diff options
Should now be able to create and edit Notecards
-rw-r--r-- | OpenSim.RegionServer/AgentAssetUpload.cs | 4 | ||||
-rw-r--r-- | OpenSim.RegionServer/Assets/AssetCache.cs | 3 | ||||
-rw-r--r-- | OpenSim.RegionServer/SimClient.cs | 25 |
3 files changed, 30 insertions, 2 deletions
diff --git a/OpenSim.RegionServer/AgentAssetUpload.cs b/OpenSim.RegionServer/AgentAssetUpload.cs index bf8531a..f6b388d 100644 --- a/OpenSim.RegionServer/AgentAssetUpload.cs +++ b/OpenSim.RegionServer/AgentAssetUpload.cs | |||
@@ -84,14 +84,14 @@ namespace OpenSim | |||
84 | 84 | ||
85 | 85 | ||
86 | } | 86 | } |
87 | else if (pack.AssetBlock.Type == 13 | pack.AssetBlock.Type == 5) | 87 | else if (pack.AssetBlock.Type == 13 | pack.AssetBlock.Type == 5 | pack.AssetBlock.Type == 7) |
88 | { | 88 | { |
89 | 89 | ||
90 | asset = new AssetBase(); | 90 | asset = new AssetBase(); |
91 | asset.FullID = assetID; | 91 | asset.FullID = assetID; |
92 | // Console.WriteLine("skin asset id is " + assetID.ToStringHyphenated()); | 92 | // Console.WriteLine("skin asset id is " + assetID.ToStringHyphenated()); |
93 | asset.Type = pack.AssetBlock.Type; | 93 | asset.Type = pack.AssetBlock.Type; |
94 | asset.InvType = asset.Type; | 94 | asset.InvType = asset.Type ; |
95 | asset.Name = "NewClothing" + Util.RandomClass.Next(1, 1000).ToString("000"); | 95 | asset.Name = "NewClothing" + Util.RandomClass.Next(1, 1000).ToString("000"); |
96 | asset.Data = pack.AssetBlock.AssetData; | 96 | asset.Data = pack.AssetBlock.AssetData; |
97 | 97 | ||
diff --git a/OpenSim.RegionServer/Assets/AssetCache.cs b/OpenSim.RegionServer/Assets/AssetCache.cs index 244f562..196fb57 100644 --- a/OpenSim.RegionServer/Assets/AssetCache.cs +++ b/OpenSim.RegionServer/Assets/AssetCache.cs | |||
@@ -329,6 +329,7 @@ namespace OpenSim.Assets | |||
329 | /// <param name="transferRequest"></param> | 329 | /// <param name="transferRequest"></param> |
330 | public void AddAssetRequest(SimClient userInfo, TransferRequestPacket transferRequest) | 330 | public void AddAssetRequest(SimClient userInfo, TransferRequestPacket transferRequest) |
331 | { | 331 | { |
332 | Console.WriteLine("AssetCache- got asset request: " + transferRequest.TransferInfo.TransferID.ToString()); | ||
332 | LLUUID requestID = new LLUUID(transferRequest.TransferInfo.Params, 0); | 333 | LLUUID requestID = new LLUUID(transferRequest.TransferInfo.Params, 0); |
333 | //check to see if asset is in local cache, if not we need to request it from asset server. | 334 | //check to see if asset is in local cache, if not we need to request it from asset server. |
334 | if (!this.Assets.ContainsKey(requestID)) | 335 | if (!this.Assets.ContainsKey(requestID)) |
@@ -337,6 +338,7 @@ namespace OpenSim.Assets | |||
337 | // so request from asset server | 338 | // so request from asset server |
338 | if (!this.RequestedAssets.ContainsKey(requestID)) | 339 | if (!this.RequestedAssets.ContainsKey(requestID)) |
339 | { | 340 | { |
341 | Console.WriteLine("which isn't in our cache, so requesting from asset server"); | ||
340 | AssetRequest request = new AssetRequest(); | 342 | AssetRequest request = new AssetRequest(); |
341 | request.RequestUser = userInfo; | 343 | request.RequestUser = userInfo; |
342 | request.RequestAssetID = requestID; | 344 | request.RequestAssetID = requestID; |
@@ -347,6 +349,7 @@ namespace OpenSim.Assets | |||
347 | return; | 349 | return; |
348 | } | 350 | } |
349 | //it is in our cache | 351 | //it is in our cache |
352 | Console.WriteLine("which is in our cache so will be sending it"); | ||
350 | AssetInfo asset = this.Assets[requestID]; | 353 | AssetInfo asset = this.Assets[requestID]; |
351 | 354 | ||
352 | //work out how many packets it should be sent in | 355 | //work out how many packets it should be sent in |
diff --git a/OpenSim.RegionServer/SimClient.cs b/OpenSim.RegionServer/SimClient.cs index ec6d3dc..9411dac 100644 --- a/OpenSim.RegionServer/SimClient.cs +++ b/OpenSim.RegionServer/SimClient.cs | |||
@@ -341,6 +341,10 @@ namespace OpenSim | |||
341 | { | 341 | { |
342 | this.UploadAssets.CreateInventoryItem(createItem); | 342 | this.UploadAssets.CreateInventoryItem(createItem); |
343 | } | 343 | } |
344 | else | ||
345 | { | ||
346 | this.CreateInventoryItem(createItem); | ||
347 | } | ||
344 | break; | 348 | break; |
345 | case PacketType.FetchInventory: | 349 | case PacketType.FetchInventory: |
346 | //Console.WriteLine("fetch item packet"); | 350 | //Console.WriteLine("fetch item packet"); |
@@ -735,5 +739,26 @@ namespace OpenSim | |||
735 | } | 739 | } |
736 | return inventory; | 740 | return inventory; |
737 | } | 741 | } |
742 | |||
743 | private void CreateInventoryItem(CreateInventoryItemPacket packet) | ||
744 | { | ||
745 | if (packet.InventoryBlock.Type == 7) | ||
746 | { | ||
747 | Console.WriteLine(packet.ToString()); | ||
748 | this.debug = true; | ||
749 | //lets try this out with creating a notecard | ||
750 | AssetBase asset = new AssetBase(); | ||
751 | asset.Name = Helpers.FieldToString(packet.InventoryBlock.Name); | ||
752 | asset.Description = Helpers.FieldToString(packet.InventoryBlock.Description); | ||
753 | asset.InvType = packet.InventoryBlock.InvType; | ||
754 | asset.Type = packet.InventoryBlock.Type; | ||
755 | asset.FullID = LLUUID.Random(); | ||
756 | asset.Data = new byte[0]; | ||
757 | Console.WriteLine("created new notecard with asset : " + asset.FullID.ToStringHyphenated()); | ||
758 | |||
759 | m_assetCache.AddAsset(asset); | ||
760 | m_inventoryCache.AddNewInventoryItem(this, packet.InventoryBlock.FolderID, asset); | ||
761 | } | ||
762 | } | ||
738 | } | 763 | } |
739 | } | 764 | } |