBounds -= OutOfBoundsCall; |
1037 | PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; | 1024 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); |
1038 | PhysicsActor.OnOutOfBounds -= OutOfBoundsCall; | 1025 | PhysicsActor.UnSubscribeEvents(); |
1039 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); | 1026 | PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; |
1040 | PhysicsActor.UnSubscribeEvents(); | 1027 | PhysicsActor = null; |
1041 | PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; | ||
1042 | PhysicsActor = null; | ||
1043 | } | ||
1044 | catch | ||
1045 | { } | ||
1046 | } | 1028 | } |
1029 | // else | ||
1030 | // { | ||
1031 | // m_log.ErrorFormat( | ||
1032 | // "[SCENE PRESENCE]: Attempt to remove physics actor for {0} on {1} but this scene presence has no physics actor", | ||
1033 | // Name, Scene.RegionInfo.RegionName); | ||
1034 | // } | ||
1047 | } | 1035 | } |
1048 | 1036 | ||
1049 | /// <summary> | 1037 | /// <summary> |
@@ -1154,13 +1142,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1154 | /// <summary> | 1142 | /// <summary> |
1155 | /// Sets avatar height in the physics plugin | 1143 | /// Sets avatar height in the physics plugin |
1156 | /// </summary> | 1144 | /// </summary> |
1145 | /// <param name="height">New height of avatar</param> | ||
1157 | public void SetHeight(float height) | 1146 | public void SetHeight(float height) |
1158 | { | 1147 | { |
1159 | if (PhysicsActor != null && !IsChildAgent) | 1148 | if (PhysicsActor != null && !IsChildAgent) |
1160 | { | 1149 | PhysicsActor.Size = new Vector3(0.45f, 0.6f, height); |
1161 | Vector3 SetSize = new Vector3(0.45f, 0.6f, height); | ||
1162 | PhysicsActor.Size = SetSize; | ||
1163 | } | ||
1164 | } | 1150 | } |
1165 | 1151 | ||
1166 | /// <summary> | 1152 | /// <summary> |
@@ -1925,7 +1911,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1925 | // m_log.DebugFormat("[SCENE PRESENCE]: {0} {1}", SitTargetisSet, SitTargetUnOccupied); | 1911 | // m_log.DebugFormat("[SCENE PRESENCE]: {0} {1}", SitTargetisSet, SitTargetUnOccupied); |
1926 | 1912 | ||
1927 | if (PhysicsActor != null) | 1913 | if (PhysicsActor != null) |
1928 | m_sitAvatarHeight = m_physicsActor.Size.Z; | 1914 | m_sitAvatarHeight = PhysicsActor.Size.Z; |
1929 | 1915 | ||
1930 | bool canSit = false; | 1916 | bool canSit = false; |
1931 | pos = part.AbsolutePosition + offset; | 1917 | pos = part.AbsolutePosition + offset; |
@@ -2570,7 +2556,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2570 | // only send update from root agents to other clients; children are only "listening posts" | 2556 | // only send update from root agents to other clients; children are only "listening posts" |
2571 | if (IsChildAgent) | 2557 | if (IsChildAgent) |
2572 | { | 2558 | { |
2573 | m_log.Warn("[SCENE PRESENCE]: Attempt to send avatar data from a child agent"); | 2559 | m_log.WarnFormat( |
2560 | "[SCENE PRESENCE]: Attempt to send avatar data from a child agent for {0} in {1}", | ||
2561 | Name, Scene.RegionInfo.RegionName); | ||
2562 | |||
2574 | return; | 2563 | return; |
2575 | } | 2564 | } |
2576 | 2565 | ||
@@ -2628,7 +2617,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2628 | // only send update from root agents to other clients; children are only "listening posts" | 2617 | // only send update from root agents to other clients; children are only "listening posts" |
2629 | if (IsChildAgent) | 2618 | if (IsChildAgent) |
2630 | { | 2619 | { |
2631 | m_log.Warn("[SCENE PRESENCE]: Attempt to send avatar data from a child agent"); | 2620 | m_log.WarnFormat( |
2621 | "[SCENE PRESENCE]: Attempt to send avatar data from a child agent for {0} in {1}", | ||
2622 | Name, Scene.RegionInfo.RegionName); | ||
2623 | |||
2632 | return; | 2624 | return; |
2633 | } | 2625 | } |
2634 | 2626 | ||
@@ -2675,7 +2667,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2675 | public void SendAppearanceToAgent(ScenePresence avatar) | 2667 | public void SendAppearanceToAgent(ScenePresence avatar) |
2676 | { | 2668 | { |
2677 | // m_log.DebugFormat( | 2669 | // m_log.DebugFormat( |
2678 | // "[SCENE PRESENCE] Send appearance from {0} {1} to {2} {3}", Name, m_uuid, avatar.Name, avatar.UUID); | 2670 | // "[SCENE PRESENCE]: Sending appearance data from {0} {1} to {2} {3}", Name, m_uuid, avatar.Name, avatar.UUID); |
2679 | 2671 | ||
2680 | avatar.ControllingClient.SendAppearance( | 2672 | avatar.ControllingClient.SendAppearance( |
2681 | UUID, Appearance.VisualParams, Appearance.Texture.GetBytes()); | 2673 | UUID, Appearance.VisualParams, Appearance.Texture.GetBytes()); |
@@ -2957,7 +2949,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2957 | if (byebyeRegions.Count > 0) | 2949 | if (byebyeRegions.Count > 0) |
2958 | { | 2950 | { |
2959 | m_log.Debug("[SCENE PRESENCE]: Closing " + byebyeRegions.Count + " child agents"); | 2951 | m_log.Debug("[SCENE PRESENCE]: Closing " + byebyeRegions.Count + " child agents"); |
2960 | m_scene.SceneGridService.SendCloseChildAgentConnections(ControllingClient.AgentId, byebyeRegions); | 2952 | Util.FireAndForget(delegate |
2953 | { | ||
2954 | m_scene.SceneGridService.SendCloseChildAgentConnections(ControllingClient.AgentId, byebyeRegions); | ||
2955 | }); | ||
2961 | } | 2956 | } |
2962 | 2957 | ||
2963 | foreach (ulong handle in byebyeRegions) | 2958 | foreach (ulong handle in byebyeRegions) |
@@ -3007,6 +3002,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3007 | CopyFrom(cAgentData); | 3002 | CopyFrom(cAgentData); |
3008 | } | 3003 | } |
3009 | 3004 | ||
3005 | private static Vector3 marker = new Vector3(-1f, -1f, -1f); | ||
3010 | /// <summary> | 3006 | /// <summary> |
3011 | /// This updates important decision making data about a child agent | 3007 | /// This updates important decision making data about a child agent |
3012 | /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region | 3008 | /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region |
@@ -3027,8 +3023,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3027 | // region's draw distance. | 3023 | // region's draw distance. |
3028 | // DrawDistance = cAgentData.Far; | 3024 | // DrawDistance = cAgentData.Far; |
3029 | DrawDistance = Scene.DefaultDrawDistance; | 3025 | DrawDistance = Scene.DefaultDrawDistance; |
3030 | 3026 | ||
3031 | if (cAgentData.Position != new Vector3(-1f, -1f, -1f)) // UGH!! | 3027 | if (cAgentData.Position != marker) // UGH!! |
3032 | m_pos = cAgentData.Position + offset; | 3028 | m_pos = cAgentData.Position + offset; |
3033 | 3029 | ||
3034 | if (Vector3.Distance(AbsolutePosition, posLastSignificantMove) >= Scene.ChildReprioritizationDistance) | 3030 | if (Vector3.Distance(AbsolutePosition, posLastSignificantMove) >= Scene.ChildReprioritizationDistance) |
@@ -3039,8 +3035,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3039 | 3035 | ||
3040 | CameraPosition = cAgentData.Center + offset; | 3036 | CameraPosition = cAgentData.Center + offset; |
3041 | 3037 | ||
3042 | //SetHeight(cAgentData.AVHeight); | ||
3043 | |||
3044 | if ((cAgentData.Throttles != null) && cAgentData.Throttles.Length > 0) | 3038 | if ((cAgentData.Throttles != null) && cAgentData.Throttles.Length > 0) |
3045 | ControllingClient.SetChildAgentThrottle(cAgentData.Throttles); | 3039 | ControllingClient.SetChildAgentThrottle(cAgentData.Throttles); |
3046 | 3040 | ||
@@ -3251,6 +3245,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3251 | // "[SCENE PRESENCE]: Adding physics actor for {0}, ifFlying = {1} in {2}", | 3245 | // "[SCENE PRESENCE]: Adding physics actor for {0}, ifFlying = {1} in {2}", |
3252 | // Name, isFlying, Scene.RegionInfo.RegionName); | 3246 | // Name, isFlying, Scene.RegionInfo.RegionName); |
3253 | 3247 | ||
3248 | if (PhysicsActor != null) | ||
3249 | { | ||
3250 | m_log.ErrorFormat( | ||
3251 | "[SCENE PRESENCE]: Adding physics actor for {0} to {1} but this scene presence already has a physics actor", | ||
3252 | Name, Scene.RegionInfo.RegionName); | ||
3253 | } | ||
3254 | |||
3254 | if (Appearance.AvatarHeight == 0) | 3255 | if (Appearance.AvatarHeight == 0) |
3255 | Appearance.SetHeight(); | 3256 | Appearance.SetHeight(); |
3256 | 3257 | ||
@@ -3258,18 +3259,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
3258 | 3259 | ||
3259 | Vector3 pVec = AbsolutePosition; | 3260 | Vector3 pVec = AbsolutePosition; |
3260 | 3261 | ||
3261 | // Old bug where the height was in centimeters instead of meters | 3262 | PhysicsActor = scene.AddAvatar( |
3262 | PhysicsActor = scene.AddAvatar(LocalId, Firstname + "." + Lastname, pVec, | 3263 | LocalId, Firstname + "." + Lastname, pVec, |
3263 | new Vector3(0f, 0f, Appearance.AvatarHeight), isFlying); | 3264 | new Vector3(0f, 0f, Appearance.AvatarHeight), isFlying); |
3264 | 3265 | ||
3265 | scene.AddPhysicsActorTaint(PhysicsActor); | ||
3266 | //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; | 3266 | //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; |
3267 | PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; | 3267 | PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; |
3268 | PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong | 3268 | PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong |
3269 | PhysicsActor.SubscribeEvents(500); | 3269 | PhysicsActor.SubscribeEvents(500); |
3270 | PhysicsActor.LocalID = LocalId; | 3270 | PhysicsActor.LocalID = LocalId; |
3271 | |||
3272 | SetHeight(Appearance.AvatarHeight); | ||
3273 | } | 3271 | } |
3274 | 3272 | ||
3275 | private void OutOfBoundsCall(Vector3 pos) | 3273 | private void OutOfBoundsCall(Vector3 pos) |
diff --git a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs index 40cbc60..1ce24f1 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs | |||
@@ -50,8 +50,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance | |||
50 | { | 50 | { |
51 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 51 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
52 | 52 | ||
53 | public const string SHOW_APPEARANCE_FORMAT = "{0,-9} {1}"; | ||
54 | |||
55 | private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>(); | 53 | private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>(); |
56 | // private IAvatarFactoryModule m_avatarFactory; | 54 | // private IAvatarFactoryModule m_avatarFactory; |
57 | 55 | ||
@@ -197,37 +195,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance | |||
197 | { | 195 | { |
198 | ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName); | 196 | ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName); |
199 | if (sp != null && !sp.IsChildAgent) | 197 | if (sp != null && !sp.IsChildAgent) |
200 | { | 198 | scene.AvatarFactory.WriteBakedTexturesReport(sp, MainConsole.Instance.OutputFormat); |
201 | MainConsole.Instance.OutputFormat("For {0} in {1}", sp.Name, scene.RegionInfo.RegionName); | ||
202 | MainConsole.Instance.OutputFormat(SHOW_APPEARANCE_FORMAT, "Bake Type", "UUID"); | ||
203 | |||
204 | Dictionary<BakeType, Primitive.TextureEntryFace> bakedTextures | ||
205 | = scene.AvatarFactory.GetBakedTextureFaces(sp.UUID); | ||
206 | foreach (BakeType bt in bakedTextures.Keys) | ||
207 | { | ||
208 | string rawTextureID; | ||
209 | |||
210 | if (bakedTextures[bt] == null) | ||
211 | { | ||
212 | rawTextureID = "not set"; | ||
213 | } | ||
214 | else | ||
215 | { | ||
216 | rawTextureID = bakedTextures[bt].TextureID.ToString(); | ||
217 | |||
218 | if (scene.AssetService.Get(rawTextureID) == null) | ||
219 | rawTextureID += " (not found)"; | ||
220 | else | ||
221 | rawTextureID += " (uploaded)"; | ||
222 | } | ||
223 | |||
224 | MainConsole.Instance.OutputFormat(SHOW_APPEARANCE_FORMAT, bt, rawTextureID); | ||
225 | } | ||
226 | |||
227 | bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(sp); | ||
228 | MainConsole.Instance.OutputFormat( | ||
229 | "{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt"); | ||
230 | } | ||
231 | } | 199 | } |
232 | else | 200 | else |
233 | { | 201 | { |
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs index d452905..740dbdd 100644 --- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs | |||
@@ -29,25 +29,18 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using System.Timers; | 31 | using System.Timers; |
32 | |||
33 | using log4net; | 32 | using log4net; |
34 | using Mono.Addins; | 33 | using Mono.Addins; |
35 | using Nini.Config; | 34 | using Nini.Config; |
36 | |||
37 | using OpenMetaverse; | 35 | using OpenMetaverse; |
38 | using OpenMetaverse.StructuredData; | 36 | using OpenMetaverse.StructuredData; |
39 | |||
40 | using OpenSim.Framework; | 37 | using OpenSim.Framework; |
41 | using OpenSim.Framework.Communications; | 38 | using OpenSim.Framework.Communications; |
42 | using OpenSim.Region.Framework.Interfaces; | 39 | using OpenSim.Region.Framework.Interfaces; |
43 | using OpenSim.Region.Framework.Scenes; | 40 | using OpenSim.Region.Framework.Scenes; |
44 | |||
45 | using OpenSim.Services.Interfaces; | 41 | using OpenSim.Services.Interfaces; |
46 | |||
47 | using DirFindFlags = OpenMetaverse.DirectoryManager.DirFindFlags; | 42 | using DirFindFlags = OpenMetaverse.DirectoryManager.DirFindFlags; |
48 | 43 | ||
49 | |||
50 | |||
51 | namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | 44 | namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups |
52 | { | 45 | { |
53 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] | 46 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] |
@@ -90,7 +83,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
90 | // Configuration settings | 83 | // Configuration settings |
91 | private bool m_groupsEnabled = false; | 84 | private bool m_groupsEnabled = false; |
92 | private bool m_groupNoticesEnabled = true; | 85 | private bool m_groupNoticesEnabled = true; |
93 | private bool m_debugEnabled = true; | 86 | private bool m_debugEnabled = false; |
94 | 87 | ||
95 | #region IRegionModuleBase Members | 88 | #region IRegionModuleBase Members |
96 | 89 | ||
@@ -232,7 +225,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
232 | // Used for Notices and Group Invites/Accept/Reject | 225 | // Used for Notices and Group Invites/Accept/Reject |
233 | client.OnInstantMessage += OnInstantMessage; | 226 | client.OnInstantMessage += OnInstantMessage; |
234 | 227 | ||
235 | // Send client thier groups information. | 228 | // Send client their groups information. |
236 | SendAgentGroupDataUpdate(client, client.AgentId); | 229 | SendAgentGroupDataUpdate(client, client.AgentId); |
237 | } | 230 | } |
238 | 231 | ||
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/XmlRpcGroupsServicesConnectorModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/XmlRpcGroupsServicesConnectorModule.cs index a08bcd0..52fc27d 100644 --- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/XmlRpcGroupsServicesConnectorModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/XmlRpcGroupsServicesConnectorModule.cs | |||
@@ -52,6 +52,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
52 | { | 52 | { |
53 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 53 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
54 | 54 | ||
55 | private bool m_debugEnabled = false; | ||
56 | |||
55 | public const GroupPowers m_DefaultEveryonePowers = GroupPowers.AllowSetHome | | 57 | public const GroupPowers m_DefaultEveryonePowers = GroupPowers.AllowSetHome | |
56 | GroupPowers.Accountable | | 58 | GroupPowers.Accountable | |
57 | GroupPowers.JoinChat | | 59 | GroupPowers.JoinChat | |
@@ -81,7 +83,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
81 | private Dictionary<UUID, List<UUID>> m_groupsAgentsDroppedFromChatSession = new Dictionary<UUID, List<UUID>>(); | 83 | private Dictionary<UUID, List<UUID>> m_groupsAgentsDroppedFromChatSession = new Dictionary<UUID, List<UUID>>(); |
82 | private Dictionary<UUID, List<UUID>> m_groupsAgentsInvitedToChatSession = new Dictionary<UUID, List<UUID>>(); | 84 | private Dictionary<UUID, List<UUID>> m_groupsAgentsInvitedToChatSession = new Dictionary<UUID, List<UUID>>(); |
83 | 85 | ||
84 | |||
85 | #region IRegionModuleBase Members | 86 | #region IRegionModuleBase Members |
86 | 87 | ||
87 | public string Name | 88 | public string Name |
@@ -115,7 +116,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
115 | return; | 116 | return; |
116 | } | 117 | } |
117 | 118 | ||
118 | m_log.InfoFormat("[XMLRPC-GROUPS-CONNECTOR]: Initializing {0}", this.Name); | 119 | m_log.DebugFormat("[XMLRPC-GROUPS-CONNECTOR]: Initializing {0}", this.Name); |
119 | 120 | ||
120 | m_groupsServerURI = groupsConfig.GetString("GroupsServerURI", string.Empty); | 121 | m_groupsServerURI = groupsConfig.GetString("GroupsServerURI", string.Empty); |
121 | if ((m_groupsServerURI == null) || | 122 | if ((m_groupsServerURI == null) || |
@@ -142,6 +143,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
142 | m_log.InfoFormat("[XMLRPC-GROUPS-CONNECTOR]: Groups Cache Timeout set to {0}.", m_cacheTimeout); | 143 | m_log.InfoFormat("[XMLRPC-GROUPS-CONNECTOR]: Groups Cache Timeout set to {0}.", m_cacheTimeout); |
143 | } | 144 | } |
144 | 145 | ||
146 | m_debugEnabled = groupsConfig.GetBoolean("DebugEnabled", false); | ||
147 | |||
145 | // If we got all the config options we need, lets start'er'up | 148 | // If we got all the config options we need, lets start'er'up |
146 | m_memoryCache = new ExpiringCache<string, XmlRpcResponse>(); | 149 | m_memoryCache = new ExpiringCache<string, XmlRpcResponse>(); |
147 | m_connectorEnabled = true; | 150 | m_connectorEnabled = true; |
@@ -150,7 +153,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
150 | 153 | ||
151 | public void Close() | 154 | public void Close() |
152 | { | 155 | { |
153 | m_log.InfoFormat("[XMLRPC-GROUPS-CONNECTOR]: Closing {0}", this.Name); | 156 | m_log.DebugFormat("[XMLRPC-GROUPS-CONNECTOR]: Closing {0}", this.Name); |
154 | } | 157 | } |
155 | 158 | ||
156 | public void AddRegion(OpenSim.Region.Framework.Scenes.Scene scene) | 159 | public void AddRegion(OpenSim.Region.Framework.Scenes.Scene scene) |
@@ -958,6 +961,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
958 | 961 | ||
959 | if (resp == null) | 962 | if (resp == null) |
960 | { | 963 | { |
964 | if (m_debugEnabled) | ||
965 | m_log.DebugFormat("[XMLRPC-GROUPS-CONNECTOR]: Cache miss for key {0}", CacheKey); | ||
966 | |||
961 | string UserService; | 967 | string UserService; |
962 | UUID SessionID; | 968 | UUID SessionID; |
963 | GetClientGroupRequestID(requestingAgentID, out UserService, out SessionID); | 969 | GetClientGroupRequestID(requestingAgentID, out UserService, out SessionID); |
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs index 9964edc..b1a3ff9 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs | |||
@@ -44,8 +44,9 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
44 | private bool flying; | 44 | private bool flying; |
45 | private bool iscolliding; | 45 | private bool iscolliding; |
46 | 46 | ||
47 | public BasicActor() | 47 | public BasicActor(Vector3 size) |
48 | { | 48 | { |
49 | Size = size; | ||
49 | } | 50 | } |
50 | 51 | ||
51 | public override int PhysicsActorType | 52 | public override int PhysicsActorType |
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs index 1ceed1a..2e14216 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs | |||
@@ -56,7 +56,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
56 | } | 56 | } |
57 | public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying) | 57 | public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying) |
58 | { | 58 | { |
59 | BasicActor act = new BasicActor(); | 59 | BasicActor act = new BasicActor(size); |
60 | act.Position = position; | 60 | act.Position = position; |
61 | act.Flying = isFlying; | 61 | act.Flying = isFlying; |
62 | _actors.Add(act); | 62 | _actors.Add(act); |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index 1363cfd..68999fc 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -137,7 +137,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
137 | internal IntPtr Body = IntPtr.Zero; | 137 | internal IntPtr Body = IntPtr.Zero; |
138 | private OdeScene _parent_scene; | 138 | private OdeScene _parent_scene; |
139 | internal IntPtr Shell = IntPtr.Zero; | 139 | internal IntPtr Shell = IntPtr.Zero; |
140 | internal IntPtr Amotor = IntPtr.Zero; | 140 | private IntPtr Amotor = IntPtr.Zero; |
141 | private d.Mass ShellMass; | 141 | private d.Mass ShellMass; |
142 | 142 | ||
143 | private int m_eventsubscription = 0; | 143 | private int m_eventsubscription = 0; |
@@ -195,13 +195,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
195 | // new d.Matrix3(0.5f, 0.7071068f, 0.5f, -0.7071068f, 0f, 0.7071068f, 0.5f, -0.7071068f, | 195 | // new d.Matrix3(0.5f, 0.7071068f, 0.5f, -0.7071068f, 0f, 0.7071068f, 0.5f, -0.7071068f, |
196 | // 0.5f); | 196 | // 0.5f); |
197 | 197 | ||
198 | for (int i = 0; i < 11; i++) | 198 | // We can set taint and actual to be the same here, since the entire character will be set up when the |
199 | { | 199 | // m_tainted_isPhysical is processed. |
200 | m_colliderarr[i] = false; | 200 | SetTaintedCapsuleLength(size); |
201 | } | 201 | CAPSULE_LENGTH = m_tainted_CAPSULE_LENGTH; |
202 | CAPSULE_LENGTH = (size.Z * 1.15f) - CAPSULE_RADIUS * 2.0f; | ||
203 | //m_log.Info("[ODE CHARACTER]: " + CAPSULE_LENGTH.ToString()); | ||
204 | m_tainted_CAPSULE_LENGTH = CAPSULE_LENGTH; | ||
205 | 202 | ||
206 | m_isPhysical = false; // current status: no ODE information exists | 203 | m_isPhysical = false; // current status: no ODE information exists |
207 | m_tainted_isPhysical = true; // new tainted status: need to create ODE information | 204 | m_tainted_isPhysical = true; // new tainted status: need to create ODE information |
@@ -457,24 +454,28 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
457 | get { return new Vector3(CAPSULE_RADIUS * 2, CAPSULE_RADIUS * 2, CAPSULE_LENGTH); } | 454 | get { return new Vector3(CAPSULE_RADIUS * 2, CAPSULE_RADIUS * 2, CAPSULE_LENGTH); } |
458 | set | 455 | set |
459 | { | 456 | { |
460 | if (value.IsFinite()) | 457 | SetTaintedCapsuleLength(value); |
461 | { | ||
462 | m_pidControllerActive = true; | ||
463 | |||
464 | Vector3 SetSize = value; | ||
465 | m_tainted_CAPSULE_LENGTH = (SetSize.Z * 1.15f) - CAPSULE_RADIUS * 2.0f; | ||
466 | // m_log.Info("[ODE CHARACTER]: " + CAPSULE_LENGTH); | ||
467 | 458 | ||
468 | // If we reset velocity here, then an avatar stalls when it crosses a border for the first time | 459 | // If we reset velocity here, then an avatar stalls when it crosses a border for the first time |
469 | // (as the height of the new root agent is set). | 460 | // (as the height of the new root agent is set). |
470 | // Velocity = Vector3.Zero; | 461 | // Velocity = Vector3.Zero; |
471 | 462 | ||
472 | _parent_scene.AddPhysicsActorTaint(this); | 463 | _parent_scene.AddPhysicsActorTaint(this); |
473 | } | 464 | } |
474 | else | 465 | } |
475 | { | 466 | |
476 | m_log.WarnFormat("[ODE CHARACTER]: Got a NaN Size from Scene on {0}", Name); | 467 | private void SetTaintedCapsuleLength(Vector3 size) |
477 | } | 468 | { |
469 | if (size.IsFinite()) | ||
470 | { | ||
471 | m_pidControllerActive = true; | ||
472 | |||
473 | m_tainted_CAPSULE_LENGTH = (size.Z * 1.15f) - CAPSULE_RADIUS * 2.0f; | ||
474 | // m_log.Info("[ODE CHARACTER]: " + CAPSULE_LENGTH); | ||
475 | } | ||
476 | else | ||
477 | { | ||
478 | m_log.WarnFormat("[ODE CHARACTER]: Got a NaN Size for {0} in {1}", Name, _parent_scene.Name); | ||
478 | } | 479 | } |
479 | } | 480 | } |
480 | 481 | ||
@@ -549,8 +550,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
549 | { | 550 | { |
550 | get | 551 | get |
551 | { | 552 | { |
552 | float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH); | 553 | float AVvolume = (float)(Math.PI * Math.Pow(CAPSULE_RADIUS, 2) * CAPSULE_LENGTH); |
553 | return m_density*AVvolume; | 554 | return m_density * AVvolume; |
554 | } | 555 | } |
555 | } | 556 | } |
556 | 557 | ||
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs index c1a3e61..04ba738 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs | |||
@@ -205,27 +205,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
205 | private readonly HashSet<OdePrim> _activeprims = new HashSet<OdePrim>(); | 205 | private readonly HashSet<OdePrim> _activeprims = new HashSet<OdePrim>(); |
206 | 206 | ||
207 | /// <summary> | 207 | /// <summary> |
208 | /// Used to lock on manipulation of _taintedPrimL and _taintedPrimH | 208 | /// Prims that the simulator has created/deleted/updated and so need updating in ODE. |
209 | /// </summary> | 209 | /// </summary> |
210 | private readonly Object _taintedPrimLock = new Object(); | 210 | private readonly HashSet<OdePrim> _taintedPrims = new HashSet<OdePrim>(); |
211 | |||
212 | /// <summary> | ||
213 | /// List of tainted prims. | ||
214 | /// </summary> | ||
215 | /// <remarks> | ||
216 | /// A tainted prim is one that has taints to process before performing any other operations. The list is | ||
217 | /// cleared after processing. | ||
218 | /// </remarks> | ||
219 | private readonly List<OdePrim> _taintedPrimL = new List<OdePrim>(); | ||
220 | |||
221 | /// <summary> | ||
222 | /// HashSet of tainted prims. | ||
223 | /// </summary> | ||
224 | /// <remarks> | ||
225 | /// A tainted prim is one that has taints to process before performing any other operations. The hashset is | ||
226 | /// cleared after processing. | ||
227 | /// </remarks> | ||
228 | private readonly HashSet<OdePrim> _taintedPrimH = new HashSet<OdePrim>(); | ||
229 | 211 | ||
230 | /// <summary> | 212 | /// <summary> |
231 | /// Record a character that has taints to be processed. | 213 | /// Record a character that has taints to be processed. |
@@ -767,7 +749,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
767 | } | 749 | } |
768 | catch (AccessViolationException) | 750 | catch (AccessViolationException) |
769 | { | 751 | { |
770 | m_log.Warn("[ODE SCENE]: Unable to collide test a space"); | 752 | m_log.Error("[ODE SCENE]: Unable to collide test a space"); |
771 | return; | 753 | return; |
772 | } | 754 | } |
773 | //Colliding a space or a geom with a space or a geom. so drill down | 755 | //Colliding a space or a geom with a space or a geom. so drill down |
@@ -829,7 +811,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
829 | } | 811 | } |
830 | catch (Exception e) | 812 | catch (Exception e) |
831 | { | 813 | { |
832 | m_log.WarnFormat("[ODE SCENE]: Unable to collide test an object: {0}", e.Message); | 814 | m_log.ErrorFormat("[ODE SCENE]: Unable to collide test an object: {0}", e.Message); |
833 | return; | 815 | return; |
834 | } | 816 | } |
835 | 817 | ||
@@ -1554,7 +1536,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1554 | } | 1536 | } |
1555 | catch (AccessViolationException) | 1537 | catch (AccessViolationException) |
1556 | { | 1538 | { |
1557 | m_log.WarnFormat("[ODE SCENE]: Unable to space collide {0}", Name); | 1539 | m_log.ErrorFormat("[ODE SCENE]: Unable to space collide {0}", Name); |
1558 | } | 1540 | } |
1559 | 1541 | ||
1560 | //float terrainheight = GetTerrainHeightAtXY(chr.Position.X, chr.Position.Y); | 1542 | //float terrainheight = GetTerrainHeightAtXY(chr.Position.X, chr.Position.Y); |
@@ -1585,13 +1567,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1585 | removeprims = new List<OdePrim>(); | 1567 | removeprims = new List<OdePrim>(); |
1586 | } | 1568 | } |
1587 | removeprims.Add(chr); | 1569 | removeprims.Add(chr); |
1588 | m_log.Debug("[ODE SCENE]: unable to collide test active prim against space. The space was zero, the geom was zero or it was in the process of being removed. Removed it from the active prim list. This needs to be fixed!"); | 1570 | m_log.Error( |
1571 | "[ODE SCENE]: unable to collide test active prim against space. The space was zero, the geom was zero or it was in the process of being removed. Removed it from the active prim list. This needs to be fixed!"); | ||
1589 | } | 1572 | } |
1590 | } | 1573 | } |
1591 | } | 1574 | } |
1592 | catch (AccessViolationException) | 1575 | catch (AccessViolationException) |
1593 | { | 1576 | { |
1594 | m_log.Warn("[ODE SCENE]: Unable to space collide"); | 1577 | m_log.Error("[ODE SCENE]: Unable to space collide"); |
1595 | } | 1578 | } |
1596 | } | 1579 | } |
1597 | } | 1580 | } |
@@ -1716,7 +1699,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1716 | 1699 | ||
1717 | public override void RemoveAvatar(PhysicsActor actor) | 1700 | public override void RemoveAvatar(PhysicsActor actor) |
1718 | { | 1701 | { |
1719 | //m_log.Debug("[PHYSICS]:ODELOCK"); | 1702 | // m_log.DebugFormat( |
1703 | // "[ODE SCENE]: Removing physics character {0} {1} from physics scene {2}", | ||
1704 | // actor.Name, actor.LocalID, Name); | ||
1705 | |||
1720 | ((OdeCharacter) actor).Destroy(); | 1706 | ((OdeCharacter) actor).Destroy(); |
1721 | } | 1707 | } |
1722 | 1708 | ||
@@ -1726,6 +1712,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1726 | { | 1712 | { |
1727 | _characters.Add(chr); | 1713 | _characters.Add(chr); |
1728 | 1714 | ||
1715 | // m_log.DebugFormat( | ||
1716 | // "[ODE SCENE]: Adding physics character {0} {1} to physics scene {2}. Count now {3}", | ||
1717 | // chr.Name, chr.LocalID, Name, _characters.Count); | ||
1718 | |||
1729 | if (chr.bad) | 1719 | if (chr.bad) |
1730 | m_log.ErrorFormat("[ODE SCENE]: Added BAD actor {0} to characters list", chr.m_uuid); | 1720 | m_log.ErrorFormat("[ODE SCENE]: Added BAD actor {0} to characters list", chr.m_uuid); |
1731 | } | 1721 | } |
@@ -1740,11 +1730,19 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1740 | internal void RemoveCharacter(OdeCharacter chr) | 1730 | internal void RemoveCharacter(OdeCharacter chr) |
1741 | { | 1731 | { |
1742 | if (_characters.Contains(chr)) | 1732 | if (_characters.Contains(chr)) |
1733 | { | ||
1743 | _characters.Remove(chr); | 1734 | _characters.Remove(chr); |
1735 | |||
1736 | // m_log.DebugFormat( | ||
1737 | // "[ODE SCENE]: Removing physics character {0} {1} from physics scene {2}. Count now {3}", | ||
1738 | // chr.Name, chr.LocalID, Name, _characters.Count); | ||
1739 | } | ||
1744 | else | 1740 | else |
1741 | { | ||
1745 | m_log.ErrorFormat( | 1742 | m_log.ErrorFormat( |
1746 | "[ODE SCENE]: Tried to remove character {0} {1} but they are not in the list!", | 1743 | "[ODE SCENE]: Tried to remove character {0} {1} but they are not in the list!", |
1747 | chr.Name, chr.LocalID); | 1744 | chr.Name, chr.LocalID); |
1745 | } | ||
1748 | } | 1746 | } |
1749 | 1747 | ||
1750 | private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation, | 1748 | private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation, |
@@ -1782,7 +1780,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1782 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | 1780 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
1783 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid) | 1781 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid) |
1784 | { | 1782 | { |
1785 | // m_log.DebugFormat("[ODE SCENE]: Adding physics actor to {0} {1}", primName, localid); | 1783 | // m_log.DebugFormat("[ODE SCENE]: Adding physics prim {0} {1} to physics scene {2}", primName, localid, Name); |
1786 | 1784 | ||
1787 | return AddPrim(primName, position, size, rotation, pbs, isPhysical, localid); | 1785 | return AddPrim(primName, position, size, rotation, pbs, isPhysical, localid); |
1788 | } | 1786 | } |
@@ -2621,29 +2619,17 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2621 | if (actor is OdePrim) | 2619 | if (actor is OdePrim) |
2622 | { | 2620 | { |
2623 | OdePrim taintedprim = ((OdePrim)actor); | 2621 | OdePrim taintedprim = ((OdePrim)actor); |
2624 | lock (_taintedPrimLock) | 2622 | lock (_taintedPrims) |
2625 | { | 2623 | _taintedPrims.Add(taintedprim); |
2626 | if (!(_taintedPrimH.Contains(taintedprim))) | ||
2627 | { | ||
2628 | #if SPAM | ||
2629 | Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name); | ||
2630 | #endif | ||
2631 | _taintedPrimH.Add(taintedprim); // HashSet for searching | ||
2632 | _taintedPrimL.Add(taintedprim); // List for ordered readout | ||
2633 | } | ||
2634 | } | ||
2635 | } | 2624 | } |
2636 | else if (actor is OdeCharacter) | 2625 | else if (actor is OdeCharacter) |
2637 | { | 2626 | { |
2638 | OdeCharacter taintedchar = ((OdeCharacter)actor); | 2627 | OdeCharacter taintedchar = ((OdeCharacter)actor); |
2639 | lock (_taintedActors) | 2628 | lock (_taintedActors) |
2640 | { | 2629 | { |
2641 | if (!(_taintedActors.Contains(taintedchar))) | 2630 | _taintedActors.Add(taintedchar); |
2642 | { | 2631 | if (taintedchar.bad) |
2643 | _taintedActors.Add(taintedchar); | 2632 | m_log.ErrorFormat("[ODE SCENE]: Added BAD actor {0} to tainted actors", taintedchar.m_uuid); |
2644 | if (taintedchar.bad) | ||
2645 | m_log.DebugFormat("[ODE SCENE]: Added BAD actor {0} to tainted actors", taintedchar.m_uuid); | ||
2646 | } | ||
2647 | } | 2633 | } |
2648 | } | 2634 | } |
2649 | } | 2635 | } |
@@ -2740,19 +2726,15 @@ Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name); | |||
2740 | { | 2726 | { |
2741 | lock (_taintedActors) | 2727 | lock (_taintedActors) |
2742 | { | 2728 | { |
2743 | if (_taintedActors.Count > 0) | 2729 | foreach (OdeCharacter character in _taintedActors) |
2744 | { | 2730 | character.ProcessTaints(); |
2745 | foreach (OdeCharacter character in _taintedActors) | ||
2746 | character.ProcessTaints(); | ||
2747 | 2731 | ||
2748 | if (_taintedActors.Count > 0) | 2732 | _taintedActors.Clear(); |
2749 | _taintedActors.Clear(); | ||
2750 | } | ||
2751 | } | 2733 | } |
2752 | 2734 | ||
2753 | lock (_taintedPrimLock) | 2735 | lock (_taintedPrims) |
2754 | { | 2736 | { |
2755 | foreach (OdePrim prim in _taintedPrimL) | 2737 | foreach (OdePrim prim in _taintedPrims) |
2756 | { | 2738 | { |
2757 | if (prim.m_taintremove) | 2739 | if (prim.m_taintremove) |
2758 | { | 2740 | { |
@@ -2777,12 +2759,7 @@ Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name); | |||
2777 | if (SupportsNINJAJoints) | 2759 | if (SupportsNINJAJoints) |
2778 | SimulatePendingNINJAJoints(); | 2760 | SimulatePendingNINJAJoints(); |
2779 | 2761 | ||
2780 | if (_taintedPrimL.Count > 0) | 2762 | _taintedPrims.Clear(); |
2781 | { | ||
2782 | //Console.WriteLine("Simulate calls Clear of _taintedPrim list"); | ||
2783 | _taintedPrimH.Clear(); | ||
2784 | _taintedPrimL.Clear(); | ||
2785 | } | ||
2786 | } | 2763 | } |
2787 | 2764 | ||
2788 | // Move characters | 2765 | // Move characters |
@@ -2793,6 +2770,10 @@ Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name); | |||
2793 | { | 2770 | { |
2794 | foreach (OdeCharacter actor in defects) | 2771 | foreach (OdeCharacter actor in defects) |
2795 | { | 2772 | { |
2773 | m_log.ErrorFormat( | ||
2774 | "[ODE SCENE]: Removing physics character {0} {1} from physics scene {2} due to defect found when moving", | ||
2775 | actor.Name, actor.LocalID, Name); | ||
2776 | |||
2796 | RemoveCharacter(actor); | 2777 | RemoveCharacter(actor); |
2797 | actor.DestroyOdeStructures(); | 2778 | actor.DestroyOdeStructures(); |
2798 | } | 2779 | } |
@@ -2854,7 +2835,7 @@ Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name); | |||
2854 | foreach (OdeCharacter actor in _characters) | 2835 | foreach (OdeCharacter actor in _characters) |
2855 | { | 2836 | { |
2856 | if (actor.bad) | 2837 | if (actor.bad) |
2857 | m_log.WarnFormat("[ODE SCENE]: BAD Actor {0} in _characters list was not removed?", actor.m_uuid); | 2838 | m_log.ErrorFormat("[ODE SCENE]: BAD Actor {0} in _characters list was not removed?", actor.m_uuid); |
2858 | 2839 | ||
2859 | actor.UpdatePositionAndVelocity(defects); | 2840 | actor.UpdatePositionAndVelocity(defects); |
2860 | } | 2841 | } |
@@ -2863,6 +2844,10 @@ Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name); | |||
2863 | { | 2844 | { |
2864 | foreach (OdeCharacter actor in defects) | 2845 | foreach (OdeCharacter actor in defects) |
2865 | { | 2846 | { |
2847 | m_log.ErrorFormat( | ||
2848 | "[ODE SCENE]: Removing physics character {0} {1} from physics scene {2} due to defect found when updating position and velocity", | ||
2849 | actor.Name, actor.LocalID, Name); | ||
2850 | |||
2866 | RemoveCharacter(actor); | 2851 | RemoveCharacter(actor); |
2867 | actor.DestroyOdeStructures(); | 2852 | actor.DestroyOdeStructures(); |
2868 | } | 2853 | } |
@@ -3445,7 +3430,7 @@ Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name); | |||
3445 | private void SetTerrain(float[] heightMap, Vector3 pOffset) | 3430 | private void SetTerrain(float[] heightMap, Vector3 pOffset) |
3446 | { | 3431 | { |
3447 | int startTime = Util.EnvironmentTickCount(); | 3432 | int startTime = Util.EnvironmentTickCount(); |
3448 | m_log.DebugFormat("[ODE SCENE]: Setting terrain for {0}", Name); | 3433 | m_log.DebugFormat("[ODE SCENE]: Setting terrain for {0} with offset {1}", Name, pOffset); |
3449 | 3434 | ||
3450 | // this._heightmap[i] = (double)heightMap[i]; | 3435 | // this._heightmap[i] = (double)heightMap[i]; |
3451 | // dbm (danx0r) -- creating a buffer zone of one extra sample all around | 3436 | // dbm (danx0r) -- creating a buffer zone of one extra sample all around |
@@ -3559,7 +3544,7 @@ Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name); | |||
3559 | 3544 | ||
3560 | d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle); | 3545 | d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle); |
3561 | d.GeomSetRotation(GroundGeom, ref R); | 3546 | d.GeomSetRotation(GroundGeom, ref R); |
3562 | d.GeomSetPosition(GroundGeom, (pOffset.X + ((int)Constants.RegionSize * 0.5f)) - 1, (pOffset.Y + ((int)Constants.RegionSize * 0.5f)) - 1, 0); | 3547 | d.GeomSetPosition(GroundGeom, (pOffset.X + ((int)Constants.RegionSize * 0.5f)), (pOffset.Y + ((int)Constants.RegionSize * 0.5f)), 0); |
3563 | IntPtr testGround = IntPtr.Zero; | 3548 | IntPtr testGround = IntPtr.Zero; |
3564 | if (RegionTerrain.TryGetValue(pOffset, out testGround)) | 3549 | if (RegionTerrain.TryGetValue(pOffset, out testGround)) |
3565 | { | 3550 | { |
diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs index 9b468dd..09da97a 100644 --- a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs +++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs | |||
@@ -415,7 +415,7 @@ namespace OpenSim.Region.RegionCombinerModule | |||
415 | //xxy | 415 | //xxy |
416 | //xxx | 416 | //xxx |
417 | //xxx | 417 | //xxx |
418 | if ((((int)conn.X * (int)Constants.RegionSize) + conn.YEnd | 418 | if ((((int)conn.X * (int)Constants.RegionSize) + conn.XEnd |
419 | >= (regionConnections.X * (int)Constants.RegionSize)) | 419 | >= (regionConnections.X * (int)Constants.RegionSize)) |
420 | && (((int)conn.Y * (int)Constants.RegionSize) + conn.YEnd | 420 | && (((int)conn.Y * (int)Constants.RegionSize) + conn.YEnd |
421 | >= (regionConnections.Y * (int)Constants.RegionSize))) | 421 | >= (regionConnections.Y * (int)Constants.RegionSize))) |
diff --git a/OpenSim/Server/Handlers/Hypergrid/UserAgentServerConnector.cs b/OpenSim/Server/Handlers/Hypergrid/UserAgentServerConnector.cs index 50010f2..07c6962 100644 --- a/OpenSim/Server/Handlers/Hypergrid/UserAgentServerConnector.cs +++ b/OpenSim/Server/Handlers/Hypergrid/UserAgentServerConnector.cs | |||
@@ -259,6 +259,7 @@ namespace OpenSim.Server.Handlers.Hypergrid | |||
259 | 259 | ||
260 | } | 260 | } |
261 | 261 | ||
262 | [Obsolete] | ||
262 | public XmlRpcResponse GetOnlineFriends(XmlRpcRequest request, IPEndPoint remoteClient) | 263 | public XmlRpcResponse GetOnlineFriends(XmlRpcRequest request, IPEndPoint remoteClient) |
263 | { | 264 | { |
264 | Hashtable hash = new Hashtable(); | 265 | Hashtable hash = new Hashtable(); |
diff --git a/OpenSim/Services/Connectors/Hypergrid/UserAgentServiceConnector.cs b/OpenSim/Services/Connectors/Hypergrid/UserAgentServiceConnector.cs index 7a4ec57..0c55c2e 100644 --- a/OpenSim/Services/Connectors/Hypergrid/UserAgentServiceConnector.cs +++ b/OpenSim/Services/Connectors/Hypergrid/UserAgentServiceConnector.cs | |||
@@ -486,6 +486,7 @@ namespace OpenSim.Services.Connectors.Hypergrid | |||
486 | return friendsOnline; | 486 | return friendsOnline; |
487 | } | 487 | } |
488 | 488 | ||
489 | [Obsolete] | ||
489 | public List<UUID> GetOnlineFriends(UUID userID, List<string> friends) | 490 | public List<UUID> GetOnlineFriends(UUID userID, List<string> friends) |
490 | { | 491 | { |
491 | Hashtable hash = new Hashtable(); | 492 | Hashtable hash = new Hashtable(); |
diff --git a/OpenSim/Tools/pCampBot/Behaviours/GrabbingBehaviour.cs b/OpenSim/Tools/pCampBot/Behaviours/GrabbingBehaviour.cs index 6ad02b2..701881e 100644 --- a/OpenSim/Tools/pCampBot/Behaviours/GrabbingBehaviour.cs +++ b/OpenSim/Tools/pCampBot/Behaviours/GrabbingBehaviour.cs | |||
@@ -47,7 +47,7 @@ namespace pCampBot | |||
47 | { | 47 | { |
48 | Dictionary<UUID, Primitive> objects = Bot.Objects; | 48 | Dictionary<UUID, Primitive> objects = Bot.Objects; |
49 | 49 | ||
50 | Primitive prim = objects.ElementAt(Bot.Random.Next(0, objects.Count)).Value; | 50 | Primitive prim = objects.ElementAt(Bot.Random.Next(0, objects.Count - 1)).Value; |
51 | 51 | ||
52 | // This appears to be a typical message sent when a viewer user clicks a clickable object | 52 | // This appears to be a typical message sent when a viewer user clicks a clickable object |
53 | Bot.Client.Self.Grab(prim.LocalID); | 53 | Bot.Client.Self.Grab(prim.LocalID); |
diff --git a/OpenSim/Tools/pCampBot/pCampBot.cs b/OpenSim/Tools/pCampBot/pCampBot.cs index 3f43cff..6249fae 100644 --- a/OpenSim/Tools/pCampBot/pCampBot.cs +++ b/OpenSim/Tools/pCampBot/pCampBot.cs | |||
@@ -111,7 +111,7 @@ namespace pCampBot | |||
111 | " -firstname first name for the bots\n" + | 111 | " -firstname first name for the bots\n" + |
112 | " -lastname lastname for the bots. Each lastname will have _<bot-number> appended, e.g. Ima Bot_0\n" + | 112 | " -lastname lastname for the bots. Each lastname will have _<bot-number> appended, e.g. Ima Bot_0\n" + |
113 | " -password password for the bots\n" + | 113 | " -password password for the bots\n" + |
114 | " -b, behaviours behaviours for bots. Comma separated, e.g. p,g. Default is p\n", | 114 | " -b, behaviours behaviours for bots. Comma separated, e.g. p,g. Default is p\n" + |
115 | " current options are:" + | 115 | " current options are:" + |
116 | " p (physics)" + | 116 | " p (physics)" + |
117 | " g (grab)" + | 117 | " g (grab)" + |
diff --git a/bin/config-include/StandaloneCommon.ini.example b/bin/config-include/StandaloneCommon.ini.example index b6b1eb5..84611ec 100644 --- a/bin/config-include/StandaloneCommon.ini.example +++ b/bin/config-include/StandaloneCommon.ini.example | |||
@@ -13,7 +13,10 @@ | |||
13 | ; Change the connection string to your db details | 13 | ; Change the connection string to your db details |
14 | ;StorageProvider = "OpenSim.Data.MySQL.dll" | 14 | ;StorageProvider = "OpenSim.Data.MySQL.dll" |
15 | ;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;" | 15 | ;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;" |
16 | ; Uncomment this line if you are using MySQL and want to use a different database for estates | 16 | |
17 | ; Uncomment this line if you are using MySQL and want to use a different database for estates. | ||
18 | ; The usual application for this is to allow estates to be spread out across multiple simulators by share the same database. | ||
19 | ; Most people won't need to do this so only uncomment if you know what you're doing. | ||
17 | ;EstateConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;" | 20 | ;EstateConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;" |
18 | 21 | ||
19 | ; MSSQL | 22 | ; MSSQL |