diff options
RIP OpenSimRoot. (removed)
Merged most of the bug fixes etc in from LLdemo branch.
Added the textures from that branch.
29 files changed, 442 insertions, 252 deletions
diff --git a/OpenSim.GridInterfaces/Local/LocalAssetServer.cs b/OpenSim.GridInterfaces/Local/LocalAssetServer.cs index 6cd954a..fc0ba4a 100644 --- a/OpenSim.GridInterfaces/Local/LocalAssetServer.cs +++ b/OpenSim.GridInterfaces/Local/LocalAssetServer.cs | |||
@@ -137,52 +137,92 @@ namespace OpenSim.GridInterfaces.Local | |||
137 | 137 | ||
138 | private void SetUpAssetDatabase() | 138 | private void SetUpAssetDatabase() |
139 | { | 139 | { |
140 | Console.WriteLine("setting up Asset database"); | 140 | try |
141 | 141 | { | |
142 | AssetBase Image = new AssetBase(); | ||
143 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001"); | ||
144 | Image.Name = "test Texture"; | ||
145 | this.LoadAsset(Image, true, "testpic2.jp2"); | ||
146 | AssetStorage store = new AssetStorage(); | ||
147 | store.Data = Image.Data; | ||
148 | store.Name = Image.Name; | ||
149 | store.UUID = Image.FullID; | ||
150 | db.Set(store); | ||
151 | db.Commit(); | ||
152 | |||
153 | Image = new AssetBase(); | ||
154 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002"); | ||
155 | Image.Name = "test Texture2"; | ||
156 | this.LoadAsset(Image, true, "map_base.jp2"); | ||
157 | store = new AssetStorage(); | ||
158 | store.Data = Image.Data; | ||
159 | store.Name = Image.Name; | ||
160 | store.UUID = Image.FullID; | ||
161 | db.Set(store); | ||
162 | db.Commit(); | ||
163 | |||
164 | Image = new AssetBase(); | ||
165 | Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005"); | ||
166 | Image.Name = "Prim Base Texture"; | ||
167 | this.LoadAsset(Image, true, "testpic2.jp2"); | ||
168 | store = new AssetStorage(); | ||
169 | store.Data = Image.Data; | ||
170 | store.Name = Image.Name; | ||
171 | store.UUID = Image.FullID; | ||
172 | db.Set(store); | ||
173 | db.Commit(); | ||
174 | |||
175 | Image = new AssetBase(); | ||
176 | Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); | ||
177 | Image.Name = "Shape"; | ||
178 | this.LoadAsset(Image, false, "base_shape.dat"); | ||
179 | store = new AssetStorage(); | ||
180 | store.Data = Image.Data; | ||
181 | store.Name = Image.Name; | ||
182 | store.UUID = Image.FullID; | ||
183 | db.Set(store); | ||
184 | db.Commit(); | ||
185 | 142 | ||
143 | Console.WriteLine("setting up Asset database"); | ||
144 | |||
145 | AssetBase Image = new AssetBase(); | ||
146 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001"); | ||
147 | Image.Name = "Bricks"; | ||
148 | this.LoadAsset(Image, true, "bricks.jp2"); | ||
149 | AssetStorage store = new AssetStorage(); | ||
150 | store.Data = Image.Data; | ||
151 | store.Name = Image.Name; | ||
152 | store.UUID = Image.FullID; | ||
153 | db.Set(store); | ||
154 | db.Commit(); | ||
155 | |||
156 | Image = new AssetBase(); | ||
157 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002"); | ||
158 | Image.Name = "Plywood"; | ||
159 | this.LoadAsset(Image, true, "plywood.jp2"); | ||
160 | store = new AssetStorage(); | ||
161 | store.Data = Image.Data; | ||
162 | store.Name = Image.Name; | ||
163 | store.UUID = Image.FullID; | ||
164 | db.Set(store); | ||
165 | db.Commit(); | ||
166 | |||
167 | Image = new AssetBase(); | ||
168 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003"); | ||
169 | Image.Name = "Rocks"; | ||
170 | this.LoadAsset(Image, true, "rocks.jp2"); | ||
171 | store = new AssetStorage(); | ||
172 | store.Data = Image.Data; | ||
173 | store.Name = Image.Name; | ||
174 | store.UUID = Image.FullID; | ||
175 | db.Set(store); | ||
176 | db.Commit(); | ||
177 | |||
178 | Image = new AssetBase(); | ||
179 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004"); | ||
180 | Image.Name = "Granite"; | ||
181 | this.LoadAsset(Image, true, "granite.jp2"); | ||
182 | store = new AssetStorage(); | ||
183 | store.Data = Image.Data; | ||
184 | store.Name = Image.Name; | ||
185 | store.UUID = Image.FullID; | ||
186 | db.Set(store); | ||
187 | db.Commit(); | ||
188 | |||
189 | Image = new AssetBase(); | ||
190 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005"); | ||
191 | Image.Name = "Hardwood"; | ||
192 | this.LoadAsset(Image, true, "hardwood.jp2"); | ||
193 | store = new AssetStorage(); | ||
194 | store.Data = Image.Data; | ||
195 | store.Name = Image.Name; | ||
196 | store.UUID = Image.FullID; | ||
197 | db.Set(store); | ||
198 | db.Commit(); | ||
199 | |||
200 | Image = new AssetBase(); | ||
201 | Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005"); | ||
202 | Image.Name = "Prim Base Texture"; | ||
203 | this.LoadAsset(Image, true, "plywood.jp2"); | ||
204 | store = new AssetStorage(); | ||
205 | store.Data = Image.Data; | ||
206 | store.Name = Image.Name; | ||
207 | store.UUID = Image.FullID; | ||
208 | db.Set(store); | ||
209 | db.Commit(); | ||
210 | |||
211 | Image = new AssetBase(); | ||
212 | Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); | ||
213 | Image.Name = "Shape"; | ||
214 | this.LoadAsset(Image, false, "base_shape.dat"); | ||
215 | store = new AssetStorage(); | ||
216 | store.Data = Image.Data; | ||
217 | store.Name = Image.Name; | ||
218 | store.UUID = Image.FullID; | ||
219 | db.Set(store); | ||
220 | db.Commit(); | ||
221 | } | ||
222 | catch (Exception e) | ||
223 | { | ||
224 | Console.WriteLine(e.Message); | ||
225 | } | ||
186 | 226 | ||
187 | } | 227 | } |
188 | 228 | ||
diff --git a/OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs index deff803..62b6ffc 100644 --- a/OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs +++ b/OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs | |||
@@ -149,6 +149,11 @@ namespace OpenSim.Physics.BasicPhysicsPlugin | |||
149 | { | 149 | { |
150 | this._heightMap = heightMap; | 150 | this._heightMap = heightMap; |
151 | } | 151 | } |
152 | |||
153 | public override void DeleteTerrain() | ||
154 | { | ||
155 | |||
156 | } | ||
152 | } | 157 | } |
153 | 158 | ||
154 | public class BasicActor : PhysicsActor | 159 | public class BasicActor : PhysicsActor |
diff --git a/OpenSim.Physics/Manager/PhysicsScene.cs b/OpenSim.Physics/Manager/PhysicsScene.cs index 632b9cd..0b3dfd2 100644 --- a/OpenSim.Physics/Manager/PhysicsScene.cs +++ b/OpenSim.Physics/Manager/PhysicsScene.cs | |||
@@ -50,6 +50,8 @@ namespace OpenSim.Physics.Manager | |||
50 | public abstract void GetResults(); | 50 | public abstract void GetResults(); |
51 | 51 | ||
52 | public abstract void SetTerrain(float[] heightMap); | 52 | public abstract void SetTerrain(float[] heightMap); |
53 | |||
54 | public abstract void DeleteTerrain(); | ||
53 | 55 | ||
54 | public abstract bool IsThreaded | 56 | public abstract bool IsThreaded |
55 | { | 57 | { |
@@ -76,6 +78,8 @@ namespace OpenSim.Physics.Manager | |||
76 | public override void Simulate(float timeStep) | 78 | public override void Simulate(float timeStep) |
77 | { | 79 | { |
78 | m_workIndicator = (m_workIndicator + 1) % 10; | 80 | m_workIndicator = (m_workIndicator + 1) % 10; |
81 | |||
82 | //OpenSim.Framework.Console.MainConsole.Instance.SetStatus(m_workIndicator.ToString()); | ||
79 | } | 83 | } |
80 | 84 | ||
81 | public override void GetResults() | 85 | public override void GetResults() |
@@ -88,6 +92,11 @@ namespace OpenSim.Physics.Manager | |||
88 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : SetTerrain({0} items)", heightMap.Length); | 92 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : SetTerrain({0} items)", heightMap.Length); |
89 | } | 93 | } |
90 | 94 | ||
95 | public override void DeleteTerrain() | ||
96 | { | ||
97 | |||
98 | } | ||
99 | |||
91 | public override bool IsThreaded | 100 | public override bool IsThreaded |
92 | { | 101 | { |
93 | get { return false; } | 102 | get { return false; } |
diff --git a/OpenSim.Physics/OdePlugin/OdePlugin.cs b/OpenSim.Physics/OdePlugin/OdePlugin.cs index 8e34a6b..7b0d64a 100644 --- a/OpenSim.Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim.Physics/OdePlugin/OdePlugin.cs | |||
@@ -170,6 +170,11 @@ namespace OpenSim.Physics.OdePlugin | |||
170 | d.GeomHeightfieldDataBuildDouble(HeightmapData,_heightmap,1,256,256,256,256,1.0f,0.0f,2.0f,0); | 170 | d.GeomHeightfieldDataBuildDouble(HeightmapData,_heightmap,1,256,256,256,256,1.0f,0.0f,2.0f,0); |
171 | LandGeom=d.CreateHeightfield(space, HeightmapData, 0); | 171 | LandGeom=d.CreateHeightfield(space, HeightmapData, 0); |
172 | } | 172 | } |
173 | |||
174 | public override void DeleteTerrain() | ||
175 | { | ||
176 | |||
177 | } | ||
173 | } | 178 | } |
174 | 179 | ||
175 | public class OdeCharacter : PhysicsActor | 180 | public class OdeCharacter : PhysicsActor |
diff --git a/OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs b/OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs index 043c2f1..10e92fe 100644 --- a/OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs +++ b/OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs | |||
@@ -98,7 +98,7 @@ namespace OpenSim.Physics.PhysXPlugin | |||
98 | { | 98 | { |
99 | private List<PhysXCharacter> _characters = new List<PhysXCharacter>(); | 99 | private List<PhysXCharacter> _characters = new List<PhysXCharacter>(); |
100 | private List<PhysXPrim> _prims = new List<PhysXPrim>(); | 100 | private List<PhysXPrim> _prims = new List<PhysXPrim>(); |
101 | private float[] _heightMap; | 101 | private float[] _heightMap = null; |
102 | private NxPhysicsSDK mySdk; | 102 | private NxPhysicsSDK mySdk; |
103 | private NxScene scene; | 103 | private NxScene scene; |
104 | 104 | ||
@@ -138,18 +138,25 @@ namespace OpenSim.Physics.PhysXPlugin | |||
138 | } | 138 | } |
139 | public override void Simulate(float timeStep) | 139 | public override void Simulate(float timeStep) |
140 | { | 140 | { |
141 | foreach (PhysXCharacter actor in _characters) | 141 | try |
142 | { | 142 | { |
143 | actor.Move(timeStep); | 143 | foreach (PhysXCharacter actor in _characters) |
144 | } | 144 | { |
145 | scene.Simulate(timeStep); | 145 | actor.Move(timeStep); |
146 | scene.FetchResults(); | 146 | } |
147 | scene.UpdateControllers(); | 147 | scene.Simulate(timeStep); |
148 | 148 | scene.FetchResults(); | |
149 | foreach (PhysXCharacter actor in _characters) | 149 | scene.UpdateControllers(); |
150 | { | 150 | |
151 | actor.UpdatePosition(); | 151 | foreach (PhysXCharacter actor in _characters) |
152 | } | 152 | { |
153 | actor.UpdatePosition(); | ||
154 | } | ||
155 | } | ||
156 | catch (Exception e) | ||
157 | { | ||
158 | Console.WriteLine(e.Message); | ||
159 | } | ||
153 | 160 | ||
154 | } | 161 | } |
155 | 162 | ||
@@ -168,10 +175,20 @@ namespace OpenSim.Physics.PhysXPlugin | |||
168 | 175 | ||
169 | public override void SetTerrain(float[] heightMap) | 176 | public override void SetTerrain(float[] heightMap) |
170 | { | 177 | { |
178 | if (this._heightMap != null) | ||
179 | { | ||
180 | Console.WriteLine("PhysX - deleting old terrain"); | ||
181 | this.scene.DeleteTerrain(); | ||
182 | } | ||
171 | this._heightMap = heightMap; | 183 | this._heightMap = heightMap; |
172 | this.scene.AddTerrain(heightMap); | 184 | this.scene.AddTerrain(heightMap); |
173 | } | 185 | } |
174 | } | 186 | |
187 | public override void DeleteTerrain() | ||
188 | { | ||
189 | this.scene.DeleteTerrain(); | ||
190 | } | ||
191 | } | ||
175 | 192 | ||
176 | public class PhysXCharacter : PhysicsActor | 193 | public class PhysXCharacter : PhysicsActor |
177 | { | 194 | { |
@@ -211,6 +228,11 @@ namespace OpenSim.Physics.PhysXPlugin | |||
211 | set | 228 | set |
212 | { | 229 | { |
213 | _position = value; | 230 | _position = value; |
231 | Vec3 ps = new Vec3(); | ||
232 | ps.X = value.X; | ||
233 | ps.Y = value.Y; | ||
234 | ps.Z = value.Z; | ||
235 | this._character.Position = ps; | ||
214 | } | 236 | } |
215 | } | 237 | } |
216 | 238 | ||
diff --git a/OpenSim.RegionServer/Assets/AssetCache.cs b/OpenSim.RegionServer/Assets/AssetCache.cs index 3c28e1c..244f562 100644 --- a/OpenSim.RegionServer/Assets/AssetCache.cs +++ b/OpenSim.RegionServer/Assets/AssetCache.cs | |||
@@ -55,7 +55,7 @@ namespace OpenSim.Assets | |||
55 | 55 | ||
56 | private IAssetServer _assetServer; | 56 | private IAssetServer _assetServer; |
57 | private Thread _assetCacheThread; | 57 | private Thread _assetCacheThread; |
58 | private LLUUID[] textureList = new LLUUID[2]; | 58 | private LLUUID[] textureList = new LLUUID[5]; |
59 | 59 | ||
60 | /// <summary> | 60 | /// <summary> |
61 | /// | 61 | /// |
@@ -100,6 +100,10 @@ namespace OpenSim.Assets | |||
100 | //hack: so we can give each user a set of textures | 100 | //hack: so we can give each user a set of textures |
101 | textureList[0] = new LLUUID("00000000-0000-0000-9999-000000000001"); | 101 | textureList[0] = new LLUUID("00000000-0000-0000-9999-000000000001"); |
102 | textureList[1] = new LLUUID("00000000-0000-0000-9999-000000000002"); | 102 | textureList[1] = new LLUUID("00000000-0000-0000-9999-000000000002"); |
103 | textureList[2] = new LLUUID("00000000-0000-0000-9999-000000000003"); | ||
104 | textureList[3] = new LLUUID("00000000-0000-0000-9999-000000000004"); | ||
105 | textureList[4] = new LLUUID("00000000-0000-0000-9999-000000000005"); | ||
106 | |||
103 | for (int i = 0; i < textureList.Length; i++) | 107 | for (int i = 0; i < textureList.Length; i++) |
104 | { | 108 | { |
105 | this._assetServer.RequestAsset(textureList[i], true); | 109 | this._assetServer.RequestAsset(textureList[i], true); |
diff --git a/OpenSim.RegionServer/CAPS/IXmlRPCHandler.cs b/OpenSim.RegionServer/CAPS/IXmlRPCHandler.cs new file mode 100644 index 0000000..c3cbbcc --- /dev/null +++ b/OpenSim.RegionServer/CAPS/IXmlRPCHandler.cs | |||
@@ -0,0 +1,11 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | namespace OpenSim.CAPS | ||
6 | { | ||
7 | public interface IXmlRPCHandler | ||
8 | { | ||
9 | string HandleRPC(string requestBody); | ||
10 | } | ||
11 | } | ||
diff --git a/OpenSim.RegionServer/CAPS/SimHttp.cs b/OpenSim.RegionServer/CAPS/SimHttp.cs index 92bbc6f..bfba635 100644 --- a/OpenSim.RegionServer/CAPS/SimHttp.cs +++ b/OpenSim.RegionServer/CAPS/SimHttp.cs | |||
@@ -50,6 +50,7 @@ namespace OpenSim.CAPS | |||
50 | private Thread m_workerThread; | 50 | private Thread m_workerThread; |
51 | private HttpListener m_httpListener; | 51 | private HttpListener m_httpListener; |
52 | private Dictionary<string, IRestHandler> m_restHandlers = new Dictionary<string, IRestHandler>(); | 52 | private Dictionary<string, IRestHandler> m_restHandlers = new Dictionary<string, IRestHandler>(); |
53 | private Dictionary<string, IXmlRPCHandler> RPCHandlers = new Dictionary<string, IXmlRPCHandler>(); | ||
53 | private IGridServer m_gridServer; | 54 | private IGridServer m_gridServer; |
54 | private int m_port; | 55 | private int m_port; |
55 | 56 | ||
@@ -96,8 +97,22 @@ namespace OpenSim.CAPS | |||
96 | //must already have a handler for that path so return false | 97 | //must already have a handler for that path so return false |
97 | return false; | 98 | return false; |
98 | } | 99 | } |
100 | |||
101 | public bool AddXmlRPCHandler(string method, IXmlRPCHandler handler) | ||
102 | { | ||
103 | if (!this.RPCHandlers.ContainsKey(method)) | ||
104 | { | ||
105 | this.RPCHandlers.Add(method, handler); | ||
106 | return true; | ||
107 | } | ||
108 | |||
109 | //must already have a handler for that path so return false | ||
110 | return false; | ||
111 | } | ||
112 | |||
99 | protected virtual string ParseXMLRPC(string requestBody) | 113 | protected virtual string ParseXMLRPC(string requestBody) |
100 | { | 114 | { |
115 | string responseString = ""; | ||
101 | try | 116 | try |
102 | { | 117 | { |
103 | XmlRpcRequest request = (XmlRpcRequest)(new XmlRpcRequestDeserializer()).Deserialize(requestBody); | 118 | XmlRpcRequest request = (XmlRpcRequest)(new XmlRpcRequestDeserializer()).Deserialize(requestBody); |
@@ -115,17 +130,23 @@ namespace OpenSim.CAPS | |||
115 | agent_data.circuitcode = Convert.ToUInt32(requestData["circuit_code"]); | 130 | agent_data.circuitcode = Convert.ToUInt32(requestData["circuit_code"]); |
116 | if (m_gridServer.GetName() == "Remote") | 131 | if (m_gridServer.GetName() == "Remote") |
117 | { | 132 | { |
118 | 133 | ((RemoteGridBase) m_gridServer).agentcircuits.Add((uint)agent_data.circuitcode, agent_data); | |
119 | ((RemoteGridBase)m_gridServer).agentcircuits.Add((uint)agent_data.circuitcode, agent_data); | ||
120 | } | 134 | } |
121 | return "<?xml version=\"1.0\"?><methodResponse><params /></methodResponse>"; | 135 | responseString = "<?xml version=\"1.0\"?><methodResponse><params /></methodResponse>"; |
136 | break; | ||
137 | default: | ||
138 | if (this.RPCHandlers.ContainsKey(request.MethodName)) | ||
139 | { | ||
140 | //responseString = this.RPCHandlers[request.MethodName] | ||
141 | } | ||
142 | break; | ||
122 | } | 143 | } |
123 | } | 144 | } |
124 | catch (Exception e) | 145 | catch (Exception e) |
125 | { | 146 | { |
126 | Console.WriteLine(e.ToString()); | 147 | Console.WriteLine(e.ToString()); |
127 | } | 148 | } |
128 | return ""; | 149 | return responseString; |
129 | } | 150 | } |
130 | 151 | ||
131 | protected virtual string ParseREST(string requestBody, string requestURL, string requestMethod) | 152 | protected virtual string ParseREST(string requestBody, string requestURL, string requestMethod) |
diff --git a/OpenSim.RegionServer/OpenSim.RegionServer.csproj b/OpenSim.RegionServer/OpenSim.RegionServer.csproj index 1ce2837..d9d5f1a 100644 --- a/OpenSim.RegionServer/OpenSim.RegionServer.csproj +++ b/OpenSim.RegionServer/OpenSim.RegionServer.csproj | |||
@@ -1,4 +1,4 @@ | |||
1 | <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | 1 | <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
2 | <PropertyGroup> | 2 | <PropertyGroup> |
3 | <ProjectType>Local</ProjectType> | 3 | <ProjectType>Local</ProjectType> |
4 | <ProductVersion>8.0.50727</ProductVersion> | 4 | <ProductVersion>8.0.50727</ProductVersion> |
@@ -6,7 +6,8 @@ | |||
6 | <ProjectGuid>{ADD974E2-994C-4998-864E-4B54D8AD5F00}</ProjectGuid> | 6 | <ProjectGuid>{ADD974E2-994C-4998-864E-4B54D8AD5F00}</ProjectGuid> |
7 | <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | 7 | <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> |
8 | <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | 8 | <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> |
9 | <ApplicationIcon></ApplicationIcon> | 9 | <ApplicationIcon> |
10 | </ApplicationIcon> | ||
10 | <AssemblyKeyContainerName> | 11 | <AssemblyKeyContainerName> |
11 | </AssemblyKeyContainerName> | 12 | </AssemblyKeyContainerName> |
12 | <AssemblyName>OpenSim.RegionServer</AssemblyName> | 13 | <AssemblyName>OpenSim.RegionServer</AssemblyName> |
@@ -15,9 +16,11 @@ | |||
15 | <DefaultTargetSchema>IE50</DefaultTargetSchema> | 16 | <DefaultTargetSchema>IE50</DefaultTargetSchema> |
16 | <DelaySign>false</DelaySign> | 17 | <DelaySign>false</DelaySign> |
17 | <OutputType>Library</OutputType> | 18 | <OutputType>Library</OutputType> |
18 | <AppDesignerFolder></AppDesignerFolder> | 19 | <AppDesignerFolder> |
20 | </AppDesignerFolder> | ||
19 | <RootNamespace>OpenSim.RegionServer</RootNamespace> | 21 | <RootNamespace>OpenSim.RegionServer</RootNamespace> |
20 | <StartupObject></StartupObject> | 22 | <StartupObject> |
23 | </StartupObject> | ||
21 | <FileUpgradeFlags> | 24 | <FileUpgradeFlags> |
22 | </FileUpgradeFlags> | 25 | </FileUpgradeFlags> |
23 | </PropertyGroup> | 26 | </PropertyGroup> |
@@ -28,7 +31,8 @@ | |||
28 | <ConfigurationOverrideFile> | 31 | <ConfigurationOverrideFile> |
29 | </ConfigurationOverrideFile> | 32 | </ConfigurationOverrideFile> |
30 | <DefineConstants>TRACE;DEBUG</DefineConstants> | 33 | <DefineConstants>TRACE;DEBUG</DefineConstants> |
31 | <DocumentationFile></DocumentationFile> | 34 | <DocumentationFile> |
35 | </DocumentationFile> | ||
32 | <DebugSymbols>True</DebugSymbols> | 36 | <DebugSymbols>True</DebugSymbols> |
33 | <FileAlignment>4096</FileAlignment> | 37 | <FileAlignment>4096</FileAlignment> |
34 | <Optimize>False</Optimize> | 38 | <Optimize>False</Optimize> |
@@ -37,7 +41,8 @@ | |||
37 | <RemoveIntegerChecks>False</RemoveIntegerChecks> | 41 | <RemoveIntegerChecks>False</RemoveIntegerChecks> |
38 | <TreatWarningsAsErrors>False</TreatWarningsAsErrors> | 42 | <TreatWarningsAsErrors>False</TreatWarningsAsErrors> |
39 | <WarningLevel>4</WarningLevel> | 43 | <WarningLevel>4</WarningLevel> |
40 | <NoWarn></NoWarn> | 44 | <NoWarn> |
45 | </NoWarn> | ||
41 | </PropertyGroup> | 46 | </PropertyGroup> |
42 | <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | 47 | <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> |
43 | <AllowUnsafeBlocks>False</AllowUnsafeBlocks> | 48 | <AllowUnsafeBlocks>False</AllowUnsafeBlocks> |
@@ -46,7 +51,8 @@ | |||
46 | <ConfigurationOverrideFile> | 51 | <ConfigurationOverrideFile> |
47 | </ConfigurationOverrideFile> | 52 | </ConfigurationOverrideFile> |
48 | <DefineConstants>TRACE</DefineConstants> | 53 | <DefineConstants>TRACE</DefineConstants> |
49 | <DocumentationFile></DocumentationFile> | 54 | <DocumentationFile> |
55 | </DocumentationFile> | ||
50 | <DebugSymbols>False</DebugSymbols> | 56 | <DebugSymbols>False</DebugSymbols> |
51 | <FileAlignment>4096</FileAlignment> | 57 | <FileAlignment>4096</FileAlignment> |
52 | <Optimize>True</Optimize> | 58 | <Optimize>True</Optimize> |
@@ -55,26 +61,28 @@ | |||
55 | <RemoveIntegerChecks>False</RemoveIntegerChecks> | 61 | <RemoveIntegerChecks>False</RemoveIntegerChecks> |
56 | <TreatWarningsAsErrors>False</TreatWarningsAsErrors> | 62 | <TreatWarningsAsErrors>False</TreatWarningsAsErrors> |
57 | <WarningLevel>4</WarningLevel> | 63 | <WarningLevel>4</WarningLevel> |
58 | <NoWarn></NoWarn> | 64 | <NoWarn> |
65 | </NoWarn> | ||
59 | </PropertyGroup> | 66 | </PropertyGroup> |
60 | <ItemGroup> | 67 | <ItemGroup> |
61 | <Reference Include="System" > | 68 | <Reference Include="System"> |
62 | <HintPath>System.dll</HintPath> | 69 | <HintPath>System.dll</HintPath> |
63 | <Private>False</Private> | 70 | <Private>False</Private> |
64 | </Reference> | 71 | </Reference> |
65 | <Reference Include="System.Xml" > | 72 | <Reference Include="System.Data" /> |
73 | <Reference Include="System.Xml"> | ||
66 | <HintPath>System.Xml.dll</HintPath> | 74 | <HintPath>System.Xml.dll</HintPath> |
67 | <Private>False</Private> | 75 | <Private>False</Private> |
68 | </Reference> | 76 | </Reference> |
69 | <Reference Include="libsecondlife.dll" > | 77 | <Reference Include="libsecondlife.dll"> |
70 | <HintPath>..\bin\libsecondlife.dll</HintPath> | 78 | <HintPath>..\bin\libsecondlife.dll</HintPath> |
71 | <Private>False</Private> | 79 | <Private>False</Private> |
72 | </Reference> | 80 | </Reference> |
73 | <Reference Include="Axiom.MathLib.dll" > | 81 | <Reference Include="Axiom.MathLib.dll"> |
74 | <HintPath>..\bin\Axiom.MathLib.dll</HintPath> | 82 | <HintPath>..\bin\Axiom.MathLib.dll</HintPath> |
75 | <Private>False</Private> | 83 | <Private>False</Private> |
76 | </Reference> | 84 | </Reference> |
77 | <Reference Include="Db4objects.Db4o.dll" > | 85 | <Reference Include="Db4objects.Db4o.dll"> |
78 | <HintPath>..\bin\Db4objects.Db4o.dll</HintPath> | 86 | <HintPath>..\bin\Db4objects.Db4o.dll</HintPath> |
79 | <Private>False</Private> | 87 | <Private>False</Private> |
80 | </Reference> | 88 | </Reference> |
@@ -84,46 +92,44 @@ | |||
84 | <Name>OpenSim.Framework</Name> | 92 | <Name>OpenSim.Framework</Name> |
85 | <Project>{BD7866A4-04BA-47F0-905F-B2359118F5B2}</Project> | 93 | <Project>{BD7866A4-04BA-47F0-905F-B2359118F5B2}</Project> |
86 | <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> | 94 | <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> |
87 | <Private>False</Private> | 95 | <Private>False</Private> |
88 | </ProjectReference> | 96 | </ProjectReference> |
89 | <ProjectReference Include="..\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj"> | 97 | <ProjectReference Include="..\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj"> |
90 | <Name>OpenSim.Framework.Console</Name> | 98 | <Name>OpenSim.Framework.Console</Name> |
91 | <Project>{4B0A7290-36C2-4C74-B9B4-07775B031CF2}</Project> | 99 | <Project>{4B0A7290-36C2-4C74-B9B4-07775B031CF2}</Project> |
92 | <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> | 100 | <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> |
93 | <Private>False</Private> | 101 | <Private>False</Private> |
94 | </ProjectReference> | 102 | </ProjectReference> |
95 | <ProjectReference Include="..\OpenSim.Physics\Manager\OpenSim.Physics.Manager.csproj"> | 103 | <ProjectReference Include="..\OpenSim.Physics\Manager\OpenSim.Physics.Manager.csproj"> |
96 | <Name>OpenSim.Physics.Manager</Name> | 104 | <Name>OpenSim.Physics.Manager</Name> |
97 | <Project>{2EAB18A1-8187-4C79-9947-A671F9C007D9}</Project> | 105 | <Project>{2EAB18A1-8187-4C79-9947-A671F9C007D9}</Project> |
98 | <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> | 106 | <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> |
99 | <Private>False</Private> | 107 | <Private>False</Private> |
100 | </ProjectReference> | 108 | </ProjectReference> |
101 | <ProjectReference Include="..\Servers\OpenSim.Servers.csproj"> | 109 | <ProjectReference Include="..\Servers\OpenSim.Servers.csproj"> |
102 | <Name>OpenSim.Servers</Name> | 110 | <Name>OpenSim.Servers</Name> |
103 | <Project>{B9D6A5F0-3BD2-4161-8AF1-90C03295D4EE}</Project> | 111 | <Project>{B9D6A5F0-3BD2-4161-8AF1-90C03295D4EE}</Project> |
104 | <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> | 112 | <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> |
105 | <Private>False</Private> | 113 | <Private>False</Private> |
106 | </ProjectReference> | 114 | </ProjectReference> |
107 | </ItemGroup> | 115 | </ItemGroup> |
108 | <ItemGroup> | 116 | <ItemGroup> |
109 | <Compile Include="AgentAssetUpload.cs"> | 117 | <Compile Include="AgentAssetUpload.cs"> |
110 | <SubType>Code</SubType> | 118 | <SubType>Code</SubType> |
111 | </Compile> | 119 | </Compile> |
120 | <Compile Include="CAPS\IXmlRPCHandler.cs" /> | ||
112 | <Compile Include="ConsoleCmds.cs"> | 121 | <Compile Include="ConsoleCmds.cs"> |
113 | <SubType>Code</SubType> | 122 | <SubType>Code</SubType> |
114 | </Compile> | 123 | </Compile> |
115 | <Compile Include="Grid.cs"> | 124 | <Compile Include="Grid.cs"> |
116 | <SubType>Code</SubType> | 125 | <SubType>Code</SubType> |
117 | </Compile> | 126 | </Compile> |
118 | <Compile Include="OpenSimApplication.cs"> | 127 | <Compile Include="OpenSimNetworkHandler.cs"> |
119 | <SubType>Code</SubType> | 128 | <SubType>Code</SubType> |
120 | </Compile> | 129 | </Compile> |
121 | <Compile Include="OpenSimMain.cs"> | 130 | <Compile Include="OpenSimMain.cs"> |
122 | <SubType>Code</SubType> | 131 | <SubType>Code</SubType> |
123 | </Compile> | 132 | </Compile> |
124 | <Compile Include="OpenSimRoot.cs"> | ||
125 | <SubType>Code</SubType> | ||
126 | </Compile> | ||
127 | <Compile Include="QueItem.cs"> | 133 | <Compile Include="QueItem.cs"> |
128 | <SubType>Code</SubType> | 134 | <SubType>Code</SubType> |
129 | </Compile> | 135 | </Compile> |
@@ -195,4 +201,4 @@ | |||
195 | <PostBuildEvent> | 201 | <PostBuildEvent> |
196 | </PostBuildEvent> | 202 | </PostBuildEvent> |
197 | </PropertyGroup> | 203 | </PropertyGroup> |
198 | </Project> | 204 | </Project> \ No newline at end of file |
diff --git a/OpenSim.RegionServer/OpenSim.RegionServer.dll.build b/OpenSim.RegionServer/OpenSim.RegionServer.dll.build index 04e86bc..b67db54 100644 --- a/OpenSim.RegionServer/OpenSim.RegionServer.dll.build +++ b/OpenSim.RegionServer/OpenSim.RegionServer.dll.build | |||
@@ -14,8 +14,8 @@ | |||
14 | <include name="AgentAssetUpload.cs" /> | 14 | <include name="AgentAssetUpload.cs" /> |
15 | <include name="ConsoleCmds.cs" /> | 15 | <include name="ConsoleCmds.cs" /> |
16 | <include name="Grid.cs" /> | 16 | <include name="Grid.cs" /> |
17 | <include name="OpenSimApplication.cs" /> | ||
18 | <include name="OpenSimMain.cs" /> | 17 | <include name="OpenSimMain.cs" /> |
18 | <include name="OpenSimNetworkHandler.cs" /> | ||
19 | <include name="OpenSimRoot.cs" /> | 19 | <include name="OpenSimRoot.cs" /> |
20 | <include name="QueItem.cs" /> | 20 | <include name="QueItem.cs" /> |
21 | <include name="SimClient.cs" /> | 21 | <include name="SimClient.cs" /> |
@@ -25,6 +25,7 @@ | |||
25 | <include name="Assets/InventoryCache.cs" /> | 25 | <include name="Assets/InventoryCache.cs" /> |
26 | <include name="CAPS/AdminWebFront.cs" /> | 26 | <include name="CAPS/AdminWebFront.cs" /> |
27 | <include name="CAPS/IRestHandler.cs" /> | 27 | <include name="CAPS/IRestHandler.cs" /> |
28 | <include name="CAPS/IXmlRPCHandler.cs" /> | ||
28 | <include name="CAPS/SimHttp.cs" /> | 29 | <include name="CAPS/SimHttp.cs" /> |
29 | <include name="types/Mesh.cs" /> | 30 | <include name="types/Mesh.cs" /> |
30 | <include name="types/Triangle.cs" /> | 31 | <include name="types/Triangle.cs" /> |
diff --git a/OpenSim.RegionServer/OpenSimApplication.cs b/OpenSim.RegionServer/OpenSimApplication.cs deleted file mode 100644 index abfdf45..0000000 --- a/OpenSim.RegionServer/OpenSimApplication.cs +++ /dev/null | |||
@@ -1,16 +0,0 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using System.Net; | ||
5 | using System.Net.Sockets; | ||
6 | |||
7 | namespace OpenSim | ||
8 | { | ||
9 | public abstract class OpenSimApplication | ||
10 | { | ||
11 | public abstract void StartUp(); | ||
12 | public abstract void Shutdown(); | ||
13 | public abstract void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode);// EndPoint packetSender); | ||
14 | public abstract void RemoveClientCircuit(uint circuitcode); | ||
15 | } | ||
16 | } | ||
diff --git a/OpenSim.RegionServer/OpenSimMain.cs b/OpenSim.RegionServer/OpenSimMain.cs index 497b801..ed3e732 100644 --- a/OpenSim.RegionServer/OpenSimMain.cs +++ b/OpenSim.RegionServer/OpenSimMain.cs | |||
@@ -48,10 +48,19 @@ using OpenSim.Physics.Manager; | |||
48 | 48 | ||
49 | namespace OpenSim | 49 | namespace OpenSim |
50 | { | 50 | { |
51 | public class OpenSimMain : OpenSimApplication, conscmd_callback | 51 | public class OpenSimMain : OpenSimNetworkHandler, conscmd_callback |
52 | { | 52 | { |
53 | private Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>(); | ||
54 | private PhysicsManager physManager; | 53 | private PhysicsManager physManager; |
54 | private World LocalWorld; | ||
55 | private Grid GridServers; | ||
56 | private SimConfig Cfg; | ||
57 | private SimCAPSHTTPServer HttpServer; | ||
58 | private AssetCache AssetCache; | ||
59 | private InventoryCache InventoryCache; | ||
60 | //public Dictionary<EndPoint, SimClient> ClientThreads = new Dictionary<EndPoint, SimClient>(); | ||
61 | private Dictionary<uint, SimClient> ClientThreads = new Dictionary<uint, SimClient>(); | ||
62 | private Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>(); | ||
63 | private DateTime startuptime; | ||
55 | 64 | ||
56 | public Socket Server; | 65 | public Socket Server; |
57 | private IPEndPoint ServerIncoming; | 66 | private IPEndPoint ServerIncoming; |
@@ -79,68 +88,68 @@ namespace OpenSim | |||
79 | OpenSim.Framework.Console.MainConsole.Instance = m_console; | 88 | OpenSim.Framework.Console.MainConsole.Instance = m_console; |
80 | } | 89 | } |
81 | 90 | ||
82 | public override void StartUp() | 91 | public virtual void StartUp() |
83 | { | 92 | { |
84 | OpenSimRoot.Instance.GridServers = new Grid(); | 93 | GridServers = new Grid(); |
85 | if ( m_sandbox ) | 94 | if ( m_sandbox ) |
86 | { | 95 | { |
87 | OpenSimRoot.Instance.GridServers.AssetDll = "OpenSim.GridInterfaces.Local.dll"; | 96 | GridServers.AssetDll = "OpenSim.GridInterfaces.Local.dll"; |
88 | OpenSimRoot.Instance.GridServers.GridDll = "OpenSim.GridInterfaces.Local.dll"; | 97 | GridServers.GridDll = "OpenSim.GridInterfaces.Local.dll"; |
89 | 98 | ||
90 | m_console.WriteLine("Starting in Sandbox mode"); | 99 | m_console.WriteLine("Starting in Sandbox mode"); |
91 | } | 100 | } |
92 | else | 101 | else |
93 | { | 102 | { |
94 | OpenSimRoot.Instance.GridServers.AssetDll = "OpenSim.GridInterfaces.Remote.dll"; | 103 | GridServers.AssetDll = "OpenSim.GridInterfaces.Remote.dll"; |
95 | OpenSimRoot.Instance.GridServers.GridDll = "OpenSim.GridInterfaces.Remote.dll"; | 104 | GridServers.GridDll = "OpenSim.GridInterfaces.Remote.dll"; |
96 | 105 | ||
97 | m_console.WriteLine("Starting in Grid mode"); | 106 | m_console.WriteLine("Starting in Grid mode"); |
98 | } | 107 | } |
99 | 108 | ||
100 | OpenSimRoot.Instance.GridServers.Initialise(); | 109 | GridServers.Initialise(); |
101 | 110 | ||
102 | OpenSimRoot.Instance.startuptime = DateTime.Now; | 111 | startuptime = DateTime.Now; |
103 | 112 | ||
104 | OpenSimRoot.Instance.AssetCache = new AssetCache(OpenSimRoot.Instance.GridServers.AssetServer); | 113 | AssetCache = new AssetCache(GridServers.AssetServer); |
105 | OpenSimRoot.Instance.InventoryCache = new InventoryCache(); | 114 | InventoryCache = new InventoryCache(); |
106 | 115 | ||
107 | // We check our local database first, then the grid for config options | 116 | // We check our local database first, then the grid for config options |
108 | m_console.WriteLine("Main.cs:Startup() - Loading configuration"); | 117 | m_console.WriteLine("Main.cs:Startup() - Loading configuration"); |
109 | OpenSimRoot.Instance.Cfg = this.LoadConfigDll(this.ConfigDll); | 118 | Cfg = this.LoadConfigDll(this.ConfigDll); |
110 | OpenSimRoot.Instance.Cfg.InitConfig(this.m_sandbox); | 119 | Cfg.InitConfig(this.m_sandbox); |
111 | m_console.WriteLine("Main.cs:Startup() - Contacting gridserver"); | 120 | m_console.WriteLine("Main.cs:Startup() - Contacting gridserver"); |
112 | OpenSimRoot.Instance.Cfg.LoadFromGrid(); | 121 | Cfg.LoadFromGrid(); |
113 | 122 | ||
114 | m_console.WriteLine("Main.cs:Startup() - We are " + OpenSimRoot.Instance.Cfg.RegionName + " at " + OpenSimRoot.Instance.Cfg.RegionLocX.ToString() + "," + OpenSimRoot.Instance.Cfg.RegionLocY.ToString()); | 123 | m_console.WriteLine("Main.cs:Startup() - We are " + Cfg.RegionName + " at " + Cfg.RegionLocX.ToString() + "," + Cfg.RegionLocY.ToString()); |
115 | m_console.WriteLine("Initialising world"); | 124 | m_console.WriteLine("Initialising world"); |
116 | OpenSimRoot.Instance.LocalWorld = new World(OpenSimRoot.Instance.ClientThreads, OpenSimRoot.Instance.Cfg.RegionHandle, OpenSimRoot.Instance.Cfg.RegionName, OpenSimRoot.Instance.Cfg); | 125 | LocalWorld = new World(ClientThreads, Cfg.RegionHandle, Cfg.RegionName, Cfg); |
117 | OpenSimRoot.Instance.LocalWorld.LandMap = OpenSimRoot.Instance.Cfg.LoadWorld(); | 126 | LocalWorld.LandMap = Cfg.LoadWorld(); |
118 | 127 | ||
119 | this.physManager = new OpenSim.Physics.Manager.PhysicsManager(); | 128 | this.physManager = new OpenSim.Physics.Manager.PhysicsManager(); |
120 | this.physManager.LoadPlugins(); | 129 | this.physManager.LoadPlugins(); |
121 | 130 | ||
122 | m_console.WriteLine("Main.cs:Startup() - Starting up messaging system"); | 131 | m_console.WriteLine("Main.cs:Startup() - Starting up messaging system"); |
123 | OpenSimRoot.Instance.LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine); //should be reading from the config file what physics engine to use | 132 | LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine); //should be reading from the config file what physics engine to use |
124 | OpenSimRoot.Instance.LocalWorld.PhysScene.SetTerrain(OpenSimRoot.Instance.LocalWorld.LandMap); | 133 | LocalWorld.PhysScene.SetTerrain(LocalWorld.LandMap); |
125 | 134 | ||
126 | OpenSimRoot.Instance.GridServers.AssetServer.SetServerInfo(OpenSimRoot.Instance.Cfg.AssetURL, OpenSimRoot.Instance.Cfg.AssetSendKey); | 135 | GridServers.AssetServer.SetServerInfo(Cfg.AssetURL, Cfg.AssetSendKey); |
127 | OpenSimRoot.Instance.GridServers.GridServer.SetServerInfo(OpenSimRoot.Instance.Cfg.GridURL, OpenSimRoot.Instance.Cfg.GridSendKey, OpenSimRoot.Instance.Cfg.GridRecvKey); | 136 | GridServers.GridServer.SetServerInfo(Cfg.GridURL, Cfg.GridSendKey, Cfg.GridRecvKey); |
128 | 137 | ||
129 | OpenSimRoot.Instance.LocalWorld.LoadStorageDLL("OpenSim.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded. | 138 | LocalWorld.LoadStorageDLL("OpenSim.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded. |
130 | OpenSimRoot.Instance.LocalWorld.LoadPrimsFromStorage(); | 139 | LocalWorld.LoadPrimsFromStorage(); |
131 | 140 | ||
132 | if ( m_sandbox) | 141 | if ( m_sandbox) |
133 | { | 142 | { |
134 | OpenSimRoot.Instance.AssetCache.LoadDefaultTextureSet(); | 143 | AssetCache.LoadDefaultTextureSet(); |
135 | } | 144 | } |
136 | 145 | ||
137 | m_console.WriteLine("Main.cs:Startup() - Starting CAPS HTTP server"); | 146 | m_console.WriteLine("Main.cs:Startup() - Starting CAPS HTTP server"); |
138 | OpenSimRoot.Instance.HttpServer = new SimCAPSHTTPServer(OpenSimRoot.Instance.GridServers.GridServer, OpenSimRoot.Instance.Cfg.IPListenPort); | 147 | HttpServer = new SimCAPSHTTPServer(GridServers.GridServer, Cfg.IPListenPort); |
139 | OpenSimRoot.Instance.HttpServer.AddRestHandler("Admin", new AdminWebFront("Admin", OpenSimRoot.Instance.LocalWorld)); | 148 | HttpServer.AddRestHandler("Admin", new AdminWebFront("Admin", LocalWorld)); |
140 | 149 | ||
141 | if ( m_loginserver && m_sandbox) | 150 | if ( m_loginserver && m_sandbox) |
142 | { | 151 | { |
143 | LoginServer loginServer = new LoginServer(OpenSimRoot.Instance.GridServers.GridServer, OpenSimRoot.Instance.Cfg.IPListenAddr, OpenSimRoot.Instance.Cfg.IPListenPort); | 152 | LoginServer loginServer = new LoginServer(GridServers.GridServer, Cfg.IPListenAddr, Cfg.IPListenPort); |
144 | loginServer.Startup(); | 153 | loginServer.Startup(); |
145 | } | 154 | } |
146 | 155 | ||
@@ -194,15 +203,15 @@ namespace OpenSim | |||
194 | // do we already have a circuit for this endpoint | 203 | // do we already have a circuit for this endpoint |
195 | if(this.clientCircuits.ContainsKey(epSender)) | 204 | if(this.clientCircuits.ContainsKey(epSender)) |
196 | { | 205 | { |
197 | OpenSimRoot.Instance.ClientThreads[this.clientCircuits[epSender]].InPacket(packet); | 206 | ClientThreads[this.clientCircuits[epSender]].InPacket(packet); |
198 | } | 207 | } |
199 | else if (packet.Type == PacketType.UseCircuitCode) | 208 | else if (packet.Type == PacketType.UseCircuitCode) |
200 | { // new client | 209 | { // new client |
201 | UseCircuitCodePacket useCircuit = (UseCircuitCodePacket)packet; | 210 | UseCircuitCodePacket useCircuit = (UseCircuitCodePacket)packet; |
202 | this.clientCircuits.Add(epSender, useCircuit.CircuitCode.Code); | 211 | this.clientCircuits.Add(epSender, useCircuit.CircuitCode.Code); |
203 | SimClient newuser = new SimClient(epSender, useCircuit, OpenSimRoot.Instance.LocalWorld, OpenSimRoot.Instance.ClientThreads, OpenSimRoot.Instance.AssetCache, OpenSimRoot.Instance.GridServers.GridServer, OpenSimRoot.Instance.Application, OpenSimRoot.Instance.InventoryCache, OpenSimRoot.Instance.Sandbox); | 212 | SimClient newuser = new SimClient(epSender, useCircuit, LocalWorld, ClientThreads, AssetCache, GridServers.GridServer, this, InventoryCache, m_sandbox); |
204 | //OpenSimRoot.Instance.ClientThreads.Add(epSender, newuser); | 213 | //OpenSimRoot.Instance.ClientThreads.Add(epSender, newuser); |
205 | OpenSimRoot.Instance.ClientThreads.Add(useCircuit.CircuitCode.Code, newuser); | 214 | ClientThreads.Add(useCircuit.CircuitCode.Code, newuser); |
206 | } | 215 | } |
207 | else | 216 | else |
208 | { // invalid client | 217 | { // invalid client |
@@ -214,9 +223,9 @@ namespace OpenSim | |||
214 | private void MainServerListener() | 223 | private void MainServerListener() |
215 | { | 224 | { |
216 | m_console.WriteLine("Main.cs:MainServerListener() - New thread started"); | 225 | m_console.WriteLine("Main.cs:MainServerListener() - New thread started"); |
217 | m_console.WriteLine("Main.cs:MainServerListener() - Opening UDP socket on " + OpenSimRoot.Instance.Cfg.IPListenAddr + ":" + OpenSimRoot.Instance.Cfg.IPListenPort); | 226 | m_console.WriteLine("Main.cs:MainServerListener() - Opening UDP socket on " + Cfg.IPListenAddr + ":" + Cfg.IPListenPort); |
218 | 227 | ||
219 | ServerIncoming = new IPEndPoint(IPAddress.Any, OpenSimRoot.Instance.Cfg.IPListenPort); | 228 | ServerIncoming = new IPEndPoint(IPAddress.Any, Cfg.IPListenPort); |
220 | Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); | 229 | Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); |
221 | Server.Bind(ServerIncoming); | 230 | Server.Bind(ServerIncoming); |
222 | 231 | ||
@@ -231,7 +240,7 @@ namespace OpenSim | |||
231 | 240 | ||
232 | } | 241 | } |
233 | 242 | ||
234 | public override void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode )//EndPoint packetSender) | 243 | public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode )//EndPoint packetSender) |
235 | { | 244 | { |
236 | // find the endpoint for this circuit | 245 | // find the endpoint for this circuit |
237 | EndPoint sendto = null; | 246 | EndPoint sendto = null; |
@@ -250,7 +259,7 @@ namespace OpenSim | |||
250 | } | 259 | } |
251 | } | 260 | } |
252 | 261 | ||
253 | public override void RemoveClientCircuit(uint circuitcode) | 262 | public virtual void RemoveClientCircuit(uint circuitcode) |
254 | { | 263 | { |
255 | foreach (KeyValuePair<EndPoint, uint> p in this.clientCircuits) | 264 | foreach (KeyValuePair<EndPoint, uint> p in this.clientCircuits) |
256 | { | 265 | { |
@@ -262,22 +271,22 @@ namespace OpenSim | |||
262 | } | 271 | } |
263 | } | 272 | } |
264 | 273 | ||
265 | public override void Shutdown() | 274 | public virtual void Shutdown() |
266 | { | 275 | { |
267 | m_console.WriteLine("Main.cs:Shutdown() - Closing all threads"); | 276 | m_console.WriteLine("Main.cs:Shutdown() - Closing all threads"); |
268 | m_console.WriteLine("Main.cs:Shutdown() - Killing listener thread"); | 277 | m_console.WriteLine("Main.cs:Shutdown() - Killing listener thread"); |
269 | m_console.WriteLine("Main.cs:Shutdown() - Killing clients"); | 278 | m_console.WriteLine("Main.cs:Shutdown() - Killing clients"); |
270 | // IMPLEMENT THIS | 279 | // IMPLEMENT THIS |
271 | m_console.WriteLine("Main.cs:Shutdown() - Closing console and terminating"); | 280 | m_console.WriteLine("Main.cs:Shutdown() - Closing console and terminating"); |
272 | OpenSimRoot.Instance.LocalWorld.Close(); | 281 | LocalWorld.Close(); |
273 | OpenSimRoot.Instance.GridServers.Close(); | 282 | GridServers.Close(); |
274 | m_console.Close(); | 283 | m_console.Close(); |
275 | Environment.Exit(0); | 284 | Environment.Exit(0); |
276 | } | 285 | } |
277 | 286 | ||
278 | void Timer1Tick(object sender, System.EventArgs e) | 287 | void Timer1Tick(object sender, System.EventArgs e) |
279 | { | 288 | { |
280 | OpenSimRoot.Instance.LocalWorld.Update(); | 289 | LocalWorld.Update(); |
281 | } | 290 | } |
282 | 291 | ||
283 | public void RunCmd(string command, string[] cmdparams) | 292 | public void RunCmd(string command, string[] cmdparams) |
@@ -295,7 +304,7 @@ namespace OpenSim | |||
295 | break; | 304 | break; |
296 | 305 | ||
297 | case "regenerate": | 306 | case "regenerate": |
298 | OpenSimRoot.Instance.LocalWorld.RegenerateTerrain(); | 307 | LocalWorld.RegenerateTerrain(); |
299 | break; | 308 | break; |
300 | 309 | ||
301 | case "shutdown": | 310 | case "shutdown": |
@@ -309,17 +318,17 @@ namespace OpenSim | |||
309 | switch (ShowWhat) | 318 | switch (ShowWhat) |
310 | { | 319 | { |
311 | case "uptime": | 320 | case "uptime": |
312 | m_console.WriteLine("OpenSim has been running since " + OpenSimRoot.Instance.startuptime.ToString()); | 321 | m_console.WriteLine("OpenSim has been running since " + startuptime.ToString()); |
313 | m_console.WriteLine("That is " + (DateTime.Now - OpenSimRoot.Instance.startuptime).ToString()); | 322 | m_console.WriteLine("That is " + (DateTime.Now - startuptime).ToString()); |
314 | break; | 323 | break; |
315 | case "users": | 324 | case "users": |
316 | OpenSim.world.Avatar TempAv; | 325 | OpenSim.world.Avatar TempAv; |
317 | m_console.WriteLine(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP")); | 326 | m_console.WriteLine(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP")); |
318 | foreach (libsecondlife.LLUUID UUID in OpenSimRoot.Instance.LocalWorld.Entities.Keys) | 327 | foreach (libsecondlife.LLUUID UUID in LocalWorld.Entities.Keys) |
319 | { | 328 | { |
320 | if (OpenSimRoot.Instance.LocalWorld.Entities[UUID].ToString() == "OpenSim.world.Avatar") | 329 | if (LocalWorld.Entities[UUID].ToString() == "OpenSim.world.Avatar") |
321 | { | 330 | { |
322 | TempAv = (OpenSim.world.Avatar)OpenSimRoot.Instance.LocalWorld.Entities[UUID]; | 331 | TempAv = (OpenSim.world.Avatar)LocalWorld.Entities[UUID]; |
323 | m_console.WriteLine(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString())); | 332 | m_console.WriteLine(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString())); |
324 | } | 333 | } |
325 | } | 334 | } |
diff --git a/OpenSim.RegionServer/OpenSimNetworkHandler.cs b/OpenSim.RegionServer/OpenSimNetworkHandler.cs new file mode 100644 index 0000000..4ed201e --- /dev/null +++ b/OpenSim.RegionServer/OpenSimNetworkHandler.cs | |||
@@ -0,0 +1,16 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using System.Net; | ||
5 | using System.Net.Sockets; | ||
6 | |||
7 | namespace OpenSim | ||
8 | { | ||
9 | public interface OpenSimNetworkHandler | ||
10 | { | ||
11 | //public abstract void StartUp(); | ||
12 | // public abstract void Shutdown(); | ||
13 | void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode);// EndPoint packetSender); | ||
14 | void RemoveClientCircuit(uint circuitcode); | ||
15 | } | ||
16 | } | ||
diff --git a/OpenSim.RegionServer/OpenSimRoot.cs b/OpenSim.RegionServer/OpenSimRoot.cs deleted file mode 100644 index 1f96c4d..0000000 --- a/OpenSim.RegionServer/OpenSimRoot.cs +++ /dev/null | |||
@@ -1,48 +0,0 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using System.Net; | ||
5 | //using System.Net.Sockets; | ||
6 | using libsecondlife; | ||
7 | using libsecondlife.Packets; | ||
8 | using OpenSim.world; | ||
9 | using OpenSim.Framework.Interfaces; | ||
10 | using OpenSim.UserServer; | ||
11 | using OpenSim.Assets; | ||
12 | using OpenSim.CAPS; | ||
13 | using OpenSim.Framework.Console; | ||
14 | using OpenSim.Physics.Manager; | ||
15 | |||
16 | namespace OpenSim | ||
17 | { | ||
18 | public sealed class OpenSimRoot | ||
19 | { | ||
20 | private static OpenSimRoot instance = new OpenSimRoot(); | ||
21 | |||
22 | public static OpenSimRoot Instance | ||
23 | { | ||
24 | get | ||
25 | { | ||
26 | return instance; | ||
27 | } | ||
28 | } | ||
29 | |||
30 | private OpenSimRoot() | ||
31 | { | ||
32 | |||
33 | } | ||
34 | |||
35 | public World LocalWorld; | ||
36 | public Grid GridServers; | ||
37 | public SimConfig Cfg; | ||
38 | public SimCAPSHTTPServer HttpServer; | ||
39 | public AssetCache AssetCache; | ||
40 | public InventoryCache InventoryCache; | ||
41 | //public Dictionary<EndPoint, SimClient> ClientThreads = new Dictionary<EndPoint, SimClient>(); | ||
42 | public Dictionary<uint, SimClient> ClientThreads = new Dictionary<uint, SimClient>(); | ||
43 | public DateTime startuptime; | ||
44 | public OpenSimApplication Application; | ||
45 | public bool Sandbox = false; | ||
46 | |||
47 | } | ||
48 | } | ||
diff --git a/OpenSim.RegionServer/SimClient.cs b/OpenSim.RegionServer/SimClient.cs index 698053d..e013b63 100644 --- a/OpenSim.RegionServer/SimClient.cs +++ b/OpenSim.RegionServer/SimClient.cs | |||
@@ -75,7 +75,7 @@ namespace OpenSim | |||
75 | private Dictionary<uint, SimClient> m_clientThreads; | 75 | private Dictionary<uint, SimClient> m_clientThreads; |
76 | private AssetCache m_assetCache; | 76 | private AssetCache m_assetCache; |
77 | private IGridServer m_gridServer; | 77 | private IGridServer m_gridServer; |
78 | private OpenSimApplication m_application; | 78 | private OpenSimNetworkHandler m_application; |
79 | private InventoryCache m_inventoryCache; | 79 | private InventoryCache m_inventoryCache; |
80 | private bool m_sandboxMode; | 80 | private bool m_sandboxMode; |
81 | 81 | ||
@@ -188,7 +188,7 @@ namespace OpenSim | |||
188 | { | 188 | { |
189 | if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID) | 189 | if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID) |
190 | { | 190 | { |
191 | ent.rotation = new Axiom.MathLib.Quaternion(rot.W, rot.X, rot.Y, rot.W); | 191 | ent.rotation = new Axiom.MathLib.Quaternion(rot.W, rot.X, rot.Y, rot.Z); |
192 | ((OpenSim.world.Primitive)ent).UpdateFlag = true; | 192 | ((OpenSim.world.Primitive)ent).UpdateFlag = true; |
193 | } | 193 | } |
194 | } | 194 | } |
@@ -576,7 +576,7 @@ namespace OpenSim | |||
576 | this.PacketQueue.Enqueue(item); | 576 | this.PacketQueue.Enqueue(item); |
577 | } | 577 | } |
578 | 578 | ||
579 | public SimClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, World world, Dictionary<uint, SimClient> clientThreads, AssetCache assetCache, IGridServer gridServer, OpenSimApplication application, InventoryCache inventoryCache, bool sandboxMode) | 579 | public SimClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, World world, Dictionary<uint, SimClient> clientThreads, AssetCache assetCache, IGridServer gridServer, OpenSimNetworkHandler application, InventoryCache inventoryCache, bool sandboxMode) |
580 | { | 580 | { |
581 | m_world = world; | 581 | m_world = world; |
582 | m_clientThreads = clientThreads; | 582 | m_clientThreads = clientThreads; |
diff --git a/OpenSim.RegionServer/UserServer/LoginServer.cs b/OpenSim.RegionServer/UserServer/LoginServer.cs index 47af8a8..0bbe0b0 100644 --- a/OpenSim.RegionServer/UserServer/LoginServer.cs +++ b/OpenSim.RegionServer/UserServer/LoginServer.cs | |||
@@ -309,7 +309,7 @@ namespace OpenSim.UserServer | |||
309 | Hashtable Inventory2 = (Hashtable)InventoryList[1]; | 309 | Hashtable Inventory2 = (Hashtable)InventoryList[1]; |
310 | LLUUID BaseFolderID = LLUUID.Random(); | 310 | LLUUID BaseFolderID = LLUUID.Random(); |
311 | LLUUID InventoryFolderID = LLUUID.Random(); | 311 | LLUUID InventoryFolderID = LLUUID.Random(); |
312 | Inventory2["name"] = "Base"; | 312 | Inventory2["name"] = "Textures"; |
313 | Inventory2["folder_id"] = BaseFolderID.ToStringHyphenated(); | 313 | Inventory2["folder_id"] = BaseFolderID.ToStringHyphenated(); |
314 | Inventory2["type_default"] = 0; | 314 | Inventory2["type_default"] = 0; |
315 | Inventory1["folder_id"] = InventoryFolderID.ToStringHyphenated(); | 315 | Inventory1["folder_id"] = InventoryFolderID.ToStringHyphenated(); |
diff --git a/OpenSim.RegionServer/world/Avatar.cs b/OpenSim.RegionServer/world/Avatar.cs index 2ae9992..7b79378 100644 --- a/OpenSim.RegionServer/world/Avatar.cs +++ b/OpenSim.RegionServer/world/Avatar.cs | |||
@@ -41,10 +41,10 @@ namespace OpenSim.world | |||
41 | m_clientThreads = clientThreads; | 41 | m_clientThreads = clientThreads; |
42 | m_regionName = regionName; | 42 | m_regionName = regionName; |
43 | m_regionHandle = regionHandle; | 43 | m_regionHandle = regionHandle; |
44 | 44 | ||
45 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs - Loading details from grid (DUMMY)"); | 45 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs - Loading details from grid (DUMMY)"); |
46 | ControllingClient = TheClient; | 46 | ControllingClient = TheClient; |
47 | localid = 8880000 + (m_world._localNumber++); | 47 | localid = 8880000 + (this.m_world._localNumber++); |
48 | position = new LLVector3(100.0f, 100.0f, 30.0f); | 48 | position = new LLVector3(100.0f, 100.0f, 30.0f); |
49 | position.Z = m_world.LandMap[(int)position.Y * 256 + (int)position.X] + 1; | 49 | position.Z = m_world.LandMap[(int)position.Y * 256 + (int)position.X] + 1; |
50 | visualParams = new byte[218]; | 50 | visualParams = new byte[218]; |
@@ -61,7 +61,7 @@ namespace OpenSim.world | |||
61 | this.Wearables[0].ItemID = LLUUID.Random(); | 61 | this.Wearables[0].ItemID = LLUUID.Random(); |
62 | 62 | ||
63 | this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); | 63 | this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); |
64 | 64 | ||
65 | } | 65 | } |
66 | 66 | ||
67 | public PhysicsActor PhysActor | 67 | public PhysicsActor PhysActor |
@@ -82,7 +82,10 @@ namespace OpenSim.world | |||
82 | { | 82 | { |
83 | NewForce force = this.forcesList[i]; | 83 | NewForce force = this.forcesList[i]; |
84 | PhysicsVector phyVector = new PhysicsVector(force.X, force.Y, force.Z); | 84 | PhysicsVector phyVector = new PhysicsVector(force.X, force.Y, force.Z); |
85 | this._physActor.Velocity = phyVector; | 85 | lock (m_world.LockPhysicsEngine) |
86 | { | ||
87 | this._physActor.Velocity = phyVector; | ||
88 | } | ||
86 | this.updateflag = true; | 89 | this.updateflag = true; |
87 | this.velocity = new LLVector3(force.X, force.Y, force.Z); //shouldn't really be doing this | 90 | this.velocity = new LLVector3(force.X, force.Y, force.Z); //shouldn't really be doing this |
88 | // but as we are setting the velocity (rather than using real forces) at the moment it is okay. | 91 | // but as we are setting the velocity (rather than using real forces) at the moment it is okay. |
@@ -181,7 +184,7 @@ namespace OpenSim.world | |||
181 | AgentMovementCompletePacket mov = new AgentMovementCompletePacket(); | 184 | AgentMovementCompletePacket mov = new AgentMovementCompletePacket(); |
182 | mov.AgentData.SessionID = this.ControllingClient.SessionID; | 185 | mov.AgentData.SessionID = this.ControllingClient.SessionID; |
183 | mov.AgentData.AgentID = this.ControllingClient.AgentID; | 186 | mov.AgentData.AgentID = this.ControllingClient.AgentID; |
184 | mov.Data.RegionHandle = m_regionHandle; | 187 | mov.Data.RegionHandle = this.m_regionHandle; |
185 | // TODO - dynamicalise this stuff | 188 | // TODO - dynamicalise this stuff |
186 | mov.Data.Timestamp = 1172750370; | 189 | mov.Data.Timestamp = 1172750370; |
187 | mov.Data.Position = new LLVector3(100f, 100f, 23f); | 190 | mov.Data.Position = new LLVector3(100f, 100f, 23f); |
@@ -475,7 +478,12 @@ namespace OpenSim.world | |||
475 | ani.AnimationList[0] = new AvatarAnimationPacket.AnimationListBlock(); | 478 | ani.AnimationList[0] = new AvatarAnimationPacket.AnimationListBlock(); |
476 | ani.AnimationList[0].AnimID = this.current_anim; | 479 | ani.AnimationList[0].AnimID = this.current_anim; |
477 | ani.AnimationList[0].AnimSequenceID = this.anim_seq; | 480 | ani.AnimationList[0].AnimSequenceID = this.anim_seq; |
478 | ControllingClient.OutPacket(ani); | 481 | |
482 | //ControllingClient.OutPacket(ani); | ||
483 | foreach (SimClient client in m_clientThreads.Values) | ||
484 | { | ||
485 | client.OutPacket(ani); | ||
486 | } | ||
479 | } | 487 | } |
480 | 488 | ||
481 | //should be moved somewhere else | 489 | //should be moved somewhere else |
@@ -522,7 +530,11 @@ namespace OpenSim.world | |||
522 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock(); | 530 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock(); |
523 | 531 | ||
524 | dat.TextureEntry = new byte[0];// AvatarTemplate.TextureEntry; | 532 | dat.TextureEntry = new byte[0];// AvatarTemplate.TextureEntry; |
525 | libsecondlife.LLVector3 pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z); | 533 | libsecondlife.LLVector3 pos2 = new LLVector3(0, 0, 0); |
534 | lock (m_world.LockPhysicsEngine) | ||
535 | { | ||
536 | pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z); | ||
537 | } | ||
526 | 538 | ||
527 | uint ID = this.localid; | 539 | uint ID = this.localid; |
528 | 540 | ||
@@ -542,8 +554,11 @@ namespace OpenSim.world | |||
542 | ushort InternVelocityX; | 554 | ushort InternVelocityX; |
543 | ushort InternVelocityY; | 555 | ushort InternVelocityY; |
544 | ushort InternVelocityZ; | 556 | ushort InternVelocityZ; |
545 | 557 | Axiom.MathLib.Vector3 internDirec = new Axiom.MathLib.Vector3(0, 0, 0); | |
546 | Axiom.MathLib.Vector3 internDirec = new Axiom.MathLib.Vector3(this._physActor.Velocity.X, this._physActor.Velocity.Y, this._physActor.Velocity.Z); | 558 | lock (m_world.LockPhysicsEngine) |
559 | { | ||
560 | internDirec = new Axiom.MathLib.Vector3(this._physActor.Velocity.X, this._physActor.Velocity.Y, this._physActor.Velocity.Z); | ||
561 | } | ||
547 | internDirec = internDirec / 128.0f; | 562 | internDirec = internDirec / 128.0f; |
548 | internDirec.x += 1; | 563 | internDirec.x += 1; |
549 | internDirec.y += 1; | 564 | internDirec.y += 1; |
@@ -596,6 +611,27 @@ namespace OpenSim.world | |||
596 | Avatar.Animations = new AvatarAnimations(); | 611 | Avatar.Animations = new AvatarAnimations(); |
597 | Avatar.Animations.LoadAnims(); | 612 | Avatar.Animations.LoadAnims(); |
598 | } | 613 | } |
614 | |||
615 | public override void LandRenegerated() | ||
616 | { | ||
617 | position = new LLVector3(100.0f, 100.0f, 30.0f); | ||
618 | position.Z = this.m_world.LandMap[(int)position.Y * 256 + (int)position.X] + 50; | ||
619 | if (this._physActor != null) | ||
620 | { | ||
621 | try | ||
622 | { | ||
623 | lock (this.m_world.LockPhysicsEngine) | ||
624 | { | ||
625 | |||
626 | this._physActor.Position = new PhysicsVector(position.X, position.Y, position.Z); | ||
627 | } | ||
628 | } | ||
629 | catch (Exception e) | ||
630 | { | ||
631 | Console.WriteLine(e.Message); | ||
632 | } | ||
633 | } | ||
634 | } | ||
599 | } | 635 | } |
600 | 636 | ||
601 | public class NewForce | 637 | public class NewForce |
diff --git a/OpenSim.RegionServer/world/Entity.cs b/OpenSim.RegionServer/world/Entity.cs index 780f3a0..567c0b7 100644 --- a/OpenSim.RegionServer/world/Entity.cs +++ b/OpenSim.RegionServer/world/Entity.cs | |||
@@ -63,5 +63,10 @@ namespace OpenSim.world | |||
63 | { | 63 | { |
64 | 64 | ||
65 | } | 65 | } |
66 | |||
67 | public virtual void LandRenegerated() | ||
68 | { | ||
69 | |||
70 | } | ||
66 | } | 71 | } |
67 | } | 72 | } |
diff --git a/OpenSim.RegionServer/world/Primitive.cs b/OpenSim.RegionServer/world/Primitive.cs index a185f0b..ca764a7 100644 --- a/OpenSim.RegionServer/world/Primitive.cs +++ b/OpenSim.RegionServer/world/Primitive.cs | |||
@@ -12,6 +12,7 @@ namespace OpenSim.world | |||
12 | { | 12 | { |
13 | public class Primitive : Entity | 13 | public class Primitive : Entity |
14 | { | 14 | { |
15 | //private static object physicsLock = new object(); | ||
15 | protected float mesh_cutbegin; | 16 | protected float mesh_cutbegin; |
16 | protected float mesh_cutend; | 17 | protected float mesh_cutend; |
17 | protected PrimData primData; | 18 | protected PrimData primData; |
@@ -21,7 +22,8 @@ namespace OpenSim.world | |||
21 | private ObjectUpdatePacket OurPacket; | 22 | private ObjectUpdatePacket OurPacket; |
22 | private PhysicsActor _physActor; | 23 | private PhysicsActor _physActor; |
23 | private bool physicsEnabled = false; | 24 | private bool physicsEnabled = false; |
24 | private bool physicstest = false; //just added for testing | 25 | private bool physicstest = false; |
26 | private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); | ||
25 | private Dictionary<uint, SimClient> m_clientThreads; | 27 | private Dictionary<uint, SimClient> m_clientThreads; |
26 | private ulong m_regionHandle; | 28 | private ulong m_regionHandle; |
27 | private World m_world; | 29 | private World m_world; |
@@ -72,7 +74,7 @@ namespace OpenSim.world | |||
72 | { | 74 | { |
73 | mesh_cutbegin = 0.0f; | 75 | mesh_cutbegin = 0.0f; |
74 | mesh_cutend = 1.0f; | 76 | mesh_cutend = 1.0f; |
75 | 77 | ||
76 | m_clientThreads = clientThreads; | 78 | m_clientThreads = clientThreads; |
77 | m_regionHandle = regionHandle; | 79 | m_regionHandle = regionHandle; |
78 | m_world = world; | 80 | m_world = world; |
@@ -97,13 +99,30 @@ namespace OpenSim.world | |||
97 | this.position = pos; | 99 | this.position = pos; |
98 | if (this._physActor != null) // && this.physicsEnabled) | 100 | if (this._physActor != null) // && this.physicsEnabled) |
99 | { | 101 | { |
100 | this._physActor.Position = new PhysicsVector(pos.X, pos.Y, pos.Z); | 102 | try |
103 | { | ||
104 | lock (m_world.LockPhysicsEngine) | ||
105 | { | ||
106 | this._physActor.Position = new PhysicsVector(pos.X, pos.Y, pos.Z); | ||
107 | } | ||
108 | } | ||
109 | catch (Exception e) | ||
110 | { | ||
111 | Console.WriteLine(e.Message); | ||
112 | } | ||
101 | } | 113 | } |
102 | this.updateFlag = true; | 114 | this.updateFlag = true; |
103 | } | 115 | } |
104 | 116 | ||
105 | public override void update() | 117 | public override void update() |
106 | { | 118 | { |
119 | LLVector3 pos2 = new LLVector3(0, 0, 0); | ||
120 | if (this._physActor != null && this.physicsEnabled) | ||
121 | { | ||
122 | |||
123 | PhysicsVector pPos = this._physActor.Position; | ||
124 | pos2 = new LLVector3(pPos.X, pPos.Y, pPos.Z); | ||
125 | } | ||
107 | if (this.newPrimFlag) | 126 | if (this.newPrimFlag) |
108 | { | 127 | { |
109 | foreach (SimClient client in m_clientThreads.Values) | 128 | foreach (SimClient client in m_clientThreads.Values) |
@@ -137,15 +156,19 @@ namespace OpenSim.world | |||
137 | { | 156 | { |
138 | if (this._physActor != null && this.physicsEnabled) | 157 | if (this._physActor != null && this.physicsEnabled) |
139 | { | 158 | { |
140 | ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); | 159 | if (pos2 != this.positionLastFrame) |
141 | terse.RegionData.RegionHandle = m_regionHandle; // FIXME | ||
142 | terse.RegionData.TimeDilation = 64096; | ||
143 | terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; | ||
144 | terse.ObjectData[0] = this.CreateImprovedBlock(); | ||
145 | foreach (SimClient client in m_clientThreads.Values) | ||
146 | { | 160 | { |
147 | client.OutPacket(terse); | 161 | ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); |
162 | terse.RegionData.RegionHandle = m_regionHandle; // FIXME | ||
163 | terse.RegionData.TimeDilation = 64096; | ||
164 | terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; | ||
165 | terse.ObjectData[0] = this.CreateImprovedBlock(); | ||
166 | foreach (SimClient client in m_clientThreads.Values) | ||
167 | { | ||
168 | client.OutPacket(terse); | ||
169 | } | ||
148 | } | 170 | } |
171 | this.positionLastFrame = pos2; | ||
149 | } | 172 | } |
150 | } | 173 | } |
151 | 174 | ||
@@ -487,7 +510,7 @@ namespace OpenSim.world | |||
487 | this.primData.LocalID = this.localid; | 510 | this.primData.LocalID = this.localid; |
488 | this.primData.Position = this.position; | 511 | this.primData.Position = this.position; |
489 | this.primData.Rotation = new LLQuaternion(this.rotation.x, this.rotation.y, this.rotation.z, this.rotation.w); | 512 | this.primData.Rotation = new LLQuaternion(this.rotation.x, this.rotation.y, this.rotation.z, this.rotation.w); |
490 | m_world.localStorage.StorePrim(this.primData); | 513 | this.m_world.localStorage.StorePrim(this.primData); |
491 | } | 514 | } |
492 | } | 515 | } |
493 | 516 | ||
diff --git a/OpenSim.RegionServer/world/World.cs b/OpenSim.RegionServer/world/World.cs index 0d126e6..3c131b2 100644 --- a/OpenSim.RegionServer/world/World.cs +++ b/OpenSim.RegionServer/world/World.cs | |||
@@ -14,6 +14,7 @@ namespace OpenSim.world | |||
14 | { | 14 | { |
15 | public class World : ILocalStorageReceiver | 15 | public class World : ILocalStorageReceiver |
16 | { | 16 | { |
17 | public object LockPhysicsEngine = new object(); | ||
17 | public Dictionary<libsecondlife.LLUUID, Entity> Entities; | 18 | public Dictionary<libsecondlife.LLUUID, Entity> Entities; |
18 | public float[] LandMap; | 19 | public float[] LandMap; |
19 | public ScriptEngine Scripts; | 20 | public ScriptEngine Scripts; |
@@ -25,19 +26,19 @@ namespace OpenSim.world | |||
25 | private Random Rand = new Random(); | 26 | private Random Rand = new Random(); |
26 | private uint _primCount = 702000; | 27 | private uint _primCount = 702000; |
27 | private int storageCount; | 28 | private int storageCount; |
28 | private Dictionary<uint, SimClient> m_clientThreads; | 29 | private Dictionary<uint, SimClient> m_clientThreads; |
29 | private ulong m_regionHandle; | 30 | private ulong m_regionHandle; |
30 | private string m_regionName; | 31 | private string m_regionName; |
31 | private SimConfig m_cfg; | 32 | private SimConfig m_cfg; |
32 | 33 | ||
33 | public World(Dictionary<uint, SimClient> clientThreads, ulong regionHandle, string regionName, SimConfig cfg) | 34 | public World(Dictionary<uint, SimClient> clientThreads, ulong regionHandle, string regionName, SimConfig cfg) |
34 | { | 35 | { |
35 | m_clientThreads = clientThreads; | 36 | m_clientThreads = clientThreads; |
36 | m_regionHandle = regionHandle; | 37 | m_regionHandle = regionHandle; |
37 | m_regionName = regionName; | 38 | m_regionName = regionName; |
38 | m_cfg = cfg; | 39 | m_cfg = cfg; |
39 | 40 | ||
40 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating new entitities instance"); | 41 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating new entitities instance"); |
41 | Entities = new Dictionary<libsecondlife.LLUUID, Entity>(); | 42 | Entities = new Dictionary<libsecondlife.LLUUID, Entity>(); |
42 | 43 | ||
43 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating LandMap"); | 44 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating LandMap"); |
@@ -73,8 +74,11 @@ namespace OpenSim.world | |||
73 | { | 74 | { |
74 | Entities[UUID].addForces(); | 75 | Entities[UUID].addForces(); |
75 | } | 76 | } |
76 | 77 | ||
77 | this.phyScene.Simulate(timeStep); | 78 | lock (this.LockPhysicsEngine) |
79 | { | ||
80 | this.phyScene.Simulate(timeStep); | ||
81 | } | ||
78 | 82 | ||
79 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | 83 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) |
80 | { | 84 | { |
@@ -118,18 +122,49 @@ namespace OpenSim.world | |||
118 | this.localStorage = store; | 122 | this.localStorage = store; |
119 | return(store == null); | 123 | return(store == null); |
120 | } | 124 | } |
125 | |||
126 | public void RegenerateTerrain() | ||
127 | { | ||
128 | HeightmapGenHills hills = new HeightmapGenHills(); | ||
129 | this.LandMap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false); | ||
130 | lock (this.LockPhysicsEngine) | ||
131 | { | ||
132 | this.phyScene.SetTerrain(this.LandMap); | ||
133 | } | ||
134 | m_cfg.SaveMap(this.LandMap); | ||
135 | |||
136 | foreach (SimClient client in m_clientThreads.Values) | ||
137 | { | ||
138 | this.SendLayerData(client); | ||
139 | } | ||
140 | |||
141 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
142 | { | ||
143 | Entities[UUID].LandRenegerated(); | ||
144 | } | ||
145 | } | ||
146 | |||
147 | public void RegenerateTerrain(float[] newMap) | ||
148 | { | ||
149 | |||
150 | this.LandMap = newMap; | ||
151 | lock (this.LockPhysicsEngine) | ||
152 | { | ||
153 | this.phyScene.SetTerrain(this.LandMap); | ||
154 | } | ||
155 | m_cfg.SaveMap(this.LandMap); | ||
156 | |||
157 | foreach (SimClient client in m_clientThreads.Values) | ||
158 | { | ||
159 | this.SendLayerData(client); | ||
160 | } | ||
161 | |||
162 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
163 | { | ||
164 | Entities[UUID].LandRenegerated(); | ||
165 | } | ||
166 | } | ||
121 | 167 | ||
122 | public void RegenerateTerrain() | ||
123 | { | ||
124 | HeightmapGenHills hills = new HeightmapGenHills(); | ||
125 | this.LandMap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false); | ||
126 | this.phyScene.SetTerrain(this.LandMap); | ||
127 | m_cfg.SaveMap(this.LandMap); | ||
128 | |||
129 | foreach(SimClient client in m_clientThreads.Values) { | ||
130 | this.SendLayerData(client); | ||
131 | } | ||
132 | } | ||
133 | public void LoadPrimsFromStorage() | 168 | public void LoadPrimsFromStorage() |
134 | { | 169 | { |
135 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: LoadPrimsFromStorage() - Loading primitives"); | 170 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: LoadPrimsFromStorage() - Loading primitives"); |
@@ -143,7 +178,7 @@ namespace OpenSim.world | |||
143 | _primCount = prim.LocalID + 1; | 178 | _primCount = prim.LocalID + 1; |
144 | } | 179 | } |
145 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: PrimFromStorage() - Reloading prim (localId "+ prim.LocalID+ " ) from storage"); | 180 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: PrimFromStorage() - Reloading prim (localId "+ prim.LocalID+ " ) from storage"); |
146 | Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this); | 181 | Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this); |
147 | nPrim.CreateFromStorage(prim); | 182 | nPrim.CreateFromStorage(prim); |
148 | this.Entities.Add(nPrim.uuid, nPrim); | 183 | this.Entities.Add(nPrim.uuid, nPrim); |
149 | } | 184 | } |
@@ -182,27 +217,34 @@ namespace OpenSim.world | |||
182 | } | 217 | } |
183 | } | 218 | } |
184 | 219 | ||
185 | public void AddViewerAgent(SimClient AgentClient) { | 220 | public void AddViewerAgent(SimClient AgentClient) |
221 | { | ||
186 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); | 222 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); |
187 | Avatar NewAvatar = new Avatar(AgentClient, this, m_regionName, m_clientThreads, m_regionHandle ); | 223 | Avatar NewAvatar = new Avatar(AgentClient, this, m_regionName, m_clientThreads, m_regionHandle); |
188 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Adding new avatar to world"); | 224 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Adding new avatar to world"); |
189 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Starting RegionHandshake "); | 225 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Starting RegionHandshake "); |
190 | NewAvatar.SendRegionHandshake(this); | 226 | NewAvatar.SendRegionHandshake(this); |
191 | PhysicsVector pVec = new PhysicsVector(NewAvatar.position.X, NewAvatar.position.Y, NewAvatar.position.Z); | 227 | PhysicsVector pVec = new PhysicsVector(NewAvatar.position.X, NewAvatar.position.Y, NewAvatar.position.Z); |
192 | NewAvatar.PhysActor = this.phyScene.AddAvatar(pVec); | 228 | lock (this.LockPhysicsEngine) |
229 | { | ||
230 | NewAvatar.PhysActor = this.phyScene.AddAvatar(pVec); | ||
231 | } | ||
193 | this.Entities.Add(AgentClient.AgentID, NewAvatar); | 232 | this.Entities.Add(AgentClient.AgentID, NewAvatar); |
194 | } | 233 | } |
195 | 234 | ||
196 | public void AddNewPrim(ObjectAddPacket addPacket, SimClient AgentClient) | 235 | public void AddNewPrim(ObjectAddPacket addPacket, SimClient AgentClient) |
197 | { | 236 | { |
198 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: AddNewPrim() - Creating new prim"); | 237 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: AddNewPrim() - Creating new prim"); |
199 | Primitive prim = new Primitive(m_clientThreads, m_regionHandle, this ); | 238 | Primitive prim = new Primitive(m_clientThreads, m_regionHandle, this); |
200 | prim.CreateFromPacket(addPacket, AgentClient.AgentID, this._primCount); | 239 | prim.CreateFromPacket(addPacket, AgentClient.AgentID, this._primCount); |
201 | PhysicsVector pVec = new PhysicsVector(prim.position.X, prim.position.Y, prim.position.Z); | 240 | PhysicsVector pVec = new PhysicsVector(prim.position.X, prim.position.Y, prim.position.Z); |
202 | PhysicsVector pSize = new PhysicsVector( 0.255f, 0.255f, 0.255f); | 241 | PhysicsVector pSize = new PhysicsVector( 0.255f, 0.255f, 0.255f); |
203 | if(OpenSim.world.Avatar.PhysicsEngineFlying) | 242 | if(OpenSim.world.Avatar.PhysicsEngineFlying) |
204 | { | 243 | { |
205 | prim.PhysActor = this.phyScene.AddPrim(pVec, pSize ); | 244 | lock (this.LockPhysicsEngine) |
245 | { | ||
246 | prim.PhysActor = this.phyScene.AddPrim(pVec, pSize); | ||
247 | } | ||
206 | } | 248 | } |
207 | //prim.PhysicsEnabled = true; | 249 | //prim.PhysicsEnabled = true; |
208 | this.Entities.Add(prim.uuid, prim); | 250 | this.Entities.Add(prim.uuid, prim); |
@@ -243,9 +285,9 @@ namespace OpenSim.world | |||
243 | } | 285 | } |
244 | foreach( libsecondlife.LLUUID uuid in DeRezEnts ) | 286 | foreach( libsecondlife.LLUUID uuid in DeRezEnts ) |
245 | { | 287 | { |
246 | lock (this.Entities) | 288 | lock (Entities) |
247 | { | 289 | { |
248 | this.Entities.Remove(uuid); | 290 | Entities.Remove(uuid); |
249 | } | 291 | } |
250 | } | 292 | } |
251 | 293 | ||
diff --git a/OpenSim/RegionServer.cs b/OpenSim/RegionServer.cs index 30eec3b..0244116 100644 --- a/OpenSim/RegionServer.cs +++ b/OpenSim/RegionServer.cs | |||
@@ -42,8 +42,8 @@ namespace OpenSim | |||
42 | } | 42 | } |
43 | 43 | ||
44 | OpenSimMain sim = new OpenSimMain( sandBoxMode, startLoginServer, physicsEngine ); | 44 | OpenSimMain sim = new OpenSimMain( sandBoxMode, startLoginServer, physicsEngine ); |
45 | OpenSimRoot.Instance.Application = sim; | 45 | // OpenSimRoot.Instance.Application = sim; |
46 | OpenSimRoot.Instance.Sandbox = sandBoxMode; | 46 | sim.m_sandbox = sandBoxMode; |
47 | OpenSim.world.Avatar.PhysicsEngineFlying = allowFlying; | 47 | OpenSim.world.Avatar.PhysicsEngineFlying = allowFlying; |
48 | 48 | ||
49 | sim.StartUp(); | 49 | sim.StartUp(); |
diff --git a/Servers/OpenSim.Servers.dll.build b/Servers/OpenSim.Servers.dll.build index f3845fb..8600ab5 100644 --- a/Servers/OpenSim.Servers.dll.build +++ b/Servers/OpenSim.Servers.dll.build | |||
@@ -12,7 +12,6 @@ | |||
12 | </resources> | 12 | </resources> |
13 | <sources failonempty="true"> | 13 | <sources failonempty="true"> |
14 | <include name="BaseHttpServer.cs" /> | 14 | <include name="BaseHttpServer.cs" /> |
15 | <include name="dummy.cs" /> | ||
16 | </sources> | 15 | </sources> |
17 | <references basedir="${project::get-base-directory()}"> | 16 | <references basedir="${project::get-base-directory()}"> |
18 | <lib> | 17 | <lib> |
diff --git a/bin/PhysX-wrapper.dll b/bin/PhysX-wrapper.dll index d7a4002..130b8d9 100644 --- a/bin/PhysX-wrapper.dll +++ b/bin/PhysX-wrapper.dll | |||
Binary files differ | |||
diff --git a/bin/PhysX_Wrapper_Dotnet.dll b/bin/PhysX_Wrapper_Dotnet.dll index 700286f..c66bf3a 100644 --- a/bin/PhysX_Wrapper_Dotnet.dll +++ b/bin/PhysX_Wrapper_Dotnet.dll | |||
Binary files differ | |||
diff --git a/bin/assets/bricks.jp2 b/bin/assets/bricks.jp2 new file mode 100644 index 0000000..09c65ab --- /dev/null +++ b/bin/assets/bricks.jp2 | |||
Binary files differ | |||
diff --git a/bin/assets/granite.jp2 b/bin/assets/granite.jp2 new file mode 100644 index 0000000..b842eb8 --- /dev/null +++ b/bin/assets/granite.jp2 | |||
Binary files differ | |||
diff --git a/bin/assets/hardwood.jp2 b/bin/assets/hardwood.jp2 new file mode 100644 index 0000000..8ae695e --- /dev/null +++ b/bin/assets/hardwood.jp2 | |||
Binary files differ | |||
diff --git a/bin/assets/plywood.jp2 b/bin/assets/plywood.jp2 new file mode 100644 index 0000000..1643ff1 --- /dev/null +++ b/bin/assets/plywood.jp2 | |||
Binary files differ | |||
diff --git a/bin/assets/rocks.jp2 b/bin/assets/rocks.jp2 new file mode 100644 index 0000000..f0bbd89 --- /dev/null +++ b/bin/assets/rocks.jp2 | |||
Binary files differ | |||