diff options
author | Justin Clarke Casey | 2008-04-03 17:13:45 +0000 |
---|---|---|
committer | Justin Clarke Casey | 2008-04-03 17:13:45 +0000 |
commit | b9b99ee87c1ce5fc52ed91adb5f8e417604bde0d (patch) | |
tree | cb9b7983211b9cb281aa4ad3f1847c831baf0c0c | |
parent | * From: Dr Scofield <hud@zurich.ibm.com> (diff) | |
download | opensim-SC_OLD-b9b99ee87c1ce5fc52ed91adb5f8e417604bde0d.zip opensim-SC_OLD-b9b99ee87c1ce5fc52ed91adb5f8e417604bde0d.tar.gz opensim-SC_OLD-b9b99ee87c1ce5fc52ed91adb5f8e417604bde0d.tar.bz2 opensim-SC_OLD-b9b99ee87c1ce5fc52ed91adb5f8e417604bde0d.tar.xz |
* Attempted resolution for mantis 854
* Also adds more temporary debugging goo in case the fix didn't work
-rw-r--r-- | OpenSim/Framework/TaskInventoryItem.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 3 |
2 files changed, 7 insertions, 0 deletions
diff --git a/OpenSim/Framework/TaskInventoryItem.cs b/OpenSim/Framework/TaskInventoryItem.cs index 275d263..aa4b9eb 100644 --- a/OpenSim/Framework/TaskInventoryItem.cs +++ b/OpenSim/Framework/TaskInventoryItem.cs | |||
@@ -82,6 +82,10 @@ namespace OpenSim.Framework | |||
82 | 82 | ||
83 | m_log.DebugFormat("[TASK INVENTORY]: Instantiated {0} prim items in total from xml", Count); | 83 | m_log.DebugFormat("[TASK INVENTORY]: Instantiated {0} prim items in total from xml", Count); |
84 | 84 | ||
85 | reader.Read(); | ||
86 | |||
87 | m_log.DebugFormat("[TASK INVENTORY]: Current node {0}", reader.Name); | ||
88 | |||
85 | // reader.Read(); | 89 | // reader.Read(); |
86 | // while (reader.Name.Equals("TaskInventoryItem")) | 90 | // while (reader.Name.Equals("TaskInventoryItem")) |
87 | // { | 91 | // { |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 6761fb4..d12de19 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -301,6 +301,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
301 | reader.ReadStartElement("RootPart"); | 301 | reader.ReadStartElement("RootPart"); |
302 | m_rootPart = SceneObjectPart.FromXml(reader); | 302 | m_rootPart = SceneObjectPart.FromXml(reader); |
303 | AddPart(m_rootPart); | 303 | AddPart(m_rootPart); |
304 | |||
305 | m_log.DebugFormat("[SCENE OBJECT GROUP]: Current node {0}", reader.Name); | ||
306 | |||
304 | reader.ReadEndElement(); | 307 | reader.ReadEndElement(); |
305 | 308 | ||
306 | while (reader.Read()) | 309 | while (reader.Read()) |