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authorJustin Clark-Casey (justincc)2012-05-18 23:55:18 +0100
committerJustin Clark-Casey (justincc)2012-05-18 23:55:18 +0100
commit896cd459391809d2fb140fe345c78f8b952232d8 (patch)
tree2fa63aee2e5521542635bf16407b638e9bf1ba4b
parentFix build break. Comment out EQG deregister/register logging. (diff)
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Fix issue where a new outfit folder is not created when a new outfit is saved if there are no previous outfits
This was because AddFolder() was disallowing these though they are legal.
-rw-r--r--OpenSim/Services/InventoryService/XInventoryService.cs12
1 files changed, 9 insertions, 3 deletions
diff --git a/OpenSim/Services/InventoryService/XInventoryService.cs b/OpenSim/Services/InventoryService/XInventoryService.cs
index 15156d0..eed88bd 100644
--- a/OpenSim/Services/InventoryService/XInventoryService.cs
+++ b/OpenSim/Services/InventoryService/XInventoryService.cs
@@ -307,14 +307,20 @@ namespace OpenSim.Services.InventoryService
307 if (check != null) 307 if (check != null)
308 return false; 308 return false;
309 309
310 if (folder.Type == (short)AssetType.Folder || folder.Type == (short)AssetType.Unknown || 310 if (folder.Type == (short)AssetType.Folder
311 GetFolderForType(folder.Owner, (AssetType)(folder.Type)) == null) 311 || folder.Type == (short)AssetType.Unknown
312 || folder.Type == (short)AssetType.OutfitFolder
313 || GetFolderForType(folder.Owner, (AssetType)(folder.Type)) == null)
312 { 314 {
313 XInventoryFolder xFolder = ConvertFromOpenSim(folder); 315 XInventoryFolder xFolder = ConvertFromOpenSim(folder);
314 return m_Database.StoreFolder(xFolder); 316 return m_Database.StoreFolder(xFolder);
315 } 317 }
316 else 318 else
317 m_log.DebugFormat("[XINVENTORY]: Folder {0} of type {1} already exists", folder.Name, folder.Type); 319 {
320 m_log.WarnFormat(
321 "[XINVENTORY]: Folder of type {0} already exists when tried to add {1} to {2} for {3}",
322 folder.Type, folder.Name, folder.ParentID, folder.Owner);
323 }
318 324
319 return false; 325 return false;
320 } 326 }