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author | Tedd Hansen | 2008-02-22 19:46:13 +0000 |
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committer | Tedd Hansen | 2008-02-22 19:46:13 +0000 |
commit | 0fb4374c1aabdc08fb69c31372ce1217f87d740c (patch) | |
tree | a4721b5198884598e64df87ef28397f765e9e63a | |
parent | * Moved all events except gridcomms and regioncomms over to Event Delegate in... (diff) | |
download | opensim-SC_OLD-0fb4374c1aabdc08fb69c31372ce1217f87d740c.zip opensim-SC_OLD-0fb4374c1aabdc08fb69c31372ce1217f87d740c.tar.gz opensim-SC_OLD-0fb4374c1aabdc08fb69c31372ce1217f87d740c.tar.bz2 opensim-SC_OLD-0fb4374c1aabdc08fb69c31372ce1217f87d740c.tar.xz |
Better timing of MaintenanceThread's tasks (uses less CPU)
Updated OpenSim.ini.example
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs | 59 | ||||
-rw-r--r-- | bin/OpenSim.ini.example | 31 |
2 files changed, 56 insertions, 34 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs index 0458a50..c329246 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs | |||
@@ -41,6 +41,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
41 | { | 41 | { |
42 | //public ScriptEngine m_ScriptEngine; | 42 | //public ScriptEngine m_ScriptEngine; |
43 | private int MaintenanceLoopms; | 43 | private int MaintenanceLoopms; |
44 | private int MaintenanceLoopTicks_ScriptLoadUnload; | ||
45 | private int MaintenanceLoopTicks_Other; | ||
46 | |||
44 | 47 | ||
45 | public MaintenanceThread() | 48 | public MaintenanceThread() |
46 | { | 49 | { |
@@ -63,6 +66,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
63 | foreach (ScriptEngine m_ScriptEngine in ScriptEngine.ScriptEngines) | 66 | foreach (ScriptEngine m_ScriptEngine in ScriptEngine.ScriptEngines) |
64 | { | 67 | { |
65 | MaintenanceLoopms = m_ScriptEngine.ScriptConfigSource.GetInt("MaintenanceLoopms", 50); | 68 | MaintenanceLoopms = m_ScriptEngine.ScriptConfigSource.GetInt("MaintenanceLoopms", 50); |
69 | MaintenanceLoopTicks_ScriptLoadUnload = m_ScriptEngine.ScriptConfigSource.GetInt("MaintenanceLoopTicks_ScriptLoadUnload", 1); | ||
70 | MaintenanceLoopTicks_Other = m_ScriptEngine.ScriptConfigSource.GetInt("MaintenanceLoopTicks_Other", 10); | ||
71 | |||
66 | return; | 72 | return; |
67 | } | 73 | } |
68 | } | 74 | } |
@@ -123,6 +129,10 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
123 | 129 | ||
124 | long Last_maxFunctionExecutionTimens = 0; // DateTime.Now.Ticks; | 130 | long Last_maxFunctionExecutionTimens = 0; // DateTime.Now.Ticks; |
125 | long Last_ReReadConfigFilens = DateTime.Now.Ticks; | 131 | long Last_ReReadConfigFilens = DateTime.Now.Ticks; |
132 | long Last_MaintenanceRun = 0; | ||
133 | int MaintenanceLoopTicks_ScriptLoadUnload_Count = 0; | ||
134 | int MaintenanceLoopTicks_Other_Count = 0; | ||
135 | |||
126 | while (true) | 136 | while (true) |
127 | { | 137 | { |
128 | try | 138 | try |
@@ -132,15 +142,20 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
132 | System.Threading.Thread.Sleep(MaintenanceLoopms); // Sleep before next pass | 142 | System.Threading.Thread.Sleep(MaintenanceLoopms); // Sleep before next pass |
133 | //if (PleaseShutdown) | 143 | //if (PleaseShutdown) |
134 | // return; | 144 | // return; |
145 | MaintenanceLoopTicks_ScriptLoadUnload_Count++; | ||
146 | MaintenanceLoopTicks_Other_Count++; | ||
147 | |||
135 | 148 | ||
136 | foreach (ScriptEngine m_ScriptEngine in new ArrayList(ScriptEngine.ScriptEngines)) | 149 | foreach (ScriptEngine m_ScriptEngine in new ArrayList(ScriptEngine.ScriptEngines)) |
137 | { | 150 | { |
138 | lastScriptEngine = m_ScriptEngine; | 151 | lastScriptEngine = m_ScriptEngine; |
139 | if (m_ScriptEngine != null) | 152 | // Re-reading config every x seconds |
153 | if (m_ScriptEngine.RefreshConfigFilens > 0) | ||
140 | { | 154 | { |
141 | // Re-reading config every x seconds | 155 | |
142 | if (m_ScriptEngine.RefreshConfigFilens > 0) | 156 | if (MaintenanceLoopTicks_Other_Count >= MaintenanceLoopTicks_Other) |
143 | { | 157 | { |
158 | MaintenanceLoopTicks_Other_Count = 0; | ||
144 | // Check if its time to re-read config | 159 | // Check if its time to re-read config |
145 | if (DateTime.Now.Ticks - Last_ReReadConfigFilens > | 160 | if (DateTime.Now.Ticks - Last_ReReadConfigFilens > |
146 | m_ScriptEngine.RefreshConfigFilens) | 161 | m_ScriptEngine.RefreshConfigFilens) |
@@ -150,29 +165,33 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
150 | m_ScriptEngine.ReadConfig(); | 165 | m_ScriptEngine.ReadConfig(); |
151 | Last_ReReadConfigFilens = DateTime.Now.Ticks; // Reset time | 166 | Last_ReReadConfigFilens = DateTime.Now.Ticks; // Reset time |
152 | } | 167 | } |
153 | } | ||
154 | 168 | ||
155 | // Adjust number of running script threads if not correct | ||
156 | if (m_ScriptEngine.m_EventQueueManager != null) | ||
157 | m_ScriptEngine.m_EventQueueManager.AdjustNumberOfScriptThreads(); | ||
158 | 169 | ||
159 | // Check if any script has exceeded its max execution time | 170 | // Adjust number of running script threads if not correct |
160 | if (EventQueueManager.EnforceMaxExecutionTime) | 171 | if (m_ScriptEngine.m_EventQueueManager != null) |
161 | { | 172 | m_ScriptEngine.m_EventQueueManager.AdjustNumberOfScriptThreads(); |
162 | // We are enforcing execution time | 173 | |
163 | if (DateTime.Now.Ticks - Last_maxFunctionExecutionTimens > | 174 | // Check if any script has exceeded its max execution time |
164 | EventQueueManager.maxFunctionExecutionTimens) | 175 | if (EventQueueManager.EnforceMaxExecutionTime) |
165 | { | 176 | { |
166 | // Its time to check again | 177 | // We are enforcing execution time |
167 | m_ScriptEngine.m_EventQueueManager.CheckScriptMaxExecTime(); // Do check | 178 | if (DateTime.Now.Ticks - Last_maxFunctionExecutionTimens > |
168 | Last_maxFunctionExecutionTimens = DateTime.Now.Ticks; // Reset time | 179 | EventQueueManager.maxFunctionExecutionTimens) |
180 | { | ||
181 | // Its time to check again | ||
182 | m_ScriptEngine.m_EventQueueManager.CheckScriptMaxExecTime(); // Do check | ||
183 | Last_maxFunctionExecutionTimens = DateTime.Now.Ticks; // Reset time | ||
184 | } | ||
169 | } | 185 | } |
170 | } | 186 | } |
171 | 187 | ||
172 | // LOAD / UNLOAD SCRIPTS | 188 | if (MaintenanceLoopTicks_ScriptLoadUnload_Count >= MaintenanceLoopTicks_ScriptLoadUnload) |
173 | if (m_ScriptEngine.m_ScriptManager != null) | 189 | { |
174 | m_ScriptEngine.m_ScriptManager.DoScriptLoadUnload(); | 190 | MaintenanceLoopTicks_ScriptLoadUnload_Count = 0; |
175 | 191 | // LOAD / UNLOAD SCRIPTS | |
192 | if (m_ScriptEngine.m_ScriptManager != null) | ||
193 | m_ScriptEngine.m_ScriptManager.DoScriptLoadUnload(); | ||
194 | } | ||
176 | } | 195 | } |
177 | } | 196 | } |
178 | } | 197 | } |
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 732530b..793fe5b 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -171,8 +171,8 @@ msgformat = "PRIVMSG {0} : {3} - {1} of {2}" | |||
171 | ; Refresh ScriptEngine config options (these settings) every xx seconds | 171 | ; Refresh ScriptEngine config options (these settings) every xx seconds |
172 | ; 0 = Do not refresh | 172 | ; 0 = Do not refresh |
173 | ; Set it to number of seconds between refresh, for example 30. | 173 | ; Set it to number of seconds between refresh, for example 30. |
174 | ; Will allow you to change ScriptEngine settings while server is running just by editing this file. | 174 | ; Will allow you to change ScriptEngine settings while server is running just by using "CONFIG SET" on console |
175 | ; For example to increase or decrease number of threads. | 175 | ; For example to increase or decrease number of threads: CONFIG SET NumberOfScriptThreads 10 |
176 | ; NOTE! Disabled for now. Feature does not work. | 176 | ; NOTE! Disabled for now. Feature does not work. |
177 | RefreshConfig=0 | 177 | RefreshConfig=0 |
178 | 178 | ||
@@ -184,14 +184,6 @@ NumberOfScriptThreads=2 | |||
184 | ; Valid values: Lowest, BelowNormal, Normal, AboveNormal, Highest | 184 | ; Valid values: Lowest, BelowNormal, Normal, AboveNormal, Highest |
185 | ScriptThreadPriority=BelowNormal | 185 | ScriptThreadPriority=BelowNormal |
186 | 186 | ||
187 | ; Should the script threads be private for each region? | ||
188 | ; true: Each region will get <NumberOfScriptThreads> dedicated to scripts within that region | ||
189 | ; Number of threads will be <NumberOfScriptThreads>*<NumberOfRegions> | ||
190 | ; false: All regions share <NumberOfScriptThreads> for all their scripts | ||
191 | ; Note! If you run multiple script engines based on "OpenSim.Region.ScriptEngine.Common" then all of them will share the same threads. | ||
192 | ; *** This setting will not work until you restart OpenSim | ||
193 | PrivateRegionThreads=false | ||
194 | |||
195 | ; How long MAX should a script event be allowed to run (per event execution)? | 187 | ; How long MAX should a script event be allowed to run (per event execution)? |
196 | ; Do not set this too low (like 50ms) as there are some time wasted in simply executing a function | 188 | ; Do not set this too low (like 50ms) as there are some time wasted in simply executing a function |
197 | ; There is also a small speed penalty for every kill that is made | 189 | ; There is also a small speed penalty for every kill that is made |
@@ -222,11 +214,22 @@ ScriptsPerAppDomain=1 | |||
222 | ; How long load/unload thread should sleep if there is nothing to do | 214 | ; How long load/unload thread should sleep if there is nothing to do |
223 | ; Higher value makes it respond slower when scripts are added/removed from prims | 215 | ; Higher value makes it respond slower when scripts are added/removed from prims |
224 | ; But once active it will process all in queue before sleeping again | 216 | ; But once active it will process all in queue before sleeping again |
225 | ScriptLoadUnloadLoopms=30 | ||
226 | 217 | ||
227 | ; Loading and unloading of scripts is queued and processed by a separate thread. | 218 | |
228 | ; This thread can either be shared among all regions, or private (one thread per region) | 219 | ; MaintenanceLoop |
229 | PrivateScriptLoadUnloadThread=false | 220 | ; How often to run maintenance loop |
221 | ; Maintenance loop is doing: script compile/load, script unload, reload config, adjust running config and enforce max execution time | ||
222 | MaintenanceLoopms=50 | ||
223 | |||
224 | ; How many maintenanceloops between each of these. | ||
225 | ; (if 2 then function will be executed every MaintenanceLoopms*2 ms) | ||
226 | ; Script loading/unloading | ||
227 | MaintenanceLoopTicks_ScriptLoadUnload=1 | ||
228 | |||
229 | ; Other tasks | ||
230 | ; check if we need to reload config, adjust running config and enforce max execution time | ||
231 | MaintenanceLoopTicks_Other=10 | ||
232 | |||
230 | 233 | ||
231 | ; Maximum number of items in load/unload queue before we start rejecting loads | 234 | ; Maximum number of items in load/unload queue before we start rejecting loads |
232 | ; Note that we will only be rejecting load. Unloads will still be able to queue. | 235 | ; Note that we will only be rejecting load. Unloads will still be able to queue. |